//===-- Module.h ------------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_Module_h_ #define liblldb_Module_h_ #include "lldb/Core/ArchSpec.h" #include "lldb/Core/UUID.h" #include "lldb/Host/FileSpec.h" #include "lldb/Host/Mutex.h" #include "lldb/Host/TimeValue.h" #include "lldb/Symbol/ClangASTContext.h" #include "lldb/Symbol/SymbolContextScope.h" #include "lldb/Target/PathMappingList.h" namespace lldb_private { //---------------------------------------------------------------------- /// @class Module Module.h "lldb/Core/Module.h" /// @brief A class that describes an executable image and its associated /// object and symbol files. /// /// The module is designed to be able to select a single slice of an /// executable image as it would appear on disk and during program /// execution. /// /// Modules control when and if information is parsed according to which /// accessors are called. For example the object file (ObjectFile) /// representation will only be parsed if the object file is requested /// using the Module::GetObjectFile() is called. The debug symbols /// will only be parsed if the symbol vendor (SymbolVendor) is /// requested using the Module::GetSymbolVendor() is called. /// /// The module will parse more detailed information as more queries are /// made. //---------------------------------------------------------------------- class Module : public std::enable_shared_from_this, public SymbolContextScope { public: // Static functions that can track the lifetime of module objects. // This is handy because we might have Module objects that are in // shared pointers that aren't in the global module list (from // ModuleList). If this is the case we need to know about it. // The modules in the global list maintained by these functions // can be viewed using the "target modules list" command using the // "--global" (-g for short). static size_t GetNumberAllocatedModules (); static Module * GetAllocatedModuleAtIndex (size_t idx); static Mutex * GetAllocationModuleCollectionMutex(); //------------------------------------------------------------------ /// Construct with file specification and architecture. /// /// Clients that wish to share modules with other targets should /// use ModuleList::GetSharedModule(). /// /// @param[in] file_spec /// The file specification for the on disk repesentation of /// this executable image. /// /// @param[in] arch /// The architecture to set as the current architecture in /// this module. /// /// @param[in] object_name /// The name of an object in a module used to extract a module /// within a module (.a files and modules that contain multiple /// architectures). /// /// @param[in] object_offset /// The offset within an existing module used to extract a /// module within a module (.a files and modules that contain /// multiple architectures). //------------------------------------------------------------------ Module (const FileSpec& file_spec, const ArchSpec& arch, const ConstString *object_name = NULL, off_t object_offset = 0, const TimeValue *object_mod_time_ptr = NULL); Module (const ModuleSpec &module_spec); //------------------------------------------------------------------ /// Destructor. //------------------------------------------------------------------ virtual ~Module (); bool MatchesModuleSpec (const ModuleSpec &module_ref); //------------------------------------------------------------------ /// Set the load address for all sections in a module to be the /// file address plus \a slide. /// /// Many times a module will be loaded in a target with a constant /// offset applied to all top level sections. This function can /// set the load address for all top level sections to be the /// section file address + offset. /// /// @param[in] target /// The target in which to apply the section load addresses. /// /// @param[in] value /// if \a value_is_offset is true, then value is the offset to /// apply to all file addresses for all top level sections in /// the object file as each section load address is being set. /// If \a value_is_offset is false, then "value" is the new /// absolute base address for the image. /// /// @param[in] value_is_offset /// If \b true, then \a value is an offset to apply to each /// file address of each top level section. /// If \b false, then \a value is the image base address that /// will be used to rigidly slide all loadable sections. /// /// @param[out] changed /// If any section load addresses were changed in \a target, /// then \a changed will be set to \b true. Else \a changed /// will be set to false. This allows this function to be /// called multiple times on the same module for the same /// target. If the module hasn't moved, then \a changed will /// be false and no module updated notification will need to /// be sent out. /// /// @return /// /b True if any sections were successfully loaded in \a target, /// /b false otherwise. //------------------------------------------------------------------ bool SetLoadAddress (Target &target, lldb::addr_t value, bool value_is_offset, bool &changed); //------------------------------------------------------------------ /// @copydoc SymbolContextScope::CalculateSymbolContext(SymbolContext*) /// /// @see SymbolContextScope //------------------------------------------------------------------ virtual void CalculateSymbolContext (SymbolContext* sc); virtual lldb::ModuleSP CalculateSymbolContextModule (); void GetDescription (Stream *s, lldb::DescriptionLevel level = lldb::eDescriptionLevelFull); //------------------------------------------------------------------ /// Get the module path and object name. /// /// Modules can refer to object files. In this case the specification /// is simple and would return the path to the file: /// /// "/usr/lib/foo.dylib" /// /// Modules can be .o files inside of a BSD archive (.a file). In /// this case, the object specification will look like: /// /// "/usr/lib/foo.a(bar.o)" /// /// There are many places where logging wants to log this fully /// qualified specification, so we centralize this functionality /// here. /// /// @return /// The object path + object name if there is one. //------------------------------------------------------------------ std::string GetSpecificationDescription () const; //------------------------------------------------------------------ /// Dump a description of this object to a Stream. /// /// Dump a description of the contents of this object to the /// supplied stream \a s. The dumped content will be only what has /// been loaded or parsed up to this point at which this function /// is called, so this is a good way to see what has been parsed /// in a module. /// /// @param[in] s /// The stream to which to dump the object descripton. //------------------------------------------------------------------ void Dump (Stream *s); //------------------------------------------------------------------ /// @copydoc SymbolContextScope::DumpSymbolContext(Stream*) /// /// @see SymbolContextScope //------------------------------------------------------------------ virtual void DumpSymbolContext (Stream *s); //------------------------------------------------------------------ /// Find a symbol in the object file's symbol table. /// /// @param[in] name /// The name of the symbol that we are looking for. /// /// @param[in] symbol_type /// If set to eSymbolTypeAny, find a symbol of any type that /// has a name that matches \a name. If set to any other valid /// SymbolType enumeration value, then search only for /// symbols that match \a symbol_type. /// /// @return /// Returns a valid symbol pointer if a symbol was found, /// NULL otherwise. //------------------------------------------------------------------ const Symbol * FindFirstSymbolWithNameAndType (const ConstString &name, lldb::SymbolType symbol_type = lldb::eSymbolTypeAny); size_t FindSymbolsWithNameAndType (const ConstString &name, lldb::SymbolType symbol_type, SymbolContextList &sc_list); size_t FindSymbolsMatchingRegExAndType (const RegularExpression ®ex, lldb::SymbolType symbol_type, SymbolContextList &sc_list); //------------------------------------------------------------------ /// Find a funciton symbols in the object file's symbol table. /// /// @param[in] name /// The name of the symbol that we are looking for. /// /// @param[in] name_type_mask /// A mask that has one or more bitwise OR'ed values from the /// lldb::FunctionNameType enumeration type that indicate what /// kind of names we are looking for. /// /// @param[out] sc_list /// A list to append any matching symbol contexts to. /// /// @return /// The number of symbol contexts that were added to \a sc_list //------------------------------------------------------------------ size_t FindFunctionSymbols (const ConstString &name, uint32_t name_type_mask, SymbolContextList& sc_list); //------------------------------------------------------------------ /// Find compile units by partial or full path. /// /// Finds all compile units that match \a path in all of the modules /// and returns the results in \a sc_list. /// /// @param[in] path /// The name of the function we are looking for. /// /// @param[in] append /// If \b true, then append any compile units that were found /// to \a sc_list. If \b false, then the \a sc_list is cleared /// and the contents of \a sc_list are replaced. /// /// @param[out] sc_list /// A symbol context list that gets filled in with all of the /// matches. /// /// @return /// The number of matches added to \a sc_list. //------------------------------------------------------------------ size_t FindCompileUnits (const FileSpec &path, bool append, SymbolContextList &sc_list); //------------------------------------------------------------------ /// Find functions by name. /// /// If the function is an inlined function, it will have a block, /// representing the inlined function, and the function will be the /// containing function. If it is not inlined, then the block will /// be NULL. /// /// @param[in] name /// The name of the compile unit we are looking for. /// /// @param[in] namespace_decl /// If valid, a namespace to search in. /// /// @param[in] name_type_mask /// A bit mask of bits that indicate what kind of names should /// be used when doing the lookup. Bits include fully qualified /// names, base names, C++ methods, or ObjC selectors. /// See FunctionNameType for more details. /// /// @param[in] append /// If \b true, any matches will be appended to \a sc_list, else /// matches replace the contents of \a sc_list. /// /// @param[out] sc_list /// A symbol context list that gets filled in with all of the /// matches. /// /// @return /// The number of matches added to \a sc_list. //------------------------------------------------------------------ size_t FindFunctions (const ConstString &name, const ClangNamespaceDecl *namespace_decl, uint32_t name_type_mask, bool symbols_ok, bool inlines_ok, bool append, SymbolContextList& sc_list); //------------------------------------------------------------------ /// Find functions by name. /// /// If the function is an inlined function, it will have a block, /// representing the inlined function, and the function will be the /// containing function. If it is not inlined, then the block will /// be NULL. /// /// @param[in] regex /// A regular expression to use when matching the name. /// /// @param[in] append /// If \b true, any matches will be appended to \a sc_list, else /// matches replace the contents of \a sc_list. /// /// @param[out] sc_list /// A symbol context list that gets filled in with all of the /// matches. /// /// @return /// The number of matches added to \a sc_list. //------------------------------------------------------------------ size_t FindFunctions (const RegularExpression& regex, bool symbols_ok, bool inlines_ok, bool append, SymbolContextList& sc_list); //------------------------------------------------------------------ /// Find addresses by file/line /// /// @param[in] target_sp /// The target the addresses are desired for. /// /// @param[in] file /// Source file to locate. /// /// @param[in] line /// Source line to locate. /// /// @param[in] function /// Optional filter function. Addresses within this function will be /// added to the 'local' list. All others will be added to the 'extern' list. /// /// @param[out] output_local /// All matching addresses within 'function' /// /// @param[out] output_extern /// All matching addresses not within 'function' void FindAddressesForLine (const lldb::TargetSP target_sp, const FileSpec &file, uint32_t line, Function *function, std::vector
&output_local, std::vector
&output_extern); //------------------------------------------------------------------ /// Find global and static variables by name. /// /// @param[in] name /// The name of the global or static variable we are looking /// for. /// /// @param[in] namespace_decl /// If valid, a namespace to search in. /// /// @param[in] append /// If \b true, any matches will be appended to \a /// variable_list, else matches replace the contents of /// \a variable_list. /// /// @param[in] max_matches /// Allow the number of matches to be limited to \a /// max_matches. Specify UINT32_MAX to get all possible matches. /// /// @param[in] variable_list /// A list of variables that gets the matches appended to (if /// \a append it \b true), or replace (if \a append is \b false). /// /// @return /// The number of matches added to \a variable_list. //------------------------------------------------------------------ size_t FindGlobalVariables (const ConstString &name, const ClangNamespaceDecl *namespace_decl, bool append, size_t max_matches, VariableList& variable_list); //------------------------------------------------------------------ /// Find global and static variables by regular exression. /// /// @param[in] regex /// A regular expression to use when matching the name. /// /// @param[in] append /// If \b true, any matches will be appended to \a /// variable_list, else matches replace the contents of /// \a variable_list. /// /// @param[in] max_matches /// Allow the number of matches to be limited to \a /// max_matches. Specify UINT32_MAX to get all possible matches. /// /// @param[in] variable_list /// A list of variables that gets the matches appended to (if /// \a append it \b true), or replace (if \a append is \b false). /// /// @return /// The number of matches added to \a variable_list. //------------------------------------------------------------------ size_t FindGlobalVariables (const RegularExpression& regex, bool append, size_t max_matches, VariableList& variable_list); //------------------------------------------------------------------ /// Find types by name. /// /// Type lookups in modules go through the SymbolVendor (which will /// use one or more SymbolFile subclasses). The SymbolFile needs to /// be able to lookup types by basename and not the fully qualified /// typename. This allows the type accelerator tables to stay small, /// even with heavily templatized C++. The type search will then /// narrow down the search results. If "exact_match" is true, then /// the type search will only match exact type name matches. If /// "exact_match" is false, the type will match as long as the base /// typename matches and as long as any immediate containing /// namespaces/class scopes that are specified match. So to search /// for a type "d" in "b::c", the name "b::c::d" can be specified /// and it will match any class/namespace "b" which contains a /// class/namespace "c" which contains type "d". We do this to /// allow users to not always have to specify complete scoping on /// all expressions, but it also allows for exact matching when /// required. /// /// @param[in] sc /// A symbol context that scopes where to extract a type list /// from. /// /// @param[in] type_name /// The name of the type we are looking for that is a fully /// or partially qualfieid type name. /// /// @param[in] exact_match /// If \b true, \a type_name is fully qualifed and must match /// exactly. If \b false, \a type_name is a partially qualfied /// name where the leading namespaces or classes can be /// omitted to make finding types that a user may type /// easier. /// /// @param[out] type_list /// A type list gets populated with any matches. /// /// @return /// The number of matches added to \a type_list. //------------------------------------------------------------------ size_t FindTypes (const SymbolContext& sc, const ConstString &type_name, bool exact_match, size_t max_matches, TypeList& types); lldb::TypeSP FindFirstType (const SymbolContext& sc, const ConstString &type_name, bool exact_match); //------------------------------------------------------------------ /// Find types by name that are in a namespace. This function is /// used by the expression parser when searches need to happen in /// an exact namespace scope. /// /// @param[in] sc /// A symbol context that scopes where to extract a type list /// from. /// /// @param[in] type_name /// The name of a type within a namespace that should not include /// any qualifying namespaces (just a type basename). /// /// @param[in] namespace_decl /// The namespace declaration that this type must exist in. /// /// @param[out] type_list /// A type list gets populated with any matches. /// /// @return /// The number of matches added to \a type_list. //------------------------------------------------------------------ size_t FindTypesInNamespace (const SymbolContext& sc, const ConstString &type_name, const ClangNamespaceDecl *namespace_decl, size_t max_matches, TypeList& type_list); //------------------------------------------------------------------ /// Get const accessor for the module architecture. /// /// @return /// A const reference to the architecture object. //------------------------------------------------------------------ const ArchSpec& GetArchitecture () const; //------------------------------------------------------------------ /// Get const accessor for the module file specification. /// /// This function returns the file for the module on the host system /// that is running LLDB. This can differ from the path on the /// platform since we might be doing remote debugging. /// /// @return /// A const reference to the file specification object. //------------------------------------------------------------------ const FileSpec & GetFileSpec () const { return m_file; } //------------------------------------------------------------------ /// Get accessor for the module platform file specification. /// /// Platform file refers to the path of the module as it is known on /// the remote system on which it is being debugged. For local /// debugging this is always the same as Module::GetFileSpec(). But /// remote debugging might mention a file "/usr/lib/liba.dylib" /// which might be locally downloaded and cached. In this case the /// platform file could be something like: /// "/tmp/lldb/platform-cache/remote.host.computer/usr/lib/liba.dylib" /// The file could also be cached in a local developer kit directory. /// /// @return /// A const reference to the file specification object. //------------------------------------------------------------------ const FileSpec & GetPlatformFileSpec () const { if (m_platform_file) return m_platform_file; return m_file; } void SetPlatformFileSpec (const FileSpec &file) { m_platform_file = file; } const FileSpec & GetRemoteInstallFileSpec () const { return m_remote_install_file; } void SetRemoteInstallFileSpec (const FileSpec &file) { m_remote_install_file = file; } const FileSpec & GetSymbolFileFileSpec () const { return m_symfile_spec; } void SetSymbolFileFileSpec (const FileSpec &file); const TimeValue & GetModificationTime () const { return m_mod_time; } const TimeValue & GetObjectModificationTime () const { return m_object_mod_time; } void SetObjectModificationTime (const TimeValue &mod_time) { m_mod_time = mod_time; } //------------------------------------------------------------------ /// Tells whether this module is capable of being the main executable /// for a process. /// /// @return /// \b true if it is, \b false otherwise. //------------------------------------------------------------------ bool IsExecutable (); //------------------------------------------------------------------ /// Tells whether this module