//===- DomTreeUpdater.h - DomTree/Post DomTree Updater ----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the DomTreeUpdater class, which provides a uniform way to // update dominator tree related data structures. // //===----------------------------------------------------------------------===// #ifndef LLVM_DOMTREEUPDATER_H #define LLVM_DOMTREEUPDATER_H #include "llvm/Analysis/PostDominators.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/ValueHandle.h" #include "llvm/Support/GenericDomTree.h" #include #include namespace llvm { class DomTreeUpdater { public: enum class UpdateStrategy : unsigned char { Eager = 0, Lazy = 1 }; explicit DomTreeUpdater(UpdateStrategy Strategy_) : Strategy(Strategy_) {} DomTreeUpdater(DominatorTree &DT_, UpdateStrategy Strategy_) : DT(&DT_), Strategy(Strategy_) {} DomTreeUpdater(DominatorTree *DT_, UpdateStrategy Strategy_) : DT(DT_), Strategy(Strategy_) {} DomTreeUpdater(PostDominatorTree &PDT_, UpdateStrategy Strategy_) : PDT(&PDT_), Strategy(Strategy_) {} DomTreeUpdater(PostDominatorTree *PDT_, UpdateStrategy Strategy_) : PDT(PDT_), Strategy(Strategy_) {} DomTreeUpdater(DominatorTree &DT_, PostDominatorTree &PDT_, UpdateStrategy Strategy_) : DT(&DT_), PDT(&PDT_), Strategy(Strategy_) {} DomTreeUpdater(DominatorTree *DT_, PostDominatorTree *PDT_, UpdateStrategy Strategy_) : DT(DT_), PDT(PDT_), Strategy(Strategy_) {} ~DomTreeUpdater() { flush(); } /// Returns true if the current strategy is Lazy. bool isLazy() const { return Strategy == UpdateStrategy::Lazy; }; /// Returns true if the current strategy is Eager. bool isEager() const { return Strategy == UpdateStrategy::Eager; }; /// Returns true if it holds a DominatorTree. bool hasDomTree() const { return DT != nullptr; } /// Returns true if it holds a PostDominatorTree. bool hasPostDomTree() const { return PDT != nullptr; } /// Returns true if there is BasicBlock awaiting deletion. /// The deletion will only happen until a flush event and /// all available trees are up-to-date. /// Returns false under Eager UpdateStrategy. bool hasPendingDeletedBB() const { return !DeletedBBs.empty(); } /// Returns true if DelBB is awaiting deletion. /// Returns false under Eager UpdateStrategy. bool isBBPendingDeletion(BasicBlock *DelBB) const; /// Returns true if either of DT or PDT is valid and the tree has at /// least one update pending. If DT or PDT is nullptr it is treated /// as having no pending updates. This function does not check /// whether there is BasicBlock awaiting deletion. /// Returns false under Eager UpdateStrategy. bool hasPendingUpdates() const; /// Returns true if there are DominatorTree updates queued. /// Returns false under Eager UpdateStrategy or DT is nullptr. bool hasPendingDomTreeUpdates() const; /// Returns true if there are PostDominatorTree updates queued. /// Returns false under Eager UpdateStrategy or PDT is nullptr. bool hasPendingPostDomTreeUpdates() const; /// Apply updates on all available trees. Under Eager UpdateStrategy with /// ForceRemoveDuplicates enabled or under Lazy UpdateStrategy, it will /// discard duplicated updates and self-dominance updates. If both DT and PDT /// are nullptrs, this function discards all updates. The Eager Strategy /// applies the updates immediately while the Lazy Strategy queues the /// updates. It is required for the state of the LLVM IR to be updated /// *before* applying the Updates because the internal update routine will /// analyze the current state of the relationship between a pair of (From, To) /// BasicBlocks to determine whether a single update needs to be discarded. void applyUpdates(ArrayRef Updates, bool ForceRemoveDuplicates = false); /// Notify all available trees on an edge insertion. If both DT and PDT are /// nullptrs, this function discards the update. Under either Strategy, /// self-dominance update will be removed. The Eager Strategy applies /// the update immediately while the Lazy Strategy queues the update. /// It is recommended to only use this method when you have exactly one /// insertion (and no deletions). It is recommended to use applyUpdates() in /// all other cases. This function has to be called *after* making the update /// on the actual CFG. An internal functions checks if the edge exists in the /// CFG in DEBUG mode. void insertEdge(BasicBlock *From, BasicBlock *To); /// Notify all available trees on an edge insertion. /// Under either Strategy, the following updates will be discard silently /// 1. Invalid - Inserting an edge that does not exist in the CFG. /// 2. Self-dominance update. /// 3. Both DT and PDT are nullptrs. /// The Eager Strategy applies the update immediately while the Lazy Strategy /// queues the update. It is recommended to only use this method when you have /// exactly one insertion (and no deletions) and want to discard an invalid /// update. void insertEdgeRelaxed(BasicBlock *From, BasicBlock *To); /// Notify all available trees on an edge deletion. If both DT and PDT are /// nullptrs, this function discards the update. Under either Strategy, /// self-dominance update will be removed. The Eager Strategy applies /// the update immediately while the Lazy Strategy queues the update. /// It is recommended to only use