//===-- GDBRemoteClientBase.cpp ---------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "GDBRemoteClientBase.h" #include "llvm/ADT/StringExtras.h" #include "lldb/Target/Process.h" #include "lldb/Target/UnixSignals.h" #include "lldb/Utility/LLDBAssert.h" #include "ProcessGDBRemoteLog.h" using namespace lldb; using namespace lldb_private; using namespace lldb_private::process_gdb_remote; using namespace std::chrono; static const seconds kInterruptTimeout(5); ///////////////////////// // GDBRemoteClientBase // ///////////////////////// GDBRemoteClientBase::ContinueDelegate::~ContinueDelegate() = default; GDBRemoteClientBase::GDBRemoteClientBase(const char *comm_name, const char *listener_name) : GDBRemoteCommunication(comm_name, listener_name), m_async_count(0), m_is_running(false), m_should_stop(false) {} StateType GDBRemoteClientBase::SendContinuePacketAndWaitForResponse( ContinueDelegate &delegate, const UnixSignals &signals, llvm::StringRef payload, StringExtractorGDBRemote &response) { Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS)); response.Clear(); { std::lock_guard lock(m_mutex); m_continue_packet = payload; m_should_stop = false; } ContinueLock cont_lock(*this); if (!cont_lock) return eStateInvalid; OnRunPacketSent(true); for (;;) { PacketResult read_result = ReadPacket(response, kInterruptTimeout, false); switch (read_result) { case PacketResult::ErrorReplyTimeout: { std::lock_guard lock(m_mutex); if (m_async_count == 0) continue; if (steady_clock::now() >= m_interrupt_time + kInterruptTimeout) return eStateInvalid; break; } case PacketResult::Success: break; default: if (log) log->Printf("GDBRemoteClientBase::%s () ReadPacket(...) => false", __FUNCTION__); return eStateInvalid; } if (response.Empty()) return eStateInvalid; const char stop_type = response.GetChar(); if (log) log->Printf("GDBRemoteClientBase::%s () got packet: %s", __FUNCTION__, response.GetStringRef().c_str()); switch (stop_type) { case 'W': case 'X': return eStateExited; case 'E': // ERROR return eStateInvalid; default: if (log) log->Printf("GDBRemoteClientBase::%s () unrecognized async packet", __FUNCTION__); return eStateInvalid; case 'O': { std::string inferior_stdout; response.GetHexByteString(inferior_stdout); delegate.HandleAsyncStdout(inferior_stdout); break; } case 'A': delegate.HandleAsyncMisc( llvm::StringRef(response.GetStringRef()).substr(1)); break; case 'J': delegate.HandleAsyncStructuredDataPacket(response.GetStringRef()); break; case 'T': case 'S': // Do this with the continue lock held. const bool should_stop = ShouldStop(signals, response); response.SetFilePos(0); // The packet we should resume with. In the future // we should check our thread list and "do the right thing" // for new threads that show up while we stop and run async // packets. Setting the packet to 'c' to continue all threads // is the right thing to do 99.99% of the time because if a // thread was single stepping, and we sent an interrupt, we // will notice above that we didn't stop due to an interrupt // but stopped due to stepping and we would _not_ continue. // This packet may get modified by the async actions (e.g. to send a // signal). m_continue_packet = 'c'; cont_lock.unlock(); delegate.HandleStopReply(); if (should_stop) return eStateStopped; switch (cont_lock.lock()) { case ContinueLock::LockResult::Success: break; case ContinueLock::LockResult::Failed: return eStateInvalid; case ContinueLock::LockResult::Cancelled: return eStateStopped; } OnRunPacketSent(false); break; } } } bool GDBRemoteClientBase::SendAsyncSignal(int signo) { Lock lock(*this, true); if (!lock || !lock.DidInterrupt()) return false; m_continue_packet = 'C'; m_continue_packet += llvm::hexdigit((signo / 16) % 16); m_continue_packet += llvm::hexdigit(signo % 16); return true; } bool GDBRemoteClientBase::Interrupt() { Lock lock(*this, true); if (!lock.DidInterrupt()) return false; m_should_stop = true; return true; } GDBRemoteCommunication::PacketResult GDBRemoteClientBase::SendPacketAndWaitForResponse( llvm::StringRef payload, StringExtractorGDBRemote &response, bool send_async) { Lock lock(*this, send_async); if (!lock) { if (Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS)) log->Printf("GDBRemoteClientBase::%s failed to get mutex, not sending " "packet '%.*s' (send_async=%d)", __FUNCTION__, int(payload.size()), payload.data(), send_async); return PacketResult::ErrorSendFailed; } return SendPacketAndWaitForResponseNoLock(payload, response); } GDBRemoteCommunication::PacketResult GDBRemoteClientBase::SendPacketAndWaitForResponseNoLock( llvm::StringRef payload, StringExtractorGDBRemote &response) { PacketResult packet_result = SendPacketNoLock(payload); if (packet_result != PacketResult::Success) return packet_result; const size_t max_response_retries = 3; for (size_t i = 0; i < max_response_retries; ++i) { packet_result = ReadPacket(response, GetPacketTimeout(), true); // Make sure we received a response if (packet_result != PacketResult::Success) return packet_result; // Make sure our response is valid for the payload that was sent if (response.ValidateResponse()) return packet_result; // Response says it wasn't valid Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PACKETS); if (log) log->Printf( "error: packet with payload \"%.