//===-- SIWholeQuadMode.cpp - enter and suspend whole quad mode -----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file /// \brief This pass adds instructions to enable whole quad mode for pixel /// shaders. /// /// Whole quad mode is required for derivative computations, but it interferes /// with shader side effects (stores and atomics). This pass is run on the /// scheduled machine IR but before register coalescing, so that machine SSA is /// available for analysis. It ensures that WQM is enabled when necessary, but /// disabled around stores and atomics. /// /// When necessary, this pass creates a function prolog /// /// S_MOV_B64 LiveMask, EXEC /// S_WQM_B64 EXEC, EXEC /// /// to enter WQM at the top of the function and surrounds blocks of Exact /// instructions by /// /// S_AND_SAVEEXEC_B64 Tmp, LiveMask /// ... /// S_MOV_B64 EXEC, Tmp /// /// In order to avoid excessive switching during sequences of Exact /// instructions, the pass first analyzes which instructions must be run in WQM /// (aka which instructions produce values that lead to derivative /// computations). /// /// Basic blocks are always exited in WQM as long as some successor needs WQM. /// /// There is room for improvement given better control flow analysis: /// /// (1) at the top level (outside of control flow statements, and as long as /// kill hasn't been used), one SGPR can be saved by recovering WQM from /// the LiveMask (this is implemented for the entry block). /// /// (2) when entire regions (e.g. if-else blocks or entire loops) only /// consist of exact and don't-care instructions, the switch only has to /// be done at the entry and exit points rather than potentially in each /// block of the region. /// //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "AMDGPUSubtarget.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" using namespace llvm; #define DEBUG_TYPE "si-wqm" namespace { enum { StateWQM = 0x1, StateExact = 0x2, }; struct InstrInfo { char Needs = 0; char OutNeeds = 0; }; struct BlockInfo { char Needs = 0; char InNeeds = 0; char OutNeeds = 0; }; struct WorkItem { MachineBasicBlock *MBB = nullptr; MachineInstr *MI = nullptr; WorkItem() {} WorkItem(MachineBasicBlock *MBB) : MBB(MBB) {} WorkItem(MachineInstr *MI) : MI(MI) {} }; class SIWholeQuadMode : public MachineFunctionPass { private: const SIInstrInfo *TII; const SIRegisterInfo *TRI; MachineRegisterInfo *MRI; LiveIntervals *LIS; DenseMap Instructions; DenseMap Blocks; SmallVector ExecExports; SmallVector LiveMaskQueries; void markInstruction(MachineInstr &MI, char Flag, std::vector &Worklist); char scanInstructions(MachineFunction &MF, std::vector &Worklist); void propagateInstruction(MachineInstr &MI, std::vector &Worklist); void propagateBlock(MachineBasicBlock &MBB, std::vector &Worklist); char analyzeFunction(MachineFunction &MF); void toExact(MachineBasicBlock &MBB, MachineBasicBlock::iterator Before, unsigned SaveWQM, unsigned LiveMaskReg); void toWQM(MachineBasicBlock &MBB, MachineBasicBlock::iterator Before, unsigned SavedWQM); void processBlock(MachineBasicBlock &MBB, unsigned LiveMaskReg, bool isEntry); void lowerLiveMaskQueries(unsigned LiveMaskReg); public: static char ID; SIWholeQuadMode() : MachineFunctionPass(ID) { } bool runOnMachineFunction(MachineFunction &MF) override; const char *getPassName() const override { return "SI Whole Quad Mode"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); AU.setPreservesCFG(); MachineFunctionPass::getAnalysisUsage(AU); } }; } // End