//===-- TypeList.cpp --------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // C Includes // C++ Includes #include // Other libraries and framework includes #include "llvm/Support/FormattedStream.h" #include "llvm/Support/raw_ostream.h" // Project includes #include "lldb/Symbol/SymbolFile.h" #include "lldb/Symbol/SymbolVendor.h" #include "lldb/Symbol/Type.h" #include "lldb/Symbol/TypeList.h" using namespace lldb; using namespace lldb_private; TypeList::TypeList() : m_types () { } //---------------------------------------------------------------------- // Destructor //---------------------------------------------------------------------- TypeList::~TypeList() { } void TypeList::Insert (const TypeSP& type_sp) { // Just push each type on the back for now. We will worry about uniquing later if (type_sp) m_types.push_back(type_sp); } //---------------------------------------------------------------------- // Find a base type by its unique ID. //---------------------------------------------------------------------- //TypeSP //TypeList::FindType(lldb::user_id_t uid) //{ // iterator pos = m_types.find(uid); // if (pos != m_types.end()) // return pos->second; // return TypeSP(); //} //---------------------------------------------------------------------- // Find a type by name. //---------------------------------------------------------------------- //TypeList //TypeList::FindTypes (const ConstString &name) //{ // // Do we ever need to make a lookup by name map? Here we are doing // // a linear search which isn't going to be fast. // TypeList types(m_ast.getTargetInfo()->getTriple().getTriple().c_str()); // iterator pos, end; // for (pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) // if (pos->second->GetName() == name) // types.Insert (pos->second); // return types; //} void TypeList::Clear() { m_types.clear(); } uint32_t TypeList::GetSize() const { return m_types.size(); } // GetTypeAtIndex isn't used a lot for large type lists, currently only for // type lists that are returned for "image dump -t TYPENAME" commands and other // simple symbol queries that grab the first result... TypeSP TypeList::GetTypeAtIndex(uint32_t idx) { iterator pos, end; uint32_t i = idx; for (pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { if (i == 0) return *pos; --i; } return TypeSP(); } void TypeList::ForEach (std::function const &callback) const { for (auto pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { if (!callback(*pos)) break; } } void TypeList::ForEach (std::function const &callback) { for (auto pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { if (!callback(*pos)) break; } } void TypeList::Dump(Stream *s, bool show_context) { for (iterator pos = m_types.begin(), end = m_types.end(); pos != end; ++pos) { pos->get()->Dump(s, show_context); } } void TypeList::RemoveMismatchedTypes (const char *qualified_typename, bool exact_match) { std::string type_scope; std::string type_basename; TypeClass type_class = eTypeClassAny; if (!Type::GetTypeScopeAndBasename (qualified_typename, type_scope, type_basename, type_class)) { type_basename = qualified_typename; type_scope.clear(); } return RemoveMismatchedTypes (type_scope, type_basename, type_class, exact_match); } void TypeList::RemoveMismatchedTypes (const std::string &type_scope, const std::string &type_basename, TypeClass type_class, bool exact_match) { // Our "collection" type currently is a std::map which doesn't // have any good way to iterate and remove items from the map // so we currently just make a new list and add all of the matching // types to it, and then swap it into m_types at the end collection matching_types; iterator pos, end = m_types.end(); for (pos = m_types.begin(); pos != end; ++pos) { Type* the_type = pos->get(); bool keep_match = false; TypeClass match_type_class = eTypeClassAny; if (type_class != eTypeClassAny) { match_type_class = the_type->GetForwardCompilerType ().GetTypeClass (); if ((match_type_class & type_class) == 0) continue; } ConstString match_type_name_const_str (the_type->GetQualifiedName()); if (match_type_name_const_str) { const char *match_type_name = match_type_name_const_str.GetCString(); std::string match_type_scope; std::string match_type_basename; if (Type::GetTypeScopeAndBasename (match_type_name, match_type_scope, match_type_basename, match_type_class)) { if (match_type_basename == type_basename) { const size_t type_scope_size = type_scope.size(); const size_t match_type_scope_size = match_type_scope.size(); if (exact_match || (type_scope_size == match_type_scope_size)) { keep_match = match_type_scope == type_scope; } else { if (match_type_scope_size > type_scope_size) { const size_t type_scope_pos = match_type_scope.rfind(type_scope); if (type_scope_pos == match_type_scope_size - type_scope_size) { if (type_scope_pos >= 2) { // Our match scope ends with the type scope we were looking for, // but we need to make sure what comes before the matching // type scope is a namespace boundary in case we are trying to match: // type_basename = "d" // type_scope = "b::c::" // We want to match: // match_type_scope "a::b::c::" // But not: // match_type_scope "a::bb::c::" // So below we make sure what comes before "b::c::" in match_type_scope // is "::", or the namespace boundary if (match_type_scope[type_scope_pos - 1] == ':' && match_type_scope[type_scope_pos - 2] == ':') { keep_match = true; } } } } } } } else { // The type we are currently looking at doesn't exists // in a namespace or class, so it only matches if there // is no type scope... keep_match = type_scope.empty() && type_basename.compare(match_type_name) == 0; } } if (keep_match) { matching_types.push_back(*pos); } } m_types.swap(matching_types); } void TypeList::RemoveMismatchedTypes (TypeClass type_class) { if (type_class == eTypeClassAny) return; // Our "collection" type currently is a std::map which doesn't // have any good way to iterate and remove items from the map // so we currently just make a new list and add all of the matching // types to it, and then swap it into m_types at the end collection matching_types; iterator pos, end = m_types.end(); for (pos = m_types.begin(); pos != end; ++pos) { Type* the_type = pos->get(); TypeClass match_type_class = the_type->GetForwardCompilerType ().GetTypeClass (); if (match_type_class & type_class) matching_types.push_back (*pos); } m_types.swap(matching_types); }