//=== X86CallingConv.h - X86 Custom Calling Convention Routines -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the custom routines for the X86 Calling Convention that // aren't done by tablegen. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_X86_X86CALLINGCONV_H #define LLVM_LIB_TARGET_X86_X86CALLINGCONV_H #include "MCTargetDesc/X86MCTargetDesc.h" #include "llvm/CodeGen/CallingConvLower.h" #include "llvm/IR/CallingConv.h" namespace llvm { /// When regcall calling convention compiled to 32 bit arch, special treatment /// is required for 64 bit masks. /// The value should be assigned to two GPRs. /// \return true if registers were allocated and false otherwise. bool CC_X86_32_RegCall_Assign2Regs(unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo, ISD::ArgFlagsTy &ArgFlags, CCState &State); /// Vectorcall calling convention has special handling for vector types or /// HVA for 64 bit arch. /// For HVAs shadow registers might be allocated on the first pass /// and actual XMM registers are allocated on the second pass. /// For vector types, actual XMM registers are allocated on the first pass. /// \return true if registers were allocated and false otherwise. bool CC_X86_64_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo, ISD::ArgFlagsTy &ArgFlags, CCState &State); /// Vectorcall calling convention has special handling for vector types or /// HVA for 32 bit arch. /// For HVAs actual XMM registers are allocated on the second pass. /// For vector types, actual XMM registers are allocated on the first pass. /// \return true if registers were allocated and false otherwise. bool CC_X86_32_VectorCall(unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo, ISD::ArgFlagsTy &ArgFlags, CCState &State); inline bool CC_X86_AnyReg_Error(unsigned &, MVT &, MVT &, CCValAssign::LocInfo &, ISD::ArgFlagsTy &, CCState &) { llvm_unreachable("The AnyReg calling convention is only supported by the " \ "stackmap and patchpoint intrinsics."); // gracefully fallback to X86 C calling convention on Release builds. return false; } inline bool CC_X86_32_MCUInReg(unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo, ISD::ArgFlagsTy &ArgFlags, CCState &State) { // This is similar to CCAssignToReg<[EAX, EDX, ECX]>, but makes sure // not to split i64 and double between a register and stack static const MCPhysReg RegList[] = {X86::EAX, X86::EDX, X86::ECX}; static const unsigned NumRegs = sizeof(RegList)/sizeof(RegList[0]); SmallVectorImpl &PendingMembers = State.getPendingLocs(); // If this is the first part of an double/i64/i128, or if we're already // in the middle of a split, add to the pending list. If this is not // the end of the split, return, otherwise go on to process the pending // list if (ArgFlags.isSplit() || !PendingMembers.empty()) { PendingMembers.push_back( CCValAssign::getPending(ValNo, ValVT, LocVT, LocInfo)); if (!ArgFlags.isSplitEnd()) return true; } // If there are no pending members, we are not in the middle of a split, // so do the usual inreg stuff. if (PendingMembers.empty()) { if (unsigned Reg = State.AllocateReg(RegList)) { State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo)); return true; } return false; } assert(ArgFlags.isSplitEnd()); // We now have the entire original argument in PendingMembers, so decide // whether to use registers or the stack. // Per the MCU ABI: // a) To use registers, we need to have enough of them free to contain // the entire argument. // b) We never want to use more than 2 registers for a single argument. unsigned FirstFree = State.getFirstUnallocated(RegList); bool UseRegs = PendingMembers.size() <= std::min(2U, NumRegs - FirstFree); for (auto &It : PendingMembers) { if (UseRegs) It.convertToReg(State.AllocateReg(RegList[FirstFree++])); else It.convertToMem(State.AllocateStack(4, 4)); State.addLoc(It); } PendingMembers.clear(); return true; } } // End llvm namespace #endif