//===---- NewGVN.cpp - Global Value Numbering Pass --------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// \file /// This file implements the new LLVM's Global Value Numbering pass. /// GVN partitions values computed by a function into congruence classes. /// Values ending up in the same congruence class are guaranteed to be the same /// for every execution of the program. In that respect, congruency is a /// compile-time approximation of equivalence of values at runtime. /// The algorithm implemented here uses a sparse formulation and it's based /// on the ideas described in the paper: /// "A Sparse Algorithm for Predicated Global Value Numbering" from /// Karthik Gargi. /// //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar/NewGVN.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/DenseSet.h" #include "llvm/ADT/DepthFirstIterator.h" #include "llvm/ADT/Hashing.h" #include "llvm/ADT/MapVector.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SparseBitVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/TinyPtrVector.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Analysis/AssumptionCache.h" #include "llvm/Analysis/CFG.h" #include "llvm/Analysis/CFGPrinter.h" #include "llvm/Analysis/ConstantFolding.h" #include "llvm/Analysis/GlobalsModRef.h" #include "llvm/Analysis/InstructionSimplify.h" #include "llvm/Analysis/Loads.h" #include "llvm/Analysis/MemoryBuiltins.h" #include "llvm/Analysis/MemoryDependenceAnalysis.h" #include "llvm/Analysis/MemoryLocation.h" #include "llvm/Analysis/PHITransAddr.h" #include "llvm/Analysis/TargetLibraryInfo.h" #include "llvm/Analysis/ValueTracking.h" #include "llvm/IR/DataLayout.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/GlobalVariable.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Metadata.h" #include "llvm/IR/PatternMatch.h" #include "llvm/IR/PredIteratorCache.h" #include "llvm/IR/Type.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Scalar/GVNExpression.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Transforms/Utils/MemorySSA.h" #include "llvm/Transforms/Utils/SSAUpdater.h" #include #include #include using namespace llvm; using namespace PatternMatch; using namespace llvm::GVNExpression; #define DEBUG_TYPE "newgvn" STATISTIC(NumGVNInstrDeleted, "Number of instructions deleted"); STATISTIC(NumGVNBlocksDeleted, "Number of blocks deleted"); STATISTIC(NumGVNOpsSimplified, "Number of Expressions simplified"); STATISTIC(NumGVNPhisAllSame, "Number of PHIs whos arguments are all the same"); STATISTIC(NumGVNMaxIterations, "Maximum Number of iterations it took to converge GVN"); //===----------------------------------------------------------------------===// // GVN Pass //===----------------------------------------------------------------------===// // Anchor methods. namespace llvm { namespace GVNExpression { Expression::~Expression() = default; BasicExpression::~BasicExpression() = default; CallExpression::~CallExpression() = default; LoadExpression::~LoadExpression() = default; StoreExpression::~StoreExpression() = default; AggregateValueExpression::~AggregateValueExpression() = default; PHIExpression::~PHIExpression() = default; } } // Congruence classes represent the set of expressions/instructions // that are all the same *during some scope in the function*. // That is, because of the way we perform equality propagation, and // because of memory value numbering, it is not correct to assume // you can willy-nilly replace any member with any other at any // point in the function. // // For any Value in the Member set, it is valid to replace any dominated member // with that Value. // // Every congruence class has a leader, and the leader is used to // symbolize instructions in a canonical way (IE every operand of an // instruction that is a member of the same congruence class will // always be replaced with leader during symbolization). // To simplify symbolization, we keep the leader as a constant if class can be // proved to be a constant value. // Otherwise, the leader is a randomly chosen member of the value set, it does // not matter which one is chosen. // Each congruence class also has a defining expression, // though the expression may be null. If it exists, it can be used for forward // propagation and reassociation of values. // struct CongruenceClass { using MemberSet = SmallPtrSet; unsigned ID; // Representative leader. Value *RepLeader = nullptr; // Defining Expression. const Expression *DefiningExpr = nullptr; // Actual members of this class. MemberSet Members; // True if this class has no members left. This is mainly used for assertion // purposes, and for skipping empty classes. bool Dead = false; // Number of stores in this congruence class. // This is used so we can detect store equivalence changes properly. int StoreCount = 0; explicit CongruenceClass(unsigned ID) : ID(ID) {} CongruenceClass(unsigned ID, Value *Leader, const Expression *E) : ID(ID), RepLeader(Leader), DefiningExpr(E) {} }; namespace llvm { template <> struct DenseMapInfo { static const Expression *getEmptyKey() { auto Val = static_cast(-1); Val <<= PointerLikeTypeTraits::NumLowBitsAvailable; return reinterpret_cast(Val); } static const Expression *getTombstoneKey() { auto Val = static_cast(~1U); Val <<= PointerLikeTypeTraits::NumLowBitsAvailable; return reinterpret_cast(Val); } static unsigned getHashValue(const Expression *V) { return static_cast(V->getHashValue()); } static bool isEqual(const Expression *LHS, const Expression *RHS) { if (LHS == RHS) return true; if (LHS == getTombstoneKey() || RHS == getTombstoneKey() || LHS == getEmptyKey() || RHS == getEmptyKey()) return false; return *LHS == *RHS; } }; } // end namespace llvm class NewGVN : public FunctionPass { DominatorTree *DT; const DataLayout *DL; const TargetLibraryInfo *TLI; AssumptionCache *AC; AliasAnalysis *AA; MemorySSA *MSSA; MemorySSAWalker *MSSAWalker; BumpPtrAllocator ExpressionAllocator; ArrayRecycler ArgRecycler; // Congruence class info. CongruenceClass *InitialClass; std::vector CongruenceClasses; unsigned NextCongruenceNum; // Value Mappings. DenseMap ValueToClass; DenseMap ValueToExpression; // A table storing which memorydefs/phis represent a memory state provably // equivalent to another memory state. // We could use the congruence class machinery, but the MemoryAccess's are // abstract memory states, so they can only ever be equivalent to each other, // and not to constants, etc. DenseMap MemoryAccessEquiv; // Expression to class mapping. using ExpressionClassMap = DenseMap; ExpressionClassMap ExpressionToClass; // Which values have changed as a result of leader changes. SmallPtrSet LeaderChanges; // Reachability info. using BlockEdge = BasicBlockEdge; DenseSet ReachableEdges; SmallPtrSet ReachableBlocks; // This is a bitvector because, on larger functions, we may have // thousands of touched instructions at once (entire blocks, // instructions with hundreds of uses, etc). Even with optimization // for when we mark whole blocks as touched, when this was a // SmallPtrSet or DenseSet, for some functions, we spent >20% of all // the time in GVN just managing this list. The bitvector, on the // other hand, efficiently supports test/set/clear of both // individual and ranges, as well as "find next element" This // enables us to use it as a worklist with essentially 0 cost. BitVector TouchedInstructions; DenseMap> BlockInstRange; DenseMap> DominatedInstRange; #ifndef NDEBUG // Debugging for how many times each block and instruction got processed. DenseMap ProcessedCount; #endif // DFS info. DenseMap> DFSDomMap; DenseMap InstrDFS; SmallVector DFSToInstr; // Deletion info. SmallPtrSet InstructionsToErase; public: static char ID; // Pass identification, replacement for typeid. NewGVN() : FunctionPass(ID) { initializeNewGVNPass(*PassRegistry::getPassRegistry()); } bool runOnFunction(Function &F) override; bool runGVN(Function &F, DominatorTree *DT, AssumptionCache *AC, TargetLibraryInfo *TLI, AliasAnalysis *AA, MemorySSA *MSSA); private: // This transformation requires dominator postdominator info. void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addPreserved(); } // Expression handling. const Expression *createExpression(Instruction *, const BasicBlock *); const Expression *createBinaryExpression(unsigned, Type *, Value *, Value *, const BasicBlock *); PHIExpression *createPHIExpression(Instruction *); const VariableExpression *createVariableExpression(Value *); const ConstantExpression *createConstantExpression(Constant *); const Expression *createVariableOrConstant(Value *V, const BasicBlock *B); const UnknownExpression *createUnknownExpression(Instruction *); const StoreExpression *createStoreExpression(StoreInst *, MemoryAccess *, const BasicBlock *); LoadExpression *createLoadExpression(Type *, Value *, LoadInst *, MemoryAccess *, const BasicBlock *); const CallExpression *createCallExpression(CallInst *, MemoryAccess *, const BasicBlock *); const AggregateValueExpression * createAggregateValueExpression(Instruction *, const BasicBlock *); bool setBasicExpressionInfo(Instruction *, BasicExpression *, const BasicBlock *); // Congruence