final_fantasy_info_t { int ff_gameid = 0x1 int ff_partysize = 0x4 int ff_hassummons = 0 } final_fantasy_info_t { int ff_gameid = 0xa int ff_partysize = 0x3 int ff_hassummons = 0x1 } final_fantasy_info_t { int ff_gameid = 0x6 int ff_partysize = 0x4 int ff_hassummons = 0x1 }