//===-- SIRegisterInfo.cpp - SI Register Information ---------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file /// \brief SI implementation of the TargetRegisterInfo class. // //===----------------------------------------------------------------------===// #include "SIRegisterInfo.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "AMDGPUSubtarget.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/RegisterScavenging.h" #include "llvm/IR/Function.h" #include "llvm/IR/LLVMContext.h" using namespace llvm; static cl::opt EnableSpillSGPRToSMEM( "amdgpu-spill-sgpr-to-smem", cl::desc("Use scalar stores to spill SGPRs if supported by subtarget"), cl::init(false)); static bool hasPressureSet(const int *PSets, unsigned PSetID) { for (unsigned i = 0; PSets[i] != -1; ++i) { if (PSets[i] == (int)PSetID) return true; } return false; } void SIRegisterInfo::classifyPressureSet(unsigned PSetID, unsigned Reg, BitVector &PressureSets) const { for (MCRegUnitIterator U(Reg, this); U.isValid(); ++U) { const int *PSets = getRegUnitPressureSets(*U); if (hasPressureSet(PSets, PSetID)) { PressureSets.set(PSetID); break; } } } SIRegisterInfo::SIRegisterInfo() : AMDGPURegisterInfo(), SGPRPressureSets(getNumRegPressureSets()), VGPRPressureSets(getNumRegPressureSets()) { unsigned NumRegPressureSets = getNumRegPressureSets(); SGPRSetID = NumRegPressureSets; VGPRSetID = NumRegPressureSets; for (unsigned i = 0; i < NumRegPressureSets; ++i) { classifyPressureSet(i, AMDGPU::SGPR0, SGPRPressureSets); classifyPressureSet(i, AMDGPU::VGPR0, VGPRPressureSets); } // Determine the number of reg units for each pressure set. std::vector PressureSetRegUnits(NumRegPressureSets, 0); for (unsigned i = 0, e = getNumRegUnits(); i != e; ++i) { const int *PSets = getRegUnitPressureSets(i); for (unsigned j = 0; PSets[j] != -1; ++j) { ++PressureSetRegUnits[PSets[j]]; } } unsigned VGPRMax = 0, SGPRMax = 0; for (unsigned i = 0; i < NumRegPressureSets; ++i) { if (isVGPRPressureSet(i) && PressureSetRegUnits[i] > VGPRMax) { VGPRSetID = i; VGPRMax = PressureSetRegUnits[i]; continue; } if (isSGPRPressureSet(i) && PressureSetRegUnits[i] > SGPRMax) { SGPRSetID = i; SGPRMax = PressureSetRegUnits[i]; } } assert(SGPRSetID < NumRegPressureSets && VGPRSetID < NumRegPressureSets); } void SIRegisterInfo::reserveRegisterTuples(BitVector &Reserved, unsigned Reg) const { MCRegAliasIterator R(Reg, this, true); for (; R.isValid(); ++R) Reserved.set(*R); } unsigned SIRegisterInfo::reservedPrivateSegmentBufferReg( const MachineFunction &MF) const { unsigned BaseIdx = alignDown(getMaxNumSGPRs(MF), 4) - 4; unsigned BaseReg(AMDGPU::SGPR_32RegClass.getRegister(BaseIdx)); return getMatchingSuperReg(BaseReg, AMDGPU::sub0, &AMDGPU::SReg_128RegClass); } unsigned SIRegisterInfo::reservedPrivateSegmentWaveByteOffsetReg( const MachineFunction &MF) const { unsigned RegCount = getMaxNumSGPRs(MF); unsigned Reg; // Try to place it in a hole after PrivateSegmentbufferReg. if (RegCount & 3) { // We cannot put the segment buffer in (Idx - 4) ... (Idx - 1) due to // alignment constraints, so we have a hole where can put the wave offset. Reg = RegCount - 1; } else { // We can put the segment buffer in (Idx - 4) ... (Idx - 1) and put the // wave offset before it. Reg = RegCount - 5; } return AMDGPU::SGPR_32RegClass.getRegister(Reg); } BitVector SIRegisterInfo::getReservedRegs(const MachineFunction &MF) const { BitVector Reserved(getNumRegs()); Reserved.set(AMDGPU::INDIRECT_BASE_ADDR); // EXEC_LO and EXEC_HI could be allocated and used as regular register, but // this seems likely to result in bugs, so I'm marking them as reserved. reserveRegisterTuples(Reserved, AMDGPU::EXEC); reserveRegisterTuples(Reserved, AMDGPU::FLAT_SCR); // Reserve Trap Handler registers - support is not implemented in Codegen. reserveRegisterTuples(Reserved, AMDGPU::TBA); reserveRegisterTuples(Reserved, AMDGPU::TMA); reserveRegisterTuples(Reserved, AMDGPU::TTMP0_TTMP1); reserveRegisterTuples(Reserved, AMDGPU::TTMP2_TTMP3); reserveRegisterTuples(Reserved, AMDGPU::TTMP4_TTMP5); reserveRegisterTuples(Reserved, AMDGPU::TTMP6_TTMP7); reserveRegisterTuples(Reserved, AMDGPU::TTMP8_TTMP9); reserveRegisterTuples(Reserved, AMDGPU::TTMP10_TTMP11); unsigned MaxNumSGPRs = getMaxNumSGPRs(MF); unsigned TotalNumSGPRs = AMDGPU::SGPR_32RegClass.getNumRegs(); for (unsigned i = MaxNumSGPRs; i < TotalNumSGPRs; ++i) { unsigned Reg = AMDGPU::SGPR_32RegClass.getRegister(i); reserveRegisterTuples(Reserved, Reg); } unsigned MaxNumVGPRs = getMaxNumVGPRs(MF); unsigned TotalNumVGPRs = AMDGPU::VGPR_32RegClass.getNumRegs(); for (unsigned i = MaxNumVGPRs; i < TotalNumVGPRs; ++i) { unsigned Reg = AMDGPU::VGPR_32RegClass.getRegister(i); reserveRegisterTuples(Reserved, Reg); } const SIMachineFunctionInfo *MFI = MF.getInfo(); unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); if (ScratchWaveOffsetReg != AMDGPU::NoRegister) { // Reserve 1 SGPR for scratch wave offset in case we need to spill. reserveRegisterTuples(Reserved, ScratchWaveOffsetReg); } unsigned ScratchRSrcReg = MFI->getScratchRSrcReg(); if (ScratchRSrcReg != AMDGPU::NoRegister) { // Reserve 4 SGPRs for the scratch buffer resource descriptor in case we need // to spill. // TODO: May need to reserve a VGPR if doing LDS spilling. reserveRegisterTuples(Reserved, ScratchRSrcReg); assert(!isSubRegister(ScratchRSrcReg, ScratchWaveOffsetReg)); } return Reserved; } bool