class handling. CongruenceClass *createCongruenceClass(Value *Leader, const Expression *E) { auto *result = new CongruenceClass(NextCongruenceNum++, Leader, E); CongruenceClasses.emplace_back(result); return result; } CongruenceClass *createSingletonCongruenceClass(Value *Member) { CongruenceClass *CClass = createCongruenceClass(Member, nullptr); CClass->Members.insert(Member); ValueToClass[Member] = CClass; return CClass; } void initializeCongruenceClasses(Function &F); // Value number an Instruction or MemoryPhi. void valueNumberMemoryPhi(MemoryPhi *); void valueNumberInstruction(Instruction *); // Symbolic evaluation. const Expression *checkSimplificationResults(Expression *, Instruction *, Value *); const Expression *performSymbolicEvaluation(Value *, const BasicBlock *); const Expression *performSymbolicLoadEvaluation(Instruction *, const BasicBlock *); const Expression *performSymbolicStoreEvaluation(Instruction *, const BasicBlock *); const Expression *performSymbolicCallEvaluation(Instruction *, const BasicBlock *); const Expression *performSymbolicPHIEvaluation(Instruction *, const BasicBlock *); bool setMemoryAccessEquivTo(MemoryAccess *From, MemoryAccess *To); const Expression *performSymbolicAggrValueEvaluation(Instruction *, const BasicBlock *); // Congruence finding. // Templated to allow them to work both on BB's and BB-edges. template Value *lookupOperandLeader(Value *, const User *, const T &) const; void performCongruenceFinding(Value *, const Expression *); void moveValueToNewCongruenceClass(Value *, CongruenceClass *, CongruenceClass *); // Reachability handling. void updateReachableEdge(BasicBlock *, BasicBlock *); void processOutgoingEdges(TerminatorInst *, BasicBlock *); bool isOnlyReachableViaThisEdge(const BasicBlockEdge &) const; Value *findConditionEquivalence(Value *, BasicBlock *) const; MemoryAccess *lookupMemoryAccessEquiv(MemoryAccess *) const; // Elimination. struct ValueDFS; void convertDenseToDFSOrdered(CongruenceClass::MemberSet &, SmallVectorImpl &); bool eliminateInstructions(Function &); void replaceInstruction(Instruction *, Value *); void markInstructionForDeletion(Instruction *); void deleteInstructionsInBlock(BasicBlock *); // New instruction creation. void handleNewInstruction(Instruction *){}; // Various instruction touch utilities void markUsersTouched(Value *); void markMemoryUsersTouched(MemoryAccess *); void markLeaderChangeTouched(CongruenceClass *CC); // Utilities. void cleanupTables(); std::pair assignDFSNumbers(BasicBlock *, unsigned); void updateProcessedCount(Value *V); void verifyMemoryCongruency() const; bool singleReachablePHIPath(const MemoryAccess *, const MemoryAccess *) const; }; char NewGVN::ID = 0; // createGVNPass - The public interface to this file. FunctionPass *llvm::createNewGVNPass() { return new NewGVN(); } template static bool equalsLoadStoreHelper(const T &LHS, const Expression &RHS) { if ((!isa(RHS) && !isa(RHS)) || !LHS.BasicExpression::equals(RHS)) { return false; } else if (const auto *L = dyn_cast(&RHS)) { if (LHS.getDefiningAccess() != L->getDefiningAccess()) return false; } else if (const auto *S = dyn_cast(&RHS)) { if (LHS.getDefiningAccess() != S->getDefiningAccess()) return false; } return true; } bool LoadExpression::equals(const Expression &Other) const { return equalsLoadStoreHelper(*this, Other); } bool StoreExpression::equals(const Expression &Other) const { return equalsLoadStoreHelper(*this, Other); } #ifndef NDEBUG static std::string getBlockName(const BasicBlock *B) { return DOTGraphTraits::getSimpleNodeLabel(B, nullptr); } #endif INITIALIZE_PASS_BEGIN(NewGVN, "newgvn", "Global Value Numbering", false, false) INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker) INITIALIZE_PASS_DEPENDENCY(MemorySSAWrapperPass) INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass) INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass) INITIALIZE_PASS_DEPENDENCY(AAResultsWrapperPass) INITIALIZE_PASS_DEPENDENCY(GlobalsAAWrapperPass) INITIALIZE_PASS_END(NewGVN, "newgvn", "Global Value Numbering", false, false) PHIExpression *NewGVN::createPHIExpression(Instruction *I) { BasicBlock *PHIBlock = I->getParent(); auto *PN = cast(I); auto *E = new (ExpressionAllocator) PHIExpression(PN->getNumOperands(), PHIBlock); E->allocateOperands(ArgRecycler, ExpressionAllocator); E->setType(I->getType()); E->setOpcode(I->getOpcode()); auto ReachablePhiArg = [&](const Use &U) { return ReachableBlocks.count(PN->getIncomingBlock(U)); }; // Filter out unreachable operands auto Filtered = make_filter_range(PN->operands(), ReachablePhiArg); std::transform(Filtered.begin(), Filtered.end(), op_inserter(E), [&](const Use &U) -> Value * { // Don't try to transform self-defined phis. if (U == PN) return PN; const BasicBlockEdge BBE(PN->getIncomingBlock(U), PHIBlock); return lookupOperandLeader(U, I, BBE); }); return E; } // Set basic expression info (Arguments, type, opcode) for Expression // E from Instruction I in block B. bool NewGVN::setBasicExpressionInfo(Instruction *I, BasicExpression *E, const BasicBlock *B) { bool AllConstant = true; if (auto *GEP = dyn_cast(I)) E->setType(GEP->getSourceElementType()); else E->setType(I->getType()); E->setOpcode(I->getOpcode()); E->allocateOperands(ArgRecycler, ExpressionAllocator); // Transform the operand array into an operand leader array, and keep track of // whether all members are constant. std::transform(I->op_begin(), I->op_end(), op_inserter(E), [&](Value *O) { auto Operand = lookupOperandLeader(O, I, B); AllConstant &= isa(Operand); return Operand; }); return AllConstant; } const Expression *NewGVN::createBinaryExpression(unsigned Opcode, Type *T, Value *Arg1, Value *Arg2, const BasicBlock *B) { auto *E = new (ExpressionAllocator) BasicExpression(2); E->setType(T); E->setOpcode(Opcode); E->allocateOperands(ArgRecycler, ExpressionAllocator); if (Instruction::isCommutative(Opcode)) { // Ensure that commutative instructions that only differ by a permutation // of their operands get the same value number by sorting the operand value // numbers. Since all commutative instructions have two operands it is more // efficient to sort by hand rather than using, say, std::sort. if (Arg1 > Arg2) std::swap(Arg1, Arg2); } E->op_push_back(lookupOperandLeader(Arg1, nullptr, B)); E->op_push_back(lookupOperandLeader(Arg2, nullptr, B)); Value *V = SimplifyBinOp(Opcode, E->getOperand(0), E->getOperand(1), *DL, TLI, DT, AC); if (const Expression *SimplifiedE = checkSimplificationResults(E, nullptr, V)) return SimplifiedE; return E; } // Take a Value returned by simplification of Expression E/Instruction // I, and see if it resulted in a simpler expression. If so, return // that expression. // TODO: Once finished, this should not take an Instruction, we only // use it for printing. const Expression *NewGVN::checkSimplificationResults(Expression *E, Instruction *I, Value *V) { if (!V) return nullptr; if (auto *C = dyn_cast(V)) { if (I) DEBUG(dbgs() << "Simplified " << *I << " to " << " constant " << *C << "\n"); NumGVNOpsSimplified++; assert(isa(E) && "We should always have had a basic expression here"); cast(E)->deallocateOperands(ArgRecycler); ExpressionAllocator.Deallocate(E); return createConstantExpression(C); } else if (isa(V) || isa(V)) { if (I) DEBUG(dbgs() << "Simplified " << *I << " to " << " variable " << *V << "\n"); cast(E)->deallocateOperands(ArgRecycler); ExpressionAllocator.Deallocate(E); return createVariableExpression(V); } CongruenceClass *CC = ValueToClass.lookup(V); if (CC && CC->DefiningExpr) { if (I) DEBUG(dbgs() << "Simplified " << *I << " to " << " expression " << *V << "\n"); NumGVNOpsSimplified++; assert(isa(E) && "We should always have had a basic expression here"); cast(E)->deallocateOperands(ArgRecycler); ExpressionAllocator.Deallocate(E); return CC->DefiningExpr; } return nullptr; } const Expression *NewGVN::createExpression(Instruction *I, const BasicBlock *B) { auto *E = new (ExpressionAllocator) BasicExpression(I->getNumOperands()); bool AllConstant = setBasicExpressionInfo(I, E, B); if (I->isCommutative()) { // Ensure that commutative instructions that only differ by a permutation // of their operands get the same value number by sorting the operand value // numbers. Since all commutative instructions have two operands it is more // efficient to sort by hand rather than using, say, std::sort. assert(I->getNumOperands() == 2 && "Unsupported commutative instruction!"); if (E->getOperand(0) > E->getOperand(1)) E->swapOperands(0, 1); } // Perform simplificaiton // TODO: Right now we only check to see if we get a constant result. // We may get a less than constant, but still better, result for // some operations. // IE // add 0, x -> x // and x, x -> x // We should handle this by simply rewriting the expression. if (auto *CI = dyn_cast(I)) { // Sort the operand value numbers so xx get the same value // number. CmpInst::Predicate Predicate = CI->getPredicate(); if (E->getOperand(0) > E->getOperand(1)) { E->swapOperands(0, 1); Predicate = CmpInst::getSwappedPredicate(Predicate); } E->setOpcode((CI->getOpcode() << 8) | Predicate); // TODO: 25% of our time