//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the LoopInfo class that is used to identify natural loops // and determine the loop depth of various nodes of the CFG. A natural loop // has exactly one entry-point, which is called the header. Note that natural // loops may actually be several loops that share the same header node. // // This analysis calculates the nesting structure of loops in a function. For // each natural loop identified, this analysis identifies natural loops // contained entirely within the loop and the basic blocks the make up the loop. // // It can calculate on the fly various bits of information, for example: // // * whether there is a preheader for the loop // * the number of back edges to the header // * whether or not a particular block branches out of the loop // * the successor blocks of the loop // * the loop depth // * etc... // // Note that this analysis specifically identifies *Loops* not cycles or SCCs // in the CFG. There can be strongly connected compontents in the CFG which // this analysis will not recognize and that will not be represented by a Loop // instance. In particular, a Loop might be inside such a non-loop SCC, or a // non-loop SCC might contain a sub-SCC which is a Loop. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_LOOPINFO_H #define LLVM_ANALYSIS_LOOPINFO_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/DenseSet.h" #include "llvm/ADT/GraphTraits.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/IR/CFG.h" #include "llvm/IR/Instruction.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/PassManager.h" #include "llvm/Pass.h" #include namespace llvm { class DominatorTree; class LoopInfo; class Loop; class MDNode; class PHINode; class raw_ostream; template class DominatorTreeBase; template class LoopInfoBase; template class LoopBase; //===----------------------------------------------------------------------===// /// Instances of this class are used to represent loops that are detected in the /// flow graph. /// template class LoopBase { LoopT *ParentLoop; // Loops contained entirely within this one. std::vector SubLoops; // The list of blocks in this loop. First entry is the header node. std::vector Blocks; SmallPtrSet DenseBlockSet; /// Indicator that this loop is no longer a valid loop. bool IsInvalid = false; LoopBase(const LoopBase &) = delete; const LoopBase& operator=(const LoopBase &) = delete; public: /// This creates an empty loop. LoopBase() : ParentLoop(nullptr) {} ~LoopBase() { for (size_t i = 0, e = SubLoops.size(); i != e; ++i) delete SubLoops[i]; } /// Return the nesting level of this loop. An outer-most loop has depth 1, /// for consistency with loop depth values used for basic blocks, where depth /// 0 is used for blocks not inside any loops. unsigned getLoopDepth() const { unsigned D = 1; for (const LoopT *CurLoop = ParentLoop; CurLoop; CurLoop = CurLoop->ParentLoop) ++D; return D; } BlockT *getHeader() const { return Blocks.front(); } LoopT *getParentLoop() const { return ParentLoop; } /// This is a raw interface for bypassing addChildLoop. void setParentLoop(LoopT *L) { ParentLoop = L; } /// Return true if the specified loop is contained within in this loop. bool contains(const LoopT *L) const { if (L == this) return true; if (!L) return false; return contains(L->getParentLoop()); } /// Return true if the specified basic block is in this loop. bool contains(const BlockT *BB) const { return DenseBlockSet.count(BB); } /// Return true if the specified instruction is in this loop. template bool contains(const InstT *Inst) const { return contains(Inst->getParent()); } /// Return the loops contained entirely within this loop. const std::vector &getSubLoops() const { return SubLoops; } std::vector &getSubLoopsVector() { return SubLoops; } typedef typename std::vector::const_iterator iterator; typedef typename std::vector::const_reverse_iterator reverse_iterator; iterator begin() const { return SubLoops.begin(); } iterator end() const { return SubLoops.end(); } reverse_iterator rbegin() const { return SubLoops.rbegin(); } reverse_iterator rend() const { return SubLoops.rend(); } bool empty() const { return SubLoops.empty(); } /// Get a list of the basic blocks which make up this loop. const std::vector &getBlocks() const { return Blocks; } typedef typename std::vector::const_iterator block_iterator; block_iterator block_begin() const { return