//===--- TargetCXXABI.h - C++ ABI Target Configuration ----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// \brief Defines the TargetCXXABI class, which abstracts details of the /// C++ ABI that we're targeting. /// //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_TARGETCXXABI_H #define LLVM_CLANG_TARGETCXXABI_H #include "llvm/ADT/Triple.h" #include "llvm/Support/ErrorHandling.h" namespace clang { /// \brief The basic abstraction for the target C++ ABI. class TargetCXXABI { public: /// \brief The basic C++ ABI kind. enum Kind { /// The generic Itanium ABI is the standard ABI of most open-source /// and Unix-like platforms. It is the primary ABI targeted by /// many compilers, including Clang and GCC. /// /// It is documented here: /// http://www.codesourcery.com/public/cxx-abi/ GenericItanium, /// The generic ARM ABI is a modified version of the Itanium ABI /// proposed by ARM for use on ARM-based platforms. /// /// These changes include: /// - the representation of member function pointers is adjusted /// to not conflict with the 'thumb' bit of ARM function pointers; /// - constructors and destructors return 'this'; /// - guard variables are smaller; /// - inline functions are never key functions; /// - array cookies have a slightly different layout; /// - additional convenience functions are specified; /// - and more! /// /// It is documented here: /// http://infocenter.arm.com /// /help/topic/com.arm.doc.ihi0041c/IHI0041C_cppabi.pdf GenericARM, /// The iOS ABI is a partial implementation of the ARM ABI. /// Several of the features of the ARM ABI were not fully implemented /// in the compilers that iOS was launched with. /// /// Essentially, the iOS ABI includes the ARM changes to: /// - member function pointers, /// - guard variables, /// - array cookies, and /// - constructor/destructor signatures. iOS, /// The generic AArch64 ABI is also a modified version of the Itanium ABI, /// but it has fewer divergences than the 32-bit ARM ABI. /// /// The relevant changes from the generic ABI in this case are: /// - representation of member function pointers adjusted as in ARM. /// - guard variables are smaller. GenericAArch64, /// The Microsoft ABI is the ABI used by Microsoft Visual Studio (and /// compatible compilers). /// /// FIXME: should this be split into Win32 and Win64 variants? /// /// Only scattered and incomplete official documentation exists. Microsoft }; private: // Right now, this class is passed around as a cheap value type. // If you add more members, especially non-POD members, please // audit the users to pass it by reference instead. Kind TheKind; public: /// A bogus initialization of the platform ABI. TargetCXXABI() : TheKind(GenericItanium) {} TargetCXXABI(Kind kind) : TheKind(kind) {} void set(Kind kind) { TheKind = kind; } Kind getKind() const { return TheKind; } /// \brief Does this ABI generally fall into the Itanium family of ABIs? bool isItaniumFamily() const { switch (getKind()) { case GenericAArch64: case GenericItanium: case GenericARM: case iOS: return true; case Microsoft: return false; } llvm_unreachable("bad ABI kind"); } /// \brief Is this ABI an MSVC-compatible ABI? bool isMicrosoft() const { switch (getKind()) { case GenericAArch64: case GenericItanium: case GenericARM: case iOS: return false; case Microsoft: return true; } llvm_unreachable("bad ABI kind"); } /// \brief Is the default C++ member function calling convention /// the same as the default calling convention? bool isMemberFunctionCCDefault() const { // Right now, this is always false for Microsoft. return !isMicrosoft(); } /// Are temporary objects passed by value to a call destroyed by the callee? /// This is a fundamental language change, since it implies that objects /// passed by value do *not* live to the end of the full expression. /// Temporaries passed to a function taking a const reference live to the end /// of the full expression as usual. Both the caller and the callee must /// have access to the destructor, while only the caller needs the /// destructor if this is false. bool isArgumentDestroyedByCallee() const { return isMicrosoft(); } /// \brief Does this ABI have different entrypoints for complete-object /// and base-subobject constructors? bool hasConstructorVariants() const { return isItaniumFamily(); } /// \brief Does this ABI allow virtual bases to be