//===- Windows/Threading.inc - Win32 Threading Implementation - -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file provides the Win32 specific implementation of Threading functions. // //===----------------------------------------------------------------------===// #include "llvm/ADT/SmallString.h" #include "llvm/ADT/Twine.h" #include "Windows/WindowsSupport.h" #include // Windows will at times define MemoryFence. #ifdef MemoryFence #undef MemoryFence #endif namespace { struct ThreadInfo { void(*func)(void*); void *param; }; } static unsigned __stdcall ThreadCallback(void *param) { struct ThreadInfo *info = reinterpret_cast(param); info->func(info->param); return 0; } void llvm::llvm_execute_on_thread(void(*Fn)(void*), void *UserData, unsigned RequestedStackSize) { struct ThreadInfo param = { Fn, UserData }; HANDLE hThread = (HANDLE)::_beginthreadex(NULL, RequestedStackSize, ThreadCallback, ¶m, 0, NULL); if (hThread) { // We actually don't care whether the wait succeeds or fails, in // the same way we don't care whether the pthread_join call succeeds // or fails. There's not much we could do if this were to fail. But // on success, this call will wait until the thread finishes executing // before returning. (void)::WaitForSingleObject(hThread, INFINITE); ::CloseHandle(hThread); } } uint64_t llvm::get_threadid() { return uint64_t(::GetCurrentThreadId()); } uint32_t llvm::get_max_thread_name_length() { return 0; } #if defined(_MSC_VER) static void SetThreadName(DWORD Id, LPCSTR Name) { constexpr DWORD MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push, 8) struct THREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to thread name DWORD dwThreadId; // Thread ID (-1 == current thread) DWORD dwFlags; // Reserved. Do not use. }; #pragma pack(pop) THREADNAME_INFO info; info.dwType = 0x1000; info.szName = Name; info.dwThreadId = Id; info.dwFlags = 0; __try { ::RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info); } __except (EXCEPTION_EXECUTE_HANDLER) { } } #endif void llvm::set_thread_name(const Twine &Name) { #if defined(_MSC_VER) // Make sure the input is null terminated. SmallString<64> Storage; StringRef NameStr = Name.toNullTerminatedStringRef(Storage); SetThreadName(::GetCurrentThreadId(), NameStr.data()); #endif } void llvm::get_thread_name(SmallVectorImpl &Name) { // "Name" is not an inherent property of a thread on Windows. In fact, when // you "set" the name, you are only firing a one-time message to a debugger // which it interprets as a program setting its threads' name. We may be // able to get fancy by creating a TLS entry when someone calls // set_thread_name so that subsequent calls to get_thread_name return this // value. Name.clear(); }