anonymous namespace char SIWholeQuadMode::ID = 0; INITIALIZE_PASS_BEGIN(SIWholeQuadMode, DEBUG_TYPE, "SI Whole Quad Mode", false, false) INITIALIZE_PASS_DEPENDENCY(LiveIntervals) INITIALIZE_PASS_END(SIWholeQuadMode, DEBUG_TYPE, "SI Whole Quad Mode", false, false) char &llvm::SIWholeQuadModeID = SIWholeQuadMode::ID; FunctionPass *llvm::createSIWholeQuadModePass() { return new SIWholeQuadMode; } void SIWholeQuadMode::markInstruction(MachineInstr &MI, char Flag, std::vector &Worklist) { InstrInfo &II = Instructions[&MI]; assert(Flag == StateWQM || Flag == StateExact); // Ignore if the instruction is already marked. The typical case is that we // mark an instruction WQM multiple times, but for atomics it can happen that // Flag is StateWQM, but Needs is already set to StateExact. In this case, // letting the atomic run in StateExact is correct as per the relevant specs. if (II.Needs) return; II.Needs = Flag; Worklist.push_back(&MI); } // Scan instructions to determine which ones require an Exact execmask and // which ones seed WQM requirements. char SIWholeQuadMode::scanInstructions(MachineFunction &MF, std::vector &Worklist) { char GlobalFlags = 0; bool WQMOutputs = MF.getFunction()->hasFnAttribute("amdgpu-ps-wqm-outputs"); for (auto BI = MF.begin(), BE = MF.end(); BI != BE; ++BI) { MachineBasicBlock &MBB = *BI; for (auto II = MBB.begin(), IE = MBB.end(); II != IE; ++II) { MachineInstr &MI = *II; unsigned Opcode = MI.getOpcode(); char Flags = 0; if (TII->isWQM(Opcode) || TII->isDS(Opcode)) { Flags = StateWQM; } else if (TII->isDisableWQM(MI)) { Flags = StateExact; } else { // Handle export instructions with the exec mask valid flag set if (Opcode == AMDGPU::EXP) { if (MI.getOperand(4).getImm() != 0) ExecExports.push_back(&MI); } else if (Opcode == AMDGPU::SI_PS_LIVE) { LiveMaskQueries.push_back(&MI); } else if (WQMOutputs) { // The function is in machine SSA form, which means that physical // VGPRs correspond to shader inputs and outputs. Inputs are // only used, outputs are only defined. for (const MachineOperand &MO : MI.defs()) { if (!MO.isReg()) continue; unsigned Reg = MO.getReg(); if (!TRI->isVirtualRegister(Reg) && TRI->hasVGPRs(TRI->getPhysRegClass(Reg))) { Flags = StateWQM; break; } } } if (!Flags) continue; } markInstruction(MI, Flags, Worklist); GlobalFlags |= Flags; } } return GlobalFlags; } void SIWholeQuadMode::propagateInstruction(MachineInstr &MI, std::vector& Worklist) { MachineBasicBlock *MBB = MI.getParent(); InstrInfo II = Instructions[&MI]; // take a copy to prevent dangling references BlockInfo &BI = Blocks[MBB]; // Control flow-type instructions and stores to temporary memory that are // followed by WQM computations must themselves be in WQM. if ((II.OutNeeds & StateWQM) && !II.Needs && (MI.isTerminator() || (TII->usesVM_CNT(MI) && MI.mayStore()))) { Instructions[&MI].Needs = StateWQM; II.Needs = StateWQM; } // Propagate to block level BI.Needs |= II.Needs; if ((BI.InNeeds | II.Needs) != BI.InNeeds) { BI.InNeeds |= II.Needs; Worklist.push_back(MBB); } // Propagate backwards within block if (MachineInstr *PrevMI = MI.getPrevNode()) { char InNeeds = II.Needs | II.OutNeeds; if (!PrevMI->isPHI()) { InstrInfo &PrevII = Instructions[PrevMI]; if ((PrevII.OutNeeds | InNeeds) != PrevII.OutNeeds) { PrevII.OutNeeds |= InNeeds; Worklist.push_back(PrevMI); } } } // Propagate WQM flag to instruction inputs