primary base classes? bool hasPrimaryVBases() const { return isItaniumFamily(); } /// \brief Does this ABI use key functions? If so, class data such as the /// vtable is emitted with strong linkage by the TU containing the key /// function. bool hasKeyFunctions() const { return isItaniumFamily(); } /// \brief Can an out-of-line inline function serve as a key function? /// /// This flag is only useful in ABIs where type data (for example, /// v-tables and type_info objects) are emitted only after processing /// the definition of a special "key" virtual function. (This is safe /// because the ODR requires that every virtual function be defined /// somewhere in a program.) This usually permits such data to be /// emitted in only a single object file, as opposed to redundantly /// in every object file that requires it. /// /// One simple and common definition of "key function" is the first /// virtual function in the class definition which is not defined there. /// This rule works very well when that function has a non-inline /// definition in some non-header file. Unfortunately, when that /// function is defined inline, this rule requires the type data /// to be emitted weakly, as if there were no key function. /// /// The ARM ABI observes that the ODR provides an additional guarantee: /// a virtual function is always ODR-used, so if it is defined inline, /// that definition must appear in every translation unit that defines /// the class. Therefore, there is no reason to allow such functions /// to serve as key functions. /// /// Because this changes the rules for emitting type data, /// it can cause type data to be emitted with both weak and strong /// linkage, which is not allowed on all platforms. Therefore, /// exploiting this observation requires an ABI break and cannot be /// done on a generic Itanium platform. bool canKeyFunctionBeInline() const { switch (getKind()) { case GenericARM: return false; case GenericAArch64: case GenericItanium: case iOS: // old iOS compilers did not follow this rule case Microsoft: return true; } llvm_unreachable("bad ABI kind"); } /// When is record layout allowed to allocate objects in the tail /// padding of a base class? /// /// This decision cannot be changed without breaking platform ABI /// compatibility, and yet it is tied to language guarantees which /// the committee has so far seen fit to strengthen no less than /// three separate times: /// - originally, there were no restrictions at all; /// - C++98 declared that objects could not be allocated in the /// tail padding of a POD type; /// - C++03 extended the definition of POD to include classes /// containing member pointers; and /// - C++11 greatly broadened the definition of POD to include /// all trivial standard-layout classes. /// Each of these changes technically took several existing /// platforms and made them permanently non-conformant. enum TailPaddingUseRules { /// The tail-padding of a base class is always theoretically /// available, even if it's POD. This is not strictly conforming /// in any language mode. AlwaysUseTailPadding, /// Only allocate objects in the tail padding of a base class if /// the base class is not POD according to the rules of C++ TR1. /// This is non strictly conforming in C++11 mode. UseTailPaddingUnlessPOD03, /// Only allocate objects in the tail padding of a base class if /// the base class is not POD according to the rules of C++11. UseTailPaddingUnlessPOD11 }; TailPaddingUseRules getTailPaddingUseRules() const { switch (getKind()) { // To preserve binary compatibility, the generic Itanium ABI has // permanently locked the definition of POD to the rules of C++ TR1, // and that trickles down to all the derived ABIs. case GenericItanium: case GenericAArch64: case GenericARM: case iOS: return UseTailPaddingUnlessPOD03; // MSVC always allocates fields in the tail-padding of a base class // subobject, even if they're POD. case Microsoft: return AlwaysUseTailPadding; } llvm_unreachable("bad ABI kind"); } /// Try to parse an ABI name, returning false on error. bool tryParse(llvm::StringRef name); friend bool operator==(const TargetCXXABI &left, const TargetCXXABI &right) { return left.getKind() == right.getKind(); } friend bool operator!=(const TargetCXXABI &left, const TargetCXXABI &right) { return !(left == right); } }; } // end namespace clang #endif