//===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_UniqueCStringMap_h_ #define liblldb_UniqueCStringMap_h_ // C Includes // C++ Includes #include #include // Other libraries and framework includes // Project includes #include "lldb/Utility/ConstString.h" #include "lldb/Utility/RegularExpression.h" namespace lldb_private { //---------------------------------------------------------------------- // Templatized uniqued string map. // // This map is useful for mapping unique C string names to values of type T. // Each "const char *" name added must be unique for a given // C string value. ConstString::GetCString() can provide such strings. // Any other string table that has guaranteed unique values can also be used. //---------------------------------------------------------------------- template class UniqueCStringMap { public: struct Entry { Entry() {} Entry(ConstString cstr) : cstring(cstr), value() {} Entry(ConstString cstr, const T &v) : cstring(cstr), value(v) {} // This is only for uniqueness, not lexicographical ordering, so we can // just compare pointers. bool operator<(const Entry &rhs) const { return cstring.GetCString() < rhs.cstring.GetCString(); } ConstString cstring; T value; }; //------------------------------------------------------------------ // Call this function multiple times to add a bunch of entries to this map, // then later call UniqueCStringMap::Sort() before doing any searches by // name. //------------------------------------------------------------------ void Append(ConstString unique_cstr, const T &value) { m_map.push_back(typename UniqueCStringMap::Entry(unique_cstr, value)); } void Append(const Entry &e) { m_map.push_back(e); } void Clear() { m_map.clear(); } //------------------------------------------------------------------ // Call this function to always keep the map sorted when putting entries into // the map. //------------------------------------------------------------------ void Insert(ConstString unique_cstr, const T &value) { typename UniqueCStringMap::Entry e(unique_cstr, value); m_map.insert(std::upper_bound(m_map.begin(), m_map.end(), e), e); } void Insert(const Entry &e) { m_map.insert(std::upper_bound(m_map.begin(), m_map.end(), e), e); } //------------------------------------------------------------------ // Get an entries by index in a variety of forms. // // The caller is responsible for ensuring that the collection does not change // during while using the returned values. //------------------------------------------------------------------ bool GetValueAtIndex(uint32_t idx, T &value) const { if (idx < m_map.size()) { value = m_map[idx].value; return true; } return false; } ConstString GetCStringAtIndexUnchecked(uint32_t idx) const { return m_map[idx].cstring; } // Use this function if you have simple types in your map that you can easily // copy when accessing values by index. T GetValueAtIndexUnchecked(uint32_t idx) const { return m_map[idx].value; } // Use this function if you have complex types in your map that you don't // want to copy when accessing values by index. const T &GetValueRefAtIndexUnchecked(uint32_t idx) const { return m_map[idx].value; } ConstString GetCStringAtIndex(uint32_t idx) const { return ((idx < m_map.size()) ? m_map[idx].cstring : ConstString()); } //------------------------------------------------------------------ // Find the value for the unique string in the map. // // Return the value for \a unique_cstr if one is found, return \a fail_value // otherwise. This method works well for simple type // T values and only if there is a sensible failure value that can // be returned and that won't match any existing values. //------------------------------------------------------------------ T Find(ConstString unique_cstr, T fail_value) const { Entry search_entry(unique_cstr); const_iterator end = m_map.end(); const_iterator pos = std::lower_bound(m_map.begin(), end, search_entry); if (pos != end) { if (pos->cstring == unique_cstr) return pos->value; } return fail_value; } //------------------------------------------------------------------ // Get a pointer to the first entry that matches "name". nullptr will be // returned if there is no entry that matches "name". // // The caller is responsible for ensuring that the collection does not change // during while using the returned pointer. //------------------------------------------------------------------ const Entry *FindFirstValueForName(ConstString unique_cstr) const { Entry search_entry(unique_cstr); const_iterator end = m_map.end(); const_iterator pos = std::lower_bound(m_map.begin(), end, search_entry); if (pos != end && pos->cstring == unique_cstr) return &(*pos); return nullptr; } //------------------------------------------------------------------ // Get a pointer to the next entry that matches "name" from a previously // returned Entry pointer. nullptr will be returned if there is no subsequent // entry that matches "name". // // The caller is responsible for ensuring that the collection does not change // during while using the returned pointer. //------------------------------------------------------------------ const Entry *FindNextValueForName(const Entry *entry_ptr) const { if (!m_map.empty()) { const Entry *first_entry = &m_map[0]; const Entry *after_last_entry = first_entry + m_map.size(); const Entry *next_entry = entry_ptr + 1; if (first_entry <= next_entry && next_entry < after_last_entry) { if (next_entry->cstring == entry_ptr->cstring) return next_entry; } } return nullptr; } size_t GetValues(ConstString unique_cstr, std::vector &values) const { const size_t start_size = values.size(); Entry search_entry(unique_cstr); const_iterator pos, end = m_map.end(); for (pos = std::lower_bound(m_map.begin(), end, search_entry); pos != end; ++pos) { if (pos->cstring == unique_cstr) values.push_back(pos->value); else break; } return values.size() - start_size; } size_t GetValues(const RegularExpression ®ex, std::vector &values) const { const size_t start_size = values.size(); const_iterator pos, end = m_map.end(); for (pos = m_map.begin(); pos != end; ++pos) { if (regex.Execute(pos->cstring.GetCString())) values.push_back(pos->value); } return values.size() - start_size; } //------------------------------------------------------------------ // Get the total number of entries in this map. //------------------------------------------------------------------ size_t GetSize() const { return m_map.size(); } //------------------------------------------------------------------ // Returns true if this map is empty. //------------------------------------------------------------------ bool IsEmpty() const { return m_map.empty(); } //------------------------------------------------------------------ // Reserve memory for at least "n" entries in the map. This is useful to call // when you know you will be adding a lot of entries using // UniqueCStringMap::Append() (which should be followed by a call to // UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert(). //------------------------------------------------------------------ void Reserve(size_t n) { m_map.reserve(n); } //------------------------------------------------------------------ // Sort the unsorted contents in this map. A typical code flow would be: // size_t approximate_num_entries = .... // UniqueCStringMap my_map; // my_map.Reserve (approximate_num_entries); // for (...) // { // my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...))); // } // my_map.Sort(); //------------------------------------------------------------------ void Sort() { std::sort(m_map.begin(), m_map.end()); } //------------------------------------------------------------------ // Since we are using a vector to contain our items it will always double its // memory consumption as things are added to the vector, so if you intend to // keep a UniqueCStringMap around and have a lot of entries in the map, you // will want to call this function to create a new vector and copy _only_ the // exact size needed as part of the finalization of the string map. //------------------------------------------------------------------ void SizeToFit() { if (m_map.size() < m_map.capacity()) { collection temp(m_map.begin(), m_map.end()); m_map.swap(temp); } } size_t Erase(ConstString unique_cstr) { size_t num_removed = 0; Entry search_entry(unique_cstr); iterator end = m_map.end(); iterator begin = m_map.begin(); iterator lower_pos = std::lower_bound(begin, end, search_entry); if (lower_pos != end) { if (lower_pos->cstring == unique_cstr) { iterator upper_pos = std::upper_bound(lower_pos, end, search_entry); if (lower_pos == upper_pos) { m_map.erase(lower_pos); num_removed = 1; } else { num_removed = std::distance(lower_pos, upper_pos); m_map.erase(lower_pos, upper_pos); } } } return num_removed; } protected: typedef std::vector collection; typedef typename collection::iterator iterator; typedef typename collection::const_iterator const_iterator; collection m_map; }; } // namespace lldb_private #endif // liblldb_UniqueCStringMap_h_