this method when you have exactly one /// deletion (and no insertions). It is recommended to use applyUpdates() in /// all other cases. This function has to be called *after* making the update /// on the actual CFG. An internal functions checks if the edge doesn't exist /// in the CFG in DEBUG mode. void deleteEdge(BasicBlock *From, BasicBlock *To); /// Notify all available trees on an edge deletion. /// Under either Strategy, the following updates will be discard silently /// 1. Invalid - Deleting an edge that still exists in the CFG. /// 2. Self-dominance update. /// 3. Both DT and PDT are nullptrs. /// The Eager Strategy applies the update immediately while the Lazy Strategy /// queues the update. It is recommended to only use this method when you have /// exactly one deletion (and no insertions) and want to discard an invalid /// update. void deleteEdgeRelaxed(BasicBlock *From, BasicBlock *To); /// Delete DelBB. DelBB will be removed from its Parent and /// erased from available trees if it exists and finally get deleted. /// Under Eager UpdateStrategy, DelBB will be processed immediately. /// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and /// all available trees are up-to-date. Assert if any instruction of DelBB is /// modified while awaiting deletion. When both DT and PDT are nullptrs, DelBB /// will be queued until flush() is called. void deleteBB(BasicBlock *DelBB); /// Delete DelBB. DelBB will be removed from its Parent and /// erased from available trees if it exists. Then the callback will /// be called. Finally, DelBB will be deleted. /// Under Eager UpdateStrategy, DelBB will be processed immediately. /// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and /// all available trees are up-to-date. Assert if any instruction of DelBB is /// modified while awaiting deletion. Multiple callbacks can be queued for one /// DelBB under Lazy UpdateStrategy. void callbackDeleteBB(BasicBlock *DelBB, std::function Callback); /// Recalculate all available trees and flush all BasicBlocks /// awaiting deletion immediately. void recalculate(Function &F); /// Flush DomTree updates and return DomTree. /// It also flush out of date updates applied by all available trees /// and flush Deleted BBs if both trees are up-to-date. /// It must only be called when it has a DomTree. DominatorTree &getDomTree(); /// Flush PostDomTree updates and return PostDomTree. /// It also flush out of date updates applied by all available trees /// and flush Deleted BBs if both trees are up-to-date. /// It must only be called when it has a PostDomTree. PostDominatorTree &getPostDomTree(); /// Apply all pending updates to available trees and flush all BasicBlocks /// awaiting deletion. /// Does nothing under Eager UpdateStrategy. void flush(); /// Debug method to help view the internal state of this class. LLVM_DUMP_METHOD void dump() const; private: class CallBackOnDeletion final : public CallbackVH { public: CallBackOnDeletion(BasicBlock *V, std::function Callback) : CallbackVH(V), DelBB(V), Callback_(Callback) {} private: BasicBlock *DelBB = nullptr; std::function Callback_; void deleted() override { Callback_(DelBB); CallbackVH::deleted(); } }; SmallVector PendUpdates; size_t PendDTUpdateIndex = 0; size_t PendPDTUpdateIndex = 0; DominatorTree *DT = nullptr; PostDominatorTree *PDT = nullptr; const UpdateStrategy Strategy; SmallPtrSet DeletedBBs; std::vector Callbacks; bool IsRecalculatingDomTree = false; bool IsRecalculatingPostDomTree = false; /// First remove all the instructions of DelBB and then make sure DelBB has a /// valid terminator instruction which is necessary to have when DelBB still /// has to be inside of its parent Function while awaiting deletion under Lazy /// UpdateStrategy to prevent other routines from asserting the state of the /// IR is inconsistent. Assert if DelBB is nullptr or has predecessors. void validateDeleteBB(BasicBlock *DelBB); /// Returns true if at least one BasicBlock is deleted. bool forceFlushDeletedBB(); /// Deduplicate and remove unnecessary updates (no-ops) when using Lazy /// UpdateStrategy. Returns true if the update is queued for update. bool applyLazyUpdate(DominatorTree::UpdateKind Kind, BasicBlock *From, BasicBlock *To); /// Helper function to apply all pending DomTree updates. void applyDomTreeUpdates(); /// Helper function to apply all pending PostDomTree updates. void applyPostDomTreeUpdates(); /// Helper function to flush deleted BasicBlocks if all available /// trees are up-to-date. void tryFlushDeletedBB(); /// Drop all updates applied by all available trees and delete BasicBlocks if /// all available trees are up-to-date. void dropOutOfDateUpdates(); /// Erase Basic Block node that has been unlinked from Function /// in the DomTree and PostDomTree. void eraseDelBBNode(BasicBlock *DelBB); /// Returns true if the update appears in the LLVM IR. /// It is used to check whether an update is valid in /// insertEdge/deleteEdge or is unnecessary in the batch update. bool isUpdateValid(DominatorTree::UpdateType Update) const; /// Returns true if the update is self dominance. bool isSelfDominance(DominatorTree::UpdateType Update) const; }; } // namespace llvm #endif // LLVM_DOMTREEUPDATER_H