//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the RABasic function pass, which provides a minimal // implementation of the basic register allocator. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "regalloc" #include "RegAllocBase.h" #include "LiveDebugVariables.h" #include "RenderMachineFunction.h" #include "Spiller.h" #include "VirtRegMap.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Function.h" #include "llvm/PassAnalysisSupport.h" #include "llvm/CodeGen/CalcSpillWeights.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/LiveRangeEdit.h" #include "llvm/CodeGen/LiveStackAnalysis.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/RegAllocRegistry.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetOptions.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include #include using namespace llvm; static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", createBasicRegisterAllocator); namespace { struct CompSpillWeight { bool operator()(LiveInterval *A, LiveInterval *B) const { return A->weight < B->weight; } }; } namespace { /// RABasic provides a minimal implementation of the basic register allocation /// algorithm. It prioritizes live virtual registers by spill weight and spills /// whenever a register is unavailable. This is not practical in production but /// provides a useful baseline both for measuring other allocators and comparing /// the speed of the basic algorithm against other styles of allocators. class RABasic : public MachineFunctionPass, public RegAllocBase { // context MachineFunction *MF; // analyses LiveStacks *LS; RenderMachineFunction *RMF; // state std::auto_ptr SpillerInstance; std::priority_queue, CompSpillWeight> Queue; // Scratch space. Allocated here to avoid repeated malloc calls in // selectOrSplit(). BitVector UsableRegs; public: RABasic(); /// Return the pass name. virtual const char* getPassName() const { return "Basic Register Allocator"; } /// RABasic analysis usage. virtual void getAnalysisUsage(AnalysisUsage &AU) const; virtual void releaseMemory(); virtual Spiller &spiller() { return *SpillerInstance; } virtual float getPriority(LiveInterval *LI) { return LI->weight; } virtual void enqueue(LiveInterval *LI) { Queue.push(LI); } virtual LiveInterval *dequeue() { if (Queue.empty()) return 0; LiveInterval *LI = Queue.top(); Queue.pop(); return LI; } virtual unsigned selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl &SplitVRegs); /// Perform register allocation. virtual bool runOnMachineFunction(MachineFunction &mf); // Helper for spilling all live virtual registers currently unified under preg // that interfere with the most recently queried lvr. Return true if spilling // was successful, and append any new spilled/split intervals to splitLVRs. bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, SmallVectorImpl &SplitVRegs); void spillReg(LiveInterval &VirtReg, unsigned PhysReg, SmallVectorImpl &SplitVRegs); static char ID; }; char RABasic::ID = 0; } // end anonymous namespace RABasic::RABasic(): MachineFunctionPass(ID) { initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry()); initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry()); initializeMachineSchedulerPass(*PassRegistry::getPassRegistry()); initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); initializeLiveStacksPass(*PassRegistry::getPassRegistry()); initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry()); } void RABasic::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addRequiredID(MachineDominatorsID); AU.addPreservedID(MachineDominatorsID); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); DEBUG(AU.addRequired()); MachineFunctionPass::getAnalysisUsage(AU); } void RABasic::releaseMemory() { SpillerInstance.reset(0); RegAllocBase::releaseMemory(); } // Helper for spillInterferences() that spills all interfering vregs currently // assigned to this physical register. void RABasic::spillReg(LiveInterval& VirtReg, unsigned PhysReg, SmallVectorImpl &SplitVRegs) { LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg); assert(Q.seenAllInterferences() && "need collectInterferences()"); const SmallVectorImpl &PendingSpills = Q.interferingVRegs(); for (SmallVectorImpl::const_iterator I = PendingSpills.begin(), E = PendingSpills.end(); I != E; ++I) { LiveInterval &SpilledVReg = **I; DEBUG(dbgs() << "extracting from " << TRI->getName(PhysReg) << " " << SpilledVReg << '\n'); // Deallocate the interfering vreg by removing it from the union. // A LiveInterval instance may not be in a union during modification! unassign(SpilledVReg, PhysReg); // Spill the extracted interval. LiveRangeEdit LRE(SpilledVReg, SplitVRegs, *MF, *LIS, VRM); spiller().spill(LRE); } // After extracting segments, the query's results are invalid. But keep the // contents valid until we're done accessing pendingSpills. Q.clear(); } // Spill or split all live virtual registers currently unified under PhysReg // that interfere with VirtReg. The newly spilled or split live intervals are // returned by appending them to SplitVRegs. bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, SmallVectorImpl &SplitVRegs) { // Record each interference and determine if all are spillable before mutating // either the union or live intervals. unsigned NumInterferences = 0; // Collect