is spent in SimplifyCmpInst with pointer operands // TODO: Since we noop bitcasts, we may need to check types before // simplifying, so that we don't end up simplifying based on a wrong // type assumption. We should clean this up so we can use constants of the // wrong type assert(I->getOperand(0)->getType() == I->getOperand(1)->getType() && "Wrong types on cmp instruction"); if ((E->getOperand(0)->getType() == I->getOperand(0)->getType() && E->getOperand(1)->getType() == I->getOperand(1)->getType())) { Value *V = SimplifyCmpInst(Predicate, E->getOperand(0), E->getOperand(1), *DL, TLI, DT, AC); if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V)) return SimplifiedE; } } else if (isa(I)) { if (isa(E->getOperand(0)) || (E->getOperand(1)->getType() == I->getOperand(1)->getType() && E->getOperand(2)->getType() == I->getOperand(2)->getType())) { Value *V = SimplifySelectInst(E->getOperand(0), E->getOperand(1), E->getOperand(2), *DL, TLI, DT, AC); if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V)) return SimplifiedE; } } else if (I->isBinaryOp()) { Value *V = SimplifyBinOp(E->getOpcode(), E->getOperand(0), E->getOperand(1), *DL, TLI, DT, AC); if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V)) return SimplifiedE; } else if (auto *BI = dyn_cast(I)) { Value *V = SimplifyInstruction(BI, *DL, TLI, DT, AC); if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V)) return SimplifiedE; } else if (isa(I)) { Value *V = SimplifyGEPInst(E->getType(), ArrayRef(E->op_begin(), E->op_end()), *DL, TLI, DT, AC); if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V)) return SimplifiedE; } else if (AllConstant) { // We don't bother trying to simplify unless all of the operands // were constant. // TODO: There are a lot of Simplify*'s we could call here, if we // wanted to. The original motivating case for this code was a // zext i1 false to i8, which we don't have an interface to // simplify (IE there is no SimplifyZExt). SmallVector C; for (Value *Arg : E->operands()) C.emplace_back(cast(Arg)); if (Value *V = ConstantFoldInstOperands(I, C, *DL, TLI)) if (const Expression *SimplifiedE = checkSimplificationResults(E, I, V)) return SimplifiedE; } return E; } const AggregateValueExpression * NewGVN::createAggregateValueExpression(Instruction *I, const BasicBlock *B) { if (auto *II = dyn_cast(I)) { auto *E = new (ExpressionAllocator) AggregateValueExpression(I->getNumOperands(), II->getNumIndices()); setBasicExpressionInfo(I, E, B); E->allocateIntOperands(ExpressionAllocator); std::copy(II->idx_begin(), II->idx_end(), int_op_inserter(E)); return E; } else if (auto *EI = dyn_cast(I)) { auto *E = new (ExpressionAllocator) AggregateValueExpression(I->getNumOperands(), EI->getNumIndices()); setBasicExpressionInfo(EI, E, B); E->allocateIntOperands(ExpressionAllocator); std::copy(EI->idx_begin(), EI->idx_end(), int_op_inserter(E)); return E; } llvm_unreachable("Unhandled type of aggregate value operation"); } const VariableExpression *NewGVN::createVariableExpression(Value *V) { auto *E = new (ExpressionAllocator) VariableExpression(V); E->setOpcode(V->getValueID()); return E; } const Expression *NewGVN::createVariableOrConstant(Value *V, const BasicBlock *B) { auto Leader = lookupOperandLeader(V, nullptr, B); if (auto *C = dyn_cast(Leader)) return createConstantExpression(C); return createVariableExpression(Leader); } const ConstantExpression *NewGVN::createConstantExpression(Constant *C) { auto *E = new (ExpressionAllocator) ConstantExpression(C); E->setOpcode(C->getValueID()); return E; } const UnknownExpression *NewGVN::createUnknownExpression(Instruction *I) { auto *E = new (ExpressionAllocator) UnknownExpression(I); E->setOpcode(I->getOpcode()); return E; } const CallExpression *NewGVN::createCallExpression(CallInst *CI, MemoryAccess *HV, const BasicBlock *B) { // FIXME: Add operand bundles for calls. auto *E = new (ExpressionAllocator) CallExpression(CI->getNumOperands(), CI, HV); setBasicExpressionInfo(CI, E, B); return E; } // See if we have a congruence class and leader for this operand, and if so, // return it. Otherwise, return the operand itself. template Value *NewGVN::lookupOperandLeader(Value *V, const User *U, const T &B) const { CongruenceClass *CC = ValueToClass.lookup(V); if (CC && (CC != InitialClass)) return CC->RepLeader; return V; } MemoryAccess *NewGVN::lookupMemoryAccessEquiv(MemoryAccess *MA) const { MemoryAccess *Result = MemoryAccessEquiv.lookup(MA); return Result ? Result : MA; } LoadExpression *NewGVN::createLoadExpression(Type *LoadType, Value *PointerOp, LoadInst *LI, MemoryAccess *DA, const BasicBlock *B) { auto *E = new (ExpressionAllocator) LoadExpression(1, LI, DA); E->allocateOperands(ArgRecycler, ExpressionAllocator); E->setType(LoadType); // Give store and loads same opcode so they value number together. E->setOpcode(0); E->op_push_back(lookupOperandLeader(PointerOp, LI, B)); if (LI) E->setAlignment(LI->getAlignment()); // TODO: Value number heap versions. We may be able to discover // things alias analysis can't on it's own (IE that a store and a // load have the same value, and thus, it isn't clobbering the load). return E; } const StoreExpression *NewGVN::createStoreExpression(StoreInst *SI, MemoryAccess *DA, const BasicBlock *B) { auto *E = new (ExpressionAllocator) StoreExpression(SI->getNumOperands(), SI, DA); E->allocateOperands(ArgRecycler, ExpressionAllocator); E->setType(SI->getValueOperand()->getType()); // Give store and loads same opcode so they value number together. E->setOpcode(0); E->op_push_back(lookupOperandLeader(SI->getPointerOperand(), SI, B)); // TODO: Value number heap versions. We may be able to discover // things alias analysis can't on it's own (IE that a store and a // load have the same value, and thus, it isn't clobbering the load). return E; } // Utility function to check whether the congruence class has a member other // than the given instruction. bool hasMemberOtherThanUs(const CongruenceClass *CC, Instruction *I) { // Either it has more than one store, in which case it must contain something // other than us (because it's indexed by value), or if it only has one store // right now, that member should not be us. return CC->StoreCount > 1 || CC->Members.count(I) == 0; } const Expression *NewGVN::performSymbolicStoreEvaluation(Instruction *I, const BasicBlock *B) { // Unlike loads, we never try to eliminate stores, so we do not check if they // are simple and avoid value numbering them. auto *SI = cast(I); MemoryAccess *StoreAccess = MSSA->getMemoryAccess(SI); // See if we are defined by a previous store expression, it already has a // value, and it's the same value as our current store. FIXME: Right now, we // only do this for simple stores, we should expand to cover memcpys, etc. if (SI->isSimple()) { // Get the expression, if any, for the RHS of the MemoryDef. MemoryAccess *StoreRHS = lookupMemoryAccessEquiv( cast(StoreAccess)->getDefiningAccess()); const Expression *OldStore = createStoreExpression(SI, StoreRHS, B); CongruenceClass *CC = ExpressionToClass.lookup(OldStore); // Basically, check if the congruence class the store is in is defined by a // store that isn't us, and has the same value. MemorySSA takes care of // ensuring the store has the same memory state as us already. if (CC && CC->DefiningExpr && isa(CC->DefiningExpr) && CC->RepLeader == lookupOperandLeader(SI->getValueOperand(), SI, B) && hasMemberOtherThanUs(CC, I)) return createStoreExpression(SI, StoreRHS, B); } return createStoreExpression(SI, StoreAccess, B); } const Expression *NewGVN::performSymbolicLoadEvaluation(Instruction *I, const BasicBlock *B) { auto *LI = cast(I); // We can eliminate in favor of non-simple loads, but we won't be able to // eliminate the loads themselves. if (!LI->isSimple()) return nullptr; Value *LoadAddressLeader = lookupOperandLeader(LI->getPointerOperand(), I, B); // Load of undef is undef. if (isa(LoadAddressLeader)) return createConstantExpression(UndefValue::get(LI->getType())); MemoryAccess *DefiningAccess = MSSAWalker->getClobberingMemoryAccess(I); if (!MSSA->isLiveOnEntryDef(DefiningAccess)) { if (auto *MD = dyn_cast(DefiningAccess)) { Instruction *DefiningInst = MD->getMemoryInst(); // If the defining instruction is not reachable, replace with undef. if (!ReachableBlocks.count(DefiningInst->getParent())) return createConstantExpression(UndefValue::get(LI->getType())); } } const Expression *E = createLoadExpression(LI->getType(), LI->getPointerOperand(), LI, lookupMemoryAccessEquiv(DefiningAccess), B); return E; } // Evaluate read only and pure calls, and create an expression result. const Expression *NewGVN::performSymbolicCallEvaluation(Instruction *I, const BasicBlock *B) { auto *CI = cast(I); if (AA->doesNotAccessMemory(CI)) return createCallExpression(CI, nullptr, B); if (AA->onlyReadsMemory(CI)) { MemoryAccess *DefiningAccess = MSSAWalker->getClobberingMemoryAccess(CI); return createCallExpression(CI, lookupMemoryAccessEquiv(DefiningAccess), B); } return nullptr; } // Update the memory access equivalence table to say that From is equal to To, // and return true if this is different from what