//===-- SIMachineFunctionInfo.cpp - SI Machine Function Info -------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // /// \file //===----------------------------------------------------------------------===// #include "SIMachineFunctionInfo.h" #include "AMDGPUSubtarget.h" #include "SIInstrInfo.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/IR/Function.h" #include "llvm/IR/LLVMContext.h" #define MAX_LANES 64 using namespace llvm; // Pin the vtable to this file. void SIMachineFunctionInfo::anchor() {} SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF) : AMDGPUMachineFunction(MF), TIDReg(AMDGPU::NoRegister), ScratchRSrcReg(AMDGPU::NoRegister), ScratchWaveOffsetReg(AMDGPU::NoRegister), PrivateSegmentBufferUserSGPR(AMDGPU::NoRegister), DispatchPtrUserSGPR(AMDGPU::NoRegister), QueuePtrUserSGPR(AMDGPU::NoRegister), KernargSegmentPtrUserSGPR(AMDGPU::NoRegister), DispatchIDUserSGPR(AMDGPU::NoRegister), FlatScratchInitUserSGPR(AMDGPU::NoRegister), PrivateSegmentSizeUserSGPR(AMDGPU::NoRegister), GridWorkGroupCountXUserSGPR(AMDGPU::NoRegister), GridWorkGroupCountYUserSGPR(AMDGPU::NoRegister), GridWorkGroupCountZUserSGPR(AMDGPU::NoRegister), WorkGroupIDXSystemSGPR(AMDGPU::NoRegister), WorkGroupIDYSystemSGPR(AMDGPU::NoRegister), WorkGroupIDZSystemSGPR(AMDGPU::NoRegister), WorkGroupInfoSystemSGPR(AMDGPU::NoRegister), PrivateSegmentWaveByteOffsetSystemSGPR(AMDGPU::NoRegister), PSInputAddr(0), ReturnsVoid(true), LDSWaveSpillSize(0), PSInputEna(0), NumUserSGPRs(0), NumSystemSGPRs(0), HasSpilledSGPRs(false), HasSpilledVGPRs(false), PrivateSegmentBuffer(false), DispatchPtr(false), QueuePtr(false), DispatchID(false), KernargSegmentPtr(false), FlatScratchInit(false), GridWorkgroupCountX(false), GridWorkgroupCountY(false), GridWorkgroupCountZ(false), WorkGroupIDX(true), WorkGroupIDY(false), WorkGroupIDZ(false), WorkGroupInfo(false), PrivateSegmentWaveByteOffset(false), WorkItemIDX(true), WorkItemIDY(false), WorkItemIDZ(false) { const AMDGPUSubtarget &ST = MF.getSubtarget(); const Function *F = MF.getFunction(); PSInputAddr = AMDGPU::getInitialPSInputAddr(*F); const MachineFrameInfo *FrameInfo = MF.getFrameInfo(); if (getShaderType() == ShaderType::COMPUTE) KernargSegmentPtr = true; if (F->hasFnAttribute("amdgpu-work-group-id-y")) WorkGroupIDY = true; if (F->hasFnAttribute("amdgpu-work-group-id-z")) WorkGroupIDZ = true; if (F->hasFnAttribute("amdgpu-work-item-id-y")) WorkItemIDY = true; if (F->hasFnAttribute("amdgpu-work-item-id-z")) WorkItemIDZ = true; bool MaySpill = ST.isVGPRSpillingEnabled(this); bool HasStackObjects = FrameInfo->hasStackObjects(); if (HasStackObjects || MaySpill) PrivateSegmentWaveByteOffset = true; if (ST.isAmdHsaOS()) { if (HasStackObjects || MaySpill) PrivateSegmentBuffer = true; if (F->hasFnAttribute("amdgpu-dispatch-ptr")) DispatchPtr = true; } // X, XY, and XYZ are the only supported combinations, so make sure Y is // enabled if Z is. if (WorkItemIDZ) WorkItemIDY = true; } unsigned SIMachineFunctionInfo::addPrivateSegmentBuffer( const SIRegisterInfo &TRI) { PrivateSegmentBufferUserSGPR = TRI.getMatchingSuperReg( getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_128RegClass); NumUserSGPRs += 4; return PrivateSegmentBufferUserSGPR; } unsigned SIMachineFunctionInfo::addDispatchPtr(const SIRegisterInfo &TRI) { DispatchPtrUserSGPR = TRI.getMatchingSuperReg( getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); NumUserSGPRs += 2; return DispatchPtrUserSGPR; } unsigned SIMachineFunctionInfo::addQueuePtr(const SIRegisterInfo &TRI) { QueuePtrUserSGPR = TRI.getMatchingSuperReg( getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); NumUserSGPRs += 2; return QueuePtrUserSGPR; } unsigned SIMachineFunctionInfo::addKernargSegmentPtr(const SIRegisterInfo &TRI) { KernargSegmentPtrUserSGPR = TRI.getMatchingSuperReg( getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); NumUserSGPRs += 2; return KernargSegmentPtrUserSGPR; } SIMachineFunctionInfo::SpilledReg SIMachineFunctionInfo::getSpilledReg( MachineFunction *MF, unsigned FrameIndex, unsigned SubIdx) { const MachineFrameInfo *FrameInfo = MF->getFrameInfo(); const SIRegisterInfo *TRI = static_cast( MF->getSubtarget().getRegisterInfo()); MachineRegisterInfo &MRI = MF->getRegInfo(); int64_t Offset = FrameInfo->getObjectOffset(FrameIndex); Offset += SubIdx * 4; unsigned LaneVGPRIdx = Offset / (64 * 4); unsigned Lane = (Offset / 4) % 64; struct SpilledReg Spill; if (!LaneVGPRs.count(LaneVGPRIdx)) { unsigned LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass); if (LaneVGPR == AMDGPU::NoRegister) { LLVMContext &Ctx = MF->getFunction()->getContext(); Ctx.emitError("Ran out of VGPRs for spilling SGPR"); // When compiling from inside Mesa, the compilation continues. // Select an arbitrary register to avoid triggering assertions // during subsequent passes. LaneVGPR = AMDGPU::VGPR0; } LaneVGPRs[LaneVGPRIdx] = LaneVGPR; // Add this register as live-in to all blocks to avoid machine verifer // complaining about use of an undefined physical register. for (MachineFunction::iterator BI = MF->begin(), BE = MF->end(); BI != BE; ++BI) { BI->addLiveIn(LaneVGPR); } } Spill.VGPR = LaneVGPRs[LaneVGPRIdx]; Spill.Lane = Lane; return Spill; } unsigned SIMachineFunctionInfo::getMaximumWorkGroupSize( const MachineFunction &MF) const { const AMDGPUSubtarget &ST = MF.getSubtarget(); // FIXME: We should get this information from kernel attributes if it // is available. return getShaderType() == ShaderType::COMPUTE ? 256 : ST.getWavefrontSize(); }