//===-- ThreadPlan.h --------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_ThreadPlan_h_ #define liblldb_ThreadPlan_h_ // C Includes // C++ Includes #include #include // Other libraries and framework includes // Project includes #include "lldb/Target/Process.h" #include "lldb/Target/StopInfo.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" #include "lldb/Target/ThreadPlanTracer.h" #include "lldb/Utility/UserID.h" #include "lldb/lldb-private.h" namespace lldb_private { //------------------------------------------------------------------ // ThreadPlan: // This is the pure virtual base class for thread plans. // // The thread plans provide the "atoms" of behavior that // all the logical process control, either directly from commands or through // more complex composite plans will rely on. // // Plan Stack: // // The thread maintaining a thread plan stack, and you program the actions of a // particular thread // by pushing plans onto the plan stack. // There is always a "Current" plan, which is the top of the plan stack, // though in some cases // a plan may defer to plans higher in the stack for some piece of information // (let us define that the plan stack grows downwards). // // The plan stack is never empty, there is always a Base Plan which persists // through the life // of the running process. // // // Creating Plans: // // The thread plan is generally created and added to the plan stack through the // QueueThreadPlanFor... API // in lldb::Thread. Those API's will return the plan that performs the named // operation in a manner // appropriate for the current process. The plans in lldb/source/Target are // generic // implementations, but a Process plugin can override them. // // ValidatePlan is then called. If it returns false, the plan is unshipped. // This is a little // convenience which keeps us from having to error out of the constructor. // // Then the plan is added to the plan stack. When the plan is added to the // plan stack its DidPush // will get called. This is useful if a plan wants to push any additional // plans as it is constructed, // since you need to make sure you're already on the stack before you push // additional plans. // // Completed Plans: // // When the target process stops the plans are queried, among other things, for // whether their job is done. // If it is they are moved from the plan stack to the Completed Plan stack in // reverse order from their position // on the plan stack (since multiple plans may be done at a given stop.) This // is used primarily so that // the lldb::Thread::StopInfo for the thread can be set properly. If one plan // pushes another to achieve part of // its job, but it doesn't want that sub-plan to be the one that sets the // StopInfo, then call SetPrivate on the // sub-plan when you create it, and the Thread will pass over that plan in // reporting the reason for the stop. // // Discarded plans: // // Your plan may also get discarded, i.e. moved from the plan stack to the // "discarded plan stack". This can // happen, for instance, if the plan is calling a function and the function // call crashes and you want // to unwind the attempt to call. So don't assume that your plan will always // successfully stop. Which leads to: // // Cleaning up after your plans: // // When the plan is moved from the plan stack its WillPop method is always // called, no matter why. Once it is // moved off the plan stack it is done, and won't get a chance to run again. // So you should // undo anything that affects target state in this method. But be sure to // leave the plan able to correctly // fill the StopInfo, however. // N.B. Don't wait to do clean up target state till the destructor, since that // will usually get called when // the target resumes, and you want to leave the target state correct for new // plans in the time between when // your plan gets unshipped and the next resume. // // Thread State Checkpoint: // // Note that calling functions on target process (ThreadPlanCallFunction) changes // current thread state. The function can be called either by direct user demand or // internally, for example lldb allocates memory on device to calculate breakpoint // condition expression - on Linux it is performed by calling mmap on device. // ThreadStateCheckpoint saves Thread state (stop info and completed // plan stack) to restore it after completing function call. // // Over the lifetime of the plan, various methods of the ThreadPlan are then // called in response to changes of state in // the process we are debugging as follows: // // Resuming: // // When the target process is about to be restarted, the plan's WillResume // method is called, // giving the plan a chance to prepare for the run. If WillResume returns // false, then the // process is not restarted. Be sure to set an appropriate error value in the // Process if // you have to do this. Note, ThreadPlans actually implement DoWillResume, // WillResume wraps that call. // // Next the "StopOthers" method of all the threads are polled, and if one // thread's Current plan // returns "true" then only that thread gets to run. If more than one returns // "true" the threads that want to run solo // get run one by one round robin fashion. Otherwise all are let to run. // // Note, the way StopOthers is implemented, the base class implementation just // asks the previous plan. So if your plan // has no opinion about whether it should run stopping others or not, just // don't implement StopOthers, and the parent // will be asked. // // Finally, for each thread that is running, it run state is set to the return // of RunState from the // thread's Current plan. // // Responding to a stop: // // When the target process stops, the plan is called in the following stages: // // First the thread asks the Current Plan if it can handle this stop by calling // PlanExplainsStop. // If the Current plan answers "true" then it is asked if the stop should // percolate all the way to the // user by calling the ShouldStop method. If the current plan doesn't explain // the stop, then we query up // the plan stack for a plan that does explain the stop. The plan that does // explain the stop then needs to // figure out what to do about the plans below it in the stack. If the stop is // recoverable, then the plan that // understands it can just do what it needs to set up to restart, and then // continue. // Otherwise, the plan that understood the stop should call DiscardPlanStack to // clean up the stack below it. // Note, plans actually implement DoPlanExplainsStop, the result is cached in // PlanExplainsStop so the DoPlanExplainsStop // itself will only get called once per stop. // // Master plans: // // In the normal case, when we decide to stop, we will collapse the plan stack // up to the point of the plan that understood // the stop reason. However, if a plan wishes to stay on the stack after an // event it didn't directly handle // it can designate itself a "Master" plan by responding true to IsMasterPlan, // and then if it wants not to be // discarded, it can return false to OkayToDiscard, and it and all its dependent // plans will be preserved when // we resume execution. // // The other effect of being a master plan is that when the Master plan is done // , if it has set "OkayToDiscard" to false, // then it will be popped & execution will stop and return to the user. // Remember that if OkayToDiscard is false, the // plan will be popped and control will be given to the next plan above it on // the stack So setting OkayToDiscard to // false means the user will regain control when the MasterPlan is completed. // // Between these two controls this allows things like: a MasterPlan/DontDiscard // Step Over to hit a breakpoint, stop and // return control to the user, but then when the user continues, the step out // succeeds. // Even more tricky, when the breakpoint is hit, the user can continue to step // in/step over/etc, and finally when they // continue, they will finish up the Step Over. // // FIXME: MasterPlan & OkayToDiscard aren't really orthogonal. MasterPlan // designation means that this plan controls // it's fate and the fate of plans below it. OkayToDiscard tells whether the // MasterPlan wants to stay on the stack. I // originally thought "MasterPlan-ness" would need to be a fixed characteristic // of a ThreadPlan, in which case you needed // the extra control. But that doesn't seem to be true. So we should be able // to convert to only MasterPlan status to mean // the current "MasterPlan/DontDiscard". Then no plans would be MasterPlans by // default, and you would set the ones you // wanted to be "user level" in this way. // // // Actually Stopping: // // If a plan says responds "true" to ShouldStop, then it is asked if it's job // is complete by calling // MischiefManaged. If that returns true, the plan is popped from the plan // stack and added to the // Completed Plan Stack. Then the next plan in the stack is asked if it // ShouldStop, and it returns "true", // it is asked if it is done, and if yes popped, and so on till we reach a plan // that is not done. // // Since you often know in the ShouldStop method whether your plan is complete, // as a convenience you can call // SetPlanComplete and the ThreadPlan implementation of MischiefManaged will // return "true", without your having // to redo the calculation when your sub-classes MischiefManaged is called. If // you call SetPlanComplete, you can // later use IsPlanComplete to determine whether the plan is complete. This is // only a convenience for sub-classes, // the logic in lldb::Thread will only call MischiefManaged. // // One slightly tricky point is you have to be careful