Blocks.begin(); } block_iterator block_end() const { return Blocks.end(); } inline iterator_range blocks() const { return make_range(block_begin(), block_end()); } /// Get the number of blocks in this loop in constant time. unsigned getNumBlocks() const { return Blocks.size(); } /// Invalidate the loop, indicating that it is no longer a loop. void invalidate() { IsInvalid = true; } /// Return true if this loop is no longer valid. bool isInvalid() { return IsInvalid; } /// True if terminator in the block can branch to another block that is /// outside of the current loop. bool isLoopExiting(const BlockT *BB) const { typedef GraphTraits BlockTraits; for (typename BlockTraits::ChildIteratorType SI = BlockTraits::child_begin(BB), SE = BlockTraits::child_end(BB); SI != SE; ++SI) { if (!contains(*SI)) return true; } return false; } /// Calculate the number of back edges to the loop header. unsigned getNumBackEdges() const { unsigned NumBackEdges = 0; BlockT *H = getHeader(); typedef GraphTraits > InvBlockTraits; for (typename InvBlockTraits::ChildIteratorType I = InvBlockTraits::child_begin(H), E = InvBlockTraits::child_end(H); I != E; ++I) if (contains(*I)) ++NumBackEdges; return NumBackEdges; } //===--------------------------------------------------------------------===// // APIs for simple analysis of the loop. // // Note that all of these methods can fail on general loops (ie, there may not // be a preheader, etc). For best success, the loop simplification and // induction variable canonicalization pass should be used to normalize loops // for easy analysis. These methods assume canonical loops. /// Return all blocks inside the loop that have successors outside of the /// loop. These are the blocks _inside of the current loop_ which branch out. /// The returned list is always unique. void getExitingBlocks(SmallVectorImpl &ExitingBlocks) const; /// If getExitingBlocks would return exactly one block, return that block. /// Otherwise return null. BlockT *getExitingBlock() const; /// Return all of the successor blocks of this loop. These are the blocks /// _outside of the current loop_ which are branched to. void getExitBlocks(SmallVectorImpl &ExitBlocks) const; /// If getExitBlocks would return exactly one block, return that block. /// Otherwise return null. BlockT *getExitBlock() const; /// Edge type. typedef std::pair Edge; /// Return all pairs of (_inside_block_,_outside_block_). void getExitEdges(SmallVectorImpl &ExitEdges) const; /// If there is a preheader for this loop, return it. A loop has a preheader /// if there is only one edge to the header of the loop from outside of the /// loop. If this is the case, the block branching to the header of the loop /// is the preheader node. /// /// This method returns null if there is no preheader for the loop. BlockT *getLoopPreheader() const; /// If the given loop's header has exactly one unique predecessor outside the /// loop, return it. Otherwise return null. /// This is less strict that the loop "preheader" concept, which requires /// the predecessor to have exactly one successor. BlockT *getLoopPredecessor() const; /// If there is a single latch block for this loop, return it. /// A latch block is a block that contains a branch back to the header. BlockT *getLoopLatch() const; /// Return all loop latch blocks of this loop. A latch block is a block that /// contains a branch back to the header. void getLoopLatches(SmallVectorImpl &LoopLatches) const { BlockT *H = getHeader(); typedef GraphTraits > InvBlockTraits; for (typename InvBlockTraits::ChildIteratorType I = InvBlockTraits::child_begin(H), E = InvBlockTraits::child_end(H); I != E; ++I) if (contains(*I)) LoopLatches.push_back(*I); } //===--------------------------------------------------------------------===// // APIs for updating loop information after changing the CFG // /// This method is used by other analyses to update loop information. /// NewBB is set to be a new member of the current loop. /// Because of this, it is added as a member of all parent loops, and is added /// to the specified LoopInfo object as being in the current basic block. It /// is not valid to replace the loop header with this method. void addBasicBlockToLoop(BlockT *NewBB, LoopInfoBase &LI); /// This is used when splitting loops up. It replaces the OldChild entry in /// our children list with NewChild, and updates the parent pointer of /// OldChild to be null and the