//===-- UDPSocket.cpp -------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Host/common/UDPSocket.h" #include "lldb/Core/Log.h" #include "lldb/Host/Config.h" #ifndef LLDB_DISABLE_POSIX #include #include #endif #include using namespace lldb; using namespace lldb_private; namespace { const int kDomain = AF_INET; const int kType = SOCK_DGRAM; static const char *g_not_supported_error = "Not supported"; } UDPSocket::UDPSocket(NativeSocket socket) : Socket(socket, ProtocolUdp, true) {} UDPSocket::UDPSocket(bool child_processes_inherit, Error &error) : UDPSocket( CreateSocket(kDomain, kType, 0, child_processes_inherit, error)) {} size_t UDPSocket::Send(const void *buf, const size_t num_bytes) { return ::sendto(m_socket, static_cast(buf), num_bytes, 0, m_send_sockaddr, m_send_sockaddr.GetLength()); } Error UDPSocket::Connect(llvm::StringRef name) { return Error("%s", g_not_supported_error); } Error UDPSocket::Listen(llvm::StringRef name, int backlog) { return Error("%s", g_not_supported_error); } Error UDPSocket::Accept(llvm::StringRef name, bool child_processes_inherit, Socket *&socket) { return Error("%s", g_not_supported_error); } Error UDPSocket::Connect(llvm::StringRef name, bool child_processes_inherit, Socket *&send_socket, Socket *&recv_socket) { std::unique_ptr final_send_socket; std::unique_ptr final_recv_socket; Log *log(lldb_private::GetLogIfAnyCategoriesSet(LIBLLDB_LOG_CONNECTION)); if (log) log->Printf("UDPSocket::%s (host/port = %s)", __FUNCTION__, name.data()); Error error; std::string host_str; std::string port_str; int32_t port = INT32_MIN; if (!DecodeHostAndPort(name, host_str, port_str, port, &error)) return error; // Setup the receiving end of the UDP connection on this localhost // on port zero. After we bind to port zero we can read the port. final_recv_socket.reset(new UDPSocket(child_processes_inherit, error)); if (error.Success()) { // Socket was created, now lets bind to the requested port SocketAddress addr; addr.SetToAnyAddress(AF_INET, 0); if (::bind(final_recv_socket->GetNativeSocket(), addr, addr.GetLength()) == -1) { // Bind failed... SetLastError(error); } } assert(error.Fail() == !(final_recv_socket && final_recv_socket->IsValid())); if (error.Fail()) return error; // At this point we have setup the receive port, now we need to // setup the UDP send socket struct addrinfo hints; struct addrinfo *service_info_list = nullptr; ::memset(&hints, 0, sizeof(hints)); hints.ai_family = kDomain; hints.ai_socktype = kType; int err = ::getaddrinfo(host_str.c_str(), port_str.c_str(), &hints, &service_info_list); if (err != 0) { error.SetErrorStringWithFormat( #if defined(_MSC_VER) && defined(UNICODE) "getaddrinfo(%s, %s, &hints, &info) returned error %i (%S)", #else "getaddrinfo(%s, %s, &hints, &info) returned error %i (%s)", #endif host_str.c_str(), port_str.c_str(), err, gai_strerror(err)); return error; } for (struct addrinfo *service_info_ptr = service_info_list; service_info_ptr != nullptr; service_info_ptr = service_info_ptr->ai_next) { auto send_fd = CreateSocket( service_info_ptr->ai_family, service_info_ptr->ai_socktype, service_info_ptr->ai_protocol, child_processes_inherit, error); if (error.Success()) { final_send_socket.reset(new UDPSocket(send_fd)); final_send_socket->m_send_sockaddr = service_info_ptr; break; } else continue; } ::freeaddrinfo(service_info_list); if (!final_send_socket) return error; send_socket = final_send_socket.release(); recv_socket = final_recv_socket.release(); error.Clear(); return error; }