SIRegisterInfo::requiresRegisterScavenging(const MachineFunction &Fn) const { return Fn.getFrameInfo().hasStackObjects(); } bool SIRegisterInfo::requiresFrameIndexScavenging(const MachineFunction &MF) const { return MF.getFrameInfo().hasStackObjects(); } bool SIRegisterInfo::requiresFrameIndexReplacementScavenging( const MachineFunction &MF) const { // m0 is needed for the scalar store offset. m0 is unallocatable, so we can't // create a virtual register for it during frame index elimination, so the // scavenger is directly needed. return MF.getFrameInfo().hasStackObjects() && MF.getSubtarget().hasScalarStores() && MF.getInfo()->hasSpilledSGPRs(); } bool SIRegisterInfo::requiresVirtualBaseRegisters( const MachineFunction &) const { // There are no special dedicated stack or frame pointers. return true; } bool SIRegisterInfo::trackLivenessAfterRegAlloc(const MachineFunction &MF) const { // This helps catch bugs as verifier errors. return true; } int64_t SIRegisterInfo::getMUBUFInstrOffset(const MachineInstr *MI) const { assert(SIInstrInfo::isMUBUF(*MI)); int OffIdx = AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::offset); return MI->getOperand(OffIdx).getImm(); } int64_t SIRegisterInfo::getFrameIndexInstrOffset(const MachineInstr *MI, int Idx) const { if (!SIInstrInfo::isMUBUF(*MI)) return 0; assert(Idx == AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::vaddr) && "Should never see frame index on non-address operand"); return getMUBUFInstrOffset(MI); } bool SIRegisterInfo::needsFrameBaseReg(MachineInstr *MI, int64_t Offset) const { if (!MI->mayLoadOrStore()) return false; int64_t FullOffset = Offset + getMUBUFInstrOffset(MI); return !isUInt<12>(FullOffset); } void SIRegisterInfo::materializeFrameBaseRegister(MachineBasicBlock *MBB, unsigned BaseReg, int FrameIdx, int64_t Offset) const { MachineBasicBlock::iterator Ins = MBB->begin(); DebugLoc DL; // Defaults to "unknown" if (Ins != MBB->end()) DL = Ins->getDebugLoc(); MachineFunction *MF = MBB->getParent(); const SISubtarget &Subtarget = MF->getSubtarget(); const SIInstrInfo *TII = Subtarget.getInstrInfo(); if (Offset == 0) { BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_MOV_B32_e32), BaseReg) .addFrameIndex(FrameIdx); return; } MachineRegisterInfo &MRI = MF->getRegInfo(); unsigned UnusedCarry = MRI.createVirtualRegister(&AMDGPU::SReg_64RegClass); unsigned OffsetReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass); unsigned FIReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass); BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg) .addImm(Offset); BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_MOV_B32_e32), FIReg) .addFrameIndex(FrameIdx); BuildMI(*MBB, Ins, DL, TII->get(AMDGPU::V_ADD_I32_e64), BaseReg) .addReg(UnusedCarry, RegState::Define | RegState::Dead) .addReg(OffsetReg, RegState::Kill) .addReg(FIReg); } void SIRegisterInfo::resolveFrameIndex(MachineInstr &MI, unsigned BaseReg, int64_t Offset) const { MachineBasicBlock *MBB = MI.getParent(); MachineFunction *MF = MBB->getParent(); const SISubtarget &Subtarget = MF->getSubtarget(); const SIInstrInfo *TII = Subtarget.getInstrInfo(); #ifndef NDEBUG // FIXME: Is it possible to be storing a frame index to itself? bool SeenFI = false; for (const MachineOperand &MO: MI.operands()) { if (MO.isFI()) { if (SeenFI) llvm_unreachable("should not see multiple frame indices"); SeenFI = true; } } #endif MachineOperand *FIOp = TII->getNamedOperand(MI, AMDGPU::OpName::vaddr); assert(FIOp && FIOp->isFI() && "frame index must be address operand"); assert(TII->isMUBUF(MI)); MachineOperand *OffsetOp = TII->getNamedOperand(MI, AMDGPU::OpName::offset); int64_t NewOffset = OffsetOp->getImm() + Offset; assert(isUInt<12>(NewOffset) && "offset should be legal"); FIOp->ChangeToRegister(BaseReg, false); OffsetOp->setImm(NewOffset); } bool SIRegisterInfo::isFrameOffsetLegal(const MachineInstr *MI, unsigned BaseReg, int64_t Offset) const { if (!SIInstrInfo::isMUBUF(*MI)) return false; int64_t NewOffset = Offset + getMUBUFInstrOffset(MI); return isUInt<12>(NewOffset); } const TargetRegisterClass *SIRegisterInfo::getPointerRegClass( const MachineFunction &MF, unsigned Kind) const { // This is inaccurate. It depends on the instruction and address space. The // only place where we should hit this is for dealing with frame indexes / // private accesses, so this is correct in that case. return &AMDGPU::VGPR_32RegClass; } static unsigned getNumSubRegsForSpillOp(unsigned Op) { switch (Op) { case AMDGPU::SI_SPILL_S512_SAVE: case AMDGPU::SI_SPILL_S512_RESTORE: case AMDGPU::SI_SPILL_V512_SAVE: case AMDGPU::SI_SPILL_V512_RESTORE: return 16; case AMDGPU::SI_SPILL_S256_SAVE: case AMDGPU::SI_SPILL_S256_RESTORE: case AMDGPU::SI_SPILL_V256_SAVE: case AMDGPU::SI_SPILL_V256_RESTORE: return 8; case AMDGPU::SI_SPILL_S128_SAVE: case AMDGPU::SI_SPILL_S128_RESTORE: case AMDGPU::SI_SPILL_V128_SAVE: case AMDGPU::SI_SPILL_V128_RESTORE: return 4; case AMDGPU::SI_SPILL_V96_SAVE: case AMDGPU::SI_SPILL_V96_RESTORE: return 3; case AMDGPU::SI_SPILL_S64_SAVE: case AMDGPU::SI_SPILL_S64_RESTORE: case AMDGPU::SI_SPILL_V64_SAVE: case AMDGPU::SI_SPILL_V64_RESTORE: return 2; case AMDGPU::SI_SPILL_S32_SAVE: case AMDGPU::SI_SPILL_S32_RESTORE: case AMDGPU::SI_SPILL_V32_SAVE: case AMDGPU::SI_SPILL_V32_RESTORE: return 1; default: llvm_unreachable("Invalid spill opcode"); } } static int getOffsetMUBUFStore(unsigned Opc) { switch (Opc) { case