//===-- ExecutionContext.h --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_ExecutionContext_h_ #define liblldb_ExecutionContext_h_ #include #include "lldb/Target/StackID.h" #include "lldb/lldb-private.h" namespace lldb_private { //===----------------------------------------------------------------------===// /// Execution context objects refer to objects in the execution of the program /// that is being debugged. The consist of one or more of the following /// objects: target, process, thread, and frame. Many objects in the debugger /// need to track different executions contexts. For example, a local function /// variable might have an execution context that refers to a stack frame. A /// global or static variable might refer to a target since a stack frame /// isn't required in order to evaluate a global or static variable (a process /// isn't necessarily needed for a global variable since we might be able to /// read the variable value from a data section in one of the object files in /// a target). There are two types of objects that hold onto execution /// contexts: ExecutionContextRef and ExecutionContext. Both of these objects /// are described below. /// /// Not all objects in an ExecutionContext objects will be valid. If you want /// to refer strongly (ExecutionContext) or weakly (ExecutionContextRef) to a /// process, then only the process and target references will be valid. For /// threads, only the thread, process and target references will be filled in. /// For frames, all of the objects will be filled in. /// /// These classes are designed to be used as baton objects that get passed to /// a wide variety of functions that require execution contexts. //===----------------------------------------------------------------------===// //---------------------------------------------------------------------- /// @class ExecutionContextRef ExecutionContext.h /// "lldb/Target/ExecutionContext.h" /// A class that holds a weak reference to an execution context. /// /// ExecutionContextRef objects are designed to hold onto an execution context /// that might change over time. For example, if an object wants to refer to a /// stack frame, it should hold onto an ExecutionContextRef to a frame object. /// The backing object that represents the stack frame might change over time /// and instances of this object can track the logical object that refers to a /// frame even if it does change. /// /// These objects also don't keep execution objects around longer than they /// should since they use weak pointers. For example if an object refers to a /// stack frame and a stack frame is no longer in a thread, then a /// ExecutionContextRef object that refers to that frame will not be able to /// get a shared pointer to those objects since they are no longer around. /// /// ExecutionContextRef objects can also be used as objects in classes that /// want to track a "previous execution context". Since the weak references to /// the execution objects (target, process, thread and frame) don't keep these /// objects around, they are safe to keep around. /// /// The general rule of thumb is all long lived objects that want to refer to /// execution contexts should use ExecutionContextRef objects. The /// ExecutionContext class is used to temporarily get shared pointers to any /// execution context objects that are still around so they are guaranteed to /// exist during a function that requires the objects. ExecutionContext /// objects should NOT be used for long term storage since they will keep /// objects alive with extra shared pointer references to these objects. //---------------------------------------------------------------------- class ExecutionContextRef { public: //------------------------------------------------------------------ /// Default Constructor. //------------------------------------------------------------------ ExecutionContextRef(); //------------------------------------------------------------------ /// Copy Constructor. //------------------------------------------------------------------ ExecutionContextRef(const ExecutionContextRef &rhs); //------------------------------------------------------------------ /// Construct using an ExecutionContext object that might be nullptr. /// /// If \a exe_ctx_ptr is valid, then make weak references to any valid /// objects in the ExecutionContext, otherwise no weak references to any /// execution context objects will be made. //------------------------------------------------------------------ ExecutionContextRef(const ExecutionContext *exe_ctx_ptr); //------------------------------------------------------------------ /// Construct using an ExecutionContext object. /// /// Make weak references to any valid objects in the ExecutionContext. //------------------------------------------------------------------ ExecutionContextRef(const ExecutionContext &exe_ctx); //------------------------------------------------------------------ /// Construct using the target and all the selected items inside of it (the /// process and its selected thread, and the thread's selected frame). If /// there is no selected thread, default to the first thread