//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines ExprEngine's support for Objective-C expressions. // //===----------------------------------------------------------------------===// #include "clang/AST/StmtObjC.h" #include "clang/StaticAnalyzer/Core/CheckerManager.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ObjCMessage.h" using namespace clang; using namespace ento; void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex, ExplodedNode *Pred, ExplodedNodeSet &Dst) { ProgramStateRef state = Pred->getState(); const LocationContext *LCtx = Pred->getLocationContext(); SVal baseVal = state->getSVal(Ex->getBase(), LCtx); SVal location = state->getLValue(Ex->getDecl(), baseVal); ExplodedNodeSet dstIvar; StmtNodeBuilder Bldr(Pred, dstIvar, *currentBuilderContext); Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location)); // Perform the post-condition check of the ObjCIvarRefExpr and store // the created nodes in 'Dst'. getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this); } void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst) { getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this); } void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S, ExplodedNode *Pred, ExplodedNodeSet &Dst) { // ObjCForCollectionStmts are processed in two places. This method // handles the case where an ObjCForCollectionStmt* occurs as one of the // statements within a basic block. This transfer function does two things: // // (1) binds the next container value to 'element'. This creates a new // node in the ExplodedGraph. // // (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating // whether or not the container has any more elements. This value // will be tested in ProcessBranch. We need to explicitly bind // this value because a container can contain nil elements. // // FIXME: Eventually this logic should actually do dispatches to // 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration). // This will require simulating a temporary NSFastEnumerationState, either // through an SVal or through the use of MemRegions. This value can // be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop // terminates we reclaim the temporary (it goes out of scope) and we // we can test if the SVal is 0 or if the MemRegion is null (depending // on what approach we take). // // For now: simulate (1) by assigning either a symbol or nil if the // container is empty. Thus this transfer function will by default // result in state splitting. const Stmt *elem = S->getElement(); ProgramStateRef state = Pred->getState(); SVal elementV; StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext); if (const DeclStmt *DS = dyn_cast(elem)) { const VarDecl *elemD = cast(DS->getSingleDecl()); assert(elemD->getInit() == 0); elementV = state->getLValue(elemD, Pred->getLocationContext()); } else { elementV = state->getSVal(elem, Pred->getLocationContext()); } ExplodedNodeSet dstLocation; Bldr.takeNodes(Pred); evalLocation(dstLocation, S, elem, Pred, state, elementV, NULL, false); Bldr.addNodes(dstLocation); for (ExplodedNodeSet::iterator NI = dstLocation.begin(), NE = dstLocation.end(); NI!=NE; ++NI) { Pred = *NI; ProgramStateRef state = Pred->getState(); const LocationContext *LCtx = Pred->getLocationContext(); // Handle the case where the container still has elements. SVal TrueV = svalBuilder.makeTruthVal(1); ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV); // Handle the case where the container has no elements. SVal FalseV = svalBuilder.makeTruthVal(0); ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV); if (loc::MemRegionVal *MV = dyn_cast(&elementV)) if (const TypedValueRegion *R = dyn_cast(MV->getRegion())) { // FIXME: The proper thing to do is to really iterate over the // container. We will do this with dispatch logic to the store. // For now, just 'conjure' up a symbolic value. QualType T = R->getValueType(); assert(Loc::isLocType(T)); unsigned Count = currentBuilderContext->getCurrentBlockCount(); SymbolRef Sym = SymMgr.getConjuredSymbol(elem, LCtx, T, Count); SVal V = svalBuilder.makeLoc(Sym); hasElems = hasElems->bindLoc(elementV, V); // Bind the location to 'nil' on the false branch. SVal nilV = svalBuilder.makeIntVal(0, T); noElems = noElems->bindLoc(elementV, nilV); } // Create the new