NewChild to be this loop. /// This updates the loop depth of the new child. void replaceChildLoopWith(LoopT *OldChild, LoopT *NewChild); /// Add the specified loop to be a child of this loop. /// This updates the loop depth of the new child. void addChildLoop(LoopT *NewChild) { assert(!NewChild->ParentLoop && "NewChild already has a parent!"); NewChild->ParentLoop = static_cast(this); SubLoops.push_back(NewChild); } /// This removes the specified child from being a subloop of this loop. The /// loop is not deleted, as it will presumably be inserted into another loop. LoopT *removeChildLoop(iterator I) { assert(I != SubLoops.end() && "Cannot remove end iterator!"); LoopT *Child = *I; assert(Child->ParentLoop == this && "Child is not a child of this loop!"); SubLoops.erase(SubLoops.begin()+(I-begin())); Child->ParentLoop = nullptr; return Child; } /// This adds a basic block directly to the basic block list. /// This should only be used by transformations that create new loops. Other /// transformations should use addBasicBlockToLoop. void addBlockEntry(BlockT *BB) { Blocks.push_back(BB); DenseBlockSet.insert(BB); } /// interface to reverse Blocks[from, end of loop] in this loop void reverseBlock(unsigned from) { std::reverse(Blocks.begin() + from, Blocks.end()); } /// interface to do reserve() for Blocks void reserveBlocks(unsigned size) { Blocks.reserve(size); } /// This method is used to move BB (which must be part of this loop) to be the /// loop header of the loop (the block that dominates all others). void moveToHeader(BlockT *BB) { if (Blocks[0] == BB) return; for (unsigned i = 0; ; ++i) { assert(i != Blocks.size() && "Loop does not contain BB!"); if (Blocks[i] == BB) { Blocks[i] = Blocks[0]; Blocks[0] = BB; return; } } } /// This removes the specified basic block from the current loop, updating the /// Blocks as appropriate. This does not update the mapping in the LoopInfo /// class. void removeBlockFromLoop(BlockT *BB) { auto I = std::find(Blocks.begin(), Blocks.end(), BB); assert(I != Blocks.end() && "N is not in this list!"); Blocks.erase(I); DenseBlockSet.erase(BB); } /// Verify loop structure void verifyLoop() const; /// Verify loop structure of this loop and all nested loops. void verifyLoopNest(DenseSet *Loops) const; void print(raw_ostream &OS, unsigned Depth = 0) const; protected: friend class LoopInfoBase; explicit LoopBase(BlockT *BB) : ParentLoop(nullptr) { Blocks.push_back(BB); DenseBlockSet.insert(BB); } }; template raw_ostream& operator<<(raw_ostream &OS, const LoopBase &Loop) { Loop.print(OS); return OS; } // Implementation in LoopInfoImpl.h extern template class LoopBase; /// Represents a single loop in the control flow graph. Note that not all SCCs /// in the CFG are neccessarily loops. class Loop : public LoopBase { public: Loop() {} /// Return true if the specified value is loop invariant. bool isLoopInvariant(const Value *V) const; /// Return true if all the operands of the specified instruction are loop /// invariant. bool hasLoopInvariantOperands(const Instruction *I) const; /// If the given value is an instruction inside of the loop and it can be /// hoisted, do so to make it trivially loop-invariant. /// Return true if the value after any hoisting is loop invariant. This /// function can be used as a slightly more aggressive replacement for /// isLoopInvariant. /// /// If InsertPt is specified, it is the point to hoist instructions to. /// If null, the terminator of the loop preheader is used. bool makeLoopInvariant(Value *V, bool &Changed, Instruction *InsertPt = nullptr) const; /// If the given instruction is inside of the loop and it can be hoisted, do /// so to make it trivially loop-invariant. /// Return true if the instruction after any hoisting is loop invariant. This /// function can be used as a slightly more aggressive replacement for /// isLoopInvariant. /// /// If InsertPt is specified, it is the point to hoist instructions to. /// If null, the terminator of the loop preheader is used. /// bool makeLoopInvariant(Instruction *I, bool &Changed, Instruction *InsertPt = nullptr) const; /// Check to see if the loop has a canonical induction variable: an integer /// recurrence that starts at 0 and increments by one each time through the /// loop. If so, return the phi node that corresponds to it. /// /// The IndVarSimplify pass transforms loops to have a canonical induction /// variable. /// PHINode *getCanonicalInductionVariable() const; /// Return true if the Loop is in LCSSA form. bool isLCSSAForm(DominatorTree &DT) const; /// Return true if this Loop and all inner subloops are in LCSSA form. bool isRecursivelyLCSSAForm(DominatorTree &DT) const; /// Return true if the Loop is in the form that the LoopSimplify form /// transforms loops to, which is sometimes called normal form. bool isLoopSimplifyForm() const; /// Return true if the loop body is safe to clone in practice. bool isSafeToClone() const; /// Returns true if the loop is annotated parallel. /// /// A parallel loop can be assumed to not contain any dependencies between /// iterations by the compiler. That is, any loop-carried dependency checking /// can be skipped completely when parallelizing the loop on the target /// machine. Thus, if the parallel loop information originates from the /// programmer, e.g. via the OpenMP parallel for pragma, it is the /// programmer's responsibility to ensure there are no loop-carried /// dependencies. The final execution order of the instructions across /// iterations is not guaranteed, thus, the end result might or might not /// implement actual concurrent execution of instructions across multiple /// iterations. bool isAnnotatedParallel() const; /// Return the llvm.loop loop id metadata node for this loop if it is present. /// /// If this loop contains the same llvm.loop metadata on each branch to the /// header then the node is returned. If any latch instruction does not /// contain llvm.loop or or if multiple latches contain different nodes then /// 0 is returned. MDNode *getLoopID() const; /// Set the llvm.loop loop id metadata for this loop. /// /// The LoopID metadata node will be added to each terminator instruction in /// the loop that branches to the loop header. /// /// The LoopID metadata node should have one or more operands and the first /// operand should should be the node itself. void setLoopID(MDNode *LoopID) const; /// Return true if no exit block for the loop has a predecessor that is /// outside the loop. bool hasDedicatedExits() const; /// Return all unique successor blocks of this loop. /// These are the blocks _outside of the current loop_ which are branched to. /// This assumes that loop exits are in canonical form. void getUniqueExitBlocks(SmallVectorImpl &ExitBlocks) const; /// If getUniqueExitBlocks would return exactly one block, return that block. /// Otherwise return null. BasicBlock *getUniqueExitBlock() const; void dump() const; /// Return the debug location of the start of this loop. /// This looks for a BB terminating instruction with a known debug /// location by looking at the preheader and header blocks. If it /// cannot find a terminating instruction with location information, /// it returns an unknown location. DebugLoc getStartLoc() const; StringRef getName() const { if (BasicBlock *Header = getHeader()) if (Header->hasName()) return Header->getName(); return ""; } private: friend class LoopInfoBase; explicit Loop(BasicBlock *BB) : LoopBase(BB) {} }; //===----------------------------------------------------------------------===// /// This class builds and contains all of the top-level loop /// structures in the specified function. /// template class LoopInfoBase { // BBMap - Mapping of basic blocks to the inner most loop they occur in DenseMap BBMap; std::vector TopLevelLoops; std::vector RemovedLoops; friend class LoopBase; friend class LoopInfo; void operator=(const LoopInfoBase &) = delete; LoopInfoBase(const LoopInfoBase &) = delete; public: LoopInfoBase() { } ~LoopInfoBase() { releaseMemory(); } LoopInfoBase(LoopInfoBase &&Arg) : BBMap(std::move(Arg.BBMap)), TopLevelLoops(std::move(Arg.TopLevelLoops)) { // We have to clear the arguments top level loops as we've taken ownership. Arg.TopLevelLoops.clear(); } LoopInfoBase &operator=(LoopInfoBase &&RHS) { BBMap = std::move(RHS.BBMap); for (auto *L : TopLevelLoops) delete L; TopLevelLoops = std::move(RHS.TopLevelLoops); RHS.TopLevelLoops.clear(); return *this; } void releaseMemory() { BBMap.clear(); for (auto *L : TopLevelLoops) delete L; TopLevelLoops.clear(); for (auto *L : RemovedLoops) delete L; RemovedLoops.clear(); } /// iterator/begin/end - The interface to the top-level loops in the current /// function. /// typedef typename std::vector::const_iterator iterator; typedef typename std::vector::const_reverse_iterator reverse_iterator; iterator