//===- Symbols.h ------------------------------------------------*- C++ -*-===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLD_COFF_SYMBOLS_H #define LLD_COFF_SYMBOLS_H #include "Chunks.h" #include "Config.h" #include "Memory.h" #include "lld/Core/LLVM.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/Object/Archive.h" #include "llvm/Object/COFF.h" #include #include #include namespace lld { namespace coff { using llvm::object::Archive; using llvm::object::COFFSymbolRef; using llvm::object::coff_import_header; using llvm::object::coff_symbol_generic; class ArchiveFile; class BitcodeFile; class InputFile; class ObjectFile; struct Symbol; class SymbolTable; // The base class for real symbol classes. class SymbolBody { public: enum Kind { // The order of these is significant. We start with the regular defined // symbols as those are the most prevelant and the zero tag is the cheapest // to set. Among the defined kinds, the lower the kind is preferred over // the higher kind when testing wether one symbol should take precedence // over another. DefinedRegularKind = 0, DefinedCommonKind, DefinedLocalImportKind, DefinedImportThunkKind, DefinedImportDataKind, DefinedAbsoluteKind, DefinedRelativeKind, DefinedBitcodeKind, UndefinedKind, LazyKind, LastDefinedCOFFKind = DefinedCommonKind, LastDefinedKind = DefinedBitcodeKind, }; Kind kind() const { return static_cast(SymbolKind); } // Returns true if this is an external symbol. bool isExternal() { return IsExternal; } // Returns the symbol name. StringRef getName(); // Returns the file from which this symbol was created. InputFile *getFile(); Symbol *symbol(); const Symbol *symbol() const { return const_cast(this)->symbol(); } protected: friend SymbolTable; explicit SymbolBody(Kind K, StringRef N = "") : SymbolKind(K), IsExternal(true), IsCOMDAT(false), IsReplaceable(false), WrittenToSymtab(false), Name(N) {} const unsigned SymbolKind : 8; unsigned IsExternal : 1; // This bit is used by the \c DefinedRegular subclass. unsigned IsCOMDAT : 1; // This bit is used by the \c DefinedBitcode subclass. unsigned IsReplaceable : 1; public: // This bit is used by Writer::createSymbolAndStringTable(). unsigned WrittenToSymtab : 1; protected: StringRef Name; }; // The base class for any defined symbols, including absolute symbols, // etc. class Defined : public SymbolBody { public: Defined(Kind K, StringRef N = "") : SymbolBody(K, N) {} static bool classof(const SymbolBody *S) { return S->kind() <= LastDefinedKind; } // Returns the RVA (relative virtual address) of this symbol. The // writer sets and uses RVAs. uint64_t getRVA(); // Returns the RVA relative to the beginning of the output section. // Used to implement SECREL relocation type. uint64_t getSecrel(); // Returns the output section index. // Used to implement SECTION relocation type. uint64_t getSectionIndex(); // Returns true if this symbol points to an executable (e.g. .text) section. // Used to implement ARM relocations. bool isExecutable(); }; // Symbols defined via a COFF object file. class DefinedCOFF : public Defined { friend SymbolBody; public: DefinedCOFF(Kind K, ObjectFile *F, COFFSymbolRef S) : Defined(K), File(F), Sym(S.getGeneric()) {} static bool classof(const SymbolBody *S) { return S->kind() <= LastDefinedCOFFKind; } ObjectFile *getFile() { return File; } COFFSymbolRef getCOFFSymbol(); ObjectFile *File; protected: const coff_symbol_generic *Sym; }; // Regular defined symbols read from object file symbol tables. class DefinedRegular : public DefinedCOFF { public: DefinedRegular(ObjectFile *F, COFFSymbolRef S, SectionChunk *C) : DefinedCOFF(DefinedRegularKind, F, S), Data(&C->Repl) { IsExternal = S.isExternal(); IsCOMDAT = C->isCOMDAT(); } static bool classof(const SymbolBody *S) { return S->kind() == DefinedRegularKind; } uint64_t getRVA() { return (*Data)->getRVA() + Sym->Value; } bool isCOMDAT() { return IsCOMDAT; } SectionChunk *getChunk() { return *Data; } uint32_t getValue() { return