// -*- C++ -*- /* Copyright (C) 1989, 1990, 1991, 1992, 2001, 2004 Free Software Foundation, Inc. Written by James Clark (jjc@jclark.com) This file is part of groff. groff is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. groff is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with groff; see the file COPYING. If not, write to the Free Software Foundation, 51 Franklin St - Fifth Floor, Boston, MA 02110-1301, USA. */ #include "troff.h" #include "dictionary.h" // is `p' a good size for a hash table static int is_good_size(unsigned int p) { const unsigned int SMALL = 10; unsigned int i; for (i = 2; i <= p/2; i++) if (p % i == 0) return 0; for (i = 0x100; i != 0; i <<= 8) if (i % p <= SMALL || i % p > p - SMALL) return 0; return 1; } dictionary::dictionary(int n) : size(n), used(0), threshold(0.5), factor(1.5) { table = new association[n]; } // see Knuth, Sorting and Searching, p518, Algorithm L // we can't use double-hashing because we want a remove function void *dictionary::lookup(symbol s, void *v) { int i; for (i = int(s.hash() % size); table[i].v != 0; i == 0 ? i = size - 1: --i) if (s == table[i].s) { if (v != 0) { void *temp = table[i].v; table[i].v = v; return temp; } else return table[i].v; } if (v == 0) return 0; ++used; table[i].v = v; table[i].s = s; if ((double)used/(double)size >= threshold || used + 1 >= size) { int old_size = size; size = int(size*factor); while (!is_good_size(size)) ++size; association *old_table = table; table = new association[size]; used = 0; for (i = 0; i < old_size; i++) if (old_table[i].v != 0) (void)lookup(old_table[i].s, old_table[i].v); a_delete old_table; } return 0; } void *dictionary::lookup(const char *p) { symbol s(p, MUST_ALREADY_EXIST); if (s.is_null()) return 0; else return lookup(s); } // see Knuth, Sorting and Searching, p527, Algorithm R void *dictionary::remove(symbol s) { // this relies on the fact that we are using linear probing int i; for (i = int(s.hash() % size); table[i].v != 0 && s != table[i].s; i == 0 ? i = size - 1: --i) ; void *p = table[i].v; while (table[i].v != 0) { table[i].v = 0; int j = i; int r; do { --i; if (i < 0) i = size - 1; if (table[i].v == 0) break; r = int(table[i].s.hash() % size); } while ((i <= r && r < j) || (r < j && j < i) || (j < i && i <= r)); table[j] = table[i]; } if (p != 0) --used; return p; } dictionary_iterator::dictionary_iterator(dictionary &d) : dict(&d), i(0) { } int dictionary_iterator::get(symbol *sp, void **vp) { for (; i < dict->size; i++) if (dict->table[i].v) { *sp = dict->table[i].s; *vp = dict->table[i].v; i++; return 1; } return 0; } object_dictionary_iterator::object_dictionary_iterator(object_dictionary &od) : di(od.d) { } object::object() : rcount(0) { } object::~object() { } void object::add_reference() { rcount += 1; } void object::remove_reference() { if (--rcount == 0) delete this; } object_dictionary::object_dictionary(int n) : d(n) { } object *object_dictionary::lookup(symbol nm) { return (object *)d.lookup(nm); } void object_dictionary::define(symbol nm, object *obj) { obj->add_reference(); obj = (object *)d.lookup(nm, obj); if (obj) obj->remove_reference(); } void object_dictionary::rename(symbol oldnm, symbol newnm) { object *obj = (object *)d.remove(oldnm); if (obj) { obj = (object *)d.lookup(newnm, obj); if (obj) obj->remove_reference(); } } void object_dictionary::remove(symbol nm) { object *obj = (object *)d.remove(nm); if (obj) obj->remove_reference(); } // Return non-zero if oldnm was defined. int object_dictionary::alias(symbol newnm, symbol oldnm) { object *obj = (object *)d.lookup(oldnm); if (obj) { obj->add_reference(); obj = (object *)d.lookup(newnm, obj); if (obj) obj->remove_reference(); return 1; } return 0; }