AMDGPU::BUFFER_STORE_DWORD_OFFEN: return AMDGPU::BUFFER_STORE_DWORD_OFFSET; case AMDGPU::BUFFER_STORE_BYTE_OFFEN: return AMDGPU::BUFFER_STORE_BYTE_OFFSET; case AMDGPU::BUFFER_STORE_SHORT_OFFEN: return AMDGPU::BUFFER_STORE_SHORT_OFFSET; case AMDGPU::BUFFER_STORE_DWORDX2_OFFEN: return AMDGPU::BUFFER_STORE_DWORDX2_OFFSET; case AMDGPU::BUFFER_STORE_DWORDX4_OFFEN: return AMDGPU::BUFFER_STORE_DWORDX4_OFFSET; default: return -1; } } static int getOffsetMUBUFLoad(unsigned Opc) { switch (Opc) { case AMDGPU::BUFFER_LOAD_DWORD_OFFEN: return AMDGPU::BUFFER_LOAD_DWORD_OFFSET; case AMDGPU::BUFFER_LOAD_UBYTE_OFFEN: return AMDGPU::BUFFER_LOAD_UBYTE_OFFSET; case AMDGPU::BUFFER_LOAD_SBYTE_OFFEN: return AMDGPU::BUFFER_LOAD_SBYTE_OFFSET; case AMDGPU::BUFFER_LOAD_USHORT_OFFEN: return AMDGPU::BUFFER_LOAD_USHORT_OFFSET; case AMDGPU::BUFFER_LOAD_SSHORT_OFFEN: return AMDGPU::BUFFER_LOAD_SSHORT_OFFSET; case AMDGPU::BUFFER_LOAD_DWORDX2_OFFEN: return AMDGPU::BUFFER_LOAD_DWORDX2_OFFSET; case AMDGPU::BUFFER_LOAD_DWORDX4_OFFEN: return AMDGPU::BUFFER_LOAD_DWORDX4_OFFSET; default: return -1; } } // This differs from buildSpillLoadStore by only scavenging a VGPR. It does not // need to handle the case where an SGPR may need to be spilled while spilling. static bool buildMUBUFOffsetLoadStore(const SIInstrInfo *TII, MachineFrameInfo &MFI, MachineBasicBlock::iterator MI, int Index, int64_t Offset) { MachineBasicBlock *MBB = MI->getParent(); const DebugLoc &DL = MI->getDebugLoc(); bool IsStore = MI->mayStore(); unsigned Opc = MI->getOpcode(); int LoadStoreOp = IsStore ? getOffsetMUBUFStore(Opc) : getOffsetMUBUFLoad(Opc); if (LoadStoreOp == -1) return false; unsigned Reg = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata)->getReg(); BuildMI(*MBB, MI, DL, TII->get(LoadStoreOp)) .addReg(Reg, getDefRegState(!IsStore)) .addOperand(*TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)) .addOperand(*TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)) .addImm(Offset) .addImm(0) // glc .addImm(0) // slc .addImm(0) // tfe .setMemRefs(MI->memoperands_begin(), MI->memoperands_end()); return true; } void SIRegisterInfo::buildSpillLoadStore(MachineBasicBlock::iterator MI, unsigned LoadStoreOp, int Index, unsigned ValueReg, bool IsKill, unsigned ScratchRsrcReg, unsigned ScratchOffsetReg, int64_t InstOffset, MachineMemOperand *MMO, RegScavenger *RS) const { MachineBasicBlock *MBB = MI->getParent(); MachineFunction *MF = MI->getParent()->getParent(); const SISubtarget &ST = MF->getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const MachineFrameInfo &MFI = MF->getFrameInfo(); const MCInstrDesc &Desc = TII->get(LoadStoreOp); const DebugLoc &DL = MI->getDebugLoc(); bool IsStore = Desc.mayStore(); bool RanOutOfSGPRs = false; bool Scavenged = false; unsigned SOffset = ScratchOffsetReg; const TargetRegisterClass *RC = getRegClassForReg(MF->getRegInfo(), ValueReg); unsigned NumSubRegs = AMDGPU::getRegBitWidth(RC->getID()) / 32; unsigned Size = NumSubRegs * 4; int64_t Offset = InstOffset + MFI.getObjectOffset(Index); const int64_t OriginalImmOffset = Offset; unsigned Align = MFI.getObjectAlignment(Index); const MachinePointerInfo &BasePtrInfo = MMO->getPointerInfo(); if (!isUInt<12>(Offset + Size)) { SOffset = AMDGPU::NoRegister; // We don't have access to the register scavenger if this function is called // during PEI::scavengeFrameVirtualRegs(). if (RS) SOffset = RS->FindUnusedReg(&AMDGPU::SGPR_32RegClass); if (SOffset == AMDGPU::NoRegister) { // There are no free SGPRs, and since we are in the process of spilling // VGPRs too. Since we need a VGPR in order to spill SGPRs (this is true // on SI/CI and on VI it is true until we implement spilling using scalar // stores), we have no way to free up an SGPR. Our solution here is to // add the offset directly to the ScratchOffset register, and then // subtract the offset after the spill to return ScratchOffset to it's // original value. RanOutOfSGPRs = true; SOffset = ScratchOffsetReg; } else { Scavenged = true; } BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), SOffset) .addReg(ScratchOffsetReg) .addImm(Offset); Offset = 0; } const unsigned EltSize = 4; for (unsigned i = 0, e = NumSubRegs; i != e; ++i, Offset += EltSize) { unsigned SubReg = NumSubRegs == 1 ? ValueReg : getSubReg(ValueReg, getSubRegFromChannel(i)); unsigned SOffsetRegState = 0; unsigned SrcDstRegState = getDefRegState(!IsStore); if (i + 1 == e) { SOffsetRegState |= getKillRegState(Scavenged); // The last implicit use carries the "Kill" flag. SrcDstRegState |= getKillRegState(IsKill); } MachinePointerInfo PInfo = BasePtrInfo.getWithOffset(EltSize * i); MachineMemOperand *NewMMO = MF->getMachineMemOperand(PInfo, MMO->getFlags(), EltSize, MinAlign(Align, EltSize * i)); auto MIB = BuildMI(*MBB, MI, DL, Desc) .addReg(SubReg, getDefRegState(!IsStore) | getKillRegState(IsKill)) .addReg(ScratchRsrcReg) .addReg(SOffset, SOffsetRegState) .addImm(Offset) .addImm(0) // glc .addImm(0) // slc .addImm(0) // tfe .addMemOperand(NewMMO); if (NumSubRegs > 1) MIB.addReg(ValueReg, RegState::Implicit | SrcDstRegState); } if (RanOutOfSGPRs) { // Subtract the offset we added to the ScratchOffset register. BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_SUB_U32), ScratchOffsetReg) .addReg(ScratchOffsetReg) .addImm(OriginalImmOffset); } } static std::pair getSpillEltSize(unsigned SuperRegSize, bool Store) { if (SuperRegSize % 16 == 0) { return { 