If there is no /// selected frame, default to the first frame. //------------------------------------------------------------------ ExecutionContextRef(Target *target, bool adopt_selected); //------------------------------------------------------------------ /// Construct using an execution context scope. /// /// If the ExecutionContextScope object is valid and refers to a frame, make /// weak references too the frame, thread, process and target. If the /// ExecutionContextScope object is valid and refers to a thread, make weak /// references too the thread, process and target. If the /// ExecutionContextScope object is valid and refers to a process, make weak /// references too the process and target. If the ExecutionContextScope /// object is valid and refers to a target, make weak references too the /// target. //------------------------------------------------------------------ ExecutionContextRef(ExecutionContextScope *exe_scope); //------------------------------------------------------------------ /// Construct using an execution context scope. /// /// If the ExecutionContextScope object refers to a frame, make weak /// references too the frame, thread, process and target. If the /// ExecutionContextScope object refers to a thread, make weak references /// too the thread, process and target. If the ExecutionContextScope object /// refers to a process, make weak references too the process and target. If /// the ExecutionContextScope object refers to a target, make weak /// references too the target. //------------------------------------------------------------------ ExecutionContextRef(ExecutionContextScope &exe_scope); ~ExecutionContextRef(); //------------------------------------------------------------------ /// Assignment operator /// /// Copy all weak references in \a rhs. //------------------------------------------------------------------ ExecutionContextRef &operator=(const ExecutionContextRef &rhs); //------------------------------------------------------------------ /// Assignment operator from a ExecutionContext /// /// Make weak references to any strongly referenced objects in \a exe_ctx. //------------------------------------------------------------------ ExecutionContextRef &operator=(const ExecutionContext &exe_ctx); //------------------------------------------------------------------ /// Clear the object's state. /// /// Sets the process and thread to nullptr, and the frame index to an /// invalid value. //------------------------------------------------------------------ void Clear(); //------------------------------------------------------------------ /// Set accessor that creates a weak reference to the target referenced in /// \a target_sp. /// /// If \a target_sp is valid this object will create a weak reference to /// that object, otherwise any previous target weak reference contained in /// this object will be reset. /// /// Only the weak reference to the target will be updated, no other weak /// references will be modified. If you want this execution context to make /// a weak reference to the target's process, use the /// ExecutionContextRef::SetContext() functions. /// /// @see ExecutionContextRef::SetContext(const lldb::TargetSP &, bool) //------------------------------------------------------------------ void SetTargetSP(const lldb::TargetSP &target_sp); //------------------------------------------------------------------ /// Set accessor that creates a weak reference to the process referenced in /// \a process_sp. /// /// If \a process_sp is valid this object will create a weak reference to /// that object, otherwise any previous process weak reference contained in /// this object will be reset. /// /// Only the weak reference to the process will be updated, no other weak /// references will be modified. If you want this execution context to make /// a weak reference to the target, use the /// ExecutionContextRef::SetContext() functions. /// /// @see ExecutionContextRef::SetContext(const lldb::ProcessSP &) //------------------------------------------------------------------ void SetProcessSP(const lldb::ProcessSP &process_sp); //------------------------------------------------------------------ /// Set accessor that creates a weak reference to the thread referenced in /// \a thread_sp. /// /// If \a thread_sp is valid this object will create a weak reference to /// that object, otherwise any previous thread weak reference contained in /// this object will be reset. /// /// Only the weak reference to the thread will be updated, no other weak /// references will be modified. If you want this execution context to make /// a weak reference to the thread's process and target, use the /// ExecutionContextRef::SetContext() functions. /// /// @see ExecutionContextRef::SetContext(const lldb::ThreadSP &) //------------------------------------------------------------------ void SetThreadSP(const lldb::ThreadSP &thread_sp); //------------------------------------------------------------------ /// Set accessor that creates a weak reference to the frame referenced in \a /// frame_sp. /// /// If \a frame_sp is valid this object will create a weak reference to that /// object, otherwise any previous frame weak reference contained in this /// object will be reset. /// /// Only the weak reference to the frame will be updated, no other weak /// references will be modified. If you want this execution context to make /// a weak reference to the frame's thread, process and target, use the /// ExecutionContextRef::SetContext() functions. /// /// @see ExecutionContextRef::SetContext(const lldb::StackFrameSP &) //------------------------------------------------------------------ void SetFrameSP(const lldb::StackFrameSP &frame_sp); void SetTargetPtr(Target *target, bool adopt_selected); void SetProcessPtr(Process *process); void SetThreadPtr(Thread *thread); void SetFramePtr(StackFrame *frame); //------------------------------------------------------------------ /// Get accessor that creates a strong reference from the weak target /// reference contained in this object. /// /// @returns /// A shared pointer to a target that is not guaranteed to be valid. //------------------------------------------------------------------ lldb::TargetSP GetTargetSP() const; //------------------------------------------------------------------ /// Get accessor that creates a strong reference from the weak process /// reference contained in this object. /// /// @returns /// A shared pointer to a process that is not guaranteed to be valid. //------------------------------------------------------------------ lldb::ProcessSP GetProcessSP() const; //------------------------------------------------------------------ /// Get accessor that creates a strong reference from the weak thread /// reference contained in this object. /// /// @returns /// A shared pointer to a thread that is not guaranteed to be valid. //------------------------------------------------------------------ lldb::ThreadSP GetThreadSP() const; //------------------------------------------------------------------ /// Get accessor that creates a strong reference from the weak frame /// reference contained in this object. /// /// @returns /// A shared pointer to a frame that is not guaranteed to be valid. //------------------------------------------------------------------ lldb::StackFrameSP GetFrameSP() const; //------------------------------------------------------------------ /// Create an ExecutionContext object from this object. /// /// Create strong references to any execution context objects that are still /// valid. Any of the returned shared pointers in the ExecutionContext /// objects is not guaranteed to be valid. @returns /// An execution context object that has strong references to /// any valid weak references in this object. //------------------------------------------------------------------ ExecutionContext Lock(bool thread_and_frame_only_if_stopped) const; //------------------------------------------------------------------ /// Returns true if this object has a weak reference to a thread. The return /// value is only an indication of whether this object has a weak reference /// and does not indicate whether the weak reference is valid or not. //------------------------------------------------------------------ bool HasThreadRef() const { return m_tid != LLDB_INVALID_THREAD_ID; } //------------------------------------------------------------------ /// Returns true if this object has a weak reference to a frame. The return /// value is only an indication of whether this object has a weak reference /// and does not indicate whether the weak reference is valid or not. //------------------------------------------------------------------ bool HasFrameRef() const { return m_stack_id.IsValid(); } void ClearThread() { m_thread_wp.reset(); m_tid = LLDB_INVALID_THREAD_ID; } void ClearFrame() { m_stack_id.Clear(); } protected: //------------------------------------------------------------------ // Member variables //------------------------------------------------------------------ lldb::TargetWP m_target_wp; ///< A weak reference to a target lldb::ProcessWP m_process_wp; ///< A weak reference to a process mutable lldb::ThreadWP m_thread_wp; ///< A weak reference to a thread lldb::tid_t m_tid; ///< The thread ID that this object refers to in case the ///backing object changes StackID m_stack_id; ///< The stack ID that this object refers to in case the ///backing object changes }; //---------------------------------------------------------------------- /// @class ExecutionContext ExecutionContext.h /// "lldb/Target/ExecutionContext.h" /// A class that contains an execution context. /// /// This baton object can be passed into any function that requires a context /// that specifies a target, process, thread and frame. These objects are /// designed to be used for short term execution context object storage while /// a function might be trying to evaluate something that requires a thread or /// frame. ExecutionContextRef objects can be used to initialize one of these /// objects to turn the weak execution context object references to the /// target, process, thread and frame into strong references (shared pointers) /// so that functions can guarantee that these objects won't go away in the /// middle of a function. /// /// ExecutionContext