//===-- llvm/CodeGen/MachineModuleInfo.h ------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Collect meta information for a module. This information should be in a // neutral form that can be used by different debugging and exception handling // schemes. // // The organization of information is primarily clustered around the source // compile units. The main exception is source line correspondence where // inlining may interleave code from various compile units. // // The following information can be retrieved from the MachineModuleInfo. // // -- Source directories - Directories are uniqued based on their canonical // string and assigned a sequential numeric ID (base 1.) // -- Source files - Files are also uniqued based on their name and directory // ID. A file ID is sequential number (base 1.) // -- Source line correspondence - A vector of file ID, line#, column# triples. // A DEBUG_LOCATION instruction is generated by the DAG Legalizer // corresponding to each entry in the source line list. This allows a debug // emitter to generate labels referenced by debug information tables. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEMODULEINFO_H #define LLVM_CODEGEN_MACHINEMODULEINFO_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/PointerIntPair.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/IR/DebugLoc.h" #include "llvm/IR/ValueHandle.h" #include "llvm/MC/MCContext.h" #include "llvm/MC/MCSymbol.h" #include "llvm/MC/MachineLocation.h" #include "llvm/Pass.h" #include "llvm/Support/DataTypes.h" namespace llvm { //===----------------------------------------------------------------------===// // Forward declarations. class BlockAddress; class CallInst; class Constant; class GlobalVariable; class LandingPadInst; class MDNode; class MMIAddrLabelMap; class MachineBasicBlock; class MachineFunction; class MachineFunctionInitializer; class Module; class PointerType; class StructType; //===----------------------------------------------------------------------===// /// This class can be derived from and used by targets to hold private /// target-specific information for each Module. Objects of type are /// accessed/created with MMI::getInfo and destroyed when the MachineModuleInfo /// is destroyed. /// class MachineModuleInfoImpl { public: typedef PointerIntPair StubValueTy; virtual ~MachineModuleInfoImpl(); typedef std::vector > SymbolListTy; protected: /// Return the entries from a DenseMap in a deterministic sorted orer. /// Clears the map. static SymbolListTy getSortedStubs(DenseMap&); }; //===----------------------------------------------------------------------===// /// This class contains meta information specific to a module. Queries can be /// made by different debugging and exception handling schemes and reformated /// for specific use. /// class MachineModuleInfo : public ImmutablePass { const TargetMachine &TM; /// This is the MCContext used for the entire code generator. MCContext Context; /// This is the LLVM Module being worked on. const Module *TheModule; /// This is the object-file-format-specific implementation of /// MachineModuleInfoImpl, which lets targets accumulate whatever info they /// want. MachineModuleInfoImpl *ObjFileMMI; /// \name Exception Handling /// \{ /// Vector of all personality functions ever seen. Used to emit common EH /// frames. std::vector Personalities; /// The current call site index being processed, if any. 0 if none. unsigned CurCallSite; /// \} /// This map keeps track of which symbol is being used for the specified /// basic block's address of label. MMIAddrLabelMap *AddrLabelSymbols; // TODO: Ideally, what we'd like is to have a switch that allows emitting // synchronous (precise at call-sites only) CFA into .eh_frame. However, // even under this switch, we'd like .debug_frame to be precise when using // -g. At this moment, there's no way to specify that some CFI directives // go into .eh_frame only, while others go into .debug_frame only. /// True if debugging information is available in this module. bool DbgInfoAvailable; /// True if this module calls VarArg function with floating-point arguments. /// This is used to emit an undefined reference to _fltused on Windows /// targets. bool UsesVAFloatArgument; /// True if the module calls the __morestack function indirectly, as is /// required under the large code model on x86. This is used to emit /// a definition of a symbol, __morestack_addr, containing the address. See /// comments in lib/Target/X86/X86FrameLowering.cpp for more details. bool UsesMorestackAddr; MachineFunctionInitializer *MFInitializer; /// Maps IR Functions to their corresponding MachineFunctions. DenseMap> MachineFunctions; /// Next unique number available for a MachineFunction. unsigned NextFnNum = 0; const Function *LastRequest = nullptr; ///< Used for shortcut/cache. MachineFunction *LastResult = nullptr; ///< Used for shortcut/cache. public: static char ID; // Pass identification, replacement for typeid explicit MachineModuleInfo(const TargetMachine *TM = nullptr); ~MachineModuleInfo() override; // Initialization and Finalization bool doInitialization(Module &) override; bool doFinalization(Module &) override; const MCContext &getContext() const { return Context; } MCContext &getContext() { return Context; } void setModule(const Module *M) { TheModule = M; } const Module *getModule() const { return TheModule; } void setMachineFunctionInitializer(MachineFunctionInitializer *MFInit) { MFInitializer = MFInit; } /// Returns the MachineFunction constructed for the IR function \p F. /// Creates a new MachineFunction and runs the MachineFunctionInitializer /// if none exists yet. MachineFunction &getMachineFunction(const Function &F); /// Delete the MachineFunction \p MF and reset the link in the IR Function to /// Machine Function map. void deleteMachineFunctionFor(Function &F); /// Keep track of various per-function pieces of information for backends /// that would like to do so. template Ty &getObjFileInfo() { if (ObjFileMMI == nullptr) ObjFileMMI = new Ty(*this); return *static_cast(ObjFileMMI); } template const Ty &getObjFileInfo() const { return const_cast(this)->getObjFileInfo(); } /// Returns true if valid debug info is present. bool hasDebugInfo() const { return DbgInfoAvailable; } void setDebugInfoAvailability(bool avail) { DbgInfoAvailable = avail; } bool usesVAFloatArgument() const { return UsesVAFloatArgument; } void setUsesVAFloatArgument(bool b) { UsesVAFloatArgument = b; } bool usesMorestackAddr() const { return UsesMorestackAddr; } void setUsesMorestackAddr(bool b) { UsesMorestackAddr = b; } /// Return the symbol to be used for the specified basic block when its /// address is taken. This cannot be its normal LBB label because the block /// may be accessed outside its containing function. MCSymbol *getAddrLabelSymbol(const BasicBlock *BB) { return getAddrLabelSymbolToEmit(BB).front(); } /// Return the symbol to be used for the specified basic block when its /// address is taken. If other blocks were RAUW'd to this one, we may have /// to emit them as well, return the whole set. ArrayRef getAddrLabelSymbolToEmit(const BasicBlock *BB); /// If the specified function has had any references to address-taken blocks /// generated, but the block got deleted, return the symbol now so we can /// emit it. This prevents emitting a reference to a symbol that has no /// definition. void takeDeletedSymbolsForFunction(const Function *F, std::vector &Result); /// \name Exception Handling /// \{ /// Set the call site currently being processed. void setCurrentCallSite(unsigned Site) { CurCallSite = Site; } /// Get the call site currently being processed, if any. return zero if /// none. unsigned getCurrentCallSite() { return CurCallSite; } /// Provide the personality function for the exception information. void addPersonality(const Function *Personality); /// Return array of personality functions ever seen. const std::vector& getPersonalities() const { return Personalities; } /// \} }; // End class MachineModuleInfo //===- MMI building helpers -----------------------------------------------===// /// Determine if any floating-point values are being passed to this variadic /// function, and set the MachineModuleInfo's usesVAFloatArgument flag if so. /// This flag is used to emit an undefined reference to _fltused on Windows, /// which will link in MSVCRT's floating-point support. void computeUsesVAFloatArgument(const CallInst &I, MachineModuleInfo &MMI); } // End llvm namespace #endif