16, Store ? AMDGPU::S_BUFFER_STORE_DWORDX4_SGPR : AMDGPU::S_BUFFER_LOAD_DWORDX4_SGPR }; } if (SuperRegSize % 8 == 0) { return { 8, Store ? AMDGPU::S_BUFFER_STORE_DWORDX2_SGPR : AMDGPU::S_BUFFER_LOAD_DWORDX2_SGPR }; } return { 4, Store ? AMDGPU::S_BUFFER_STORE_DWORD_SGPR : AMDGPU::S_BUFFER_LOAD_DWORD_SGPR}; } void SIRegisterInfo::spillSGPR(MachineBasicBlock::iterator MI, int Index, RegScavenger *RS) const { MachineBasicBlock *MBB = MI->getParent(); MachineFunction *MF = MBB->getParent(); MachineRegisterInfo &MRI = MF->getRegInfo(); const SISubtarget &ST = MF->getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); unsigned SuperReg = MI->getOperand(0).getReg(); bool IsKill = MI->getOperand(0).isKill(); const DebugLoc &DL = MI->getDebugLoc(); SIMachineFunctionInfo *MFI = MF->getInfo(); MachineFrameInfo &FrameInfo = MF->getFrameInfo(); bool SpillToSMEM = ST.hasScalarStores() && EnableSpillSGPRToSMEM; assert(SuperReg != AMDGPU::M0 && "m0 should never spill"); unsigned OffsetReg = AMDGPU::M0; unsigned M0CopyReg = AMDGPU::NoRegister; if (SpillToSMEM) { if (RS->isRegUsed(AMDGPU::M0)) { M0CopyReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), M0CopyReg) .addReg(AMDGPU::M0); } } unsigned ScalarStoreOp; unsigned EltSize = 4; const TargetRegisterClass *RC = getPhysRegClass(SuperReg); if (SpillToSMEM && isSGPRClass(RC)) { // XXX - if private_element_size is larger than 4 it might be useful to be // able to spill wider vmem spills. std::tie(EltSize, ScalarStoreOp) = getSpillEltSize(RC->getSize(), true); } ArrayRef SplitParts = getRegSplitParts(RC, EltSize); unsigned NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size(); // SubReg carries the "Kill" flag when SubReg == SuperReg. unsigned SubKillState = getKillRegState((NumSubRegs == 1) && IsKill); for (unsigned i = 0, e = NumSubRegs; i < e; ++i) { unsigned SubReg = NumSubRegs == 1 ? SuperReg : getSubReg(SuperReg, SplitParts[i]); if (SpillToSMEM) { int64_t FrOffset = FrameInfo.getObjectOffset(Index); // The allocated memory size is really the wavefront size * the frame // index size. The widest register class is 64 bytes, so a 4-byte scratch // allocation is enough to spill this in a single stack object. // // FIXME: Frame size/offsets are computed earlier than this, so the extra // space is still unnecessarily allocated. unsigned Align = FrameInfo.getObjectAlignment(Index); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i); MachineMemOperand *MMO = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore, EltSize, MinAlign(Align, EltSize * i)); // SMEM instructions only support a single offset, so increment the wave // offset. int64_t Offset = (ST.getWavefrontSize() * FrOffset) + (EltSize * i); if (Offset != 0) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), OffsetReg) .addReg(MFI->getScratchWaveOffsetReg()) .addImm(Offset); } else { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg) .addReg(MFI->getScratchWaveOffsetReg()); } BuildMI(*MBB, MI, DL, TII->get(ScalarStoreOp)) .addReg(SubReg, getKillRegState(IsKill)) // sdata .addReg(MFI->getScratchRSrcReg()) // sbase .addReg(OffsetReg, RegState::Kill) // soff .addImm(0) // glc .addMemOperand(MMO); continue; } struct SIMachineFunctionInfo::SpilledReg Spill = MFI->getSpilledReg(MF, Index, i); if (Spill.hasReg()) { BuildMI(*MBB, MI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32), Spill.VGPR) .addReg(SubReg, getKillRegState(IsKill)) .addImm(Spill.Lane); // FIXME: Since this spills to another register instead of an actual // frame index, we should delete the frame index when all references to // it are fixed. } else { // Spill SGPR to a frame index. // TODO: Should VI try to spill to VGPR and then spill to SMEM? unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass); // TODO: Should VI try to spill to VGPR and then spill to SMEM? MachineInstrBuilder Mov = BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpReg) .addReg(SubReg, SubKillState); // There could be undef components of a spilled super register. // TODO: Can we detect this and skip the spill? if (NumSubRegs > 1) { // The last implicit use of the SuperReg carries the "Kill" flag. unsigned SuperKillState = 0; if (i + 1 == e) SuperKillState |= getKillRegState(IsKill); Mov.addReg(SuperReg, RegState::Implicit | SuperKillState); } unsigned Align = FrameInfo.getObjectAlignment(Index); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i); MachineMemOperand *MMO = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore, EltSize, MinAlign(Align, EltSize * i)); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_SAVE)) .addReg(TmpReg, RegState::Kill) // src .addFrameIndex(Index) // vaddr .addReg(MFI->getScratchRSrcReg()) // srrsrc .addReg(MFI->getScratchWaveOffsetReg()) // soffset .addImm(i * 4) // offset .addMemOperand(MMO); } } if (M0CopyReg != AMDGPU::NoRegister) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), AMDGPU::M0) .addReg(M0CopyReg, RegState::Kill); } MI->eraseFromParent(); MFI->addToSpilledSGPRs(NumSubRegs); } void SIRegisterInfo::restoreSGPR(MachineBasicBlock::iterator MI, int Index, RegScavenger *RS) const { MachineFunction *MF = MI->getParent()->getParent(); MachineRegisterInfo &MRI = MF->getRegInfo(); MachineBasicBlock *MBB = MI->getParent(); SIMachineFunctionInfo *MFI = MF->getInfo(); MachineFrameInfo &FrameInfo = MF->getFrameInfo(); const SISubtarget &ST = MF->getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const