//=- MachineBranchProbabilityInfo.h - Branch Probability Analysis -*- C++ -*-=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This pass is used to evaluate branch probabilties on machine basic blocks. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H #define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/Pass.h" #include "llvm/Support/BranchProbability.h" #include #include namespace llvm { class MachineBranchProbabilityInfo : public ImmutablePass { virtual void anchor(); // Default weight value. Used when we don't have information about the edge. // TODO: DEFAULT_WEIGHT makes sense during static predication, when none of // the successors have a weight yet. But it doesn't make sense when providing // weight to an edge that may have siblings with non-zero weights. This can // be handled various ways, but it's probably fine for an edge with unknown // weight to just "inherit" the non-zero weight of an adjacent successor. static const uint32_t DEFAULT_WEIGHT = 16; public: static char ID; MachineBranchProbabilityInfo() : ImmutablePass(ID) { PassRegistry &Registry = *PassRegistry::getPassRegistry(); initializeMachineBranchProbabilityInfoPass(Registry); } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesAll(); } // Return edge probability. BranchProbability getEdgeProbability(const MachineBasicBlock *Src, const MachineBasicBlock *Dst) const; // Same as above, but using a const_succ_iterator from Src. This is faster // when the iterator is already available. BranchProbability getEdgeProbability(const MachineBasicBlock *Src, MachineBasicBlock::const_succ_iterator Dst) const; // A 'Hot' edge is an edge which probability is >= 80%. bool isEdgeHot(const MachineBasicBlock *Src, const MachineBasicBlock *Dst) const; // Return a hot successor for the block BB or null if there isn't one. // NB: This routine's complexity is linear on the number of successors. MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const; // Print value between 0 (0% probability) and 1 (100% probability), // however the value is never equal to 0, and can be 1 only iff SRC block // has only one successor. raw_ostream &printEdgeProbability(raw_ostream &OS, const MachineBasicBlock *Src, const MachineBasicBlock *Dst) const; }; } #endif