already existed in the table. bool NewGVN::setMemoryAccessEquivTo(MemoryAccess *From, MemoryAccess *To) { DEBUG(dbgs() << "Setting " << *From << " equivalent to "); if (!To) DEBUG(dbgs() << "itself"); else DEBUG(dbgs() << *To); DEBUG(dbgs() << "\n"); auto LookupResult = MemoryAccessEquiv.find(From); bool Changed = false; // If it's already in the table, see if the value changed. if (LookupResult != MemoryAccessEquiv.end()) { if (To && LookupResult->second != To) { // It wasn't equivalent before, and now it is. LookupResult->second = To; Changed = true; } else if (!To) { // It used to be equivalent to something, and now it's not. MemoryAccessEquiv.erase(LookupResult); Changed = true; } } else { assert(!To && "Memory equivalence should never change from nothing to something"); } return Changed; } // Evaluate PHI nodes symbolically, and create an expression result. const Expression *NewGVN::performSymbolicPHIEvaluation(Instruction *I, const BasicBlock *B) { auto *E = cast(createPHIExpression(I)); // We match the semantics of SimplifyPhiNode from InstructionSimplify here. // See if all arguaments are the same. // We track if any were undef because they need special handling. bool HasUndef = false; auto Filtered = make_filter_range(E->operands(), [&](const Value *Arg) { if (Arg == I) return false; if (isa(Arg)) { HasUndef = true; return false; } return true; }); // If we are left with no operands, it's undef if (Filtered.begin() == Filtered.end()) { DEBUG(dbgs() << "Simplified PHI node " << *I << " to undef" << "\n"); E->deallocateOperands(ArgRecycler); ExpressionAllocator.Deallocate(E); return createConstantExpression(UndefValue::get(I->getType())); } Value *AllSameValue = *(Filtered.begin()); ++Filtered.begin(); // Can't use std::equal here, sadly, because filter.begin moves. if (llvm::all_of(Filtered, [AllSameValue](const Value *V) { return V == AllSameValue; })) { // In LLVM's non-standard representation of phi nodes, it's possible to have // phi nodes with cycles (IE dependent on other phis that are .... dependent // on the original phi node), especially in weird CFG's where some arguments // are unreachable, or uninitialized along certain paths. This can cause // infinite loops during evaluation. We work around this by not trying to // really evaluate them independently, but instead using a variable // expression to say if one is equivalent to the other. // We also special case undef, so that if we have an undef, we can't use the // common value unless it dominates the phi block. if (HasUndef) { // Only have to check for instructions if (auto *AllSameInst = dyn_cast(AllSameValue)) if (!DT->dominates(AllSameInst, I)) return E; } NumGVNPhisAllSame++; DEBUG(dbgs() << "Simplified PHI node " << *I << " to " << *AllSameValue << "\n"); E->deallocateOperands(ArgRecycler); ExpressionAllocator.Deallocate(E); if (auto *C = dyn_cast(AllSameValue)) return createConstantExpression(C); return createVariableExpression(AllSameValue); } return E; } const Expression * NewGVN::performSymbolicAggrValueEvaluation(Instruction *I, const BasicBlock *B) { if (auto *EI = dyn_cast(I)) { auto *II = dyn_cast(EI->getAggregateOperand()); if (II && EI->getNumIndices() == 1 && *EI->idx_begin() == 0) { unsigned Opcode = 0; // EI might be an extract from one of our recognised intrinsics. If it // is we'll synthesize a semantically equivalent expression instead on // an extract value expression. switch (II->getIntrinsicID()) { case Intrinsic::sadd_with_overflow: case Intrinsic::uadd_with_overflow: Opcode = Instruction::Add; break; case Intrinsic::ssub_with_overflow: case Intrinsic::usub_with_overflow: Opcode = Instruction::Sub; break; case Intrinsic::smul_with_overflow: case Intrinsic::umul_with_overflow: Opcode = Instruction::Mul; break; default: break; } if (Opcode != 0) { // Intrinsic recognized. Grab its args to finish building the // expression. assert(II->getNumArgOperands() == 2 && "Expect two args for recognised intrinsics."); return createBinaryExpression(Opcode, EI->getType(), II->getArgOperand(0), II->getArgOperand(1), B); } } } return createAggregateValueExpression(I, B); } // Substitute and symbolize the value before value numbering. const Expression *NewGVN::performSymbolicEvaluation(Value *V, const BasicBlock *B) { const Expression *E = nullptr; if (auto *C = dyn_cast(V)) E = createConstantExpression(C); else if (isa(V) || isa(V)) { E = createVariableExpression(V); } else { // TODO: memory intrinsics. // TODO: Some day, we should do the forward propagation and reassociation // parts of the algorithm. auto *I = cast(V); switch (I->getOpcode()) { case Instruction::ExtractValue: case Instruction::InsertValue: E = performSymbolicAggrValueEvaluation(I, B); break; case Instruction::PHI: E = performSymbolicPHIEvaluation(I, B); break; case Instruction::Call: E = performSymbolicCallEvaluation(I, B); break; case Instruction::Store: E = performSymbolicStoreEvaluation(I, B); break; case Instruction::Load: E = performSymbolicLoadEvaluation(I, B); break; case Instruction::BitCast: { E = createExpression(I, B); } break; case Instruction::Add: case Instruction::FAdd: case Instruction::Sub: case Instruction::FSub: case Instruction::Mul: case Instruction::FMul: case Instruction::UDiv: case Instruction::SDiv: case Instruction::FDiv: case Instruction::URem: case Instruction::SRem: case Instruction::FRem: case Instruction::Shl: case Instruction::LShr: case Instruction::AShr: case Instruction::And: case Instruction::Or: case Instruction::Xor: case Instruction::ICmp: case Instruction::FCmp: case Instruction::Trunc: case Instruction::ZExt: case Instruction::SExt: case Instruction::FPToUI: case Instruction::FPToSI: case Instruction::UIToFP: case Instruction::SIToFP: case Instruction::FPTrunc: case Instruction::FPExt: case Instruction::PtrToInt: case Instruction::IntToPtr: case Instruction::Select: case Instruction::ExtractElement: case Instruction::InsertElement: case Instruction::ShuffleVector: case Instruction::GetElementPtr: E = createExpression(I, B); break; default: return nullptr; } } return E; } // There is an edge from 'Src' to 'Dst'. Return true if every path from // the entry block to 'Dst' passes via this edge. In particular 'Dst' // must not be reachable via another edge from 'Src'. bool NewGVN::isOnlyReachableViaThisEdge(const BasicBlockEdge &E) const { // While in theory it is interesting to consider the case in which Dst has // more than one predecessor, because Dst might be part of a loop which is // only reachable from Src, in practice it is pointless since at the time // GVN runs all such loops have preheaders, which means that Dst will have // been changed to have only one predecessor, namely Src. const BasicBlock *Pred = E.getEnd()->getSinglePredecessor(); const BasicBlock *Src = E.getStart(); assert((!Pred || Pred == Src) && "No edge between these basic blocks!"); (void)Src; return Pred != nullptr; } void NewGVN::markUsersTouched(Value *V) { // Now mark the users as touched. for (auto *User : V->users()) { assert(isa(User) && "Use of value not within an instruction?"); TouchedInstructions.set(InstrDFS[User]); } } void NewGVN::markMemoryUsersTouched(MemoryAccess *MA) { for (auto U : MA->users()) { if (auto *MUD = dyn_cast(U)) TouchedInstructions.set(InstrDFS[MUD->getMemoryInst()]); else TouchedInstructions.set(InstrDFS[U]); } } // Touch the instructions that need to be updated after a congruence class has a // leader change, and mark changed values. void NewGVN::markLeaderChangeTouched(CongruenceClass *CC) { for (auto M : CC->Members) { if (auto *I = dyn_cast(M)) TouchedInstructions.set(InstrDFS[I]); LeaderChanges.insert(M); } } // Move a value, currently in OldClass, to be part of NewClass // Update OldClass for the move (including changing leaders, etc) void NewGVN::moveValueToNewCongruenceClass(Value *V, CongruenceClass *OldClass, CongruenceClass *NewClass) { DEBUG(dbgs() << "New congruence class for " << V << " is " << NewClass->ID << "\n"); OldClass->Members.erase(V); NewClass->Members.insert(V); if (isa(V)) { --OldClass->StoreCount; assert(OldClass->StoreCount >= 0); ++NewClass->StoreCount; assert(NewClass->StoreCount > 0); } ValueToClass[V] = NewClass; // See if we destroyed the class or need to swap leaders. if (OldClass->Members.empty() && OldClass != InitialClass) { if (OldClass->DefiningExpr) { OldClass->Dead = true; DEBUG(dbgs() << "Erasing expression " << OldClass->DefiningExpr << " from table\n"); ExpressionToClass.erase(OldClass->DefiningExpr); } } else if (OldClass->RepLeader == V) { // When the leader changes, the value numbering of // everything may change due to symbolization changes, so we need to // reprocess. OldClass->RepLeader = *(OldClass->Members.begin()); markLeaderChangeTouched(OldClass); } } // Perform congruence finding on a given value numbering expression. void NewGVN::performCongruenceFinding(Value *V, const Expression *E) { ValueToExpression[V] = E; // This is guaranteed to return something, since it will at least find // INITIAL. CongruenceClass *VClass = ValueToClass[V]; assert(VClass && "Should have found a vclass"); // Dead classes should have been eliminated from