//===- MSFCommon.cpp - Common types and functions for MSF files -----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/DebugInfo/MSF/MSFCommon.h" #include "llvm/DebugInfo/MSF/MSFError.h" #include "llvm/Support/Endian.h" #include "llvm/Support/Error.h" #include #include using namespace llvm; using namespace llvm::msf; Error llvm::msf::validateSuperBlock(const SuperBlock &SB) { // Check the magic bytes. if (std::memcmp(SB.MagicBytes, Magic, sizeof(Magic)) != 0) return make_error(msf_error_code::invalid_format, "MSF magic header doesn't match"); if (!isValidBlockSize(SB.BlockSize)) return make_error(msf_error_code::invalid_format, "Unsupported block size."); // We don't support directories whose sizes aren't a multiple of four bytes. if (SB.NumDirectoryBytes % sizeof(support::ulittle32_t) != 0) return make_error(msf_error_code::invalid_format, "Directory size is not multiple of 4."); // The number of blocks which comprise the directory is a simple function of // the number of bytes it contains. uint64_t NumDirectoryBlocks = bytesToBlocks(SB.NumDirectoryBytes, SB.BlockSize); // The directory, as we understand it, is a block which consists of a list of // block numbers. It is unclear what would happen if the number of blocks // couldn't fit on a single block. if (NumDirectoryBlocks > SB.BlockSize / sizeof(support::ulittle32_t)) return make_error(msf_error_code::invalid_format, "Too many directory blocks."); if (SB.BlockMapAddr == 0) return make_error(msf_error_code::invalid_format, "Block 0 is reserved"); if (SB.BlockMapAddr >= SB.NumBlocks) return make_error(msf_error_code::invalid_format, "Block map address is invalid."); if (SB.FreeBlockMapBlock != 1 && SB.FreeBlockMapBlock != 2) return make_error( msf_error_code::invalid_format, "The free block map isn't at block 1 or block 2."); return Error::success(); }