DebugLoc &DL = MI->getDebugLoc(); unsigned SuperReg = MI->getOperand(0).getReg(); bool SpillToSMEM = ST.hasScalarStores() && EnableSpillSGPRToSMEM; assert(SuperReg != AMDGPU::M0 && "m0 should never spill"); unsigned OffsetReg = AMDGPU::M0; unsigned M0CopyReg = AMDGPU::NoRegister; if (SpillToSMEM) { if (RS->isRegUsed(AMDGPU::M0)) { M0CopyReg = MRI.createVirtualRegister(&AMDGPU::SReg_32_XM0RegClass); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), M0CopyReg) .addReg(AMDGPU::M0); } } unsigned EltSize = 4; unsigned ScalarLoadOp; const TargetRegisterClass *RC = getPhysRegClass(SuperReg); if (SpillToSMEM && isSGPRClass(RC)) { // XXX - if private_element_size is larger than 4 it might be useful to be // able to spill wider vmem spills. std::tie(EltSize, ScalarLoadOp) = getSpillEltSize(RC->getSize(), false); } ArrayRef SplitParts = getRegSplitParts(RC, EltSize); unsigned NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size(); // SubReg carries the "Kill" flag when SubReg == SuperReg. int64_t FrOffset = FrameInfo.getObjectOffset(Index); for (unsigned i = 0, e = NumSubRegs; i < e; ++i) { unsigned SubReg = NumSubRegs == 1 ? SuperReg : getSubReg(SuperReg, SplitParts[i]); if (SpillToSMEM) { // FIXME: Size may be > 4 but extra bytes wasted. unsigned Align = FrameInfo.getObjectAlignment(Index); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i); MachineMemOperand *MMO = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad, EltSize, MinAlign(Align, EltSize * i)); // Add i * 4 offset int64_t Offset = (ST.getWavefrontSize() * FrOffset) + (EltSize * i); if (Offset != 0) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), OffsetReg) .addReg(MFI->getScratchWaveOffsetReg()) .addImm(Offset); } else { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_MOV_B32), OffsetReg) .addReg(MFI->getScratchWaveOffsetReg()); } auto MIB = BuildMI(*MBB, MI, DL, TII->get(ScalarLoadOp), SubReg) .addReg(MFI->getScratchRSrcReg()) // sbase .addReg(OffsetReg, RegState::Kill) // soff .addImm(0) // glc .addMemOperand(MMO); if (NumSubRegs > 1) MIB.addReg(SuperReg, RegState::ImplicitDefine); continue; } SIMachineFunctionInfo::SpilledReg Spill = MFI->getSpilledReg(MF, Index, i); if (Spill.hasReg()) { auto MIB = BuildMI(*MBB, MI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32), SubReg) .addReg(Spill.VGPR) .addImm(Spill.Lane); if (NumSubRegs > 1) MIB.addReg(SuperReg, RegState::ImplicitDefine); } else { // Restore SGPR from a stack slot. // FIXME: We should use S_LOAD_DWORD here for VI. unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass); unsigned Align = FrameInfo.getObjectAlignment(Index); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(*MF, Index, EltSize * i); MachineMemOperand *MMO = MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad, EltSize, MinAlign(Align, EltSize * i)); BuildMI(*MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_V32_RESTORE), TmpReg) .addFrameIndex(Index) // vaddr .addReg(MFI->getScratchRSrcReg()) // srsrc .addReg(MFI->getScratchWaveOffsetReg()) // soffset .addImm(i * 4) // offset .addMemOperand(MMO); auto MIB = BuildMI(*MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg) .addReg(TmpReg, RegState::Kill); if (NumSubRegs > 1) MIB.addReg(MI->getOperand(0).getReg(), RegState::ImplicitDefine); } } if (M0CopyReg != AMDGPU::NoRegister) { BuildMI(*MBB, MI, DL, TII->get(AMDGPU::COPY), AMDGPU::M0) .addReg(M0CopyReg, RegState::Kill); } MI->eraseFromParent(); } void SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI, int SPAdj, unsigned FIOperandNum, RegScavenger *RS) const { MachineFunction *MF = MI->getParent()->getParent(); MachineRegisterInfo &MRI = MF->getRegInfo(); MachineBasicBlock *MBB = MI->getParent(); SIMachineFunctionInfo *MFI = MF->getInfo(); MachineFrameInfo &FrameInfo = MF->getFrameInfo(); const SISubtarget &ST = MF->getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); DebugLoc DL = MI->getDebugLoc(); MachineOperand &FIOp = MI->getOperand(FIOperandNum); int Index = MI->getOperand(FIOperandNum).getIndex(); switch (MI->getOpcode()) { // SGPR register spill case AMDGPU::SI_SPILL_S512_SAVE: case AMDGPU::SI_SPILL_S256_SAVE: case AMDGPU::SI_SPILL_S128_SAVE: case AMDGPU::SI_SPILL_S64_SAVE: case AMDGPU::SI_SPILL_S32_SAVE: { spillSGPR(MI, Index, RS); break; } // SGPR register restore case AMDGPU::SI_SPILL_S512_RESTORE: case AMDGPU::SI_SPILL_S256_RESTORE: case AMDGPU::SI_SPILL_S128_RESTORE: case AMDGPU::SI_SPILL_S64_RESTORE: case AMDGPU::SI_SPILL_S32_RESTORE: { restoreSGPR(MI, Index, RS); break; } // VGPR register spill case AMDGPU::SI_SPILL_V512_SAVE: case AMDGPU::SI_SPILL_V256_SAVE: case AMDGPU::SI_SPILL_V128_SAVE: case AMDGPU::SI_SPILL_V96_SAVE: case AMDGPU::SI_SPILL_V64_SAVE: case AMDGPU::SI_SPILL_V32_SAVE: { const MachineOperand *VData = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata); buildSpillLoadStore(MI, AMDGPU::BUFFER_STORE_DWORD_OFFSET, Index, VData->getReg(), VData->isKill(), TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(), TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg(), TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), *MI->memoperands_begin(), RS); MFI->addToSpilledVGPRs(getNumSubRegsForSpillOp(MI->getOpcode())); MI->eraseFromParent(); break; } case AMDGPU::SI_SPILL_V32_RESTORE: case AMDGPU::SI_SPILL_V64_RESTORE: case AMDGPU::SI_SPILL_V96_RESTORE: case AMDGPU::SI_SPILL_V128_RESTORE: case