//===-- BreakpointResolverFileLine.cpp --------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Breakpoint/BreakpointResolverFileLine.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Core/Log.h" #include "lldb/Core/Module.h" #include "lldb/Core/StreamString.h" #include "lldb/Symbol/CompileUnit.h" #include "lldb/Symbol/Function.h" #include "lldb/lldb-private-log.h" using namespace lldb; using namespace lldb_private; //---------------------------------------------------------------------- // BreakpointResolverFileLine: //---------------------------------------------------------------------- BreakpointResolverFileLine::BreakpointResolverFileLine ( Breakpoint *bkpt, const FileSpec &file_spec, uint32_t line_no, bool check_inlines, bool skip_prologue ) : BreakpointResolver (bkpt, BreakpointResolver::FileLineResolver), m_file_spec (file_spec), m_line_number (line_no), m_inlines (check_inlines), m_skip_prologue(skip_prologue) { } BreakpointResolverFileLine::~BreakpointResolverFileLine () { } Searcher::CallbackReturn BreakpointResolverFileLine::SearchCallback ( SearchFilter &filter, SymbolContext &context, Address *addr, bool containing ) { SymbolContextList sc_list; assert (m_breakpoint != NULL); // There is a tricky bit here. You can have two compilation units that #include the same file, and // in one of them the function at m_line_number is used (and so code and a line entry for it is generated) but in the // other it isn't. If we considered the CU's independently, then in the second inclusion, we'd move the breakpoint // to the next function that actually generated code in the header file. That would end up being confusing. // So instead, we do the CU iterations by hand here, then scan through the complete list of matches, and figure out // the closest line number match, and only set breakpoints on that match. // Note also that if file_spec only had a file name and not a directory, there may be many different file spec's in // the resultant list. The closest line match for one will not be right for some totally different file. // So we go through the match list and pull out the sets that have the same file spec in their line_entry // and treat each set separately. const size_t num_comp_units = context.module_sp->GetNumCompileUnits(); for (size_t i = 0; i < num_comp_units; i++) { CompUnitSP cu_sp (context.module_sp->GetCompileUnitAtIndex (i)); if (cu_sp) { if (filter.CompUnitPasses(*cu_sp)) cu_sp->ResolveSymbolContext (m_file_spec, m_line_number, m_inlines, false, eSymbolContextEverything, sc_list); } } StreamString s; s.Printf ("for %s:%d ", m_file_spec.GetFilename().AsCString(""), m_line_number); SetSCMatchesByLine (filter, sc_list, m_skip_prologue, s.GetData()); return Searcher::eCallbackReturnContinue; } Searcher::Depth BreakpointResolverFileLine::GetDepth() { return Searcher::eDepthModule; } void BreakpointResolverFileLine::GetDescription (Stream *s) { s->Printf ("file = '%s', line = %u", m_file_spec.GetPath().c_str(), m_line_number); } void BreakpointResolverFileLine::Dump (Stream *s) const { }