interferences assigned to any alias of the physical register. for (const uint16_t *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) { LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI); NumInterferences += QAlias.collectInterferingVRegs(); if (QAlias.seenUnspillableVReg()) { return false; } } DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) << " interferences with " << VirtReg << "\n"); assert(NumInterferences > 0 && "expect interference"); // Spill each interfering vreg allocated to PhysReg or an alias. for (const uint16_t *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) spillReg(VirtReg, *AliasI, SplitVRegs); return true; } // Driver for the register assignment and splitting heuristics. // Manages iteration over the LiveIntervalUnions. // // This is a minimal implementation of register assignment and splitting that // spills whenever we run out of registers. // // selectOrSplit can only be called once per live virtual register. We then do a // single interference test for each register the correct class until we find an // available register. So, the number of interference tests in the worst case is // |vregs| * |machineregs|. And since the number of interference tests is // minimal, there is no value in caching them outside the scope of // selectOrSplit(). unsigned RABasic::selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl &SplitVRegs) { // Check for register mask interference. When live ranges cross calls, the // set of usable registers is reduced to the callee-saved ones. bool CrossRegMasks = LIS->checkRegMaskInterference(VirtReg, UsableRegs); // Populate a list of physical register spill candidates. SmallVector PhysRegSpillCands; // Check for an available register in this class. ArrayRef Order = RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg)); for (ArrayRef::iterator I = Order.begin(), E = Order.end(); I != E; ++I) { unsigned PhysReg = *I; // If PhysReg is clobbered by a register mask, it isn't useful for // allocation or spilling. if (CrossRegMasks && !UsableRegs.test(PhysReg)) continue; // Check interference and as a side effect, intialize queries for this // VirtReg and its aliases. unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg); if (interfReg == 0) { // Found an available register. return PhysReg; } LiveIntervalUnion::Query &IntfQ = query(VirtReg, interfReg); IntfQ.collectInterferingVRegs(1); LiveInterval *interferingVirtReg = IntfQ.interferingVRegs().front(); // The current VirtReg must either be spillable, or one of its interferences // must have less spill weight. if (interferingVirtReg->weight < VirtReg.weight ) { PhysRegSpillCands.push_back(PhysReg); } } // Try to spill another interfering reg with less spill weight. for (SmallVectorImpl::iterator PhysRegI = PhysRegSpillCands.begin(), PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) { if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue; assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 && "Interference after spill."); // Tell the caller to allocate to this newly freed physical register. return *PhysRegI; } // No other spill candidates were found, so spill the current VirtReg. DEBUG(dbgs() << "spilling: " << VirtReg << '\n'); if (!VirtReg.isSpillable()) return ~0u; LiveRangeEdit LRE(VirtReg, SplitVRegs, *MF, *LIS, VRM); spiller().spill(LRE); // The live virtual register requesting allocation was spilled, so tell // the caller not to allocate anything during this round. return 0; } bool RABasic::runOnMachineFunction(MachineFunction &mf) { DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" << "********** Function: " << ((Value*)mf.getFunction())->getName() << '\n'); MF = &mf; DEBUG(RMF = &getAnalysis()); RegAllocBase::init(getAnalysis(), getAnalysis()); SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); allocatePhysRegs(); addMBBLiveIns(MF); // Diagnostic output before rewriting DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n"); // optional HTML output DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM)); // FIXME: Verification currently must run before VirtRegRewriter. We should // make the rewriter a separate pass and override verifyAnalysis instead. When // that happens, verification naturally falls under VerifyMachineCode. #ifndef NDEBUG if (VerifyEnabled) { // Verify accuracy of LiveIntervals. The standard machine code verifier // ensures that each LiveIntervals covers all uses of the virtual reg. // FIXME: MachineVerifier is badly broken when using the standard // spiller. Always use -spiller=inline with -verify-regalloc. Even with the // inline spiller, some tests fail to verify because the coalescer does not // always generate verifiable code. MF->verify(this, "In RABasic::verify"); // Verify that LiveIntervals are partitioned into unions and disjoint within // the unions. verify(); } #endif // !NDEBUG // Run rewriter VRM->rewrite(LIS->getSlotIndexes()); // Write out new DBG_VALUE instructions. getAnalysis().emitDebugValues(VRM); // All machine operands and other references to virtual registers have been // replaced. Remove the virtual registers and release all the transient data. VRM->clearAllVirt(); MRI->clearVirtRegs(); releaseMemory(); return true; } FunctionPass* llvm::createBasicRegisterAllocator() { return new RABasic(); }