nodes. Bldr.generateNode(S, Pred, hasElems); Bldr.generateNode(S, Pred, noElems); } } void ExprEngine::VisitObjCMessage(const ObjCMessage &msg, ExplodedNode *Pred, ExplodedNodeSet &Dst) { // Handle the previsits checks. ExplodedNodeSet dstPrevisit; getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred, msg, *this); // Proceed with evaluate the message expression. ExplodedNodeSet dstEval; StmtNodeBuilder Bldr(dstPrevisit, dstEval, *currentBuilderContext); for (ExplodedNodeSet::iterator DI = dstPrevisit.begin(), DE = dstPrevisit.end(); DI != DE; ++DI) { ExplodedNode *Pred = *DI; bool RaisesException = false; if (const Expr *Receiver = msg.getInstanceReceiver()) { ProgramStateRef state = Pred->getState(); SVal recVal = state->getSVal(Receiver, Pred->getLocationContext()); if (!recVal.isUndef()) { // Bifurcate the state into nil and non-nil ones. DefinedOrUnknownSVal receiverVal = cast(recVal); ProgramStateRef notNilState, nilState; llvm::tie(notNilState, nilState) = state->assume(receiverVal); // There are three cases: can be nil or non-nil, must be nil, must be // non-nil. We ignore must be nil, and merge the rest two into non-nil. if (nilState && !notNilState) { continue; } // Check if the "raise" message was sent. assert(notNilState); if (msg.getSelector() == RaiseSel) RaisesException = true; // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. // Dispatch to plug-in transfer function. evalObjCMessage(Bldr, msg, Pred, notNilState, RaisesException); } } else if (const ObjCInterfaceDecl *Iface = msg.getReceiverInterface()) { IdentifierInfo* ClsName = Iface->getIdentifier(); Selector S = msg.getSelector(); // Check for special instance methods. if (!NSExceptionII) { ASTContext &Ctx = getContext(); NSExceptionII = &Ctx.Idents.get("NSException"); } if (ClsName == NSExceptionII) { enum { NUM_RAISE_SELECTORS = 2 }; // Lazily create a cache of the selectors. if (!NSExceptionInstanceRaiseSelectors) { ASTContext &Ctx = getContext(); NSExceptionInstanceRaiseSelectors = new Selector[NUM_RAISE_SELECTORS]; SmallVector II; unsigned idx = 0; // raise:format: II.push_back(&Ctx.Idents.get("raise")); II.push_back(&Ctx.Idents.get("format")); NSExceptionInstanceRaiseSelectors[idx++] = Ctx.Selectors.getSelector(II.size(), &II[0]); // raise:format::arguments: II.push_back(&Ctx.Idents.get("arguments")); NSExceptionInstanceRaiseSelectors[idx++] = Ctx.Selectors.getSelector(II.size(), &II[0]); } for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i) if (S == NSExceptionInstanceRaiseSelectors[i]) { RaisesException = true; break; } } // If we raise an exception, for now treat it as a sink. // Eventually we will want to handle exceptions properly. // Dispatch to plug-in transfer function. evalObjCMessage(Bldr, msg, Pred, Pred->getState(), RaisesException); } } // Finally, perform the post-condition check of the ObjCMessageExpr and store // the created nodes in 'Dst'. getCheckerManager().runCheckersForPostObjCMessage(Dst, dstEval, msg, *this); } void ExprEngine::evalObjCMessage(StmtNodeBuilder &Bldr, const ObjCMessage &msg, ExplodedNode *Pred, ProgramStateRef state, bool GenSink) { // First handle the return value. SVal ReturnValue = UnknownVal(); // Some method families have known return values. switch (msg.getMethodFamily()) { default: break; case OMF_autorelease: case OMF_retain: case OMF_self: { // These methods return their receivers. const Expr *ReceiverE = msg.getInstanceReceiver(); if (ReceiverE) ReturnValue = state->getSVal(ReceiverE, Pred->getLocationContext()); break; } } // If we failed to figure out the return value, use a conjured value instead. if (ReturnValue.isUnknown()) { SValBuilder &SVB = getSValBuilder(); QualType ResultTy = msg.getResultType(getContext()); unsigned Count = currentBuilderContext->getCurrentBlockCount(); const Expr *CurrentE = cast(currentStmt); const LocationContext *LCtx = Pred->getLocationContext(); ReturnValue = SVB.getConjuredSymbolVal(NULL, CurrentE, LCtx, ResultTy, Count); } // Bind the return value. const LocationContext *LCtx = Pred->getLocationContext(); state = state->BindExpr(currentStmt, LCtx, ReturnValue); // Invalidate the arguments (and the receiver) state = invalidateArguments(state, CallOrObjCMessage(msg, state, LCtx), LCtx); // And create the new node. Bldr.generateNode(msg.getMessageExpr(), Pred, state, GenSink); assert(Bldr.hasGeneratedNodes()); }