objects should be used as short lived objects (typically /// on the stack) in order to lock down an execution context for local use and /// for passing down to other functions that also require specific contexts. /// They should NOT be used for long term storage, for long term storage use /// ExecutionContextRef objects. //---------------------------------------------------------------------- class ExecutionContext { public: //------------------------------------------------------------------ /// Default Constructor. //------------------------------------------------------------------ ExecutionContext(); //------------------------------------------------------------------ // Copy constructor //------------------------------------------------------------------ ExecutionContext(const ExecutionContext &rhs); //------------------------------------------------------------------ // Adopt the target and optionally its current context. //------------------------------------------------------------------ ExecutionContext(Target *t, bool fill_current_process_thread_frame = true); //------------------------------------------------------------------ // Create execution contexts from shared pointers //------------------------------------------------------------------ ExecutionContext(const lldb::TargetSP &target_sp, bool get_process); ExecutionContext(const lldb::ProcessSP &process_sp); ExecutionContext(const lldb::ThreadSP &thread_sp); ExecutionContext(const lldb::StackFrameSP &frame_sp); //------------------------------------------------------------------ // Create execution contexts from weak pointers //------------------------------------------------------------------ ExecutionContext(const lldb::TargetWP &target_wp, bool get_process); ExecutionContext(const lldb::ProcessWP &process_wp); ExecutionContext(const lldb::ThreadWP &thread_wp); ExecutionContext(const lldb::StackFrameWP &frame_wp); ExecutionContext(const ExecutionContextRef &exe_ctx_ref); ExecutionContext(const ExecutionContextRef *exe_ctx_ref, bool thread_and_frame_only_if_stopped = false); // These two variants take in a locker, and grab the target, lock the API // mutex into locker, then fill in the rest of the shared pointers. ExecutionContext(const ExecutionContextRef &exe_ctx_ref, std::unique_lock &locker); ExecutionContext(const ExecutionContextRef *exe_ctx_ref, std::unique_lock &locker); //------------------------------------------------------------------ // Create execution contexts from execution context scopes //------------------------------------------------------------------ ExecutionContext(ExecutionContextScope *exe_scope); ExecutionContext(ExecutionContextScope &exe_scope); //------------------------------------------------------------------ /// Construct with process, thread, and frame index. /// /// Initialize with process \a p, thread \a t, and frame index \a f. /// /// @param[in] process /// The process for this execution context. /// /// @param[in] thread /// The thread for this execution context. /// /// @param[in] frame /// The frame index for this execution context. //------------------------------------------------------------------ ExecutionContext(Process *process, Thread *thread = nullptr, StackFrame *frame = nullptr); ~ExecutionContext(); ExecutionContext &operator=(const ExecutionContext &rhs); bool operator==(const ExecutionContext &rhs) const; bool operator!=(const ExecutionContext &rhs) const; //------------------------------------------------------------------ /// Clear the object's state. /// /// Sets the process and thread to nullptr, and the frame index to an /// invalid value. //------------------------------------------------------------------ void Clear(); RegisterContext *GetRegisterContext() const; ExecutionContextScope *GetBestExecutionContextScope() const; uint32_t GetAddressByteSize() const; lldb::ByteOrder GetByteOrder() const; //------------------------------------------------------------------ /// Returns a pointer to the target object. /// /// The returned pointer might be nullptr. Calling HasTargetScope(), /// HasProcessScope(), HasThreadScope(), or HasFrameScope() can help to pre- /// validate this pointer so that this accessor can freely be used without /// having to check for nullptr each time. /// /// @see ExecutionContext::HasTargetScope() const @see /// ExecutionContext::HasProcessScope() const @see /// ExecutionContext::HasThreadScope() const @see /// ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ Target *GetTargetPtr() const; //------------------------------------------------------------------ /// Returns a pointer to the process object. /// /// The returned pointer might be nullptr. Calling HasProcessScope(), /// HasThreadScope(), or HasFrameScope() can help to pre-validate this /// pointer so that this accessor can freely be used without having to check /// for nullptr each time. /// /// @see ExecutionContext::HasProcessScope() const @see /// ExecutionContext::HasThreadScope() const @see /// ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ Process *GetProcessPtr() const; //------------------------------------------------------------------ /// Returns a