//===- SPUInstrInfo.h - Cell SPU Instruction Information --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the CellSPU implementation of the TargetInstrInfo class. // //===----------------------------------------------------------------------===// #ifndef SPU_INSTRUCTIONINFO_H #define SPU_INSTRUCTIONINFO_H #include "SPU.h" #include "llvm/Target/TargetInstrInfo.h" #include "SPURegisterInfo.h" #define GET_INSTRINFO_HEADER #include "SPUGenInstrInfo.inc" namespace llvm { //! Cell SPU instruction information class class SPUInstrInfo : public SPUGenInstrInfo { SPUTargetMachine &TM; const SPURegisterInfo RI; public: explicit SPUInstrInfo(SPUTargetMachine &tm); /// getRegisterInfo - TargetInstrInfo is a superset of MRegister info. As /// such, whenever a client has an instance of instruction info, it should /// always be able to get register info as well (through this method). /// virtual const SPURegisterInfo &getRegisterInfo() const { return RI; } ScheduleHazardRecognizer * CreateTargetHazardRecognizer(const TargetMachine *TM, const ScheduleDAG *DAG) const; unsigned isLoadFromStackSlot(const MachineInstr *MI, int &FrameIndex) const; unsigned isStoreToStackSlot(const MachineInstr *MI, int &FrameIndex) const; virtual void copyPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, DebugLoc DL, unsigned DestReg, unsigned SrcReg, bool KillSrc) const; //! Store a register to a stack slot, based on its register class. virtual void storeRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned SrcReg, bool isKill, int FrameIndex, const TargetRegisterClass *RC, const TargetRegisterInfo *TRI) const; //! Load a register from a stack slot, based on its register class. virtual void loadRegFromStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, unsigned DestReg, int FrameIndex, const TargetRegisterClass *RC, const TargetRegisterInfo *TRI) const; //! Reverses a branch's condition, returning false on success. virtual bool ReverseBranchCondition(SmallVectorImpl &Cond) const; virtual bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB, MachineBasicBlock *&FBB, SmallVectorImpl &Cond, bool AllowModify) const; virtual unsigned RemoveBranch(MachineBasicBlock &MBB) const; virtual unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB, MachineBasicBlock *FBB, const SmallVectorImpl &Cond, DebugLoc DL) const; }; } #endif