begin() const { return TopLevelLoops.begin(); } iterator end() const { return TopLevelLoops.end(); } reverse_iterator rbegin() const { return TopLevelLoops.rbegin(); } reverse_iterator rend() const { return TopLevelLoops.rend(); } bool empty() const { return TopLevelLoops.empty(); } /// Return the inner most loop that BB lives in. If a basic block is in no /// loop (for example the entry node), null is returned. LoopT *getLoopFor(const BlockT *BB) const { return BBMap.lookup(BB); } /// Same as getLoopFor. const LoopT *operator[](const BlockT *BB) const { return getLoopFor(BB); } /// Return the loop nesting level of the specified block. A depth of 0 means /// the block is not inside any loop. unsigned getLoopDepth(const BlockT *BB) const { const LoopT *L = getLoopFor(BB); return L ? L->getLoopDepth() : 0; } // True if the block is a loop header node bool isLoopHeader(const BlockT *BB) const { const LoopT *L = getLoopFor(BB); return L && L->getHeader() == BB; } /// This removes the specified top-level loop from this loop info object. /// The loop is not deleted, as it will presumably be inserted into /// another loop. LoopT *removeLoop(iterator I) { assert(I != end() && "Cannot remove end iterator!"); LoopT *L = *I; assert(!L->getParentLoop() && "Not a top-level loop!"); TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin())); return L; } /// Change the top-level loop that contains BB to the specified loop. /// This should be used by transformations that restructure the loop hierarchy /// tree. void changeLoopFor(BlockT *BB, LoopT *L) { if (!L) { BBMap.erase(BB); return; } BBMap[BB] = L; } /// Replace the specified loop in the top-level loops list with the indicated /// loop. void changeTopLevelLoop(LoopT *OldLoop, LoopT *NewLoop) { auto I = std::find(TopLevelLoops.begin(), TopLevelLoops.end(), OldLoop); assert(I != TopLevelLoops.end() && "Old loop not at top level!"); *I = NewLoop; assert(!NewLoop->ParentLoop && !OldLoop->ParentLoop && "Loops already embedded into a subloop!"); } /// This adds the specified loop to the collection of top-level loops. void addTopLevelLoop(LoopT *New) { assert(!New->getParentLoop() && "Loop already in subloop!"); TopLevelLoops.push_back(New); } /// This method completely removes BB from all data structures, /// including all of the Loop objects it is nested in and our mapping from /// BasicBlocks to loops. void removeBlock(BlockT *BB) { auto I = BBMap.find(BB); if (I != BBMap.end()) { for (LoopT *L = I->second; L; L = L->getParentLoop()) L->removeBlockFromLoop(BB); BBMap.erase(I); } } // Internals static bool isNotAlreadyContainedIn(const LoopT *SubLoop, const LoopT *ParentLoop) { if (!SubLoop) return true; if (SubLoop == ParentLoop) return false; return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop); } /// Create the loop forest using a stable algorithm. void analyze(const DominatorTreeBase &DomTree); // Debugging void print(raw_ostream &OS) const; void verify() const; }; // Implementation in LoopInfoImpl.h extern template class LoopInfoBase; class LoopInfo : public LoopInfoBase { typedef LoopInfoBase BaseT; friend class LoopBase; void operator=(const LoopInfo &) = delete; LoopInfo(const LoopInfo &) = delete; public: LoopInfo() {} explicit LoopInfo(const DominatorTreeBase &DomTree); LoopInfo(LoopInfo &&Arg) : BaseT(std::move(static_cast(Arg))) {} LoopInfo &operator=(LoopInfo &&RHS) { BaseT::operator=(std::move(static_cast(RHS))); return *this; } // Most of the public interface is provided via LoopInfoBase. /// Update LoopInfo after removing the last backedge from a loop. This updates /// the loop forest and parent loops for each block so that \c L is no longer /// referenced, but does not actually delete \c L immediately. The pointer /// will remain valid until this LoopInfo's memory is released. void markAsRemoved(Loop *L); /// Returns true if replacing From with To everywhere is guaranteed to /// preserve LCSSA form. bool replacementPreservesLCSSAForm(Instruction *From, Value *To) { // Preserving LCSSA form is only problematic if the replacing value is an // instruction. Instruction *I = dyn_cast(To); if (!I) return true; // If both instructions are defined in the same basic block then replacement // cannot break LCSSA form. if (I->getParent() == From->getParent()) return true; // If the instruction is not defined in a loop then it can safely replace // anything. Loop *ToLoop = getLoopFor(I->getParent()); if (!ToLoop) return true; // If the replacing instruction is defined in the same loop as the original // instruction, or in a loop that contains it as an inner loop, then using // it as a replacement will not break LCSSA form. return ToLoop->contains(getLoopFor(From->getParent())); } /// Checks if moving a specific instruction can break LCSSA in any loop. /// /// Return true if moving \p Inst to before \p NewLoc will break LCSSA, /// assuming that the function containing \p Inst and \p NewLoc is currently /// in LCSSA form. bool movementPreservesLCSSAForm(Instruction *Inst, Instruction *NewLoc) { assert(Inst->getFunction() == NewLoc->getFunction() && "Can't reason about IPO!"); auto *OldBB = Inst->getParent(); auto *NewBB = NewLoc->getParent(); // Movement within the same loop does not break LCSSA (the equality check is // to avoid doing a hashtable lookup in case of intra-block movement). if (OldBB == NewBB) return true; auto *OldLoop = getLoopFor(OldBB); auto *NewLoop = getLoopFor(NewBB); if (OldLoop == NewLoop) return true; // Check if Outer contains Inner; with the null loop counting as the // "outermost" loop. auto Contains = [](const Loop *Outer, const Loop *Inner) { return !Outer || Outer->contains(Inner); }; // To check that the movement of Inst to before NewLoc does not break LCSSA, // we need to check two sets of uses for possible LCSSA violations at // NewLoc: the users of NewInst, and the operands of NewInst. // If we know we're hoisting Inst out of an inner loop to an outer loop, // then the uses *of* Inst don't need to be checked. if (!Contains(NewLoop, OldLoop)) { for (Use &U : Inst->uses()) { auto *UI = cast(U.getUser()); auto *UBB = isa(UI) ? cast(UI)->getIncomingBlock(U) : UI->getParent(); if (UBB != NewBB && getLoopFor(UBB) != NewLoop) return false; } } // If we know we're sinking Inst from an outer loop into an inner loop, then // the *operands* of Inst don't need to be checked. if (!Contains(OldLoop, NewLoop)) { // See below on why we can't handle phi nodes here. if (isa(Inst)) return false; for (Use &U : Inst->operands()) { auto *DefI = dyn_cast(U.get()); if (!DefI) return false; // This would need adjustment if we allow Inst to be a phi node -- the // new use block won't simply be NewBB. auto *DefBlock = DefI->getParent(); if (DefBlock != NewBB && getLoopFor(DefBlock) != NewLoop) return false; } } return true; } }; // Allow clients to walk the list of nested loops... template <> struct GraphTraits { typedef const Loop NodeType; typedef LoopInfo::iterator ChildIteratorType; static NodeType *getEntryNode(const Loop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; template <> struct GraphTraits { typedef Loop NodeType; typedef LoopInfo::iterator ChildIteratorType; static NodeType *getEntryNode(Loop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; /// \brief Analysis pass that exposes the \c LoopInfo for a function. class LoopAnalysis : public AnalysisInfoMixin { friend AnalysisInfoMixin; static char PassID; public: typedef LoopInfo Result; LoopInfo run(Function &F, AnalysisManager &AM); }; /// \brief Printer pass for the \c LoopAnalysis results. class LoopPrinterPass : public PassInfoMixin { raw_ostream &OS; public: explicit LoopPrinterPass(raw_ostream &OS) : OS(OS) {} PreservedAnalyses run(Function &F, AnalysisManager &AM); }; /// \brief The legacy pass manager's analysis pass to compute loop information. class LoopInfoWrapperPass : public FunctionPass { LoopInfo LI; public: static char ID; // Pass identification, replacement for typeid LoopInfoWrapperPass() : FunctionPass(ID) { initializeLoopInfoWrapperPassPass(*PassRegistry::getPassRegistry()); } LoopInfo &getLoopInfo() { return LI; } const LoopInfo &getLoopInfo() const { return LI; } /// \brief Calculate the natural loop information for a given function. bool runOnFunction(Function &F) override; void verifyAnalysis() const override; void releaseMemory() override { LI.releaseMemory(); } void print(raw_ostream &O, const Module *M = nullptr) const override; void getAnalysisUsage(AnalysisUsage &AU) const override; }; /// \brief Pass for printing a loop's contents as LLVM's text IR assembly. class PrintLoopPass : public PassInfoMixin { raw_ostream &OS; std::string Banner; public: PrintLoopPass(); PrintLoopPass(raw_ostream &OS, const std::string &Banner = ""); PreservedAnalyses run(Loop &L, AnalysisManager &); }; } // End llvm namespace #endif