pointer to the thread object. /// /// The returned pointer might be nullptr. Calling HasThreadScope() or /// HasFrameScope() can help to pre-validate this pointer so that this /// accessor can freely be used without having to check for nullptr each /// time. /// /// @see ExecutionContext::HasThreadScope() const @see /// ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ Thread *GetThreadPtr() const { return m_thread_sp.get(); } //------------------------------------------------------------------ /// Returns a pointer to the frame object. /// /// The returned pointer might be nullptr. Calling HasFrameScope(), can help /// to pre-validate this pointer so that this accessor can freely be used /// without having to check for nullptr each time. /// /// @see ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ StackFrame *GetFramePtr() const { return m_frame_sp.get(); } //------------------------------------------------------------------ /// Returns a reference to the target object. /// /// Clients should call HasTargetScope(), HasProcessScope(), /// HasThreadScope(), or HasFrameScope() prior to calling this function to /// ensure that this ExecutionContext object contains a valid target. /// /// @see ExecutionContext::HasTargetScope() const @see /// ExecutionContext::HasProcessScope() const @see /// ExecutionContext::HasThreadScope() const @see /// ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ Target &GetTargetRef() const; //------------------------------------------------------------------ /// Returns a reference to the process object. /// /// Clients should call HasProcessScope(), HasThreadScope(), or /// HasFrameScope() prior to calling this function to ensure that this /// ExecutionContext object contains a valid target. /// /// @see ExecutionContext::HasProcessScope() const @see /// ExecutionContext::HasThreadScope() const @see /// ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ Process &GetProcessRef() const; //------------------------------------------------------------------ /// Returns a reference to the thread object. /// /// Clients should call HasThreadScope(), or HasFrameScope() prior to /// calling this function to ensure that this ExecutionContext object /// contains a valid target. /// /// @see ExecutionContext::HasThreadScope() const @see /// ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ Thread &GetThreadRef() const; //------------------------------------------------------------------ /// Returns a reference to the thread object. /// /// Clients should call HasFrameScope() prior to calling this function to /// ensure that this ExecutionContext object contains a valid target. /// /// @see ExecutionContext::HasFrameScope() const //------------------------------------------------------------------ StackFrame &GetFrameRef() const; //------------------------------------------------------------------ /// Get accessor to get the target shared pointer. /// /// The returned shared pointer is not guaranteed to be valid. //------------------------------------------------------------------ const lldb::TargetSP &GetTargetSP() const { return m_target_sp; } //------------------------------------------------------------------ /// Get accessor to get the process shared pointer. /// /// The returned shared pointer is not guaranteed to be valid. //------------------------------------------------------------------ const lldb::ProcessSP &GetProcessSP() const { return m_process_sp; } //------------------------------------------------------------------ /// Get accessor to get the thread shared pointer. /// /// The returned shared pointer is not guaranteed to be valid. //------------------------------------------------------------------ const lldb::ThreadSP &GetThreadSP() const { return m_thread_sp; } //------------------------------------------------------------------ /// Get accessor to get the frame shared pointer. /// /// The returned shared pointer is not guaranteed to be valid. //------------------------------------------------------------------ const lldb::StackFrameSP &GetFrameSP() const { return m_frame_sp; } //------------------------------------------------------------------ /// Set accessor to set only the target shared pointer. //------------------------------------------------------------------ void SetTargetSP(const lldb::TargetSP &target_sp); //------------------------------------------------------------------ /// Set accessor to set only the process shared pointer. //------------------------------------------------------------------ void SetProcessSP(const lldb::ProcessSP &process_sp); //------------------------------------------------------------------ /// Set accessor to set only the thread shared pointer. //------------------------------------------------------------------ void SetThreadSP(const lldb::ThreadSP &thread_sp); //------------------------------------------------------------------ /// Set accessor to set only the frame shared pointer. //------------------------------------------------------------------ void SetFrameSP(const lldb::StackFrameSP &frame_sp); //------------------------------------------------------------------ /// Set accessor to set only