assert(II.Needs != (StateWQM | StateExact)); if (II.Needs != StateWQM) return; for (const MachineOperand &Use : MI.uses()) { if (!Use.isReg() || !Use.isUse()) continue; unsigned Reg = Use.getReg(); // Handle physical registers that we need to track; this is mostly relevant // for VCC, which can appear as the (implicit) input of a uniform branch, // e.g. when a loop counter is stored in a VGPR. if (!TargetRegisterInfo::isVirtualRegister(Reg)) { if (Reg == AMDGPU::EXEC) continue; for (MCRegUnitIterator RegUnit(Reg, TRI); RegUnit.isValid(); ++RegUnit) { LiveRange &LR = LIS->getRegUnit(*RegUnit); const VNInfo *Value = LR.Query(LIS->getInstructionIndex(MI)).valueIn(); if (!Value) continue; // Since we're in machine SSA, we do not need to track physical // registers across basic blocks. if (Value->isPHIDef()) continue; markInstruction(*LIS->getInstructionFromIndex(Value->def), StateWQM, Worklist); } continue; } for (MachineInstr &DefMI : MRI->def_instructions(Use.getReg())) markInstruction(DefMI, StateWQM, Worklist); } } void SIWholeQuadMode::propagateBlock(MachineBasicBlock &MBB, std::vector& Worklist) { BlockInfo BI = Blocks[&MBB]; // Make a copy to prevent dangling references. // Propagate through instructions if (!MBB.empty()) { MachineInstr *LastMI = &*MBB.rbegin(); InstrInfo &LastII = Instructions[LastMI]; if ((LastII.OutNeeds | BI.OutNeeds) != LastII.OutNeeds) { LastII.OutNeeds |= BI.OutNeeds; Worklist.push_back(LastMI); } } // Predecessor blocks must provide for our WQM/Exact needs. for (MachineBasicBlock *Pred : MBB.predecessors()) { BlockInfo &PredBI = Blocks[Pred]; if ((PredBI.OutNeeds | BI.InNeeds) == PredBI.OutNeeds) continue; PredBI.OutNeeds |= BI.InNeeds; PredBI.InNeeds |= BI.InNeeds; Worklist.push_back(Pred); } // All successors must be prepared to accept the same set of WQM/Exact data. for (MachineBasicBlock *Succ : MBB.successors()) { BlockInfo &SuccBI = Blocks[Succ]; if ((SuccBI.InNeeds | BI.OutNeeds) == SuccBI.InNeeds) continue; SuccBI.InNeeds |= BI.OutNeeds; Worklist.push_back(Succ); } } char SIWholeQuadMode::analyzeFunction(MachineFunction &MF) { std::vector Worklist; char GlobalFlags = scanInstructions(MF, Worklist); while (!Worklist.empty()) { WorkItem WI = Worklist.back(); Worklist.pop_back(); if (WI.MI) propagateInstruction(*WI.MI, Worklist); else propagateBlock(*WI.MBB, Worklist); } return GlobalFlags; } void SIWholeQuadMode::toExact(MachineBasicBlock &MBB, MachineBasicBlock::iterator Before, unsigned SaveWQM, unsigned LiveMaskReg) { if (SaveWQM) { BuildMI(MBB, Before, DebugLoc(), TII->get(AMDGPU::S_AND_SAVEEXEC_B64), SaveWQM) .addReg(LiveMaskReg); } else { BuildMI(MBB, Before, DebugLoc(), TII->get(AMDGPU::S_AND_B64), AMDGPU::EXEC) .addReg(AMDGPU::EXEC) .addReg(LiveMaskReg); } } void SIWholeQuadMode::toWQM(MachineBasicBlock &MBB, MachineBasicBlock::iterator Before, unsigned SavedWQM) { if (SavedWQM) { BuildMI(MBB, Before, DebugLoc(), TII->get(AMDGPU::COPY), AMDGPU::EXEC) .addReg(SavedWQM); } else { BuildMI(MBB, Before, DebugLoc(), TII->get(AMDGPU::S_WQM_B64), AMDGPU::EXEC) .addReg(AMDGPU::EXEC); } } void SIWholeQuadMode::processBlock(MachineBasicBlock &MBB, unsigned LiveMaskReg, bool isEntry) { auto BII = Blocks.find(&MBB); if (BII == Blocks.end()) return; const BlockInfo &BI = BII->second; if (!(BI.InNeeds & StateWQM)) return; // This is a non-entry block that is WQM throughout, so no need to do // anything. if (!isEntry && !