the mapping. assert(!VClass->Dead && "Found a dead class"); CongruenceClass *EClass; if (const auto *VE = dyn_cast(E)) { EClass = ValueToClass[VE->getVariableValue()]; } else { auto lookupResult = ExpressionToClass.insert({E, nullptr}); // If it's not in the value table, create a new congruence class. if (lookupResult.second) { CongruenceClass *NewClass = createCongruenceClass(nullptr, E); auto place = lookupResult.first; place->second = NewClass; // Constants and variables should always be made the leader. if (const auto *CE = dyn_cast(E)) { NewClass->RepLeader = CE->getConstantValue(); } else if (const auto *SE = dyn_cast(E)) { StoreInst *SI = SE->getStoreInst(); NewClass->RepLeader = lookupOperandLeader(SI->getValueOperand(), SI, SI->getParent()); } else { NewClass->RepLeader = V; } assert(!isa(E) && "VariableExpression should have been handled already"); EClass = NewClass; DEBUG(dbgs() << "Created new congruence class for " << *V << " using expression " << *E << " at " << NewClass->ID << " and leader " << *(NewClass->RepLeader) << "\n"); DEBUG(dbgs() << "Hash value was " << E->getHashValue() << "\n"); } else { EClass = lookupResult.first->second; if (isa(E)) assert(isa(EClass->RepLeader) && "Any class with a constant expression should have a " "constant leader"); assert(EClass && "Somehow don't have an eclass"); assert(!EClass->Dead && "We accidentally looked up a dead class"); } } bool ClassChanged = VClass != EClass; bool LeaderChanged = LeaderChanges.erase(V); if (ClassChanged || LeaderChanged) { DEBUG(dbgs() << "Found class " << EClass->ID << " for expression " << E << "\n"); if (ClassChanged) moveValueToNewCongruenceClass(V, VClass, EClass); markUsersTouched(V); if (auto *I = dyn_cast(V)) { if (MemoryAccess *MA = MSSA->getMemoryAccess(I)) { // If this is a MemoryDef, we need to update the equivalence table. If // we determined the expression is congruent to a different memory // state, use that different memory state. If we determined it didn't, // we update that as well. Right now, we only support store // expressions. if (!isa(MA) && isa(E) && EClass->Members.size() != 1) { auto *DefAccess = cast(E)->getDefiningAccess(); setMemoryAccessEquivTo(MA, DefAccess != MA ? DefAccess : nullptr); } else { setMemoryAccessEquivTo(MA, nullptr); } markMemoryUsersTouched(MA); } } } else if (StoreInst *SI = dyn_cast(V)) { // There is, sadly, one complicating thing for stores. Stores do not // produce values, only consume them. However, in order to make loads and // stores value number the same, we ignore the value operand of the store. // But the value operand will still be the leader of our class, and thus, it // may change. Because the store is a use, the store will get reprocessed, // but nothing will change about it, and so nothing above will catch it // (since the class will not change). In order to make sure everything ends // up okay, we need to recheck the leader of the class. Since stores of // different values value number differently due to different memorydefs, we // are guaranteed the leader is always the same between stores in the same // class. DEBUG(dbgs() << "Checking store leader\n"); auto ProperLeader = lookupOperandLeader(SI->getValueOperand(), SI, SI->getParent()); if (EClass->RepLeader != ProperLeader) { DEBUG(dbgs() << "Store leader changed, fixing\n"); EClass->RepLeader = ProperLeader; markLeaderChangeTouched(EClass); markMemoryUsersTouched(MSSA->getMemoryAccess(SI)); } } } // Process the fact that Edge (from, to) is reachable, including marking // any newly reachable blocks and instructions for processing. void NewGVN::updateReachableEdge(BasicBlock *From, BasicBlock *To) { // Check if the Edge was reachable before. if (ReachableEdges.insert({From, To}).second) { // If this block wasn't reachable before, all instructions are touched. if (ReachableBlocks.insert(To).second) { DEBUG(dbgs() << "Block " << getBlockName(To) << " marked reachable\n"); const auto &InstRange = BlockInstRange.lookup(To); TouchedInstructions.set(InstRange.first, InstRange.second); } else { DEBUG(dbgs() << "Block " << getBlockName(To) << " was reachable, but new edge {" << getBlockName(From) << "," << getBlockName(To) << "} to it found\n"); // We've made an edge reachable to an existing block, which may // impact predicates. Otherwise, only mark the phi nodes as touched, as // they are the only thing that depend on new edges. Anything using their // values will get propagated to if necessary. if (MemoryAccess *MemPhi = MSSA->getMemoryAccess(To)) TouchedInstructions.set(InstrDFS[MemPhi]); auto BI = To->begin(); while (isa(BI)) { TouchedInstructions.set(InstrDFS[&*BI]); ++BI; } } } } // Given a predicate condition (from a switch, cmp, or whatever) and a block, // see if we know some constant value for it already. Value *NewGVN::findConditionEquivalence(Value *Cond, BasicBlock *B) const { auto Result = lookupOperandLeader(Cond, nullptr, B); if (isa(Result)) return Result; return nullptr; } // Process the outgoing edges of a block for reachability. void NewGVN::processOutgoingEdges(TerminatorInst *TI, BasicBlock *B) { // Evaluate reachability of terminator instruction. BranchInst *BR; if ((BR = dyn_cast(TI)) && BR->isConditional()) { Value *Cond = BR->getCondition(); Value *CondEvaluated = findConditionEquivalence(Cond, B); if (!CondEvaluated) { if (auto *I = dyn_cast(Cond)) { const Expression *E = createExpression(I, B); if (const auto *CE = dyn_cast(E)) { CondEvaluated = CE->getConstantValue(); } } else if (isa(Cond)) { CondEvaluated = Cond; } } ConstantInt *CI; BasicBlock *TrueSucc = BR->getSuccessor(0); BasicBlock *FalseSucc = BR->getSuccessor(1); if (CondEvaluated && (CI = dyn_cast(CondEvaluated))) { if (CI->isOne()) { DEBUG(dbgs() << "Condition for Terminator " << *TI << " evaluated to true\n"); updateReachableEdge(B, TrueSucc); } else if (CI->isZero()) { DEBUG(dbgs() << "Condition for Terminator " << *TI << " evaluated to false\n"); updateReachableEdge(B, FalseSucc); } } else { updateReachableEdge(B, TrueSucc); updateReachableEdge(B, FalseSucc); } } else if (auto *SI = dyn_cast(TI)) { // For switches, propagate the case values into the case // destinations. // Remember how many outgoing edges there are to every successor. SmallDenseMap SwitchEdges; Value *SwitchCond = SI->getCondition(); Value *CondEvaluated = findConditionEquivalence(SwitchCond, B); // See if we were able to turn this switch statement into a constant. if (CondEvaluated && isa(CondEvaluated)) { auto *CondVal = cast(CondEvaluated); // We should be able to get case value for this. auto CaseVal = SI->findCaseValue(CondVal); if (CaseVal.getCaseSuccessor() == SI->getDefaultDest()) { // We proved the value is outside of the range of the case. // We can't do anything other than mark the default dest as reachable, // and go home. updateReachableEdge(B, SI->getDefaultDest()); return; } // Now get where it goes and mark it reachable. BasicBlock *TargetBlock = CaseVal.getCaseSuccessor(); updateReachableEdge(B, TargetBlock); } else { for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) { BasicBlock *TargetBlock = SI->getSuccessor(i); ++SwitchEdges[TargetBlock]; updateReachableEdge(B, TargetBlock); } } } else { // Otherwise this is either unconditional, or a type we have no // idea about. Just mark successors as reachable. for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) { BasicBlock *TargetBlock = TI->getSuccessor(i); updateReachableEdge(B, TargetBlock); } // This also may be a memory defining terminator, in which case, set it // equivalent to nothing. if (MemoryAccess *MA = MSSA->getMemoryAccess(TI)) setMemoryAccessEquivTo(MA, nullptr); } } // The algorithm initially places the values of the routine in the INITIAL // congruence // class. The leader of INITIAL is the undetermined value `TOP`. // When the algorithm has finished, values still in INITIAL are unreachable. void NewGVN::initializeCongruenceClasses(Function &F) { // FIXME now i can't remember why this is 2 NextCongruenceNum = 2; // Initialize all other instructions to be in INITIAL class. CongruenceClass::MemberSet InitialValues; InitialClass = createCongruenceClass(nullptr, nullptr); for (auto &B : F) { if (auto *MP = MSSA->getMemoryAccess(&B)) MemoryAccessEquiv.insert({MP, MSSA->getLiveOnEntryDef()}); for (auto &I : B) { InitialValues.insert(&I); ValueToClass[&I] = InitialClass; // All memory accesses are equivalent to live on entry to start. They must // be initialized to something so that initial changes are noticed. For // the maximal answer, we initialize them all to be the same as // liveOnEntry. Note that to save time, we only initialize the // MemoryDef's for stores and all MemoryPhis to be equal. Right now, no // other expression can generate a memory equivalence. If we start // handling memcpy/etc, we can expand this. if (isa(&I)) { MemoryAccessEquiv.insert( {MSSA->getMemoryAccess(&I), MSSA->getLiveOnEntryDef()}); ++InitialClass->StoreCount; assert(InitialClass->StoreCount > 0); } } } InitialClass->Members.swap(InitialValues); // Initialize arguments to be in their own unique congruence classes for (auto &FA : F.args()) createSingletonCongruenceClass(&FA); } void