has been loaded in the target passed in. /// This call doesn't distinguish between whether the module is loaded /// by the dynamic loader, or by a "target module add" type call. /// /// @param[in] target /// The target to check whether this is loaded in. /// /// @return /// \b true if it is, \b false otherwise. //------------------------------------------------------------------ bool IsLoadedInTarget (Target *target); bool LoadScriptingResourceInTarget (Target *target, Error& error, Stream* feedback_stream = NULL); //------------------------------------------------------------------ /// Get the number of compile units for this module. /// /// @return /// The number of compile units that the symbol vendor plug-in /// finds. //------------------------------------------------------------------ size_t GetNumCompileUnits(); lldb::CompUnitSP GetCompileUnitAtIndex (size_t idx); const ConstString & GetObjectName() const; uint64_t GetObjectOffset() const { return m_object_offset; } //------------------------------------------------------------------ /// Get the object file representation for the current architecture. /// /// If the object file has not been located or parsed yet, this /// function will find the best ObjectFile plug-in that can parse /// Module::m_file. /// /// @return /// If Module::m_file does not exist, or no plug-in was found /// that can parse the file, or the object file doesn't contain /// the current architecture in Module::m_arch, NULL will be /// returned, else a valid object file interface will be /// returned. The returned pointer is owned by this object and /// remains valid as long as the object is around. //------------------------------------------------------------------ virtual ObjectFile * GetObjectFile (); //------------------------------------------------------------------ /// Get the unified section list for the module. This is the section /// list created by the module's object file and any debug info and /// symbol files created by the symbol vendor. /// /// If the symbol vendor has not been loaded yet, this function /// will return the section list for the object file. /// /// @return /// Unified module section list. //------------------------------------------------------------------ virtual SectionList * GetSectionList (); uint32_t GetVersion (uint32_t *versions, uint32_t num_versions); // Load an object file from memory. ObjectFile * GetMemoryObjectFile (const lldb::ProcessSP &process_sp, lldb::addr_t header_addr, Error &error); //------------------------------------------------------------------ /// Get the symbol vendor interface for the current architecture. /// /// If the symbol vendor file has not been located yet, this /// function will find the best SymbolVendor plug-in that can /// use the current object file. /// /// @return /// If this module does not have a valid object file, or no /// plug-in can be found that can use the object file, NULL will /// be returned, else a valid symbol vendor plug-in interface /// will be returned. The returned pointer is owned by this /// object and remains valid as long as the object is around. //------------------------------------------------------------------ virtual SymbolVendor* GetSymbolVendor(bool can_create = true, lldb_private::Stream *feedback_strm = NULL); //------------------------------------------------------------------ /// Get accessor the type list for this module. /// /// @return /// A valid type list pointer, or NULL if there is no valid /// symbol vendor for this module. //------------------------------------------------------------------ TypeList* GetTypeList (); //------------------------------------------------------------------ /// Get a pointer to the UUID value contained in this object. /// /// If the executable image file doesn't not have a UUID value built /// into the file format, an MD5 checksum of the entire file, or /// slice of the file for the current architecture should be used. /// /// @return /// A const pointer to the internal copy of the UUID value in /// this module if this module has a valid UUID value, NULL /// otherwise. //------------------------------------------------------------------ const lldb_private::UUID & GetUUID (); //------------------------------------------------------------------ /// A debugging function that will cause everything in a module to /// be parsed. /// /// All compile units will be pasred, along with all globals and /// static variables and all functions for those compile units. /// All types, scopes, local variables, static variables, global /// variables, and line tables will be parsed. This can be used /// prior to dumping a module to see a complete list of the /// resuling debug information that gets parsed, or as a debug /// function to ensure that the module can consume all of the /// debug data the symbol vendor provides. //------------------------------------------------------------------ void ParseAllDebugSymbols(); bool ResolveFileAddress (lldb::addr_t vm_addr, Address& so_addr); //------------------------------------------------------------------ /// Resolve the symbol context for the given address. /// /// Tries to resolve the matching symbol context based on a lookup /// from the current symbol vendor. If the lazy lookup fails, /// an attempt is made to parse the eh_frame section to handle /// stripped symbols. If this fails, an attempt is made to resolve /// the symbol to the previous address to handle the case of a /// function with a tail call. /// /// Use properties of the modified SymbolContext to inspect any /// resolved target, module, compilation unit, symbol, function, /// function block or line entry. Use the return value to determine /// which of these properties have been modified. /// /// @param[in] so_addr /// A load address to resolve. /// /// @param[in] resolve_scope /// The scope that should be resolved (see SymbolContext::Scope). /// A combination of flags from the enumeration SymbolContextItem /// requesting a resolution depth. Note that the flags that are /// actually resolved may be a superset of the requested flags. /// For instance, eSymbolContextSymbol requires resolution of /// eSymbolContextModule, and eSymbolContextFunction requires /// eSymbolContextSymbol. /// /// @param[out] sc /// The SymbolContext that is modified based on symbol resolution. /// /// @param[in] resolve_tail_call_address /// Determines if so_addr should resolve to a symbol in the case /// of a function whose last instruction is a call. In this case, /// the PC can be one past the address range of the function. /// /// @return /// The scope that has been resolved (see SymbolContext::Scope). /// /// @see SymbolContext::Scope //------------------------------------------------------------------ uint32_t ResolveSymbolContextForAddress (const Address& so_addr, uint32_t resolve_scope, SymbolContext& sc, bool resolve_tail_call_address = false); //------------------------------------------------------------------ /// Resolve items in the symbol context for a given file and line. /// /// Tries to resolve \a file_path and \a line to a list of matching /// symbol contexts. /// /// The line table entries contains addresses that can be used to /// further resolve the values in each match: the function, block, /// symbol. Care should be taken to minimize the amount of /// information that is requested to only what is needed -- /// typically the module, compile unit, line table and line table /// entry are sufficient. /// /// @param[in] file_path /// A path to a source file to match. If \a file_path does not /// specify a directory, then this query will match all files /// whose base filename matches. If \a file_path does specify /// a directory, the fullpath to the file must match. /// /// @param[in] line /// The source line to match, or zero if just the compile unit /// should be resolved. /// /// @param[in] check_inlines /// Check for inline file and line number matches. This option /// should be used sparingly as it will cause all line tables /// for every compile unit to be parsed and searched for /// matching inline file entries. /// /// @param[in] resolve_scope /// The scope that should be resolved (see /// SymbolContext::Scope). /// /// @param[out] sc_list /// A symbol context list that gets matching symbols contexts /// appended to. /// /// @return /// The number of matches that were added to \a sc_list. /// /// @see SymbolContext::Scope //------------------------------------------------------------------ uint32_t ResolveSymbolContextForFilePath (const char *file_path, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list); //------------------------------------------------------------------ /// Resolve items in the symbol context for a given file and line. /// /// Tries to resolve \a file_spec and \a line to a list of matching /// symbol contexts. /// /// The line table entries contains addresses that can be used to /// further resolve the values in each match: the function, block, /// symbol. Care should be taken to minimize the amount of /// information that is requested to only what is needed -- /// typically the module, compile unit, line table and line table /// entry are sufficient. /// /// @param[in] file_spec /// A file spec to a source file to match. If \a file_path does /// not specify a directory, then this query will match all /// files whose base filename matches. If \a file_path does /// specify a directory, the fullpath to the file must match. /// /// @param[in] line /// The source line to match, or zero if just the compile unit /// should be resolved. /// /// @param[in] check_inlines /// Check for inline file and line number matches. This option /// should be used sparingly as it will cause all line tables /// for every compile unit to be parsed and searched for /// matching inline file entries. /// /// @param[in] resolve_scope /// The scope that should be resolved (see /// SymbolContext::Scope). /// /// @param[out] sc_list /// A symbol context list that gets filled in with all of the /// matches. /// /// @return /// A integer that contains SymbolContext::Scope bits set for /// each item that was successfully