*s\" got invalid response \"%s\": %s", int(payload.size()), payload.data(), response.GetStringRef().c_str(), (i == (max_response_retries - 1)) ? "using invalid response and giving up" : "ignoring response and waiting for another"); } return packet_result; } bool GDBRemoteClientBase::SendvContPacket(llvm::StringRef payload, StringExtractorGDBRemote &response) { Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS)); if (log) log->Printf("GDBRemoteCommunicationClient::%s ()", __FUNCTION__); // we want to lock down packet sending while we continue Lock lock(*this, true); if (log) log->Printf( "GDBRemoteCommunicationClient::%s () sending vCont packet: %.*s", __FUNCTION__, int(payload.size()), payload.data()); if (SendPacketNoLock(payload) != PacketResult::Success) return false; OnRunPacketSent(true); // wait for the response to the vCont if (ReadPacket(response, llvm::None, false) == PacketResult::Success) { if (response.IsOKResponse()) return true; } return false; } bool GDBRemoteClientBase::ShouldStop(const UnixSignals &signals, StringExtractorGDBRemote &response) { std::lock_guard lock(m_mutex); if (m_async_count == 0) return true; // We were not interrupted. The process stopped on its own. // Older debugserver stubs (before April 2016) can return two // stop-reply packets in response to a ^C packet. // Additionally, all debugservers still return two stop replies if // the inferior stops due to some other reason before the remote // stub manages to interrupt it. We need to wait for this // additional packet to make sure the packet sequence does not get // skewed. StringExtractorGDBRemote extra_stop_reply_packet; ReadPacket(extra_stop_reply_packet, milliseconds(100), false); // Interrupting is typically done using SIGSTOP or SIGINT, so if // the process stops with some other signal, we definitely want to // stop. const uint8_t signo = response.GetHexU8(UINT8_MAX); if (signo != signals.GetSignalNumberFromName("SIGSTOP") && signo != signals.GetSignalNumberFromName("SIGINT")) return true; // We probably only stopped to perform some async processing, so continue // after that is done. // TODO: This is not 100% correct, as the process may have been stopped with // SIGINT or SIGSTOP that was not caused by us (e.g. raise(SIGINT)). This will // normally cause a stop, but if it's done concurrently with a async // interrupt, that stop will get eaten (llvm.org/pr20231). return false; } void GDBRemoteClientBase::OnRunPacketSent(bool first) { if (first) BroadcastEvent(eBroadcastBitRunPacketSent, NULL); } /////////////////////////////////////// // GDBRemoteClientBase::ContinueLock // /////////////////////////////////////// GDBRemoteClientBase::ContinueLock::ContinueLock(GDBRemoteClientBase &comm) : m_comm(comm), m_acquired(false) { lock(); } GDBRemoteClientBase::ContinueLock::~ContinueLock() { if (m_acquired) unlock(); } void GDBRemoteClientBase::ContinueLock::unlock() { lldbassert(m_acquired); { std::unique_lock lock(m_comm.m_mutex); m_comm.m_is_running = false; } m_comm.m_cv.notify_all(); m_acquired = false; } GDBRemoteClientBase::ContinueLock::LockResult GDBRemoteClientBase::ContinueLock::lock() { Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS); if (log) log->Printf("GDBRemoteClientBase::ContinueLock::%s() resuming with %s", __FUNCTION__, m_comm.m_continue_packet.c_str()); lldbassert(!m_acquired); std::unique_lock lock(m_comm.m_mutex); m_comm.m_cv.wait(lock, [this] { return m_comm.m_async_count == 0; }); if (m_comm.m_should_stop) { m_comm.m_should_stop = false; if (log) log->Printf("GDBRemoteClientBase::ContinueLock::%s() cancelled", __FUNCTION__); return LockResult::Cancelled; } if (m_comm.SendPacketNoLock(m_comm.m_continue_packet) != PacketResult::Success) return LockResult::Failed; lldbassert(!m_comm.m_is_running); m_comm.m_is_running = true; m_acquired = true; return LockResult::Success; } /////////////////////////////// // GDBRemoteClientBase::Lock // /////////////////////////////// GDBRemoteClientBase::Lock::Lock(GDBRemoteClientBase &comm, bool interrupt) : m_async_lock(comm.m_async_mutex, std::defer_lock), m_comm(comm), m_acquired(false), m_did_interrupt(false) { SyncWithContinueThread(interrupt); if (m_acquired) m_async_lock.lock(); } void GDBRemoteClientBase::Lock::SyncWithContinueThread(bool interrupt) { Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS)); std::unique_lock lock(m_comm.m_mutex); if (m_comm.m_is_running && !interrupt) return; // We were asked to avoid interrupting the sender. Lock is not // acquired. ++m_comm.m_async_count; if (m_comm.m_is_running) { if (m_comm.m_async_count == 1) { // The sender has sent the continue packet and we are the first async // packet. Let's interrupt it. const char ctrl_c = '\x03'; ConnectionStatus status = eConnectionStatusSuccess; size_t bytes_written = m_comm.Write(&ctrl_c, 1, status, NULL); if (bytes_written == 0) { --m_comm.m_async_count; if (log) log->Printf("GDBRemoteClientBase::Lock::Lock failed to send " "interrupt packet"); return; } if (log) log->PutCString("GDBRemoteClientBase::Lock::Lock sent packet: \\x03"); m_comm.m_interrupt_time = steady_clock::now(); } m_comm.m_cv.wait(lock, [this] { return m_comm.m_is_running == false; }); m_did_interrupt = true; } m_acquired = true; } GDBRemoteClientBase::Lock::~Lock() { if (!m_acquired) return; { std::unique_lock lock(m_comm.m_mutex); --m_comm.m_async_count; } m_comm.m_cv.notify_one(); }