//===-- CommandObjectScript.cpp ---------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/lldb-python.h" #include "CommandObjectScript.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Debugger.h" #include "lldb/DataFormatters/DataVisualization.h" #include "lldb/Interpreter/Args.h" #include "lldb/Interpreter/CommandInterpreter.h" #include "lldb/Interpreter/CommandReturnObject.h" #include "lldb/Interpreter/ScriptInterpreter.h" using namespace lldb; using namespace lldb_private; //------------------------------------------------------------------------- // CommandObjectScript //------------------------------------------------------------------------- CommandObjectScript::CommandObjectScript (CommandInterpreter &interpreter, ScriptLanguage script_lang) : CommandObjectRaw (interpreter, "script", "Pass an expression to the script interpreter for evaluation and return the results. Drop into the interactive interpreter if no expression is given.", "script []") { } CommandObjectScript::~CommandObjectScript () { } bool CommandObjectScript::DoExecute ( const char *command, CommandReturnObject &result ) { #ifdef LLDB_DISABLE_PYTHON // if we ever support languages other than Python this simple #ifdef won't work result.AppendError("your copy of LLDB does not support scripting."); result.SetStatus (eReturnStatusFailed); return false; #else if (m_interpreter.GetDebugger().GetScriptLanguage() == lldb::eScriptLanguageNone) { result.AppendError("the script-lang setting is set to none - scripting not available"); result.SetStatus (eReturnStatusFailed); return false; } ScriptInterpreter *script_interpreter = m_interpreter.GetScriptInterpreter (); if (script_interpreter == NULL) { result.AppendError("no script interpreter"); result.SetStatus (eReturnStatusFailed); return false; } DataVisualization::ForceUpdate(); // script might change Python code we use for formatting.. make sure we keep up to date with it if (command == NULL || command[0] == '\0') { script_interpreter->ExecuteInterpreterLoop (); result.SetStatus (eReturnStatusSuccessFinishNoResult); return result.Succeeded(); } // We can do better when reporting the status of one-liner script execution. if (script_interpreter->ExecuteOneLine (command, &result)) result.SetStatus(eReturnStatusSuccessFinishNoResult); else result.SetStatus(eReturnStatusFailed); return result.Succeeded(); #endif }