using SetPlanComplete in // PlanExplainsStop because you // are not guaranteed that PlanExplainsStop for a plan will get called before // ShouldStop gets called. If your sub-plan // explained the stop and then popped itself, only your ShouldStop will get // called. // // If ShouldStop for any thread returns "true", then the WillStop method of the // Current plan of // all threads will be called, the stop event is placed on the Process's public // broadcaster, and // control returns to the upper layers of the debugger. // // Reporting the stop: // // When the process stops, the thread is given a StopReason, in the form of a // StopInfo object. If there is a completed // plan corresponding to the stop, then the "actual" stop reason can be // suppressed, and instead a StopInfoThreadPlan // object will be cons'ed up from the top completed plan in the stack. // However, if the plan doesn't want to be // the stop reason, then it can call SetPlanComplete and pass in "false" for // the "success" parameter. In that case, // the real stop reason will be used instead. One exapmle of this is the // "StepRangeStepIn" thread plan. If it stops // because of a crash or breakpoint hit, it wants to unship itself, because it // isn't so useful to have step in keep going // after a breakpoint hit. But it can't be the reason for the stop or no-one // would see that they had hit a breakpoint. // // Cleaning up the plan stack: // // One of the complications of MasterPlans is that you may get past the limits // of a plan without triggering it to clean // itself up. For instance, if you are doing a MasterPlan StepOver, and hit a // breakpoint in a called function, then // step over enough times to step out of the initial StepOver range, each of // the step overs will explain the stop & // take themselves off the stack, but control would never be returned to the // original StepOver. Eventually, the user // will continue, and when that continue stops, the old stale StepOver plan // that was left on the stack will get woken // up and notice it is done. But that can leave junk on the stack for a while. // To avoid that, the plans implement a // "IsPlanStale" method, that can check whether it is relevant anymore. On // stop, after the regular plan negotiation, // the remaining plan stack is consulted and if any plan says it is stale, it // and the plans below it are discarded from // the stack. // // Automatically Resuming: // // If ShouldStop for all threads returns "false", then the target process will // resume. This then cycles back to // Resuming above. // // Reporting eStateStopped events when the target is restarted: // // If a plan decides to auto-continue the target by returning "false" from // ShouldStop, then it will be asked // whether the Stopped event should still be reported. For instance, if you // hit a breakpoint that is a User set // breakpoint, but the breakpoint callback said to continue the target process, // you might still want to inform // the upper layers of lldb that the stop had happened. // The way this works is every thread gets to vote on whether to report the // stop. If all votes are eVoteNoOpinion, // then the thread list will decide what to do (at present it will pretty much // always suppress these stopped events.) // If there is an eVoteYes, then the event will be reported regardless of the // other votes. If there is an eVoteNo // and no eVoteYes's, then the event won't be reported. // // One other little detail here, sometimes a plan will push another plan onto // the plan stack to do some part of // the first plan's job, and it would be convenient to tell that plan how it // should respond to ShouldReportStop. // You can do that by setting the stop_vote in the child plan when you create // it. // // Suppressing the initial eStateRunning event: // // The private process running thread will take care of ensuring that only one // "eStateRunning" event will be // delivered to the public Process broadcaster per public eStateStopped event. // However there are some cases // where the public state of this process is eStateStopped, but a thread plan // needs to restart the target, but // doesn't want the running event to be publicly broadcast. The obvious // example of this is running functions // by hand as part of expression evaluation. To suppress the running event // return eVoteNo from ShouldReportStop, // to force a running event to be reported return eVoteYes, in general though // you should return eVoteNoOpinion // which will allow the ThreadList to figure out the right thing to do. // The run_vote argument to the constructor works like stop_vote, and is a way // for a plan to instruct a sub-plan // on how to respond to ShouldReportStop. // //------------------------------------------------------------------ class ThreadPlan : public std::enable_shared_from_this, public