NewGVN::cleanupTables() { for (unsigned i = 0, e = CongruenceClasses.size(); i != e; ++i) { DEBUG(dbgs() << "Congruence class " << CongruenceClasses[i]->ID << " has " << CongruenceClasses[i]->Members.size() << " members\n"); // Make sure we delete the congruence class (probably worth switching to // a unique_ptr at some point. delete CongruenceClasses[i]; CongruenceClasses[i] = nullptr; } ValueToClass.clear(); ArgRecycler.clear(ExpressionAllocator); ExpressionAllocator.Reset(); CongruenceClasses.clear(); ExpressionToClass.clear(); ValueToExpression.clear(); ReachableBlocks.clear(); ReachableEdges.clear(); #ifndef NDEBUG ProcessedCount.clear(); #endif DFSDomMap.clear(); InstrDFS.clear(); InstructionsToErase.clear(); DFSToInstr.clear(); BlockInstRange.clear(); TouchedInstructions.clear(); DominatedInstRange.clear(); MemoryAccessEquiv.clear(); } std::pair NewGVN::assignDFSNumbers(BasicBlock *B, unsigned Start) { unsigned End = Start; if (MemoryAccess *MemPhi = MSSA->getMemoryAccess(B)) { InstrDFS[MemPhi] = End++; DFSToInstr.emplace_back(MemPhi); } for (auto &I : *B) { InstrDFS[&I] = End++; DFSToInstr.emplace_back(&I); } // All of the range functions taken half-open ranges (open on the end side). // So we do not subtract one from count, because at this point it is one // greater than the last instruction. return std::make_pair(Start, End); } void NewGVN::updateProcessedCount(Value *V) { #ifndef NDEBUG if (ProcessedCount.count(V) == 0) { ProcessedCount.insert({V, 1}); } else { ProcessedCount[V] += 1; assert(ProcessedCount[V] < 100 && "Seem to have processed the same Value a lot"); } #endif } // Evaluate MemoryPhi nodes symbolically, just like PHI nodes void NewGVN::valueNumberMemoryPhi(MemoryPhi *MP) { // If all the arguments are the same, the MemoryPhi has the same value as the // argument. // Filter out unreachable blocks from our operands. auto Filtered = make_filter_range(MP->operands(), [&](const Use &U) { return ReachableBlocks.count(MP->getIncomingBlock(U)); }); assert(Filtered.begin() != Filtered.end() && "We should not be processing a MemoryPhi in a completely " "unreachable block"); // Transform the remaining operands into operand leaders. // FIXME: mapped_iterator should have a range version. auto LookupFunc = [&](const Use &U) { return lookupMemoryAccessEquiv(cast(U)); }; auto MappedBegin = map_iterator(Filtered.begin(), LookupFunc); auto MappedEnd = map_iterator(Filtered.end(), LookupFunc); // and now check if all the elements are equal. // Sadly, we can't use std::equals since these are random access iterators. MemoryAccess *AllSameValue = *MappedBegin; ++MappedBegin; bool AllEqual = std::all_of( MappedBegin, MappedEnd, [&AllSameValue](const MemoryAccess *V) { return V == AllSameValue; }); if (AllEqual) DEBUG(dbgs() << "Memory Phi value numbered to " << *AllSameValue << "\n"); else DEBUG(dbgs() << "Memory Phi value numbered to itself\n"); if (setMemoryAccessEquivTo(MP, AllEqual ? AllSameValue : nullptr)) markMemoryUsersTouched(MP); } // Value number a single instruction, symbolically evaluating, performing // congruence finding, and updating mappings. void NewGVN::valueNumberInstruction(Instruction *I) { DEBUG(dbgs() << "Processing instruction " << *I << "\n"); if (isInstructionTriviallyDead(I, TLI)) { DEBUG(dbgs() << "Skipping unused instruction\n"); markInstructionForDeletion(I); return; } if (!I->isTerminator()) { const auto *Symbolized = performSymbolicEvaluation(I, I->getParent()); // If we couldn't come up with a symbolic expression, use the unknown // expression if (Symbolized == nullptr) Symbolized = createUnknownExpression(I); performCongruenceFinding(I, Symbolized); } else { // Handle terminators that return values. All of them produce values we // don't currently understand. if (!I->getType()->isVoidTy()) { auto *Symbolized = createUnknownExpression(I); performCongruenceFinding(I, Symbolized); } processOutgoingEdges(dyn_cast(I), I->getParent()); } } // Check if there is a path, using single or equal argument phi nodes, from // First to Second. bool NewGVN::singleReachablePHIPath(const MemoryAccess *First, const MemoryAccess *Second) const { if (First == Second) return true; if (auto *FirstDef = dyn_cast(First)) { auto *DefAccess = FirstDef->getDefiningAccess(); return singleReachablePHIPath(DefAccess, Second); } else { auto *MP = cast(First); auto ReachableOperandPred = [&](const Use &U) { return ReachableBlocks.count(MP->getIncomingBlock(U)); }; auto FilteredPhiArgs = make_filter_range(MP->operands(), ReachableOperandPred); SmallVector OperandList; std::copy(FilteredPhiArgs.begin(), FilteredPhiArgs.end(), std::back_inserter(OperandList)); bool Okay = OperandList.size() == 1; if (!Okay) Okay = std::equal(OperandList.begin(), OperandList.end(), OperandList.begin()); if (Okay) return singleReachablePHIPath(cast(OperandList[0]), Second); return false; } } // Verify the that the memory equivalence table makes sense relative to the // congruence classes. Note that this checking is not perfect, and is currently // subject to very rare false negatives. It is only useful for testing/debugging. void NewGVN::verifyMemoryCongruency() const { // Anything equivalent in the memory access table should be in the same // congruence class. // Filter out the unreachable and trivially dead entries, because they may // never have been updated if the instructions were not processed. auto ReachableAccessPred = [&](const std::pair Pair) { bool Result = ReachableBlocks.count(Pair.first->getBlock()); if (!Result) return false; if (auto *MemDef = dyn_cast(Pair.first)) return !isInstructionTriviallyDead(MemDef->getMemoryInst()); return true; }; auto Filtered = make_filter_range(MemoryAccessEquiv, ReachableAccessPred); for (auto KV : Filtered) { assert(KV.first != KV.second && "We added a useless equivalence to the memory equivalence table"); // Unreachable instructions may not have changed because we never process // them. if (!ReachableBlocks.count(KV.first->getBlock())) continue; if (auto *FirstMUD = dyn_cast(KV.first)) { auto *SecondMUD = dyn_cast(KV.second); if (FirstMUD && SecondMUD) assert((singleReachablePHIPath(FirstMUD, SecondMUD) || ValueToClass.lookup(FirstMUD->getMemoryInst()) == ValueToClass.lookup(SecondMUD->getMemoryInst())) && "The instructions for these memory operations should have " "been in the same congruence class or reachable through" "a single argument phi"); } else if (auto *FirstMP = dyn_cast(KV.first)) { // We can only sanely verify that MemoryDefs in the operand list all have // the same class. auto ReachableOperandPred = [&](const Use &U) { return ReachableBlocks.count(FirstMP->getIncomingBlock(U)) && isa(U); }; // All arguments should in the same class, ignoring unreachable arguments auto FilteredPhiArgs = make_filter_range(FirstMP->operands(), ReachableOperandPred); SmallVector PhiOpClasses; std::transform(FilteredPhiArgs.begin(), FilteredPhiArgs.end(), std::back_inserter(PhiOpClasses), [&](const Use &U) { const MemoryDef *MD = cast(U); return ValueToClass.lookup(MD->getMemoryInst()); }); assert(std::equal(PhiOpClasses.begin(), PhiOpClasses.end(), PhiOpClasses.begin()) && "All MemoryPhi arguments should be in the same class"); } } } // This is the main transformation entry point. bool NewGVN::runGVN(Function &F, DominatorTree *_DT, AssumptionCache *_AC, TargetLibraryInfo *_TLI, AliasAnalysis *_AA, MemorySSA *_MSSA) { bool Changed = false; DT = _DT; AC = _AC; TLI = _TLI; AA = _AA; MSSA = _MSSA; DL = &F.getParent()->getDataLayout(); MSSAWalker = MSSA->getWalker(); // Count number of instructions for sizing of hash tables, and come // up with a global dfs numbering for instructions. unsigned ICount = 1; // Add an empty instruction to account for the fact that we start at 1 DFSToInstr.emplace_back(nullptr); // Note: We want RPO traversal of the blocks, which is not quite the same as // dominator tree order, particularly with regard whether backedges get // visited first or second, given a block with multiple successors. // If we visit in the wrong order, we will end up performing N times as many // iterations. // The dominator tree does guarantee that, for a given dom tree node, it's // parent must occur before it in the RPO ordering. Thus, we only need to sort // the siblings. DenseMap RPOOrdering; ReversePostOrderTraversal RPOT(&F); unsigned Counter = 0; for (auto &B : RPOT) { auto *Node = DT->getNode(B); assert(Node && "RPO and Dominator tree should have same reachability"); RPOOrdering[Node] = ++Counter; } // Sort dominator tree children arrays into RPO. for (auto &B : RPOT) { auto *Node = DT->getNode(B); if (Node->getChildren().size() > 1) std::sort(Node->begin(), Node->end(), [&RPOOrdering](const DomTreeNode *A, const DomTreeNode *B) { return RPOOrdering[A] < RPOOrdering[B]; }); } // Now a standard depth first ordering of the domtree is equivalent to RPO. auto DFI = df_begin(DT->getRootNode()); for (auto DFE = df_end(DT->getRootNode()); DFI != DFE; ++DFI) { BasicBlock *B = DFI->getBlock(); const auto &BlockRange = assignDFSNumbers(B, ICount); BlockInstRange.insert({B, BlockRange}); ICount += BlockRange.second - BlockRange.first; } // Handle