//===- Wasm.h - Wasm object file format -------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines manifest constants for the wasm object file format. // See: https://github.com/WebAssembly/design/blob/master/BinaryEncoding.md // //===----------------------------------------------------------------------===// #ifndef LLVM_BINARYFORMAT_WASM_H #define LLVM_BINARYFORMAT_WASM_H #include "llvm/ADT/ArrayRef.h" namespace llvm { namespace wasm { // Object file magic string. const char WasmMagic[] = {'\0', 'a', 's', 'm'}; // Wasm binary format version const uint32_t WasmVersion = 0x1; // Wasm uses a 64k page size const uint32_t WasmPageSize = 65536; struct WasmObjectHeader { StringRef Magic; uint32_t Version; }; struct WasmSignature { std::vector ParamTypes; int32_t ReturnType; }; struct WasmExport { StringRef Name; uint32_t Kind; uint32_t Index; }; struct WasmLimits { uint32_t Flags; uint32_t Initial; uint32_t Maximum; }; struct WasmTable { int32_t ElemType; WasmLimits Limits; }; struct WasmInitExpr { uint8_t Opcode; union { int32_t Int32; int64_t Int64; int32_t Float32; int64_t Float64; uint32_t Global; } Value; }; struct WasmGlobal { int32_t Type; bool Mutable; WasmInitExpr InitExpr; }; struct WasmImport { StringRef Module; StringRef Field; uint32_t Kind; union { uint32_t SigIndex; WasmGlobal Global; WasmTable Table; WasmLimits Memory; }; }; struct WasmLocalDecl { int32_t Type; uint32_t Count; }; struct WasmFunction { std::vector Locals; ArrayRef Body; uint32_t CodeSectionOffset; uint32_t Size; }; struct WasmDataSegment { uint32_t MemoryIndex; WasmInitExpr Offset; ArrayRef Content; StringRef Name; uint32_t Alignment; uint32_t Flags; }; struct WasmElemSegment { uint32_t TableIndex; WasmInitExpr Offset; std::vector Functions; }; struct WasmRelocation { uint32_t Type; // The type of the relocation. uint32_t Index; // Index into function to global index space. uint64_t Offset; // Offset from the start of the section. int64_t Addend; // A value to add to the symbol. }; struct WasmInitFunc { uint32_t Priority; uint32_t FunctionIndex; }; struct WasmLinkingData { uint32_t DataSize; std::vector InitFunctions; }; enum : unsigned { WASM_SEC_CUSTOM = 0, // Custom / User-defined section WASM_SEC_TYPE = 1, // Function signature declarations WASM_SEC_IMPORT = 2, // Import declarations WASM_SEC_FUNCTION = 3, // Function declarations WASM_SEC_TABLE = 4, // Indirect function table and other tables WASM_SEC_MEMORY = 5, // Memory attributes WASM_SEC_GLOBAL = 6, // Global declarations WASM_SEC_EXPORT = 7, // Exports WASM_SEC_START = 8, // Start function declaration WASM_SEC_ELEM = 9, // Elements section WASM_SEC_CODE = 10, // Function bodies (code) WASM_SEC_DATA = 11 // Data segments }; // Type immediate encodings used in various contexts. enum { WASM_TYPE_I32 = -0x01, WASM_TYPE_I64 = -0x02, WASM_TYPE_F32 = -0x03, WASM_TYPE_F64 = -0x04, WASM_TYPE_ANYFUNC = -0x10, WASM_TYPE_FUNC = -0x20, WASM_TYPE_NORESULT = -0x40, // for blocks with no result values }; // Kinds of externals (for imports and exports). enum : unsigned { WASM_EXTERNAL_FUNCTION = 0x0, WASM_EXTERNAL_TABLE = 0x1, WASM_EXTERNAL_MEMORY = 0x2, WASM_EXTERNAL_GLOBAL = 0x3, }; // Opcodes used in initializer expressions. enum : unsigned { WASM_OPCODE_END = 0x0b, WASM_OPCODE_GET_GLOBAL = 0x23, WASM_OPCODE_I32_CONST = 0x41, WASM_OPCODE_I64_CONST = 0x42, WASM_OPCODE_F32_CONST = 0x43, WASM_OPCODE_F64_CONST = 0x44, }; enum : unsigned { WASM_NAMES_FUNCTION = 0x1, WASM_NAMES_LOCAL = 0x2, }; enum : unsigned { WASM_LIMITS_FLAG_HAS_MAX = 0x1, }; // Subset of types that a value can have enum class ValType { I32 = WASM_TYPE_I32, I64 = WASM_TYPE_I64, F32 = WASM_TYPE_F32, F64 = WASM_TYPE_F64, }; // Linking metadata kinds. enum : unsigned { WASM_SYMBOL_INFO = 0x2, WASM_DATA_SIZE = 0x3, WASM_SEGMENT_INFO = 0x5, WASM_INIT_FUNCS = 0x6, }; const unsigned WASM_SYMBOL_BINDING_MASK = 0x3; const unsigned WASM_SYMBOL_VISIBILITY_MASK = 0x4; const unsigned WASM_SYMBOL_BINDING_GLOBAL = 0x0; const unsigned WASM_SYMBOL_BINDING_WEAK = 0x1; const unsigned WASM_SYMBOL_BINDING_LOCAL = 0x2; const unsigned WASM_SYMBOL_VISIBILITY_DEFAULT = 0x0; const unsigned WASM_SYMBOL_VISIBILITY_HIDDEN = 0x4; #define WASM_RELOC(name, value) name = value, enum : unsigned { #include "WasmRelocs.def" }; #undef WASM_RELOC struct Global { ValType Type; bool Mutable; // The initial value for this global is either the value of an imported // global, in which case InitialModule and InitialName specify the global // import, or a value, in which case InitialModule is empty and InitialValue // holds the value. StringRef InitialModule; StringRef InitialName; uint64_t InitialValue; }; } // end namespace wasm } // end namespace llvm #endif