//===-- ExprEngine.h - Path-Sensitive Expression-Level Dataflow ---*- C++ -*-=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines a meta-engine for path-sensitive dataflow analysis that // is built on CoreEngine, but provides the boilerplate to execute transfer // functions and build the ExplodedGraph at the expression level. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_GR_EXPRENGINE #define LLVM_CLANG_GR_EXPRENGINE #include "clang/Analysis/DomainSpecific/ObjCNoReturn.h" #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h" #include "clang/StaticAnalyzer/Core/PathSensitive/SubEngine.h" #include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h" #include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h" #include "clang/AST/Expr.h" #include "clang/AST/Type.h" namespace clang { class AnalysisDeclContextManager; class CXXCatchStmt; class CXXConstructExpr; class CXXDeleteExpr; class CXXNewExpr; class CXXTemporaryObjectExpr; class CXXThisExpr; class MaterializeTemporaryExpr; class ObjCAtSynchronizedStmt; class ObjCForCollectionStmt; namespace ento { class AnalysisManager; class CallEvent; class SimpleCall; class ExprEngine : public SubEngine { AnalysisManager &AMgr; AnalysisDeclContextManager &AnalysisDeclContexts; CoreEngine Engine; /// G - the simulation graph. ExplodedGraph& G; /// StateMgr - Object that manages the data for all created states. ProgramStateManager StateMgr; /// SymMgr - Object that manages the symbol information. SymbolManager& SymMgr; /// svalBuilder - SValBuilder object that creates SVals from expressions. SValBuilder &svalBuilder; /// EntryNode - The immediate predecessor node. ExplodedNode *EntryNode; /// CleanedState - The state for EntryNode "cleaned" of all dead /// variables and symbols (as determined by a liveness analysis). ProgramStateRef CleanedState; /// currStmt - The current block-level statement. const Stmt *currStmt; unsigned int currStmtIdx; const NodeBuilderContext *currBldrCtx; /// Helper object to determine if an Objective-C message expression /// implicitly never returns. ObjCNoReturn ObjCNoRet; /// Whether or not GC is enabled in this analysis. bool ObjCGCEnabled; /// The BugReporter associated with this engine. It is important that /// this object be placed at the very end of member variables so that its /// destructor is called before the rest of the ExprEngine is destroyed. GRBugReporter BR; /// The functions which have been analyzed through inlining. This is owned by /// AnalysisConsumer. It can be null. SetOfConstDecls *VisitedCallees; public: ExprEngine(AnalysisManager &mgr, bool gcEnabled, SetOfConstDecls *VisitedCalleesIn, FunctionSummariesTy *FS); ~ExprEngine(); /// Returns true if there is still simulation state on the worklist. bool ExecuteWorkList(const LocationContext *L, unsigned Steps = 150000) { return Engine.ExecuteWorkList(L, Steps, 0); } /// Execute the work list with an initial state. Nodes that reaches the exit /// of the function are added into the Dst set, which represent the exit /// state of the function call. Returns true if there is still simulation /// state on the worklist. bool ExecuteWorkListWithInitialState(const LocationContext *L, unsigned Steps, ProgramStateRef InitState, ExplodedNodeSet &Dst) { return Engine.ExecuteWorkListWithInitialState(L, Steps, InitState, Dst); } /// getContext - Return the ASTContext associated with this analysis. ASTContext &getContext() const { return AMgr.getASTContext(); } virtual AnalysisManager &getAnalysisManager() { return AMgr; } CheckerManager &getCheckerManager() const { return *AMgr.getCheckerManager(); } SValBuilder &getSValBuilder() { return svalBuilder; } BugReporter& getBugReporter() { return BR; } const NodeBuilderContext &getBuilderContext() { assert(currBldrCtx); return *currBldrCtx; } bool isObjCGCEnabled() { return ObjCGCEnabled; } const Stmt *getStmt() const; void GenerateAutoTransition(ExplodedNode *N); void enqueueEndOfPath(ExplodedNodeSet &S); void GenerateCallExitNode(ExplodedNode *N); /// ViewGraph - Visualize the ExplodedGraph created by executing the /// simulation. void ViewGraph(bool trim = false); void ViewGraph(ExplodedNode** Beg, ExplodedNode** End); /// getInitialState - Return the initial state used for the root vertex /// in the ExplodedGraph. ProgramStateRef getInitialState(const LocationContext *InitLoc); ExplodedGraph& getGraph() { return G; } const ExplodedGraph& getGraph() const { return G; } /// \brief Run the analyzer's garbage collection - remove dead symbols and /// bindings. /// /// \param Node - The predecessor node, from which the processing should /// start. /// \param Out - The returned set of output