AMDGPU::SI_SPILL_V256_RESTORE: case AMDGPU::SI_SPILL_V512_RESTORE: { const MachineOperand *VData = TII->getNamedOperand(*MI, AMDGPU::OpName::vdata); buildSpillLoadStore(MI, AMDGPU::BUFFER_LOAD_DWORD_OFFSET, Index, VData->getReg(), VData->isKill(), TII->getNamedOperand(*MI, AMDGPU::OpName::srsrc)->getReg(), TII->getNamedOperand(*MI, AMDGPU::OpName::soffset)->getReg(), TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(), *MI->memoperands_begin(), RS); MI->eraseFromParent(); break; } default: { if (TII->isMUBUF(*MI)) { // Disable offen so we don't need a 0 vgpr base. assert(static_cast(FIOperandNum) == AMDGPU::getNamedOperandIdx(MI->getOpcode(), AMDGPU::OpName::vaddr)); int64_t Offset = FrameInfo.getObjectOffset(Index); int64_t OldImm = TII->getNamedOperand(*MI, AMDGPU::OpName::offset)->getImm(); int64_t NewOffset = OldImm + Offset; if (isUInt<12>(NewOffset) && buildMUBUFOffsetLoadStore(TII, FrameInfo, MI, Index, NewOffset)) { MI->eraseFromParent(); break; } } int64_t Offset = FrameInfo.getObjectOffset(Index); FIOp.ChangeToImmediate(Offset); if (!TII->isImmOperandLegal(*MI, FIOperandNum, FIOp)) { unsigned TmpReg = MRI.createVirtualRegister(&AMDGPU::VGPR_32RegClass); BuildMI(*MBB, MI, MI->getDebugLoc(), TII->get(AMDGPU::V_MOV_B32_e32), TmpReg) .addImm(Offset); FIOp.ChangeToRegister(TmpReg, false, false, true); } } } } // FIXME: This is very slow. It might be worth creating a map from physreg to // register class. const TargetRegisterClass *SIRegisterInfo::getPhysRegClass(unsigned Reg) const { assert(!TargetRegisterInfo::isVirtualRegister(Reg)); static const TargetRegisterClass *const BaseClasses[] = { &AMDGPU::VGPR_32RegClass, &AMDGPU::SReg_32RegClass, &AMDGPU::VReg_64RegClass, &AMDGPU::SReg_64RegClass, &AMDGPU::VReg_96RegClass, &AMDGPU::VReg_128RegClass, &AMDGPU::SReg_128RegClass, &AMDGPU::VReg_256RegClass, &AMDGPU::SReg_256RegClass, &AMDGPU::VReg_512RegClass, &AMDGPU::SReg_512RegClass, &AMDGPU::SCC_CLASSRegClass, }; for (const TargetRegisterClass *BaseClass : BaseClasses) { if (BaseClass->contains(Reg)) { return BaseClass; } } return nullptr; } // TODO: It might be helpful to have some target specific flags in // TargetRegisterClass to mark which classes are VGPRs to make this trivial. bool SIRegisterInfo::hasVGPRs(const TargetRegisterClass *RC) const { switch (RC->getSize()) { case 0: return false; case 1: return false; case 4: return getCommonSubClass(&AMDGPU::VGPR_32RegClass, RC) != nullptr; case 8: return getCommonSubClass(&AMDGPU::VReg_64RegClass, RC) != nullptr; case 12: return getCommonSubClass(&AMDGPU::VReg_96RegClass, RC) != nullptr; case 16: return getCommonSubClass(&AMDGPU::VReg_128RegClass, RC) != nullptr; case 32: return getCommonSubClass(&AMDGPU::VReg_256RegClass, RC) != nullptr; case 64: return getCommonSubClass(&AMDGPU::VReg_512RegClass, RC) != nullptr; default: llvm_unreachable("Invalid register class size"); } } const TargetRegisterClass *SIRegisterInfo::getEquivalentVGPRClass( const TargetRegisterClass *SRC) const { switch (SRC->getSize()) { case 4: return &AMDGPU::VGPR_32RegClass; case 8: return &AMDGPU::VReg_64RegClass; case 12: return &AMDGPU::VReg_96RegClass; case 16: return &AMDGPU::VReg_128RegClass; case 32: return &AMDGPU::VReg_256RegClass; case 64: return &AMDGPU::VReg_512RegClass; default: llvm_unreachable("Invalid register class size"); } } const TargetRegisterClass *SIRegisterInfo::getEquivalentSGPRClass( const TargetRegisterClass *VRC) const { switch (VRC->getSize()) { case 4: return &AMDGPU::SGPR_32RegClass; case 8: return &AMDGPU::SReg_64RegClass; case 16: return &AMDGPU::SReg_128RegClass; case 32: return &AMDGPU::SReg_256RegClass; case 64: return &AMDGPU::SReg_512RegClass; default: llvm_unreachable("Invalid register class size"); } } const TargetRegisterClass *SIRegisterInfo::getSubRegClass( const TargetRegisterClass *RC, unsigned SubIdx) const { if (SubIdx == AMDGPU::NoSubRegister) return RC; // We can assume that each lane corresponds to one 32-bit register. LaneBitmask::Type Mask = getSubRegIndexLaneMask(SubIdx).getAsInteger(); unsigned Count = countPopulation(Mask); if (isSGPRClass(RC)) { switch (Count) { case 1: return &AMDGPU::SGPR_32RegClass; case 2: return &AMDGPU::SReg_64RegClass; case 4: return &AMDGPU::SReg_128RegClass; case 8: return &AMDGPU::SReg_256RegClass; case 16: /* fall-through */ default: llvm_unreachable("Invalid sub-register class size"); } } else { switch (Count) { case 1: return &AMDGPU::VGPR_32RegClass; case 2: return &AMDGPU::VReg_64RegClass; case 3: return &AMDGPU::VReg_96RegClass; case 4: return &AMDGPU::VReg_128RegClass; case 8: return &AMDGPU::VReg_256RegClass; case 16: /* fall-through */ default: llvm_unreachable("Invalid sub-register class size"); } } } bool SIRegisterInfo::shouldRewriteCopySrc( const TargetRegisterClass *DefRC, unsigned DefSubReg, const TargetRegisterClass *SrcRC, unsigned SrcSubReg) const { // We want to prefer the smallest register class possible, so we don't want to // stop and rewrite on anything that looks like a subregister // extract. Operations mostly don't care about the super register class, so we // only want to stop on the most basic of copies between the same register // class. // // e.g. if we have something like // vreg0 = ... // vreg1 = ... // vreg2 = REG_SEQUENCE vreg0, sub0, vreg1, sub1, vreg2, sub2 // vreg3 = COPY vreg2, sub0 // // We want to look through the COPY to find: // => vreg3 = COPY vreg0 // Plain copy. return