/* * This file and its contents are supplied under the terms of the * Common Development and Distribution License ("CDDL"), version 1.0. * You may only use this file in accordance with the terms of version * 1.0 of the CDDL. * * A full copy of the text of the CDDL should have accompanied this * source. A copy of the CDDL is also available via the Internet at * http://www.illumos.org/license/CDDL. */ /* * Copyright 2013 (c) Joyent, Inc. All rights reserved. */ /* * The point of this is to use print() on various functions to make sure that we * can print basic structures. Note that we purposefully are making sure that * there are no pointers here. */ #include typedef struct final_fantasy_info { int ff_gameid; int ff_partysize; int ff_hassummons; } final_fantasy_info_t; static int ff_getgameid(final_fantasy_info_t *f) { return (0); } static int ff_getpartysize(final_fantasy_info_t *f) { return (0); } static int ff_getsummons(final_fantasy_info_t *f) { return (0); } int main(void) { final_fantasy_info_t ffiii, ffx, ffi; ffi.ff_gameid = 1; ffi.ff_partysize = 4; ffi.ff_hassummons = 0; ffiii.ff_gameid = 6; ffiii.ff_partysize = 4; ffiii.ff_hassummons = 1; ffx.ff_gameid = 10; ffx.ff_partysize = 3; ffx.ff_hassummons = 1; for (;;) { ff_getgameid(&ffi); ff_getpartysize(&ffx); ff_getsummons(&ffiii); sleep(1); } /*NOTREACHED*/ return (0); }