#include "AMDGPUMachineFunction.h" #include "AMDGPU.h" #include "Utils/AMDGPUBaseInfo.h" #include "llvm/IR/Attributes.h" #include "llvm/IR/Function.h" using namespace llvm; // Pin the vtable to this file. void AMDGPUMachineFunction::anchor() {} AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) : MachineFunctionInfo(), ShaderType(ShaderType::COMPUTE), LDSSize(0), ABIArgOffset(0), ScratchSize(0), IsKernel(true) { ShaderType = AMDGPU::getShaderType(*MF.getFunction()); }