//===- SystemZInstrBuilder.h - Functions to aid building insts -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file exposes functions that may be used with BuildMI from the // MachineInstrBuilder.h file to handle SystemZ'isms in a clean way. // // The BuildMem function may be used with the BuildMI function to add entire // memory references in a single, typed, function call. // // For reference, the order of operands for memory references is: // (Operand), Base, Displacement, Index. // //===----------------------------------------------------------------------===// #ifndef SYSTEMZINSTRBUILDER_H #define SYSTEMZINSTRBUILDER_H #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineMemOperand.h" #include "llvm/CodeGen/PseudoSourceValue.h" namespace llvm { /// SystemZAddressMode - This struct holds a generalized full x86 address mode. /// The base register can be a frame index, which will eventually be replaced /// with R15 or R11 and Disp being offsetted accordingly. struct SystemZAddressMode { enum { RegBase, FrameIndexBase } BaseType; union { unsigned Reg; int FrameIndex; } Base; unsigned IndexReg; int32_t Disp; const GlobalValue *GV; SystemZAddressMode() : BaseType(RegBase), IndexReg(0), Disp(0) { Base.Reg = 0; } }; /// addDirectMem - This function is used to add a direct memory reference to the /// current instruction -- that is, a dereference of an address in a register, /// with no index or displacement. /// static inline const MachineInstrBuilder & addDirectMem(const MachineInstrBuilder &MIB, unsigned Reg) { // Because memory references are always represented with 3 // values, this adds: Reg, [0, NoReg] to the instruction. return MIB.addReg(Reg).addImm(0).addReg(0); } static inline const MachineInstrBuilder & addOffset(const MachineInstrBuilder &MIB, int Offset) { return MIB.addImm(Offset).addReg(0); } /// addRegOffset - This function is used to add a memory reference of the form /// [Reg + Offset], i.e., one with no or index, but with a /// displacement. An example is: 10(%r15). /// static inline const MachineInstrBuilder & addRegOffset(const MachineInstrBuilder &MIB, unsigned Reg, bool isKill, int Offset) { return addOffset(MIB.addReg(Reg, getKillRegState(isKill)), Offset); } /// addRegReg - This function is used to add a memory reference of the form: /// [Reg + Reg]. static inline const MachineInstrBuilder & addRegReg(const MachineInstrBuilder &MIB, unsigned Reg1, bool isKill1, unsigned Reg2, bool isKill2) { return MIB.addReg(Reg1, getKillRegState(isKill1)).addImm(0) .addReg(Reg2, getKillRegState(isKill2)); } static inline const MachineInstrBuilder & addFullAddress(const MachineInstrBuilder &MIB, const SystemZAddressMode &AM) { if (AM.BaseType == SystemZAddressMode::RegBase) MIB.addReg(AM.Base.Reg); else if (AM.BaseType == SystemZAddressMode::FrameIndexBase) MIB.addFrameIndex(AM.Base.FrameIndex); else assert(0); return MIB.addImm(AM.Disp).addReg(AM.IndexReg); } /// addFrameReference - This function is used to add a reference to the base of /// an abstract object on the stack frame of the current function. This /// reference has base register as the FrameIndex offset until it is resolved. /// This allows a constant offset to be specified as well... /// static inline const MachineInstrBuilder & addFrameReference(const MachineInstrBuilder &MIB, int FI, int Offset = 0) { MachineInstr *MI = MIB; MachineFunction &MF = *MI->getParent()->getParent(); MachineFrameInfo &MFI = *MF.getFrameInfo(); const MCInstrDesc &MCID = MI->getDesc(); unsigned Flags = 0; if (MCID.mayLoad()) Flags |= MachineMemOperand::MOLoad; if (MCID.mayStore()) Flags |= MachineMemOperand::MOStore; MachineMemOperand *MMO = MF.getMachineMemOperand(MachinePointerInfo( PseudoSourceValue::getFixedStack(FI), Offset), Flags, MFI.getObjectSize(FI), MFI.getObjectAlignment(FI)); return addOffset(MIB.addFrameIndex(FI), Offset) .addMemOperand(MMO); } } // End llvm namespace #endif