resolved. /// /// @see SymbolContext::Scope //------------------------------------------------------------------ uint32_t ResolveSymbolContextsForFileSpec (const FileSpec &file_spec, uint32_t line, bool check_inlines, uint32_t resolve_scope, SymbolContextList& sc_list); void SetFileSpecAndObjectName (const FileSpec &file, const ConstString &object_name); bool GetIsDynamicLinkEditor () const { return m_is_dynamic_loader_module; } void SetIsDynamicLinkEditor (bool b) { m_is_dynamic_loader_module = b; } ClangASTContext & GetClangASTContext (); // Special error functions that can do printf style formatting that will prepend the message with // something appropriate for this module (like the architecture, path and object name (if any)). // This centralizes code so that everyone doesn't need to format their error and log messages on // their own and keeps the output a bit more consistent. void LogMessage (Log *log, const char *format, ...) __attribute__ ((format (printf, 3, 4))); void LogMessageVerboseBacktrace (Log *log, const char *format, ...) __attribute__ ((format (printf, 3, 4))); void ReportWarning (const char *format, ...) __attribute__ ((format (printf, 2, 3))); void ReportError (const char *format, ...) __attribute__ ((format (printf, 2, 3))); // Only report an error once when the module is first detected to be modified // so we don't spam the console with many messages. void ReportErrorIfModifyDetected (const char *format, ...) __attribute__ ((format (printf, 2, 3))); //------------------------------------------------------------------ // Return true if the file backing this module has changed since the // module was originally created since we saved the intial file // modification time when the module first gets created. //------------------------------------------------------------------ bool FileHasChanged () const; //------------------------------------------------------------------ // SymbolVendor, SymbolFile and ObjectFile member objects should // lock the module mutex to avoid deadlocks. //------------------------------------------------------------------ Mutex & GetMutex () const { return m_mutex; } PathMappingList & GetSourceMappingList () { return m_source_mappings; } const PathMappingList & GetSourceMappingList () const { return m_source_mappings; } //------------------------------------------------------------------ /// Finds a source file given a file spec using the module source /// path remappings (if any). /// /// Tries to resolve \a orig_spec by checking the module source path /// remappings. It makes sure the file exists, so this call can be /// expensive if the remappings are on a network file system, so /// use this function sparingly (not in a tight debug info parsing /// loop). /// /// @param[in] orig_spec /// The original source file path to try and remap. /// /// @param[out] new_spec /// The newly remapped filespec that is guaranteed to exist. /// /// @return /// /b true if \a orig_spec was successfully located and /// \a new_spec is filled in with an existing file spec, /// \b false otherwise. //------------------------------------------------------------------ bool FindSourceFile (const FileSpec &orig_spec, FileSpec &new_spec) const; //------------------------------------------------------------------ /// Remaps a source file given \a path into \a new_path. /// /// Remaps \a path if any source remappings match. This function /// does NOT stat the file system so it can be used in tight loops /// where debug info is being parsed. /// /// @param[in] path /// The original source file path to try and remap. /// /// @param[out] new_path /// The newly remapped filespec that is may or may not exist. /// /// @return /// /b true if \a path was successfully located and \a new_path /// is filled in with a new source path, \b false otherwise. //------------------------------------------------------------------ bool RemapSourceFile (const char *path, std::string &new_path) const; //------------------------------------------------------------------ /// Prepare to do a function name lookup. /// /// Looking up functions by name can be a tricky thing. LLDB requires /// that accelerator tables contain full names for functions as well /// as function basenames which include functions, class methods and /// class functions. When the user requests that an action use a /// function by name, we are sometimes asked to automatically figure /// out what a name could possibly map to. A user might request a /// breakpoint be set on "count". If no options are supplied to limit /// the scope of where to search for count, we will by default match /// any function names named "count", all class and instance methods /// named "count" (no matter what the namespace or contained context) /// and any selectors named "count". If a user specifies "a::b" we /// will search for the basename "b", and then prune the results that /// don't match "a::b" (note that "c::a::b" and "d::e::a::b" will /// match a query of "a::b". /// /// @param[in] name /// The user supplied name to use in the lookup /// /// @param[in] name_type_mask /// The mask of bits from lldb::FunctionNameType enumerations /// that tell us what kind of name we are looking for. /// /// @param[out] lookup_name /// The actual name that will be used when calling /// SymbolVendor::FindFunctions() or Symtab::FindFunctionSymbols() /// /// @param[out] lookup_name_type_mask /// The actual name mask that should be used in the calls to /// SymbolVendor::FindFunctions() or Symtab::FindFunctionSymbols() /// /// @param[out] match_name_after_lookup /// A boolean that indicates if we need to iterate through any /// match results obtained from SymbolVendor::FindFunctions() or /// Symtab::FindFunctionSymbols() to see if the name contains /// \a name. For example if \a name is "a::b", this function will /// return a \a lookup_name of "b", with \a match_name_after_lookup /// set to true to indicate any matches will need to be checked /// to make sure they contain \a name. //------------------------------------------------------------------ static void PrepareForFunctionNameLookup (const ConstString &name, uint32_t name_type_mask, ConstString &lookup_name, uint32_t &lookup_name_type_mask, bool &match_name_after_lookup); protected: //------------------------------------------------------------------ // Member Variables //------------------------------------------------------------------ mutable Mutex m_mutex; ///< A mutex to keep this object happy in multi-threaded environments. TimeValue m_mod_time; ///< The modification time for this module when it was created. ArchSpec m_arch; ///< The architecture for this module. lldb_private::UUID m_uuid; ///< Each module is assumed to have a unique identifier to help match it up to debug symbols. FileSpec m_file; ///< The file representation on disk for this module (if there is one). FileSpec m_platform_file;///< The path to the module on the platform on which it is being debugged FileSpec m_remote_install_file; ///< If set when debugging on remote platforms, this module will be installed at this location FileSpec m_symfile_spec; ///< If this path is valid, then this is the file that _will_ be used as the symbol file for this module ConstString m_object_name; ///< The name an object within this module that is selected, or empty of the module is represented by \a m_file. uint64_t m_object_offset; TimeValue m_object_mod_time; lldb::ObjectFileSP m_objfile_sp; ///< A shared pointer to the object file parser for this module as it may or may not be shared with the SymbolFile std::unique_ptr m_symfile_ap; ///< A pointer to the symbol vendor for this module. ClangASTContext m_ast; ///< The AST context for this module. PathMappingList m_source_mappings; ///< Module specific source remappings for when you have debug info for a module that doesn't match where the sources currently are std::unique_ptr m_sections_ap; ///< Unified section list for module that is used by the ObjectFile and and ObjectFile instances for the debug info bool m_did_load_objfile:1, m_did_load_symbol_vendor:1, m_did_parse_uuid:1, m_did_init_ast:1, m_is_dynamic_loader_module:1; mutable bool m_file_has_changed:1, m_first_file_changed_log:1; /// See if the module was modified after it was initially opened. //------------------------------------------------------------------ /// Resolve a file or load virtual address. /// /// Tries to resolve \a vm_addr as a file address (if \a /// vm_addr_is_file_addr is true) or as a load address if \a /// vm_addr_is_file_addr is false) in the symbol vendor. /// \a resolve_scope indicates what clients wish to resolve /// and can be used to limit the scope of what is parsed. /// /// @param[in] vm_addr /// The load virtual address to resolve. /// /// @param[in] vm_addr_is_file_addr /// If \b true, \a vm_addr is a file address, else \a vm_addr /// if a load address. /// /// @param[in] resolve_scope /// The scope that should be resolved (see /// SymbolContext::Scope). /// /// @param[out] so_addr /// The section offset based address that got resolved if /// any bits are returned. /// /// @param[out] sc // The symbol context that has objects filled in. Each bit /// in the \a resolve_scope pertains to a member in the \a sc. /// /// @return /// A integer that contains SymbolContext::Scope bits set for /// each item that was successfully resolved. /// /// @see SymbolContext::Scope //------------------------------------------------------------------ uint32_t ResolveSymbolContextForAddress (lldb::addr_t vm_addr, bool vm_addr_is_file_addr, uint32_t resolve_scope, Address& so_addr, SymbolContext& sc); void SymbolIndicesToSymbolContextList (Symtab *symtab, std::vector &symbol_indexes, SymbolContextList &sc_list); bool SetArchitecture (const ArchSpec &new_arch); SectionList * GetUnifiedSectionList(); friend class ModuleList; friend class ObjectFile; friend class SymbolFile; private: size_t FindTypes_Impl (const SymbolContext& sc, const ConstString &name, const ClangNamespaceDecl *namespace_decl, bool append, size_t max_matches, TypeList& types); DISALLOW_COPY_AND_ASSIGN (Module); }; } // namespace lldb_private #endif // liblldb_Module_h_