//===--- ModuleLoader.h - Module Loader Interface ---------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the ModuleLoader interface, which is responsible for // loading named modules. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_LEX_MODULELOADER_H #define LLVM_CLANG_LEX_MODULELOADER_H #include "clang/Basic/Module.h" #include "clang/Basic/SourceLocation.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/PointerIntPair.h" namespace clang { class GlobalModuleIndex; class IdentifierInfo; class Module; /// \brief A sequence of identifier/location pairs used to describe a particular /// module or submodule, e.g., std.vector. typedef ArrayRef > ModuleIdPath; /// \brief Describes the result of attempting to load a module. class ModuleLoadResult { llvm::PointerIntPair Storage; public: ModuleLoadResult() : Storage() { } ModuleLoadResult(Module *module, bool missingExpected) : Storage(module, missingExpected) { } operator Module *() const { return Storage.getPointer(); } /// \brief Determines whether the module, which failed to load, was /// actually a submodule that we expected to see (based on implying the /// submodule from header structure), but didn't materialize in the actual /// module. bool isMissingExpected() const { return Storage.getInt(); } }; /// \brief Abstract interface for a module loader. /// /// This abstract interface describes a module loader, which is responsible /// for resolving a module name (e.g., "std") to an actual module file, and /// then loading that module. class ModuleLoader { // Building a module if true. bool BuildingModule; public: explicit ModuleLoader(bool BuildingModule = false) : BuildingModule(BuildingModule), HadFatalFailure(false) {} virtual ~ModuleLoader(); /// \brief Returns true if this instance is building a module. bool buildingModule() const { return BuildingModule; } /// \brief Flag indicating whether this instance is building a module. void setBuildingModule(bool BuildingModuleFlag) { BuildingModule = BuildingModuleFlag; } /// \brief Attempt to load the given module. /// /// This routine attempts to load the module described by the given /// parameters. /// /// \param ImportLoc The location of the 'import' keyword. /// /// \param Path The identifiers (and their locations) of the module /// "path", e.g., "std.vector" would be split into "std" and "vector". /// /// \param Visibility The visibility provided for the names in the loaded /// module. /// /// \param IsInclusionDirective Indicates that this module is being loaded /// implicitly, due to the presence of an inclusion directive. Otherwise, /// it is being loaded due to an import declaration. /// /// \returns If successful, returns the loaded module. Otherwise, returns /// NULL to indicate that the module could not be loaded. virtual ModuleLoadResult loadModule(SourceLocation ImportLoc, ModuleIdPath Path, Module::NameVisibilityKind Visibility, bool IsInclusionDirective) = 0; /// \brief Make the given module visible. virtual void makeModuleVisible(Module *Mod, Module::NameVisibilityKind Visibility, SourceLocation ImportLoc) = 0; /// \brief Load, create, or return global module. /// This function returns an existing global module index, if one /// had already been loaded or created, or loads one if it /// exists, or creates one if it doesn't exist. /// Also, importantly, if the index doesn't cover all the modules /// in the module map, it will be update to do so here, because /// of its use in searching for needed module imports and /// associated fixit messages. /// \param TriggerLoc The location for what triggered the load. /// \returns Returns null if load failed. virtual GlobalModuleIndex *loadGlobalModuleIndex( SourceLocation TriggerLoc) = 0; /// Check global module index for missing imports. /// \param Name The symbol name to look for. /// \param TriggerLoc The location for what triggered the load. /// \returns Returns true if any modules with that symbol found. virtual bool lookupMissingImports(StringRef Name, SourceLocation TriggerLoc) = 0; bool HadFatalFailure; }; } #endif