//===----------------------- SIFrameLowering.cpp --------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //==-----------------------------------------------------------------------===// #include "SIFrameLowering.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "SIRegisterInfo.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/RegisterScavenging.h" using namespace llvm; static bool hasOnlySGPRSpills(const SIMachineFunctionInfo *FuncInfo, const MachineFrameInfo *FrameInfo) { if (!FuncInfo->hasSpilledSGPRs()) return false; if (FuncInfo->hasSpilledVGPRs()) return false; for (int I = FrameInfo->getObjectIndexBegin(), E = FrameInfo->getObjectIndexEnd(); I != E; ++I) { if (!FrameInfo->isSpillSlotObjectIndex(I)) return false; } return true; } static ArrayRef getAllSGPR128() { return makeArrayRef(AMDGPU::SReg_128RegClass.begin(), AMDGPU::SReg_128RegClass.getNumRegs()); } static ArrayRef getAllSGPRs() { return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(), AMDGPU::SGPR_32RegClass.getNumRegs()); } void SIFrameLowering::emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const { if (!MF.getFrameInfo()->hasStackObjects()) return; assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); SIMachineFunctionInfo *MFI = MF.getInfo(); // If we only have SGPR spills, we won't actually be using scratch memory // since these spill to VGPRs. // // FIXME: We should be cleaning up these unused SGPR spill frame indices // somewhere. if (hasOnlySGPRSpills(MFI, MF.getFrameInfo())) return; const SIInstrInfo *TII = static_cast(MF.getSubtarget().getInstrInfo()); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); const AMDGPUSubtarget &ST = MF.getSubtarget(); // We need to insert initialization of the scratch resource descriptor. unsigned ScratchRsrcReg = MFI->getScratchRSrcReg(); assert(ScratchRsrcReg != AMDGPU::NoRegister); unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); assert(ScratchWaveOffsetReg != AMDGPU::NoRegister); unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue( MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister; if (ST.isAmdHsaOS()) { PreloadedPrivateBufferReg = TRI->getPreloadedValue( MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER); } // If we reserved the original input registers, we don't need to copy to the // reserved registers. if (ScratchRsrcReg == PreloadedPrivateBufferReg) { // We should always reserve these 5 registers at the same time. assert(ScratchWaveOffsetReg == PreloadedScratchWaveOffsetReg && "scratch wave offset and private segment buffer inconsistent"); return; } // We added live-ins during argument lowering, but since they were not used // they were deleted. We're adding the uses now, so add them back. MachineRegisterInfo &MRI = MF.getRegInfo(); MRI.addLiveIn(PreloadedScratchWaveOffsetReg); MBB.addLiveIn(PreloadedScratchWaveOffsetReg); if (ST.isAmdHsaOS()) { MRI.addLiveIn(PreloadedPrivateBufferReg); MBB.addLiveIn(PreloadedPrivateBufferReg); } // We reserved the last registers for this. Shift it down to the end of those // which were actually used. // // FIXME: It might be safer to use a pseudoregister before replacement. // FIXME: We should be able to eliminate unused input registers. We only // cannot do this for the resources required for scratch access. For now we // skip over user SGPRs and may leave unused holes. // We find the resource first because it has an alignment requirement. if (ScratchRsrcReg == TRI->reservedPrivateSegmentBufferReg(MF)) { MachineRegisterInfo &MRI = MF.getRegInfo(); unsigned NumPreloaded = MFI->getNumPreloadedSGPRs() / 4; // Skip the last 2 elements because the last one is reserved for VCC, and // this is the 2nd to last element already. for (MCPhysReg Reg : getAllSGPR128().drop_back(2).slice(NumPreloaded)) { // Pick the first unallocated one. Make sure we don't clobber the other // reserved input we needed. if (!MRI.isPhysRegUsed(Reg)) { assert(MRI.isAllocatable(Reg)); MRI.replaceRegWith(ScratchRsrcReg, Reg); ScratchRsrcReg = Reg; MFI->setScratchRSrcReg(ScratchRsrcReg); break; } } } if (ScratchWaveOffsetReg == TRI->reservedPrivateSegmentWaveByteOffsetReg(MF)) { MachineRegisterInfo &MRI = MF.getRegInfo(); // Skip the last 2 elements because the last one is reserved for VCC, and // this is the 2nd to last element already. unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); for (MCPhysReg Reg : getAllSGPRs().drop_back(6).slice(NumPreloaded)) { // Pick the first unallocated SGPR. Be careful not to pick an alias of the // scratch descriptor, since we haven’t added its uses yet. if (!MRI.isPhysRegUsed(Reg)) { assert(MRI.isAllocatable(Reg) && !TRI->isSubRegisterEq(ScratchRsrcReg, Reg)); MRI.replaceRegWith(ScratchWaveOffsetReg, Reg); ScratchWaveOffsetReg = Reg; MFI->setScratchWaveOffsetReg(ScratchWaveOffsetReg); break; } } } assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg)); const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); MachineBasicBlock::iterator I = MBB.begin(); DebugLoc DL; if (PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) { // Make sure we emit the copy for the offset first. We may have chosen to copy // the buffer resource into a register that aliases the input offset register. BuildMI(MBB, I, DL, SMovB32, ScratchWaveOffsetReg) .addReg(PreloadedScratchWaveOffsetReg, RegState::Kill); } if (ST.isAmdHsaOS()) { // Insert copies from argument register. assert( !TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchRsrcReg) && !TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg)); unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); unsigned Rsrc23 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2_sub3); unsigned Lo = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub0_sub1); unsigned Hi = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub2_sub3); const MCInstrDesc &SMovB64 = TII->get(AMDGPU::S_MOV_B64); BuildMI(MBB, I, DL, SMovB64, Rsrc01) .addReg(Lo, RegState::Kill); BuildMI(MBB, I, DL, SMovB64, Rsrc23) .addReg(Hi, RegState::Kill); } else { unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); // Use relocations to get the pointer, and setup the other bits manually. uint64_t Rsrc23 = TII->getScratchRsrcWords23(); BuildMI(MBB, I, DL, SMovB32, Rsrc0) .addExternalSymbol("SCRATCH_RSRC_DWORD0") .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc1) .addExternalSymbol("SCRATCH_RSRC_DWORD1") .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc2) .addImm(Rsrc23 & 0xffffffff) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc3) .addImm(Rsrc23 >> 32) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } // Make the register selected live throughout the function. for (MachineBasicBlock &OtherBB : MF) { if (&OtherBB == &MBB) continue; OtherBB.addLiveIn(ScratchRsrcReg); OtherBB.addLiveIn(ScratchWaveOffsetReg); } } void SIFrameLowering::processFunctionBeforeFrameFinalized( MachineFunction &MF, RegScavenger *RS) const { MachineFrameInfo *MFI = MF.getFrameInfo(); if (!MFI->hasStackObjects()) return; bool MayNeedScavengingEmergencySlot = MFI->hasStackObjects(); assert((RS || !MayNeedScavengingEmergencySlot) && "RegScavenger required if spilling"); if (MayNeedScavengingEmergencySlot) { int ScavengeFI = MFI->CreateSpillStackObject( AMDGPU::SGPR_32RegClass.getSize(), AMDGPU::SGPR_32RegClass.getAlignment()); RS->addScavengingFrameIndex(ScavengeFI); } }