Sym->Value; } private: SectionChunk **Data; }; class DefinedCommon : public DefinedCOFF { public: DefinedCommon(ObjectFile *F, COFFSymbolRef S, CommonChunk *C) : DefinedCOFF(DefinedCommonKind, F, S), Data(C) { IsExternal = S.isExternal(); } static bool classof(const SymbolBody *S) { return S->kind() == DefinedCommonKind; } uint64_t getRVA() { return Data->getRVA(); } private: friend SymbolTable; uint64_t getSize() { return Sym->Value; } CommonChunk *Data; }; // Absolute symbols. class DefinedAbsolute : public Defined { public: DefinedAbsolute(StringRef N, COFFSymbolRef S) : Defined(DefinedAbsoluteKind, N), VA(S.getValue()) { IsExternal = S.isExternal(); } DefinedAbsolute(StringRef N, uint64_t V) : Defined(DefinedAbsoluteKind, N), VA(V) {} static bool classof(const SymbolBody *S) { return S->kind() == DefinedAbsoluteKind; } uint64_t getRVA() { return VA - Config->ImageBase; } void setVA(uint64_t V) { VA = V; } private: uint64_t VA; }; // This is a kind of absolute symbol but relative to the image base. // Unlike absolute symbols, relocations referring this kind of symbols // are subject of the base relocation. This type is used rarely -- // mainly for __ImageBase. class DefinedRelative : public Defined { public: explicit DefinedRelative(StringRef Name, uint64_t V = 0) : Defined(DefinedRelativeKind, Name), RVA(V) {} static bool classof(const SymbolBody *S) { return S->kind() == DefinedRelativeKind; } uint64_t getRVA() { return RVA; } void setRVA(uint64_t V) { RVA = V; } private: uint64_t RVA; }; // This class represents a symbol defined in an archive file. It is // created from an archive file header, and it knows how to load an // object file from an archive to replace itself with a defined // symbol. If the resolver finds both Undefined and Lazy for // the same name, it will ask the Lazy to load a file. class Lazy : public SymbolBody { public: Lazy(ArchiveFile *F, const Archive::Symbol S) : SymbolBody(LazyKind, S.getName()), File(F), Sym(S) {} static bool classof(const SymbolBody *S) { return S->kind() == LazyKind; } ArchiveFile *File; private: friend SymbolTable; private: const Archive::Symbol Sym; }; // Undefined symbols. class Undefined : public SymbolBody { public: explicit Undefined(StringRef N) : SymbolBody(UndefinedKind, N) {} static bool classof(const SymbolBody *S) { return S->kind() == UndefinedKind; } // An undefined symbol can have a fallback symbol which gives an // undefined symbol a second chance if it would remain undefined. // If it remains undefined, it'll be replaced with whatever the // Alias pointer points to. SymbolBody *WeakAlias = nullptr; // If this symbol is external weak, try to resolve it to a defined // symbol by searching the chain of fallback symbols. Returns the symbol if // successful, otherwise returns null. Defined *getWeakAlias(); }; // Windows-specific classes. // This class represents a symbol imported from a DLL. This has two // names for internal use and external use. The former is used for // name resolution, and the latter is used for the import descriptor // table in an output. The former has "__imp_" prefix. class DefinedImportData : public Defined { public: DefinedImportData(StringRef N, ImportFile *F) : Defined(DefinedImportDataKind, N), File(F) { } static bool classof(const SymbolBody *S) { return S->kind() == DefinedImportDataKind; } uint64_t getRVA() { return File->Location->getRVA(); } StringRef getDLLName() { return File->DLLName; } StringRef getExternalName() { return File->ExternalName; } void setLocation(Chunk *AddressTable) { File->Location = AddressTable; } uint16_t getOrdinal() { return File->Hdr->OrdinalHint; } private: ImportFile *File; }; // This class represents a symbol for a jump table entry which jumps // to a function in a DLL. Linker are supposed to create such symbols // without "__imp_" prefix for all function symbols exported from // DLLs, so that you can call DLL functions as regular functions with // a regular name. A function pointer is given