nodes. /// \param ReferenceStmt - Run garbage collection using the symbols, /// which are live before the given statement. /// \param LC - The location context of the ReferenceStmt. /// \param DiagnosticStmt - the statement used to associate the diagnostic /// message, if any warnings should occur while removing the dead (leaks /// are usually reported here). /// \param K - In some cases it is possible to use PreStmt kind. (Do /// not use it unless you know what you are doing.) /// If the ReferenceStmt is NULL, everything is this and parent contexts is /// considered live. /// If the stack frame context is NULL, everything on stack is considered /// dead. void removeDead(ExplodedNode *Node, ExplodedNodeSet &Out, const Stmt *ReferenceStmt, const StackFrameContext *LC, const Stmt *DiagnosticStmt, ProgramPoint::Kind K = ProgramPoint::PreStmtPurgeDeadSymbolsKind); /// processCFGElement - Called by CoreEngine. Used to generate new successor /// nodes by processing the 'effects' of a CFG element. void processCFGElement(const CFGElement E, ExplodedNode *Pred, unsigned StmtIdx, NodeBuilderContext *Ctx); void ProcessStmt(const CFGStmt S, ExplodedNode *Pred); void ProcessInitializer(const CFGInitializer I, ExplodedNode *Pred); void ProcessImplicitDtor(const CFGImplicitDtor D, ExplodedNode *Pred); void ProcessAutomaticObjDtor(const CFGAutomaticObjDtor D, ExplodedNode *Pred, ExplodedNodeSet &Dst); void ProcessBaseDtor(const CFGBaseDtor D, ExplodedNode *Pred, ExplodedNodeSet &Dst); void ProcessMemberDtor(const CFGMemberDtor D, ExplodedNode *Pred, ExplodedNodeSet &Dst); void ProcessTemporaryDtor(const CFGTemporaryDtor D, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Called by CoreEngine when processing the entrance of a CFGBlock. virtual void processCFGBlockEntrance(const BlockEdge &L, NodeBuilderWithSinks &nodeBuilder, ExplodedNode *Pred); /// ProcessBranch - Called by CoreEngine. Used to generate successor /// nodes by processing the 'effects' of a branch condition. void processBranch(const Stmt *Condition, const Stmt *Term, NodeBuilderContext& BuilderCtx, ExplodedNode *Pred, ExplodedNodeSet &Dst, const CFGBlock *DstT, const CFGBlock *DstF); /// processIndirectGoto - Called by CoreEngine. Used to generate successor /// nodes by processing the 'effects' of a computed goto jump. void processIndirectGoto(IndirectGotoNodeBuilder& builder); /// ProcessSwitch - Called by CoreEngine. Used to generate successor /// nodes by processing the 'effects' of a switch statement. void processSwitch(SwitchNodeBuilder& builder); /// ProcessEndPath - Called by CoreEngine. Used to generate end-of-path /// nodes when the control reaches the end of a function. void processEndOfFunction(NodeBuilderContext& BC, ExplodedNode *Pred); /// Remove dead bindings/symbols before exiting a function. void removeDeadOnEndOfFunction(NodeBuilderContext& BC, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Generate the entry node of the callee. void processCallEnter(CallEnter CE, ExplodedNode *Pred); /// Generate the sequence of nodes that simulate the call exit and the post /// visit for CallExpr. void processCallExit(ExplodedNode *Pred); /// Called by CoreEngine when the analysis worklist has terminated. void processEndWorklist(bool hasWorkRemaining); /// evalAssume - Callback function invoked by the ConstraintManager when /// making assumptions about state values. ProgramStateRef processAssume(ProgramStateRef state, SVal cond,bool assumption); /// wantsRegionChangeUpdate - Called by ProgramStateManager to determine if a /// region change should trigger a processRegionChanges update. bool wantsRegionChangeUpdate(ProgramStateRef state); /// processRegionChanges - Called by ProgramStateManager whenever a change is made /// to the store. Used to update checkers that track region values. ProgramStateRef processRegionChanges(ProgramStateRef state, const StoreManager::InvalidatedSymbols *invalidated, ArrayRef ExplicitRegions, ArrayRef Regions, const CallEvent *Call); /// printState - Called by ProgramStateManager to print checker-specific data. void printState(raw_ostream &Out, ProgramStateRef State, const char *NL, const char *Sep); virtual ProgramStateManager& getStateManager() { return StateMgr; } StoreManager& getStoreManager() { return StateMgr.getStoreManager(); } ConstraintManager& getConstraintManager() { return StateMgr.getConstraintManager(); } // FIXME: Remove when we migrate over to just using SValBuilder. BasicValueFactory& getBasicVals() { return StateMgr.getBasicVals(); } // FIXME: Remove when we migrate over to just using ValueManager. SymbolManager& getSymbolManager() { return SymMgr; } const