the target shared pointer from a target /// pointer. //------------------------------------------------------------------ void SetTargetPtr(Target *target); //------------------------------------------------------------------ /// Set accessor to set only the process shared pointer from a process /// pointer. //------------------------------------------------------------------ void SetProcessPtr(Process *process); //------------------------------------------------------------------ /// Set accessor to set only the thread shared pointer from a thread /// pointer. //------------------------------------------------------------------ void SetThreadPtr(Thread *thread); //------------------------------------------------------------------ /// Set accessor to set only the frame shared pointer from a frame pointer. //------------------------------------------------------------------ void SetFramePtr(StackFrame *frame); //------------------------------------------------------------------ // Set the execution context using a target shared pointer. // // If "target_sp" is valid, sets the target context to match and if // "get_process" is true, sets the process shared pointer if the target // currently has a process. //------------------------------------------------------------------ void SetContext(const lldb::TargetSP &target_sp, bool get_process); //------------------------------------------------------------------ // Set the execution context using a process shared pointer. // // If "process_sp" is valid, then set the process and target in this context. // Thread and frame contexts will be cleared. If "process_sp" is not valid, // all shared pointers are reset. //------------------------------------------------------------------ void SetContext(const lldb::ProcessSP &process_sp); //------------------------------------------------------------------ // Set the execution context using a thread shared pointer. // // If "thread_sp" is valid, then set the thread, process and target in this // context. The frame context will be cleared. If "thread_sp" is not valid, // all shared pointers are reset. //------------------------------------------------------------------ void SetContext(const lldb::ThreadSP &thread_sp); //------------------------------------------------------------------ // Set the execution context using a frame shared pointer. // // If "frame_sp" is valid, then set the frame, thread, process and target in // this context If "frame_sp" is not valid, all shared pointers are reset. //------------------------------------------------------------------ void SetContext(const lldb::StackFrameSP &frame_sp); //------------------------------------------------------------------ /// Returns true the ExecutionContext object contains a valid target. /// /// This function can be called after initializing an ExecutionContext /// object, and if it returns true, calls to GetTargetPtr() and /// GetTargetRef() do not need to be checked for validity. //------------------------------------------------------------------ bool HasTargetScope() const; //------------------------------------------------------------------ /// Returns true the ExecutionContext object contains a valid target and /// process. /// /// This function can be called after initializing an ExecutionContext /// object, and if it returns true, calls to GetTargetPtr() and /// GetTargetRef(), GetProcessPtr(), and GetProcessRef(), do not need to be /// checked for validity. //------------------------------------------------------------------ bool HasProcessScope() const; //------------------------------------------------------------------ /// Returns true the ExecutionContext object contains a valid target, /// process, and thread. /// /// This function can be called after initializing an ExecutionContext /// object, and if it returns true, calls to GetTargetPtr(), GetTargetRef(), /// GetProcessPtr(), GetProcessRef(), GetThreadPtr(), and GetThreadRef() do /// not need to be checked for validity. //------------------------------------------------------------------ bool HasThreadScope() const; //------------------------------------------------------------------ /// Returns true the ExecutionContext object contains a valid target, /// process, thread and frame. /// /// This function can be called after initializing an ExecutionContext /// object, and if it returns true, calls to GetTargetPtr(), GetTargetRef(), /// GetProcessPtr(), GetProcessRef(), GetThreadPtr(), GetThreadRef(), /// GetFramePtr(), and GetFrameRef() do not need to be checked for validity. //------------------------------------------------------------------ bool HasFrameScope() const; protected: //------------------------------------------------------------------ // Member variables //------------------------------------------------------------------ lldb::TargetSP m_target_sp; ///< The target that owns the process/thread/frame lldb::ProcessSP m_process_sp; ///< The process that owns the thread/frame lldb::ThreadSP m_thread_sp; ///< The thread that owns the frame lldb::StackFrameSP m_frame_sp; ///< The stack frame in thread. }; } // namespace lldb_private #endif // liblldb_ExecutionContext_h_