UserID { public: typedef enum { eAllThreads, eSomeThreads, eThisThread } ThreadScope; // We use these enums so that we can cast a base thread plan to it's real type // without having to resort // to dynamic casting. typedef enum { eKindGeneric, eKindNull, eKindBase, eKindCallFunction, eKindPython, eKindStepInstruction, eKindStepOut, eKindStepOverBreakpoint, eKindStepOverRange, eKindStepInRange, eKindRunToAddress, eKindStepThrough, eKindStepUntil, eKindTestCondition } ThreadPlanKind; //------------------------------------------------------------------ // Constructors and Destructors //------------------------------------------------------------------ ThreadPlan(ThreadPlanKind kind, const char *name, Thread &thread, Vote stop_vote, Vote run_vote); virtual ~ThreadPlan(); //------------------------------------------------------------------ /// Returns the name of this thread plan. /// /// @return /// A const char * pointer to the thread plan's name. //------------------------------------------------------------------ const char *GetName() const { return m_name.c_str(); } //------------------------------------------------------------------ /// Returns the Thread that is using this thread plan. /// /// @return /// A pointer to the thread plan's owning thread. //------------------------------------------------------------------ Thread &GetThread() { return m_thread; } const Thread &GetThread() const { return m_thread; } Target &GetTarget() { return m_thread.GetProcess()->GetTarget(); } const Target &GetTarget() const { return m_thread.GetProcess()->GetTarget(); } //------------------------------------------------------------------ /// Print a description of this thread to the stream \a s. /// \a thread. /// /// @param[in] s /// The stream to which to print the description. /// /// @param[in] level /// The level of description desired. Note that eDescriptionLevelBrief /// will be used in the stop message printed when the plan is complete. //------------------------------------------------------------------ virtual void GetDescription(Stream *s, lldb::DescriptionLevel level) = 0; //------------------------------------------------------------------ /// Returns whether this plan could be successfully created. /// /// @param[in] error /// A stream to which to print some reason why the plan could not be /// created. /// Can be NULL. /// /// @return /// \b true if the plan should be queued, \b false otherwise. //------------------------------------------------------------------ virtual bool ValidatePlan(Stream *error) = 0; bool TracerExplainsStop() { if (!m_tracer_sp) return false; else return m_tracer_sp->TracerExplainsStop(); } lldb::StateType RunState(); bool PlanExplainsStop(Event *event_ptr); virtual bool ShouldStop(Event *event_ptr) = 0; virtual bool ShouldAutoContinue(Event *event_ptr) { return false; } // Whether a "stop class" event should be reported to the "outside world". In // general // if a thread plan is active, events should not be reported. virtual Vote ShouldReportStop(Event *event_ptr); virtual Vote ShouldReportRun(Event *event_ptr); virtual void SetStopOthers(bool new_value); virtual bool StopOthers(); // This is the wrapper for DoWillResume that does generic ThreadPlan logic, // then // calls DoWillResume. bool WillResume(lldb::StateType resume_state, bool current_plan); virtual bool WillStop() = 0; bool IsMasterPlan() { return m_is_master_plan; } bool SetIsMasterPlan(bool value) { bool old_value = m_is_master_plan; m_is_master_plan = value; return old_value; } virtual bool OkayToDiscard(); void SetOkayToDiscard(bool value) { m_okay_to_discard = value; } // The base class MischiefManaged does some cleanup - so you have to call it // in your MischiefManaged derived class. virtual bool MischiefManaged(); virtual void ThreadDestroyed() { // Any cleanup that a plan might want to do in case the thread goes away // in the middle of the plan being queued on a thread can be done here. } bool GetPrivate() { return m_plan_private; } void SetPrivate(bool input) { m_plan_private = input; } virtual void DidPush(); virtual void WillPop(); // This pushes a plan onto the plan stack of the current plan's thread. void PushPlan(lldb::ThreadPlanSP &thread_plan_sp) { m_thread.PushPlan(thread_plan_sp); } ThreadPlanKind GetKind() const { return m_kind; } bool IsPlanComplete(); void SetPlanComplete(bool success = true); virtual bool IsPlanStale() { return false; } bool PlanSucceeded() { return m_plan_succeeded; } virtual bool IsBasePlan() { return false; } lldb::ThreadPlanTracerSP &GetThreadPlanTracer() { return m_tracer_sp; } void SetThreadPlanTracer(lldb::ThreadPlanTracerSP new_tracer_sp) { m_tracer_sp = new_tracer_sp; } void DoTraceLog() { if (m_tracer_sp && m_tracer_sp->TracingEnabled()) m_tracer_sp->Log(); } // Some thread plans hide away the actual stop info which