SymbolManager& getSymbolManager() const { return SymMgr; } // Functions for external checking of whether we have unfinished work bool wasBlocksExhausted() const { return Engine.wasBlocksExhausted(); } bool hasEmptyWorkList() const { return !Engine.getWorkList()->hasWork(); } bool hasWorkRemaining() const { return Engine.hasWorkRemaining(); } const CoreEngine &getCoreEngine() const { return Engine; } public: /// Visit - Transfer function logic for all statements. Dispatches to /// other functions that handle specific kinds of statements. void Visit(const Stmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitArraySubscriptExpr - Transfer function for array accesses. void VisitLvalArraySubscriptExpr(const ArraySubscriptExpr *Ex, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitGCCAsmStmt - Transfer function logic for inline asm. void VisitGCCAsmStmt(const GCCAsmStmt *A, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitMSAsmStmt - Transfer function logic for MS inline asm. void VisitMSAsmStmt(const MSAsmStmt *A, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitBlockExpr - Transfer function logic for BlockExprs. void VisitBlockExpr(const BlockExpr *BE, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitBinaryOperator - Transfer function logic for binary operators. void VisitBinaryOperator(const BinaryOperator* B, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitCall - Transfer function for function calls. void VisitCallExpr(const CallExpr *CE, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitCast - Transfer function logic for all casts (implicit and explicit). void VisitCast(const CastExpr *CastE, const Expr *Ex, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitCompoundLiteralExpr - Transfer function logic for compound literals. void VisitCompoundLiteralExpr(const CompoundLiteralExpr *CL, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Transfer function logic for DeclRefExprs and BlockDeclRefExprs. void VisitCommonDeclRefExpr(const Expr *DR, const NamedDecl *D, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitDeclStmt - Transfer function logic for DeclStmts. void VisitDeclStmt(const DeclStmt *DS, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitGuardedExpr - Transfer function logic for ?, __builtin_choose void VisitGuardedExpr(const Expr *Ex, const Expr *L, const Expr *R, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitInitListExpr(const InitListExpr *E, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitLogicalExpr - Transfer function logic for '&&', '||' void VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitMemberExpr - Transfer function for member expressions. void VisitMemberExpr(const MemberExpr *M, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Transfer function logic for ObjCAtSynchronizedStmts. void VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Transfer function logic for computing the lvalue of an Objective-C ivar. void VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *DR, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitObjCForCollectionStmt - Transfer function logic for /// ObjCForCollectionStmt. void VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitObjCMessage(const ObjCMessageExpr *ME, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitReturnStmt - Transfer function logic for return statements. void VisitReturnStmt(const ReturnStmt *R, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitOffsetOfExpr - Transfer function for offsetof. void VisitOffsetOfExpr(const OffsetOfExpr *Ex, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitUnaryExprOrTypeTraitExpr - Transfer function for sizeof. void VisitUnaryExprOrTypeTraitExpr(const UnaryExprOrTypeTraitExpr *Ex, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// VisitUnaryOperator - Transfer function logic for unary operators. void VisitUnaryOperator(const UnaryOperator* B, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Handle ++ and -- (both pre- and post-increment). void VisitIncrementDecrementOperator(const UnaryOperator* U, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitCXXCatchStmt(const CXXCatchStmt *CS, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred, ExplodedNodeSet & Dst); void VisitCXXConstructExpr(const CXXConstructExpr *E, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitCXXDestructor(QualType ObjectType, const MemRegion *Dest, const Stmt *S, bool IsBaseDtor, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred, ExplodedNodeSet &Dst); void VisitCXXDeleteExpr(const CXXDeleteExpr *CDE, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// Create a C++ temporary object for an rvalue. void CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME, ExplodedNode *Pred, ExplodedNodeSet &Dst); /// evalEagerlyAssumeBinOpBifurcation - Given the nodes in 'Src', eagerly assume symbolic /// expressions of the form 'x != 0' and generate new nodes (stored in Dst) /// with those assumptions. void evalEagerlyAssumeBinOpBifurcation(ExplodedNodeSet &Dst, ExplodedNodeSet &Src, const Expr *Ex); std::pair geteagerlyAssumeBinOpBifurcationTags(); SVal evalMinus(SVal X) { return X.isValid() ? svalBuilder.evalMinus(cast(X)) : X; } SVal evalComplement(SVal X) { return X.isValid() ? svalBuilder.evalComplement(cast(X)) : X; } public: SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op, NonLoc L, NonLoc R, QualType T) { return svalBuilder.evalBinOpNN(state, op, L, R, T); } SVal evalBinOp(ProgramStateRef state, BinaryOperator::Opcode op, NonLoc L, SVal R, QualType T) { return R.isValid() ? svalBuilder.evalBinOpNN(state,op,L, cast(R), T) : R; } SVal evalBinOp(ProgramStateRef ST, BinaryOperator::Opcode Op, SVal LHS, SVal RHS, QualType T) { return svalBuilder.evalBinOp(ST, Op, LHS, RHS, T); } protected: /// evalBind - Handle the semantics of binding a value to a specific location. /// This method is used by evalStore, VisitDeclStmt, and others. void evalBind(ExplodedNodeSet &Dst, const Stmt *StoreE, ExplodedNode *Pred, SVal location, SVal Val, bool atDeclInit = false, const ProgramPoint *PP = 0); public: // FIXME: 'tag' should be removed, and a LocationContext should be used // instead. // FIXME: Comment on the meaning of the arguments, when 'St' may not // be the same as Pred->state, and when 'location' may not be the // same as state->getLValue(Ex). /// Simulate a read of the result of Ex. void evalLoad(ExplodedNodeSet &Dst, const Expr *NodeEx, /* Eventually will be a CFGStmt */ const Expr *BoundExpr, ExplodedNode *Pred, ProgramStateRef St, SVal location, const ProgramPointTag *tag = 0, QualType LoadTy = QualType()); // FIXME: 'tag' should be removed, and a LocationContext should be used // instead. void evalStore(ExplodedNodeSet &Dst, const Expr *AssignE, const Expr *StoreE, ExplodedNode *Pred, ProgramStateRef St, SVal TargetLV, SVal Val, const ProgramPointTag *tag = 0); /// \brief Create a new state in which the call return value is binded to the /// call origin expression. ProgramStateRef bindReturnValue(const CallEvent &Call, const LocationContext *LCtx, ProgramStateRef State); /// Evaluate a call, running pre- and post-call checks and allowing checkers /// to be responsible for handling the evaluation of the call itself. void evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred, const CallEvent &Call); /// \brief Default implementation of call evaluation. void defaultEvalCall(NodeBuilder &B, ExplodedNode *Pred, const CallEvent &Call); private: void evalLoadCommon(ExplodedNodeSet &Dst, const Expr *NodeEx, /* Eventually will be a CFGStmt */ const Expr *BoundEx, ExplodedNode *Pred, ProgramStateRef St, SVal location, const ProgramPointTag *tag, QualType LoadTy); // FIXME: 'tag' should be removed, and a LocationContext should be used // instead. void evalLocation(ExplodedNodeSet &Dst, const Stmt *NodeEx, /* This will eventually be a CFGStmt */ const Stmt *BoundEx, ExplodedNode *Pred, ProgramStateRef St, SVal location, const ProgramPointTag *tag, bool isLoad); /// Count the stack depth and determine if the call is recursive. void examineStackFrames(const Decl *D, const LocationContext *LCtx, bool &IsRecursive, unsigned &StackDepth); bool shouldInlineDecl(const Decl *D, ExplodedNode *Pred); bool inlineCall(const CallEvent &Call, const Decl *D, NodeBuilder &Bldr, ExplodedNode *Pred, ProgramStateRef State); /// \brief Conservatively evaluate call by invalidating regions and binding /// a conjured return value. void conservativeEvalCall(const CallEvent &Call, NodeBuilder &Bldr, ExplodedNode *Pred, ProgramStateRef State); /// \brief Either inline or process the call conservatively (or both), based /// on DynamicDispatchBifurcation data. void BifurcateCall(const MemRegion *BifurReg, const CallEvent &Call, const Decl *D, NodeBuilder &Bldr, ExplodedNode *Pred); bool replayWithoutInlining(ExplodedNode *P, const LocationContext *CalleeLC); }; /// Traits for storing the call processing policy inside GDM. /// The GDM stores the corresponding CallExpr pointer. // FIXME: This does not use the nice trait macros because it must be accessible // from multiple translation units. struct ReplayWithoutInlining{}; template <> struct ProgramStateTrait : public ProgramStatePartialTrait { static void *GDMIndex() { static int index = 0; return &index; } }; } // end ento namespace } // end clang namespace #endif