forward unreachable blocks and figure out which blocks // have single preds. for (auto &B : F) { // Assign numbers to unreachable blocks. if (!DFI.nodeVisited(DT->getNode(&B))) { const auto &BlockRange = assignDFSNumbers(&B, ICount); BlockInstRange.insert({&B, BlockRange}); ICount += BlockRange.second - BlockRange.first; } } TouchedInstructions.resize(ICount); DominatedInstRange.reserve(F.size()); // Ensure we don't end up resizing the expressionToClass map, as // that can be quite expensive. At most, we have one expression per // instruction. ExpressionToClass.reserve(ICount); // Initialize the touched instructions to include the entry block. const auto &InstRange = BlockInstRange.lookup(&F.getEntryBlock()); TouchedInstructions.set(InstRange.first, InstRange.second); ReachableBlocks.insert(&F.getEntryBlock()); initializeCongruenceClasses(F); unsigned int Iterations = 0; // We start out in the entry block. BasicBlock *LastBlock = &F.getEntryBlock(); while (TouchedInstructions.any()) { ++Iterations; // Walk through all the instructions in all the blocks in RPO. for (int InstrNum = TouchedInstructions.find_first(); InstrNum != -1; InstrNum = TouchedInstructions.find_next(InstrNum)) { assert(InstrNum != 0 && "Bit 0 should never be set, something touched an " "instruction not in the lookup table"); Value *V = DFSToInstr[InstrNum]; BasicBlock *CurrBlock = nullptr; if (auto *I = dyn_cast(V)) CurrBlock = I->getParent(); else if (auto *MP = dyn_cast(V)) CurrBlock = MP->getBlock(); else llvm_unreachable("DFSToInstr gave us an unknown type of instruction"); // If we hit a new block, do reachability processing. if (CurrBlock != LastBlock) { LastBlock = CurrBlock; bool BlockReachable = ReachableBlocks.count(CurrBlock); const auto &CurrInstRange = BlockInstRange.lookup(CurrBlock); // If it's not reachable, erase any touched instructions and move on. if (!BlockReachable) { TouchedInstructions.reset(CurrInstRange.first, CurrInstRange.second); DEBUG(dbgs() << "Skipping instructions in block " << getBlockName(CurrBlock) << " because it is unreachable\n"); continue; } updateProcessedCount(CurrBlock); } if (auto *MP = dyn_cast(V)) { DEBUG(dbgs() << "Processing MemoryPhi " << *MP << "\n"); valueNumberMemoryPhi(MP); } else if (auto *I = dyn_cast(V)) { valueNumberInstruction(I); } else { llvm_unreachable("Should have been a MemoryPhi or Instruction"); } updateProcessedCount(V); // Reset after processing (because we may mark ourselves as touched when // we propagate equalities). TouchedInstructions.reset(InstrNum); } } NumGVNMaxIterations = std::max(NumGVNMaxIterations.getValue(), Iterations); #ifndef NDEBUG verifyMemoryCongruency(); #endif Changed |= eliminateInstructions(F); // Delete all instructions marked for deletion. for (Instruction *ToErase : InstructionsToErase) { if (!ToErase->use_empty()) ToErase->replaceAllUsesWith(UndefValue::get(ToErase->getType())); ToErase->eraseFromParent(); } // Delete all unreachable blocks. auto UnreachableBlockPred = [&](const BasicBlock &BB) { return !ReachableBlocks.count(&BB); }; for (auto &BB : make_filter_range(F, UnreachableBlockPred)) { DEBUG(dbgs() << "We believe block " << getBlockName(&BB) << " is unreachable\n"); deleteInstructionsInBlock(&BB); Changed = true; } cleanupTables(); return Changed; } bool NewGVN::runOnFunction(Function &F) { if (skipFunction(F)) return false; return runGVN(F, &getAnalysis().getDomTree(), &getAnalysis().getAssumptionCache(F), &getAnalysis().getTLI(), &getAnalysis().getAAResults(), &getAnalysis().getMSSA()); } PreservedAnalyses NewGVNPass::run(Function &F, AnalysisManager &AM) { NewGVN Impl; // Apparently the order in which we get these results matter for // the old GVN (see Chandler's comment in GVN.cpp). I'll keep // the same order here, just in case. auto &AC = AM.getResult(F); auto &DT = AM.getResult(F); auto &TLI = AM.getResult(F); auto &AA = AM.getResult(F); auto &MSSA = AM.getResult(F).getMSSA(); bool Changed = Impl.runGVN(F, &DT, &AC, &TLI, &AA, &MSSA); if (!Changed) return PreservedAnalyses::all(); PreservedAnalyses PA; PA.preserve(); PA.preserve(); return PA; } // Return true if V is a value that will always be available (IE can // be placed anywhere) in the function. We don't do globals here // because they are often worse to put in place. // TODO: Separate cost from availability static bool alwaysAvailable(Value *V) { return isa(V) || isa(V); } // Get the basic block from an instruction/value. static BasicBlock *getBlockForValue(Value *V) { if (auto *I = dyn_cast(V)) return I->getParent(); return nullptr; } struct NewGVN::ValueDFS { int DFSIn = 0; int DFSOut = 0; int LocalNum = 0; // Only one of these will be set. Value *Val = nullptr; Use *U = nullptr; bool operator<(const ValueDFS &Other) const { // It's not enough that any given field be less than - we have sets // of fields that need to be evaluated together to give a proper ordering. // For example, if you have; // DFS (1, 3) // Val 0 // DFS (1, 2) // Val 50 // We want the second to be less than the first, but if we just go field // by field, we will get to Val 0 < Val 50 and say the first is less than // the second. We only want it to be less than if the DFS orders are equal. // // Each LLVM instruction only produces one value, and thus the lowest-level // differentiator that really matters for the stack (and what we use as as a // replacement) is the local dfs number. // Everything else in the structure is instruction level, and only affects // the order in which we will replace operands of a given instruction. // // For a given instruction (IE things with equal dfsin, dfsout, localnum), // the order of replacement of uses does not matter. // IE given, // a = 5 // b = a + a // When you hit b, you will have two valuedfs with the same dfsin, out, and // localnum. // The .val will be the same as well. // The .u's will be different. // You will replace both, and it does not matter what order you replace them // in (IE whether you replace operand 2, then operand 1, or operand 1, then // operand 2). // Similarly for the case of same dfsin, dfsout, localnum, but different // .val's // a = 5 // b = 6 // c = a + b // in c, we will a valuedfs for a, and one for b,with everything the same // but .val and .u. // It does not matter what order we replace these operands in. // You will always end up with the same IR, and this is guaranteed. return std::tie(DFSIn, DFSOut, LocalNum, Val, U) < std::tie(Other.DFSIn, Other.DFSOut, Other.LocalNum, Other.Val, Other.U); } }; void NewGVN::convertDenseToDFSOrdered( CongruenceClass::MemberSet &Dense, SmallVectorImpl &DFSOrderedSet) { for (auto D : Dense) { // First add the value. BasicBlock *BB = getBlockForValue(D); // Constants are handled prior to ever calling this function, so // we should only be left with instructions as members. assert(BB && "Should have figured out a basic block for value"); ValueDFS VD; std::pair DFSPair = DFSDomMap[BB]; assert(DFSPair.first != -1 && DFSPair.second != -1 && "Invalid DFS Pair"); VD.DFSIn = DFSPair.first; VD.DFSOut = DFSPair.second; VD.Val = D; // If it's an instruction, use the real local dfs number. if (auto *I = dyn_cast(D)) VD.LocalNum = InstrDFS[I]; else llvm_unreachable("Should have been an instruction"); DFSOrderedSet.emplace_back(VD); // Now add the users. for (auto &U : D->uses()) { if (auto *I = dyn_cast(U.getUser())) { ValueDFS VD; // Put the phi node uses in the incoming block. BasicBlock *IBlock; if (auto *P = dyn_cast(I)) { IBlock = P->getIncomingBlock(U); // Make phi node users appear last in the incoming block // they are from. VD.LocalNum = InstrDFS.size() + 1; } else { IBlock = I->getParent(); VD.LocalNum = InstrDFS[I]; } std::pair DFSPair = DFSDomMap[IBlock]; VD.DFSIn = DFSPair.first; VD.DFSOut = DFSPair.second; VD.U = &U; DFSOrderedSet.emplace_back(VD); } } } } static void patchReplacementInstruction(Instruction *I, Value *Repl) { // Patch the replacement so that it is not more restrictive than the value // being replaced. auto *Op = dyn_cast(I); auto *ReplOp = dyn_cast(Repl); if (Op && ReplOp) ReplOp->andIRFlags(Op); if (auto *ReplInst = dyn_cast(Repl)) { // FIXME: If both the original and replacement value are part of the // same control-flow region (meaning that the execution of one // guarentees the executation of the other), then we can combine the // noalias scopes here and do better than the general conservative // answer used in combineMetadata(). // In general, GVN unifies expressions over different control-flow // regions, and so we need a conservative combination of the noalias // scopes. unsigned KnownIDs[] = { LLVMContext::MD_tbaa, LLVMContext::MD_alias_scope, LLVMContext::MD_noalias, LLVMContext::MD_range, LLVMContext::MD_fpmath, LLVMContext::MD_invariant_load, LLVMContext::MD_invariant_group}; combineMetadata(ReplInst, I, KnownIDs); } } static void patchAndReplaceAllUsesWith(Instruction *I, Value *Repl) { patchReplacementInstruction(I, Repl); I->replaceAllUsesWith(Repl); } void NewGVN::deleteInstructionsInBlock(BasicBlock *BB) { DEBUG(dbgs() << " BasicBlock Dead:" << *BB); ++NumGVNBlocksDeleted; // Check to see if there are non-terminating