//===- EHPersonalities.cpp - Compute EH-related information ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/EHPersonalities.h" #include "llvm/ADT/StringSwitch.h" #include "llvm/IR/CFG.h" #include "llvm/IR/Constants.h" #include "llvm/IR/Function.h" #include "llvm/IR/Instructions.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; /// See if the given exception handling personality function is one that we /// understand. If so, return a description of it; otherwise return Unknown. EHPersonality llvm::classifyEHPersonality(const Value *Pers) { const Function *F = Pers ? dyn_cast(Pers->stripPointerCasts()) : nullptr; if (!F) return EHPersonality::Unknown; return StringSwitch(F->getName()) .Case("__gnat_eh_personality", EHPersonality::GNU_Ada) .Case("__gxx_personality_v0", EHPersonality::GNU_CXX) .Case("__gcc_personality_v0", EHPersonality::GNU_C) .Case("__objc_personality_v0", EHPersonality::GNU_ObjC) .Case("_except_handler3", EHPersonality::MSVC_X86SEH) .Case("_except_handler4", EHPersonality::MSVC_X86SEH) .Case("__C_specific_handler", EHPersonality::MSVC_Win64SEH) .Case("__CxxFrameHandler3", EHPersonality::MSVC_CXX) .Case("ProcessCLRException", EHPersonality::CoreCLR) .Default(EHPersonality::Unknown); } bool llvm::canSimplifyInvokeNoUnwind(const Function *F) { EHPersonality Personality = classifyEHPersonality(F->getPersonalityFn()); // We can't simplify any invokes to nounwind functions if the personality // function wants to catch asynch exceptions. The nounwind attribute only // implies that the function does not throw synchronous exceptions. return !isAsynchronousEHPersonality(Personality); } DenseMap llvm::colorEHFunclets(Function &F) { SmallVector, 16> Worklist; BasicBlock *EntryBlock = &F.getEntryBlock(); DenseMap BlockColors; // Build up the color map, which maps each block to its set of 'colors'. // For any block B the "colors" of B are the set of funclets F (possibly // including a root "funclet" representing the main function) such that // F will need to directly contain B or a copy of B (where the term "directly // contain" is used to distinguish from being "transitively contained" in // a nested funclet). // // Note: Despite not being a funclet in the truest sense, a catchswitch is // considered to belong to its own funclet for the purposes of coloring. DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << "\nColoring funclets for " << F.getName() << "\n"); Worklist.push_back({EntryBlock, EntryBlock}); while (!Worklist.empty()) { BasicBlock *Visiting; BasicBlock *Color; std::tie(Visiting, Color) = Worklist.pop_back_val(); DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << "Visiting " << Visiting->getName() << ", " << Color->getName() << "\n"); Instruction *VisitingHead = Visiting->getFirstNonPHI(); if (VisitingHead->isEHPad()) { // Mark this funclet head as a member of itself. Color = Visiting; } // Note that this is a member of the given color. ColorVector &Colors = BlockColors[Visiting]; if (std::find(Colors.begin(), Colors.end(), Color) == Colors.end()) Colors.push_back(Color); else continue; DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << " Assigned color \'" << Color->getName() << "\' to block \'" << Visiting->getName() << "\'.\n"); BasicBlock *SuccColor = Color; TerminatorInst *Terminator = Visiting->getTerminator(); if (auto *CatchRet = dyn_cast(Terminator)) { Value *ParentPad = CatchRet->getParentPad(); if (isa(ParentPad)) SuccColor = EntryBlock; else SuccColor = cast(ParentPad)->getParent(); } for (BasicBlock *Succ : successors(Visiting)) Worklist.push_back({Succ, SuccColor}); } return BlockColors; }