(BI.Needs & StateExact) && BI.OutNeeds != StateExact) return; unsigned SavedWQMReg = 0; bool WQMFromExec = isEntry; char State = isEntry ? StateExact : StateWQM; auto II = MBB.getFirstNonPHI(), IE = MBB.end(); while (II != IE) { MachineInstr &MI = *II; ++II; // Skip instructions that are not affected by EXEC if (TII->isScalarUnit(MI) && !MI.isTerminator()) continue; // Generic instructions such as COPY will either disappear by register // coalescing or be lowered to SALU or VALU instructions. if (TargetInstrInfo::isGenericOpcode(MI.getOpcode())) { if (MI.getNumExplicitOperands() >= 1) { const MachineOperand &Op = MI.getOperand(0); if (Op.isReg()) { if (TRI->isSGPRReg(*MRI, Op.getReg())) { // SGPR instructions are not affected by EXEC continue; } } } } char Needs = 0; char OutNeeds = 0; auto InstrInfoIt = Instructions.find(&MI); if (InstrInfoIt != Instructions.end()) { Needs = InstrInfoIt->second.Needs; OutNeeds = InstrInfoIt->second.OutNeeds; // Make sure to switch to Exact mode before the end of the block when // Exact and only Exact is needed further downstream. if (OutNeeds == StateExact && MI.isTerminator()) { assert(Needs == 0); Needs = StateExact; } } // State switching if (Needs && State != Needs) { if (Needs == StateExact) { assert(!SavedWQMReg); if (!WQMFromExec && (OutNeeds & StateWQM)) SavedWQMReg = MRI->createVirtualRegister(&AMDGPU::SReg_64RegClass); toExact(MBB, &MI, SavedWQMReg, LiveMaskReg); } else { assert(WQMFromExec == (SavedWQMReg == 0)); toWQM(MBB, &MI, SavedWQMReg); SavedWQMReg = 0; } State = Needs; } } if ((BI.OutNeeds & StateWQM) && State != StateWQM) { assert(WQMFromExec == (SavedWQMReg == 0)); toWQM(MBB, MBB.end(), SavedWQMReg); } else if (BI.OutNeeds == StateExact && State != StateExact) { toExact(MBB, MBB.end(), 0, LiveMaskReg); } } void SIWholeQuadMode::lowerLiveMaskQueries(unsigned LiveMaskReg) { for (MachineInstr *MI : LiveMaskQueries) { const DebugLoc &DL = MI->getDebugLoc(); unsigned Dest = MI->getOperand(0).getReg(); BuildMI(*MI->getParent(), MI, DL, TII->get(AMDGPU::COPY), Dest) .addReg(LiveMaskReg); MI->eraseFromParent(); } } bool SIWholeQuadMode::runOnMachineFunction(MachineFunction &MF) { if (MF.getFunction()->getCallingConv() != CallingConv::AMDGPU_PS) return false; Instructions.clear(); Blocks.clear(); ExecExports.clear(); LiveMaskQueries.clear(); const SISubtarget &ST = MF.getSubtarget(); TII = ST.getInstrInfo(); TRI = &TII->getRegisterInfo(); MRI = &MF.getRegInfo(); LIS = &getAnalysis(); char GlobalFlags = analyzeFunction(MF); if (!(GlobalFlags & StateWQM)) { lowerLiveMaskQueries(AMDGPU::EXEC); return !LiveMaskQueries.empty(); } // Store a copy of the original live mask when required unsigned LiveMaskReg = 0; { MachineBasicBlock &Entry = MF.front(); MachineBasicBlock::iterator EntryMI = Entry.getFirstNonPHI(); if (GlobalFlags & StateExact || !LiveMaskQueries.empty()) { LiveMaskReg = MRI->createVirtualRegister(&AMDGPU::SReg_64RegClass); BuildMI(Entry, EntryMI, DebugLoc(), TII->get(AMDGPU::COPY), LiveMaskReg) .addReg(AMDGPU::EXEC); } if (GlobalFlags == StateWQM) { // For a shader that needs only WQM, we can just set it once. BuildMI(Entry, EntryMI, DebugLoc(), TII->get(AMDGPU::S_WQM_B64), AMDGPU::EXEC) .addReg(AMDGPU::EXEC); lowerLiveMaskQueries(LiveMaskReg); // EntryMI may become invalid here return true; } } lowerLiveMaskQueries(LiveMaskReg); // Handle the general case for (auto BII : Blocks) processBlock(*BII.first, LiveMaskReg, BII.first == &*MF.begin()); return true; }