instructions to delete. if (isa(BB->begin())) return; // Delete the instructions backwards, as it has a reduced likelihood of having // to update as many def-use and use-def chains. Start after the terminator. auto StartPoint = BB->rbegin(); ++StartPoint; // Note that we explicitly recalculate BB->rend() on each iteration, // as it may change when we remove the first instruction. for (BasicBlock::reverse_iterator I(StartPoint); I != BB->rend();) { Instruction &Inst = *I++; if (!Inst.use_empty()) Inst.replaceAllUsesWith(UndefValue::get(Inst.getType())); if (isa(Inst)) continue; Inst.eraseFromParent(); ++NumGVNInstrDeleted; } } void NewGVN::markInstructionForDeletion(Instruction *I) { DEBUG(dbgs() << "Marking " << *I << " for deletion\n"); InstructionsToErase.insert(I); } void NewGVN::replaceInstruction(Instruction *I, Value *V) { DEBUG(dbgs() << "Replacing " << *I << " with " << *V << "\n"); patchAndReplaceAllUsesWith(I, V); // We save the actual erasing to avoid invalidating memory // dependencies until we are done with everything. markInstructionForDeletion(I); } namespace { // This is a stack that contains both the value and dfs info of where // that value is valid. class ValueDFSStack { public: Value *back() const { return ValueStack.back(); } std::pair dfs_back() const { return DFSStack.back(); } void push_back(Value *V, int DFSIn, int DFSOut) { ValueStack.emplace_back(V); DFSStack.emplace_back(DFSIn, DFSOut); } bool empty() const { return DFSStack.empty(); } bool isInScope(int DFSIn, int DFSOut) const { if (empty()) return false; return DFSIn >= DFSStack.back().first && DFSOut <= DFSStack.back().second; } void popUntilDFSScope(int DFSIn, int DFSOut) { // These two should always be in sync at this point. assert(ValueStack.size() == DFSStack.size() && "Mismatch between ValueStack and DFSStack"); while ( !DFSStack.empty() && !(DFSIn >= DFSStack.back().first && DFSOut <= DFSStack.back().second)) { DFSStack.pop_back(); ValueStack.pop_back(); } } private: SmallVector ValueStack; SmallVector, 8> DFSStack; }; } bool NewGVN::eliminateInstructions(Function &F) { // This is a non-standard eliminator. The normal way to eliminate is // to walk the dominator tree in order, keeping track of available // values, and eliminating them. However, this is mildly // pointless. It requires doing lookups on every instruction, // regardless of whether we will ever eliminate it. For // instructions part of most singleton congruence classes, we know we // will never eliminate them. // Instead, this eliminator looks at the congruence classes directly, sorts // them into a DFS ordering of the dominator tree, and then we just // perform elimination straight on the sets by walking the congruence // class member uses in order, and eliminate the ones dominated by the // last member. This is worst case O(E log E) where E = number of // instructions in a single congruence class. In theory, this is all // instructions. In practice, it is much faster, as most instructions are // either in singleton congruence classes or can't possibly be eliminated // anyway (if there are no overlapping DFS ranges in class). // When we find something not dominated, it becomes the new leader // for elimination purposes. // TODO: If we wanted to be faster, We could remove any members with no // overlapping ranges while sorting, as we will never eliminate anything // with those members, as they don't dominate anything else in our set. bool AnythingReplaced = false; // Since we are going to walk the domtree anyway, and we can't guarantee the // DFS numbers are updated, we compute some ourselves. DT->updateDFSNumbers(); for (auto &B : F) { if (!ReachableBlocks.count(&B)) { for (const auto S : successors(&B)) { for (auto II = S->begin(); isa(II); ++II) { auto &Phi = cast(*II); DEBUG(dbgs() << "Replacing incoming value of " << *II << " for block " << getBlockName(&B) << " with undef due to it being unreachable\n"); for (auto &Operand : Phi.incoming_values()) if (Phi.getIncomingBlock(Operand) == &B) Operand.set(UndefValue::get(Phi.getType())); } } } DomTreeNode *Node = DT->getNode(&B); if (Node) DFSDomMap[&B] = {Node->getDFSNumIn(), Node->getDFSNumOut()}; } for (CongruenceClass *CC : CongruenceClasses) { // FIXME: We should eventually be able to replace everything still // in the initial class with undef, as they should be unreachable. // Right now, initial still contains some things we skip value // numbering of (UNREACHABLE's, for example). if (CC == InitialClass || CC->Dead) continue; assert(CC->RepLeader && "We should have had a leader"); // If this is a leader that is always available, and it's a // constant or has no equivalences, just replace everything with // it. We then update the congruence class with whatever members // are left. if (alwaysAvailable(CC->RepLeader)) { SmallPtrSet MembersLeft; for (auto M : CC->Members) { Value *Member = M; // Void things have no uses we can replace. if (Member == CC->RepLeader || Member->getType()->isVoidTy()) { MembersLeft.insert(Member); continue; } DEBUG(dbgs() << "Found replacement " << *(CC->RepLeader) << " for " << *Member << "\n"); // Due to equality propagation, these may not always be // instructions, they may be real values. We don't really // care about trying to replace the non-instructions. if (auto *I = dyn_cast(Member)) { assert(CC->RepLeader != I && "About to accidentally remove our leader"); replaceInstruction(I, CC->RepLeader); AnythingReplaced = true; continue; } else { MembersLeft.insert(I); } } CC->Members.swap(MembersLeft); } else { DEBUG(dbgs() << "Eliminating in congruence class " << CC->ID << "\n"); // If this is a singleton, we can skip it. if (CC->Members.size() != 1) { // This is a stack because equality replacement/etc may place // constants in the middle of the member list, and we want to use // those constant values in preference to the current leader, over // the scope of those constants. ValueDFSStack EliminationStack; // Convert the members to DFS ordered sets and then merge them. SmallVector DFSOrderedSet; convertDenseToDFSOrdered(CC->Members, DFSOrderedSet); // Sort the whole thing. std::sort(DFSOrderedSet.begin(), DFSOrderedSet.end()); for (auto &VD : DFSOrderedSet) { int MemberDFSIn = VD.DFSIn; int MemberDFSOut = VD.DFSOut; Value *Member = VD.Val; Use *MemberUse = VD.U; if (Member) { // We ignore void things because we can't get a value from them. // FIXME: We could actually use this to kill dead stores that are // dominated by equivalent earlier stores. if (Member->getType()->isVoidTy()) continue; } if (EliminationStack.empty()) { DEBUG(dbgs() << "Elimination Stack is empty\n"); } else { DEBUG(dbgs() << "Elimination Stack Top DFS numbers are (" << EliminationStack.dfs_back().first << "," << EliminationStack.dfs_back().second << ")\n"); } DEBUG(dbgs() << "Current DFS numbers are (" << MemberDFSIn << "," << MemberDFSOut << ")\n"); // First, we see if we are out of scope or empty. If so, // and there equivalences, we try to replace the top of // stack with equivalences (if it's on the stack, it must // not have been eliminated yet). // Then we synchronize to our current scope, by // popping until we are back within a DFS scope that // dominates the current member. // Then, what happens depends on a few factors // If the stack is now empty, we need to push // If we have a constant or a local equivalence we want to // start using, we also push. // Otherwise, we walk along, processing members who are // dominated by this scope, and eliminate them. bool ShouldPush = Member && (EliminationStack.empty() || isa(Member)); bool OutOfScope = !EliminationStack.isInScope(MemberDFSIn, MemberDFSOut); if (OutOfScope || ShouldPush) { // Sync to our current scope. EliminationStack.popUntilDFSScope(MemberDFSIn, MemberDFSOut); ShouldPush |= Member && EliminationStack.empty(); if (ShouldPush) { EliminationStack.push_back(Member, MemberDFSIn, MemberDFSOut); } } // If we get to this point, and the stack is empty we must have a use // with nothing we can use to eliminate it, just skip it. if (EliminationStack.empty()) continue; // Skip the Value's, we only want to eliminate on their uses. if (Member) continue; Value *Result = EliminationStack.back(); // Don't replace our existing users with ourselves. if (MemberUse->get() == Result) continue; DEBUG(dbgs() << "Found replacement " << *Result << " for " << *MemberUse->get() << " in " << *(MemberUse->getUser()) << "\n"); // If we replaced something in an instruction, handle the patching of // metadata. if (auto *ReplacedInst = dyn_cast(MemberUse->get())) patchReplacementInstruction(ReplacedInst, Result); assert(isa(MemberUse->getUser())); MemberUse->set(Result); AnythingReplaced = true; } } } // Cleanup the congruence class. SmallPtrSet MembersLeft; for (Value *Member : CC->Members) { if (Member->getType()->isVoidTy()) { MembersLeft.insert(Member); continue; } if (auto *MemberInst = dyn_cast(Member)) { if (isInstructionTriviallyDead(MemberInst)) { // TODO: Don't mark loads of undefs. markInstructionForDeletion(MemberInst); continue; } } MembersLeft.insert(Member); } CC->Members.swap(MembersLeft); } return AnythingReplaced; }