caused any // particular stop. For // instance the ThreadPlanCallFunction restores the original stop reason so // that stopping and // calling a few functions won't lose the history of the run. // This call can be implemented to get you back to the real stop info. virtual lldb::StopInfoSP GetRealStopInfo() { return m_thread.GetStopInfo(); } // If the completion of the thread plan stepped out of a function, the return // value of the function // might have been captured by the thread plan (currently only // ThreadPlanStepOut does this.) // If so, the ReturnValueObject can be retrieved from here. virtual lldb::ValueObjectSP GetReturnValueObject() { return lldb::ValueObjectSP(); } // If the thread plan managing the evaluation of a user expression lives // longer than the command // that instigated the expression (generally because the expression evaluation // hit a breakpoint, and // the user regained control at that point) a subsequent process control // command step/continue/etc. might // complete the expression evaluations. If so, the result of the expression // evaluation will show up here. virtual lldb::ExpressionVariableSP GetExpressionVariable() { return lldb::ExpressionVariableSP(); } // If a thread plan stores the state before it was run, then you might // want to restore the state when it is done. This will do that job. // This is mostly useful for artificial plans like CallFunction plans. virtual bool RestoreThreadState() { // Nothing to do in general. return true; } virtual bool IsVirtualStep() { return false; } virtual bool SetIterationCount(size_t count) { if (m_takes_iteration_count) { // Don't tell me to do something 0 times... if (count == 0) return false; m_iteration_count = count; } return m_takes_iteration_count; } virtual size_t GetIterationCount() { if (!m_takes_iteration_count) return 0; else return m_iteration_count; } protected: //------------------------------------------------------------------ // Classes that inherit from ThreadPlan can see and modify these //------------------------------------------------------------------ virtual bool DoWillResume(lldb::StateType resume_state, bool current_plan) { return true; } virtual bool DoPlanExplainsStop(Event *event_ptr) = 0; // This gets the previous plan to the current plan (for forwarding requests). // This is mostly a formal requirement, it allows us to make the Thread's // GetPreviousPlan protected, but only friend ThreadPlan to thread. ThreadPlan *GetPreviousPlan() { return m_thread.GetPreviousPlan(this); } // This forwards the private Thread::GetPrivateStopInfo which is generally // what // ThreadPlan's need to know. lldb::StopInfoSP GetPrivateStopInfo() { return m_thread.GetPrivateStopInfo(); } void SetStopInfo(lldb::StopInfoSP stop_reason_sp) { m_thread.SetStopInfo(stop_reason_sp); } void CachePlanExplainsStop(bool does_explain) { m_cached_plan_explains_stop = does_explain ? eLazyBoolYes : eLazyBoolNo; } LazyBool GetCachedPlanExplainsStop() const { return m_cached_plan_explains_stop; } virtual lldb::StateType GetPlanRunState() = 0; bool IsUsuallyUnexplainedStopReason(lldb::StopReason); Thread &m_thread; Vote m_stop_vote; Vote m_run_vote; bool m_takes_iteration_count = false; int32_t m_iteration_count = 1; private: //------------------------------------------------------------------ // For ThreadPlan only //------------------------------------------------------------------ static lldb::user_id_t GetNextID(); ThreadPlanKind m_kind; std::string m_name; std::recursive_mutex m_plan_complete_mutex; LazyBool m_cached_plan_explains_stop; bool m_plan_complete; bool m_plan_private; bool m_okay_to_discard; bool m_is_master_plan; bool m_plan_succeeded; lldb::ThreadPlanTracerSP m_tracer_sp; private: DISALLOW_COPY_AND_ASSIGN(ThreadPlan); }; //---------------------------------------------------------------------- // ThreadPlanNull: // Threads are assumed to always have at least one plan on the plan stack. // This is put on the plan stack when a thread is destroyed so that if you // accidentally access a thread after it is destroyed you won't crash. // But asking questions of the ThreadPlanNull is definitely an error. //---------------------------------------------------------------------- class ThreadPlanNull : public ThreadPlan { public: ThreadPlanNull(Thread &thread); ~ThreadPlanNull() override; void GetDescription(Stream *s, lldb::DescriptionLevel level) override; bool ValidatePlan(Stream *error) override; bool ShouldStop(Event *event_ptr) override; bool MischiefManaged() override; bool WillStop() override; bool IsBasePlan() override { return true; } bool OkayToDiscard() override { return false; } protected: bool DoPlanExplainsStop(Event *event_ptr) override; lldb::StateType GetPlanRunState() override; DISALLOW_COPY_AND_ASSIGN(ThreadPlanNull); }; } // namespace lldb_private #endif // liblldb_ThreadPlan_h_