getCommonSubClass(DefRC, SrcRC) != nullptr; } // FIXME: Most of these are flexible with HSA and we don't need to reserve them // as input registers if unused. Whether the dispatch ptr is necessary should be // easy to detect from used intrinsics. Scratch setup is harder to know. unsigned SIRegisterInfo::getPreloadedValue(const MachineFunction &MF, enum PreloadedValue Value) const { const SIMachineFunctionInfo *MFI = MF.getInfo(); const SISubtarget &ST = MF.getSubtarget(); (void)ST; switch (Value) { case SIRegisterInfo::WORKGROUP_ID_X: assert(MFI->hasWorkGroupIDX()); return MFI->WorkGroupIDXSystemSGPR; case SIRegisterInfo::WORKGROUP_ID_Y: assert(MFI->hasWorkGroupIDY()); return MFI->WorkGroupIDYSystemSGPR; case SIRegisterInfo::WORKGROUP_ID_Z: assert(MFI->hasWorkGroupIDZ()); return MFI->WorkGroupIDZSystemSGPR; case SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET: return MFI->PrivateSegmentWaveByteOffsetSystemSGPR; case SIRegisterInfo::PRIVATE_SEGMENT_BUFFER: if (ST.isAmdCodeObjectV2(MF)) { assert(MFI->hasPrivateSegmentBuffer()); return MFI->PrivateSegmentBufferUserSGPR; } assert(MFI->hasPrivateMemoryInputPtr()); return MFI->PrivateMemoryPtrUserSGPR; case SIRegisterInfo::KERNARG_SEGMENT_PTR: assert(MFI->hasKernargSegmentPtr()); return MFI->KernargSegmentPtrUserSGPR; case SIRegisterInfo::DISPATCH_ID: assert(MFI->hasDispatchID()); return MFI->DispatchIDUserSGPR; case SIRegisterInfo::FLAT_SCRATCH_INIT: assert(MFI->hasFlatScratchInit()); return MFI->FlatScratchInitUserSGPR; case SIRegisterInfo::DISPATCH_PTR: assert(MFI->hasDispatchPtr()); return MFI->DispatchPtrUserSGPR; case SIRegisterInfo::QUEUE_PTR: assert(MFI->hasQueuePtr()); return MFI->QueuePtrUserSGPR; case SIRegisterInfo::WORKITEM_ID_X: assert(MFI->hasWorkItemIDX()); return AMDGPU::VGPR0; case SIRegisterInfo::WORKITEM_ID_Y: assert(MFI->hasWorkItemIDY()); return AMDGPU::VGPR1; case SIRegisterInfo::WORKITEM_ID_Z: assert(MFI->hasWorkItemIDZ()); return AMDGPU::VGPR2; } llvm_unreachable("unexpected preloaded value type"); } /// \brief Returns a register that is not used at any point in the function. /// If all registers are used, then this function will return // AMDGPU::NoRegister. unsigned SIRegisterInfo::findUnusedRegister(const MachineRegisterInfo &MRI, const TargetRegisterClass *RC, const MachineFunction &MF) const { for (unsigned Reg : *RC) if (MRI.isAllocatable(Reg) && !MRI.isPhysRegUsed(Reg)) return Reg; return AMDGPU::NoRegister; } unsigned SIRegisterInfo::getTotalNumSGPRs(const SISubtarget &ST) const { if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) return 800; return 512; } unsigned SIRegisterInfo::getNumAddressableSGPRs(const SISubtarget &ST) const { if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) return 102; return 104; } unsigned SIRegisterInfo::getNumReservedSGPRs(const SISubtarget &ST, const SIMachineFunctionInfo &MFI) const { if (MFI.hasFlatScratchInit()) { if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) return 6; // FLAT_SCRATCH, XNACK, VCC (in that order) if (ST.getGeneration() == AMDGPUSubtarget::SEA_ISLANDS) return 4; // FLAT_SCRATCH, VCC (in that order) } if (ST.isXNACKEnabled()) return 4; // XNACK, VCC (in that order) return 2; // VCC. } unsigned SIRegisterInfo::getMinNumSGPRs(const SISubtarget &ST, unsigned WavesPerEU) const { if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) { switch (WavesPerEU) { case 0: return 0; case 10: return 0; case 9: return 0; case 8: return 81; default: return 97; } } else { switch (WavesPerEU) { case 0: return 0; case 10: return 0; case 9: return 49; case 8: return 57; case 7: return 65; case 6: return 73; case 5: return 81; default: return 97; } } } unsigned SIRegisterInfo::getMaxNumSGPRs(const SISubtarget &ST, unsigned WavesPerEU, bool Addressable) const { if (ST.getGeneration() >= AMDGPUSubtarget::VOLCANIC_ISLANDS) { switch (WavesPerEU) { case 0: return 80; case 10: return 80; case 9: return 80; case 8: return 96; default: return Addressable ? getNumAddressableSGPRs(ST) : 112; } } else { switch (WavesPerEU) { case 0: return 48; case 10: return 48; case 9: return 56; case 8: return 64; case 7: return 72; case 6: return 80; case 5: return 96; default: return getNumAddressableSGPRs(ST); } } } unsigned SIRegisterInfo::getMaxNumSGPRs(const MachineFunction &MF) const { const Function &F = *MF.getFunction(); const SISubtarget &ST = MF.getSubtarget(); const SIMachineFunctionInfo &MFI = *MF.getInfo(); // Compute maximum number of SGPRs function can use using default/requested // minimum number of waves per execution unit. std::pair WavesPerEU = MFI.getWavesPerEU(); unsigned MaxNumSGPRs = getMaxNumSGPRs(ST, WavesPerEU.first, false); unsigned MaxNumAddressableSGPRs = getMaxNumSGPRs(ST, WavesPerEU.first, true); // Check if maximum number of SGPRs was explicitly requested using // "amdgpu-num-sgpr" attribute. if (F.hasFnAttribute("amdgpu-num-sgpr")) { unsigned Requested = AMDGPU::getIntegerAttribute( F, "amdgpu-num-sgpr", MaxNumSGPRs); // Make sure requested value does not violate subtarget's specifications. if (Requested && (Requested <= getNumReservedSGPRs(ST, MFI))) Requested = 0; // If more SGPRs are required to support the input user/system SGPRs, // increase to accommodate them. // // FIXME: This really ends up using the requested number of SGPRs + number // of reserved special registers in total. Theoretically you could re-use // the last input registers for these