//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Core/ValueObjectDynamicValue.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Log.h" #include "lldb/Core/Module.h" #include "lldb/Core/ValueObjectList.h" #include "lldb/Core/Value.h" #include "lldb/Core/ValueObject.h" #include "lldb/Symbol/ClangASTType.h" #include "lldb/Symbol/ObjectFile.h" #include "lldb/Symbol/SymbolContext.h" #include "lldb/Symbol/Type.h" #include "lldb/Symbol/Variable.h" #include "lldb/Target/ExecutionContext.h" #include "lldb/Target/LanguageRuntime.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" using namespace lldb_private; ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) : ValueObject(parent), m_address (), m_dynamic_type_info(), m_use_dynamic (use_dynamic) { SetName (parent.GetName()); } ValueObjectDynamicValue::~ValueObjectDynamicValue() { m_owning_valobj_sp.reset(); } ClangASTType ValueObjectDynamicValue::GetClangTypeImpl () { const bool success = UpdateValueIfNeeded(false); if (success) { if (m_dynamic_type_info.HasType()) return m_value.GetClangType(); else return m_parent->GetClangType(); } return m_parent->GetClangType(); } ConstString ValueObjectDynamicValue::GetTypeName() { const bool success = UpdateValueIfNeeded(false); if (success) { if (m_dynamic_type_info.HasName()) return m_dynamic_type_info.GetName(); if (m_dynamic_type_info.HasType()) return GetClangType().GetConstTypeName(); } return m_parent->GetTypeName(); } TypeImpl ValueObjectDynamicValue::GetTypeImpl () { const bool success = UpdateValueIfNeeded(false); if (success && m_type_impl.IsValid()) { return m_type_impl; } return m_parent->GetTypeImpl(); } ConstString ValueObjectDynamicValue::GetQualifiedTypeName() { const bool success = UpdateValueIfNeeded(false); if (success) { if (m_dynamic_type_info.HasName()) return m_dynamic_type_info.GetName(); if (m_dynamic_type_info.HasType()) return GetClangType().GetConstQualifiedTypeName (); } return m_parent->GetTypeName(); } size_t ValueObjectDynamicValue::CalculateNumChildren() { const bool success = UpdateValueIfNeeded(false); if (success && m_dynamic_type_info.HasType()) return GetClangType().GetNumChildren (true); else return m_parent->GetNumChildren(); } uint64_t ValueObjectDynamicValue::GetByteSize() { const bool success = UpdateValueIfNeeded(false); if (success && m_dynamic_type_info.HasType()) return m_value.GetValueByteSize(NULL); else return m_parent->GetByteSize(); } lldb::ValueType ValueObjectDynamicValue::GetValueType() const { return m_parent->GetValueType(); } static TypeAndOrName FixupTypeAndOrName (const TypeAndOrName& type_andor_name, ValueObject& parent) { TypeAndOrName ret(type_andor_name); if (type_andor_name.HasType()) { // The type will always be the type of the dynamic object. If our parent's type was a pointer, // then our type should be a pointer to the type of the dynamic object. If a reference, then the original type // should be okay... ClangASTType orig_type = type_andor_name.GetClangASTType(); ClangASTType corrected_type = orig_type; if (parent.IsPointerType()) corrected_type = orig_type.GetPointerType (); else if (parent.IsPointerOrReferenceType()) corrected_type = orig_type.GetLValueReferenceType (); ret.SetClangASTType(corrected_type); } else /*if (m_dynamic_type_info.HasName())*/ { // If we are here we need to adjust our dynamic type name to include the correct & or * symbol std::string corrected_name (type_andor_name.GetName().GetCString()); if (parent.IsPointerType()) corrected_name.append(" *"); else if (parent.IsPointerOrReferenceType()) corrected_name.append(" &"); // the parent type should be a correctly pointer'ed or referenc'ed type ret.SetClangASTType(parent.GetClangType()); ret.SetName(corrected_name.c_str()); } return ret; } bool ValueObjectDynamicValue::UpdateValue () { SetValueIsValid (false); m_error.Clear(); if (!m_parent->UpdateValueIfNeeded(false)) { // The dynamic value failed to get an error, pass the error along if (m_error.Success() && m_parent->GetError().Fail()) m_error = m_parent->GetError(); return false; } // Setting our type_sp to NULL will route everything back through our // parent which is equivalent to not using dynamic values. if (m_use_dynamic == lldb::eNoDynamicValues) { m_dynamic_type_info.Clear(); return true; } ExecutionContext exe_ctx (GetExecutionContextRef()); Target *target = exe_ctx.GetTargetPtr(); if (target) { m_data.SetByteOrder(target->GetArchitecture().GetByteOrder()); m_data.SetAddressByteSize(target->GetArchitecture().GetAddressByteSize()); } // First make sure our Type and/or Address haven't changed: Process *process = exe_ctx.GetProcessPtr(); if (!process) return false; TypeAndOrName class_type_or_name; Address dynamic_address; bool found_dynamic_type = false; lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage(); if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC) { LanguageRuntime *runtime = process->GetLanguageRuntime (known_type); if (runtime) found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); } else { LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus); if (cpp_runtime) found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); if (!found_dynamic_type) { LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC); if (objc_runtime) found_dynamic_type = objc_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address); } } // Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really // don't... m_update_point.SetUpdated(); if (found_dynamic_type) { if (class_type_or_name.HasType()) { // TypeSP are always generated from debug info if (!class_type_or_name.HasTypeSP() && class_type_or_name.GetClangASTType().IsRuntimeGeneratedType()) { m_type_impl = TypeImpl(m_parent->GetClangType(),FixupTypeAndOrName(class_type_or_name, *m_parent).GetClangASTType()); class_type_or_name.SetClangASTType(ClangASTType()); } else { m_type_impl = TypeImpl(FixupTypeAndOrName(class_type_or_name, *m_parent).GetClangASTType()); } } else { m_type_impl.Clear(); } } else { m_type_impl.Clear(); } // If we don't have a dynamic type, then make ourselves just a echo of our parent. // Or we could return false, and make ourselves an echo of our parent? if (!found_dynamic_type) { if (m_dynamic_type_info) SetValueDidChange(true); ClearDynamicTypeInformation(); m_dynamic_type_info.Clear(); m_value = m_parent->GetValue(); m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get()); return m_error.Success(); } Value old_value(m_value); Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_TYPES)); bool has_changed_type = false; if (!m_dynamic_type_info) { m_dynamic_type_info = class_type_or_name; has_changed_type = true; } else if (class_type_or_name != m_dynamic_type_info) { // We are another type, we need to tear down our children... m_dynamic_type_info = class_type_or_name; SetValueDidChange (true); has_changed_type = true; } if (has_changed_type) ClearDynamicTypeInformation (); if (!m_address.IsValid() || m_address != dynamic_address) { if (m_address.IsValid()) SetValueDidChange (true); // We've moved, so we should be fine... m_address = dynamic_address; lldb::TargetSP target_sp (GetTargetSP()); lldb::addr_t load_address = m_address.GetLoadAddress(target_sp.get()); m_value.GetScalar() = load_address; } m_dynamic_type_info = FixupTypeAndOrName(m_dynamic_type_info, *m_parent); //m_value.SetContext (Value::eContextTypeClangType, corrected_type); m_value.SetClangType (m_dynamic_type_info.GetClangASTType()); // Our address is the location of the dynamic type stored in memory. It isn't a load address, // because we aren't pointing to the LOCATION that stores the pointer to us, we're pointing to us... m_value.SetValueType(Value::eValueTypeScalar); if (has_changed_type && log) log->Printf("[%s %p] has a new dynamic type %s", GetName().GetCString(), this, GetTypeName().GetCString()); if (m_address.IsValid() && m_dynamic_type_info) { // The variable value is in the Scalar value inside the m_value. // We can point our m_data right to it. m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get()); if (m_error.Success()) { if (GetClangType().IsAggregateType ()) { // this value object represents an aggregate type whose // children have values, but this object does not. So we // say we are changed if our location has changed. SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar()); } SetValueIsValid (true); return true; } } // We get here if we've failed above... SetValueIsValid (false); return false; } bool ValueObjectDynamicValue::IsInScope () { return m_parent->IsInScope(); } bool ValueObjectDynamicValue::SetValueFromCString (const char *value_str, Error& error) { if (!UpdateValueIfNeeded(false)) { error.SetErrorString("unable to read value"); return false; } uint64_t my_value = GetValueAsUnsigned(UINT64_MAX); uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX); if (my_value == UINT64_MAX || parent_value == UINT64_MAX) { error.SetErrorString("unable to read value"); return false; } // if we are at an offset from our parent, in order to set ourselves correctly we would need // to change the new value so that it refers to the correct dynamic type. we choose not to deal // with that - if anything more than a value overwrite is required, you should be using the // expression parser instead of the value editing facility if (my_value != parent_value) { // but NULL'ing out a value should always be allowed if (strcmp(value_str,"0")) { error.SetErrorString("unable to modify dynamic value, use 'expression' command"); return false; } } bool ret_val = m_parent->SetValueFromCString(value_str,error); SetNeedsUpdate(); return ret_val; } bool ValueObjectDynamicValue::SetData (DataExtractor &data, Error &error) { if (!UpdateValueIfNeeded(false)) { error.SetErrorString("unable to read value"); return false; } uint64_t my_value = GetValueAsUnsigned(UINT64_MAX); uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX); if (my_value == UINT64_MAX || parent_value == UINT64_MAX) { error.SetErrorString("unable to read value"); return false; } // if we are at an offset from our parent, in order to set ourselves correctly we would need // to change the new value so that it refers to the correct dynamic type. we choose not to deal // with that - if anything more than a value overwrite is required, you should be using the // expression parser instead of the value editing facility if (my_value != parent_value) { // but NULL'ing out a value should always be allowed lldb::offset_t offset = 0; if (data.GetPointer(&offset) != 0) { error.SetErrorString("unable to modify dynamic value, use 'expression' command"); return false; } } bool ret_val = m_parent->SetData(data, error); SetNeedsUpdate(); return ret_val; }