as a DefinedImportData. class DefinedImportThunk : public Defined { public: DefinedImportThunk(StringRef Name, DefinedImportData *S, uint16_t Machine); static bool classof(const SymbolBody *S) { return S->kind() == DefinedImportThunkKind; } uint64_t getRVA() { return Data->getRVA(); } Chunk *getChunk() { return Data; } private: Chunk *Data; }; // If you have a symbol "__imp_foo" in your object file, a symbol name // "foo" becomes automatically available as a pointer to "__imp_foo". // This class is for such automatically-created symbols. // Yes, this is an odd feature. We didn't intend to implement that. // This is here just for compatibility with MSVC. class DefinedLocalImport : public Defined { public: DefinedLocalImport(StringRef N, Defined *S) : Defined(DefinedLocalImportKind, N), Data(make(S)) {} static bool classof(const SymbolBody *S) { return S->kind() == DefinedLocalImportKind; } uint64_t getRVA() { return Data->getRVA(); } Chunk *getChunk() { return Data; } private: LocalImportChunk *Data; }; class DefinedBitcode : public Defined { friend SymbolBody; public: DefinedBitcode(BitcodeFile *F, StringRef N, bool IsReplaceable) : Defined(DefinedBitcodeKind, N), File(F) { // IsReplaceable tracks whether the bitcode symbol may be replaced with some // other (defined, common or bitcode) symbol. This is the case for common, // comdat and weak external symbols. We try to replace bitcode symbols with // "real" symbols (see SymbolTable::add{Regular,Bitcode}), and resolve the // result against the real symbol from the combined LTO object. this->IsReplaceable = IsReplaceable; } static bool classof(const SymbolBody *S) { return S->kind() == DefinedBitcodeKind; } BitcodeFile *File; }; inline uint64_t Defined::getRVA() { switch (kind()) { case DefinedAbsoluteKind: return cast(this)->getRVA(); case DefinedRelativeKind: return cast(this)->getRVA(); case DefinedImportDataKind: return cast(this)->getRVA(); case DefinedImportThunkKind: return cast(this)->getRVA(); case DefinedLocalImportKind: return cast(this)->getRVA(); case DefinedCommonKind: return cast(this)->getRVA(); case DefinedRegularKind: return cast(this)->getRVA(); case DefinedBitcodeKind: llvm_unreachable("There is no address for a bitcode symbol."); case LazyKind: case UndefinedKind: llvm_unreachable("Cannot get the address for an undefined symbol."); } llvm_unreachable("unknown symbol kind"); } // A real symbol object, SymbolBody, is usually stored within a Symbol. There's // always one Symbol for each symbol name. The resolver updates the SymbolBody // stored in the Body field of this object as it resolves symbols. Symbol also // holds computed properties of symbol names. struct Symbol { // True if this symbol was referenced by a regular (non-bitcode) object. unsigned IsUsedInRegularObj : 1; // True if we've seen both a lazy and an undefined symbol with this symbol // name, which means that we have enqueued an archive member load and should // not load any more archive members to resolve the same symbol. unsigned PendingArchiveLoad : 1; // This field is used to store the Symbol's SymbolBody. This instantiation of // AlignedCharArrayUnion gives us a struct with a char array field that is // large and aligned enough to store any derived class of SymbolBody. llvm::AlignedCharArrayUnion Body; SymbolBody *body() { return reinterpret_cast(Body.buffer); } const SymbolBody *body() const { return const_cast(this)->body(); } }; template void replaceBody(Symbol *S, ArgT &&... Arg) { static_assert(sizeof(T) <= sizeof(S->Body), "Body too small"); static_assert(alignof(T) <= alignof(decltype(S->Body)), "Body not aligned enough"); assert(static_cast(static_cast(nullptr)) == nullptr && "Not a SymbolBody"); new (S->Body.buffer) T(std::forward(Arg)...); } inline Symbol *SymbolBody::symbol() { assert(isExternal()); return reinterpret_cast(reinterpret_cast(this) - offsetof(Symbol, Body)); } std::string toString(SymbolBody &B); } // namespace coff } // namespace lld #endif