special registers, but this would // require a lot of complexity to deal with the weird aliasing. unsigned NumInputSGPRs = MFI.getNumPreloadedSGPRs(); if (Requested && Requested < NumInputSGPRs) Requested = NumInputSGPRs; // Make sure requested value is compatible with values implied by // default/requested minimum/maximum number of waves per execution unit. if (Requested && Requested > getMaxNumSGPRs(ST, WavesPerEU.first, false)) Requested = 0; if (WavesPerEU.second && Requested && Requested < getMinNumSGPRs(ST, WavesPerEU.second)) Requested = 0; if (Requested) MaxNumSGPRs = Requested; } if (ST.hasSGPRInitBug()) MaxNumSGPRs = SISubtarget::FIXED_SGPR_COUNT_FOR_INIT_BUG; return std::min(MaxNumSGPRs - getNumReservedSGPRs(ST, MFI), MaxNumAddressableSGPRs); } unsigned SIRegisterInfo::getNumDebuggerReservedVGPRs( const SISubtarget &ST) const { if (ST.debuggerReserveRegs()) return 4; return 0; } unsigned SIRegisterInfo::getMinNumVGPRs(unsigned WavesPerEU) const { switch (WavesPerEU) { case 0: return 0; case 10: return 0; case 9: return 25; case 8: return 29; case 7: return 33; case 6: return 37; case 5: return 41; case 4: return 49; case 3: return 65; case 2: return 85; default: return 129; } } unsigned SIRegisterInfo::getMaxNumVGPRs(unsigned WavesPerEU) const { switch (WavesPerEU) { case 0: return 24; case 10: return 24; case 9: return 28; case 8: return 32; case 7: return 36; case 6: return 40; case 5: return 48; case 4: return 64; case 3: return 84; case 2: return 128; default: return getTotalNumVGPRs(); } } unsigned SIRegisterInfo::getMaxNumVGPRs(const MachineFunction &MF) const { const Function &F = *MF.getFunction(); const SISubtarget &ST = MF.getSubtarget(); const SIMachineFunctionInfo &MFI = *MF.getInfo(); // Compute maximum number of VGPRs function can use using default/requested // minimum number of waves per execution unit. std::pair WavesPerEU = MFI.getWavesPerEU(); unsigned MaxNumVGPRs = getMaxNumVGPRs(WavesPerEU.first); // Check if maximum number of VGPRs was explicitly requested using // "amdgpu-num-vgpr" attribute. if (F.hasFnAttribute("amdgpu-num-vgpr")) { unsigned Requested = AMDGPU::getIntegerAttribute( F, "amdgpu-num-vgpr", MaxNumVGPRs); // Make sure requested value does not violate subtarget's specifications. if (Requested && Requested <= getNumDebuggerReservedVGPRs(ST)) Requested = 0; // Make sure requested value is compatible with values implied by // default/requested minimum/maximum number of waves per execution unit. if (Requested && Requested > getMaxNumVGPRs(WavesPerEU.first)) Requested = 0; if (WavesPerEU.second && Requested && Requested < getMinNumVGPRs(WavesPerEU.second)) Requested = 0; if (Requested) MaxNumVGPRs = Requested; } return MaxNumVGPRs - getNumDebuggerReservedVGPRs(ST); } ArrayRef SIRegisterInfo::getRegSplitParts(const TargetRegisterClass *RC, unsigned EltSize) const { if (EltSize == 4) { static const int16_t Sub0_15[] = { AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3, AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7, AMDGPU::sub8, AMDGPU::sub9, AMDGPU::sub10, AMDGPU::sub11, AMDGPU::sub12, AMDGPU::sub13, AMDGPU::sub14, AMDGPU::sub15, }; static const int16_t Sub0_7[] = { AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3, AMDGPU::sub4, AMDGPU::sub5, AMDGPU::sub6, AMDGPU::sub7, }; static const int16_t Sub0_3[] = { AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, AMDGPU::sub3, }; static const int16_t Sub0_2[] = { AMDGPU::sub0, AMDGPU::sub1, AMDGPU::sub2, }; static const int16_t Sub0_1[] = { AMDGPU::sub0, AMDGPU::sub1, }; switch (AMDGPU::getRegBitWidth(*RC->MC)) { case 32: return {}; case 64: return makeArrayRef(Sub0_1); case 96: return makeArrayRef(Sub0_2); case 128: return makeArrayRef(Sub0_3); case 256: return makeArrayRef(Sub0_7); case 512: return makeArrayRef(Sub0_15); default: llvm_unreachable("unhandled register size"); } } if (EltSize == 8) { static const int16_t Sub0_15_64[] = { AMDGPU::sub0_sub1, AMDGPU::sub2_sub3, AMDGPU::sub4_sub5, AMDGPU::sub6_sub7, AMDGPU::sub8_sub9, AMDGPU::sub10_sub11, AMDGPU::sub12_sub13, AMDGPU::sub14_sub15 }; static const int16_t Sub0_7_64[] = { AMDGPU::sub0_sub1, AMDGPU::sub2_sub3, AMDGPU::sub4_sub5, AMDGPU::sub6_sub7 }; static const int16_t Sub0_3_64[] = { AMDGPU::sub0_sub1, AMDGPU::sub2_sub3 }; switch (AMDGPU::getRegBitWidth(*RC->MC)) { case 64: return {}; case 128: return makeArrayRef(Sub0_3_64); case 256: return makeArrayRef(Sub0_7_64); case 512: return makeArrayRef(Sub0_15_64); default: llvm_unreachable("unhandled register size"); } } assert(EltSize == 16 && "unhandled register spill split size"); static const int16_t Sub0_15_128[] = { AMDGPU::sub0_sub1_sub2_sub3, AMDGPU::sub4_sub5_sub6_sub7, AMDGPU::sub8_sub9_sub10_sub11, AMDGPU::sub12_sub13_sub14_sub15 }; static const int16_t Sub0_7_128[] = { AMDGPU::sub0_sub1_sub2_sub3, AMDGPU::sub4_sub5_sub6_sub7 }; switch (AMDGPU::getRegBitWidth(*RC->MC)) { case 128: return {}; case 256: return makeArrayRef(Sub0_7_128); case 512: return makeArrayRef(Sub0_15_128); default: llvm_unreachable("unhandled register size"); } } const TargetRegisterClass* SIRegisterInfo::getRegClassForReg(const MachineRegisterInfo &MRI, unsigned Reg) const { if (TargetRegisterInfo::isVirtualRegister(Reg)) return MRI.getRegClass(Reg); return getPhysRegClass(Reg); } bool SIRegisterInfo::isVGPR(const MachineRegisterInfo &MRI, unsigned Reg) const { return hasVGPRs(getRegClassForReg(MRI, Reg)); }