//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Target/StackFrameList.h" #include "lldb/Breakpoint/Breakpoint.h" #include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Core/SourceManager.h" #include "lldb/Core/StreamFile.h" #include "lldb/Symbol/Block.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/Symbol.h" #include "lldb/Target/Process.h" #include "lldb/Target/RegisterContext.h" #include "lldb/Target/StackFrame.h" #include "lldb/Target/StopInfo.h" #include "lldb/Target/Target.h" #include "lldb/Target/Thread.h" #include "lldb/Target/Unwind.h" #include "lldb/Utility/Log.h" //#define DEBUG_STACK_FRAMES 1 using namespace lldb; using namespace lldb_private; //---------------------------------------------------------------------- // StackFrameList constructor //---------------------------------------------------------------------- StackFrameList::StackFrameList(Thread &thread, const lldb::StackFrameListSP &prev_frames_sp, bool show_inline_frames) : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), m_selected_frame_idx(0), m_concrete_frames_fetched(0), m_current_inlined_depth(UINT32_MAX), m_current_inlined_pc(LLDB_INVALID_ADDRESS), m_show_inlined_frames(show_inline_frames) { if (prev_frames_sp) { m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; } } StackFrameList::~StackFrameList() { // Call clear since this takes a lock and clears the stack frame list // in case another thread is currently using this stack frame list Clear(); } void StackFrameList::CalculateCurrentInlinedDepth() { uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); if (cur_inlined_depth == UINT32_MAX) { ResetCurrentInlinedDepth(); } } uint32_t StackFrameList::GetCurrentInlinedDepth() { if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); if (cur_pc != m_current_inlined_pc) { m_current_inlined_pc = LLDB_INVALID_ADDRESS; m_current_inlined_depth = UINT32_MAX; Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); if (log && log->GetVerbose()) log->Printf( "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); } return m_current_inlined_depth; } else { return UINT32_MAX; } } void StackFrameList::ResetCurrentInlinedDepth() { std::lock_guard guard(m_mutex); if (m_show_inlined_frames) { GetFramesUpTo(0); if (m_frames.empty()) return; if (!m_frames[0]->IsInlined()) { m_current_inlined_depth = UINT32_MAX; m_current_inlined_pc = LLDB_INVALID_ADDRESS; Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); if (log && log->GetVerbose()) log->Printf( "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); } else { // We only need to do something special about inlined blocks when we // are at the beginning of an inlined function: // FIXME: We probably also have to do something special if the PC is at // the END // of an inlined function, which coincides with the end of either its // containing // function or another inlined function. lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); Block *block_ptr = m_frames[0]->GetFrameBlock(); if (block_ptr) { Address pc_as_address; pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); AddressRange containing_range; if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) { if (pc_as_address == containing_range.GetBaseAddress()) { // If we got here because of a breakpoint hit, then set the inlined // depth depending on where // the breakpoint was set. // If we got here because of a crash, then set the inlined depth to // the deepest most block. // Otherwise, we stopped here naturally as the result of a step, so // set ourselves in the // containing frame of the whole set of nested inlines, so the user // can then "virtually" // step into the frames one by one, or next over the whole mess. // Note: We don't have to handle being somewhere in the middle of // the stack here, since // ResetCurrentInlinedDepth doesn't get called if there is a valid // inlined depth set. StopInfoSP stop_info_sp = m_thread.GetStopInfo(); if (stop_info_sp) { switch (stop_info_sp->GetStopReason()) { case eStopReasonWatchpoint: case eStopReasonException: case eStopReasonExec: case eStopReasonSignal: // In all these cases we want to stop in the deepest most frame. m_current_inlined_pc = curr_pc; m_current_inlined_depth = 0; break; case eStopReasonBreakpoint: { // FIXME: Figure out what this break point is doing, and set the // inline depth // appropriately. Be careful to take into account breakpoints // that implement // step over prologue, since that should do the default // calculation. // For now, if the breakpoints corresponding to this hit are all // internal, // I set the stop location to the top of the inlined stack, // since that will make // things like stepping over prologues work right. But if there // are any non-internal // breakpoints I do to the bottom of the stack, since that was // the old behavior. uint32_t bp_site_id = stop_info_sp->GetValue(); BreakpointSiteSP bp_site_sp( m_thread.GetProcess()->GetBreakpointSiteList().FindByID( bp_site_id)); bool all_internal = true; if (bp_site_sp) { uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); for (uint32_t i = 0; i < num_owners; i++) { Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); if (!bp_ref.IsInternal()) { all_internal = false; } } } if (!all_internal) { m_current_inlined_pc = curr_pc; m_current_inlined_depth = 0; break; } } LLVM_FALLTHROUGH; default: { // Otherwise, we should set ourselves at the container of the // inlining, so that the // user can descend into them. // So first we check whether we have more than one inlined block // sharing this PC: int num_inlined_functions = 0; for (Block *container_ptr = block_ptr->GetInlinedParent(); container_ptr != nullptr; container_ptr = container_ptr->GetInlinedParent()) { if (!container_ptr->GetRangeContainingAddress( pc_as_address, containing_range)) break; if (pc_as_address != containing_range.GetBaseAddress()) break; num_inlined_functions++; } m_current_inlined_pc = curr_pc; m_current_inlined_depth = num_inlined_functions + 1; Log *log( lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); if (log && log->GetVerbose()) log->Printf("ResetCurrentInlinedDepth: setting inlined " "depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc); } break; } } } } } } } } bool StackFrameList::DecrementCurrentInlinedDepth() { if (m_show_inlined_frames) { uint32_t current_inlined_depth = GetCurrentInlinedDepth(); if (current_inlined_depth != UINT32_MAX) { if (current_inlined_depth > 0) { m_current_inlined_depth--; return true; } } } return false; } void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { m_current_inlined_depth = new_depth; if (new_depth == UINT32_MAX) m_current_inlined_pc = LLDB_INVALID_ADDRESS; else m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); } void StackFrameList::GetFramesUpTo(uint32_t end_idx) { // this makes sure we do not fetch frames for an invalid thread if (!m_thread.IsValid()) return; // We've already gotten more frames than asked for, or we've already finished // unwinding, return. if (m_frames.size() > end_idx || GetAllFramesFetched()) return; Unwind *unwinder = m_thread.GetUnwinder(); if (m_show_inlined_frames) { #if defined(DEBUG_STACK_FRAMES) StreamFile s(stdout, false); #endif // If we are hiding some frames from the outside world, we need to add those // onto the total count of // frames to fetch. However, we don't need to do that if end_idx is 0 since // in that case we always // get the first concrete frame and all the inlined frames below it... And // of course, if end_idx is // UINT32_MAX that means get all, so just do that... uint32_t inlined_depth = 0; if (end_idx > 0 && end_idx != UINT32_MAX) { inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth != UINT32_MAX) { if (end_idx > 0) end_idx += inlined_depth; } } StackFrameSP unwind_frame_sp; do { uint32_t idx = m_concrete_frames_fetched++; lldb::addr_t pc = LLDB_INVALID_ADDRESS; lldb::addr_t cfa = LLDB_INVALID_ADDRESS; if (idx == 0) { // We might have already created frame zero, only create it // if we need to if (m_frames.empty()) { RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); if (reg_ctx_sp) { const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); // There shouldn't be any way not to get the frame info for frame 0. // But if the unwinder can't make one, lets make one by hand with // the // SP as the CFA and see if that gets any further. if (!success) { cfa = reg_ctx_sp->GetSP(); pc = reg_ctx_sp->GetPC(); } unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp, cfa, pc, nullptr)); m_frames.push_back(unwind_frame_sp); } } else { unwind_frame_sp = m_frames.front(); cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); } } else { const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); if (!success) { // We've gotten to the end of the stack. SetAllFramesFetched(); break; } const bool cfa_is_valid = true; const bool stop_id_is_valid = false; const bool is_history_frame = false; unwind_frame_sp.reset(new StackFrame( m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, nullptr)); m_frames.push_back(unwind_frame_sp); } assert(unwind_frame_sp); SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( eSymbolContextBlock | eSymbolContextFunction); Block *unwind_block = unwind_sc.block; if (unwind_block) { Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); TargetSP target_sp = m_thread.CalculateTarget(); // Be sure to adjust the frame address to match the address // that was used to lookup the symbol context above. If we are // in the first concrete frame, then we lookup using the current // address, else we decrement the address by one to get the correct // location. if (idx > 0) { if (curr_frame_address.GetOffset() == 0) { // If curr_frame_address points to the first address in a section // then after // adjustment it will point to an other section. In that case // resolve the // address again to the correct section plus offset form. addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( target_sp.get(), eAddressClassCode); curr_frame_address.SetOpcodeLoadAddress( load_addr - 1, target_sp.get(), eAddressClassCode); } else { curr_frame_address.Slide(-1); } } SymbolContext next_frame_sc; Address next_frame_address; while (unwind_sc.GetParentOfInlinedScope( curr_frame_address, next_frame_sc, next_frame_address)) { next_frame_sc.line_entry.ApplyFileMappings(target_sp); StackFrameSP frame_sp( new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address, &next_frame_sc)); m_frames.push_back(frame_sp); unwind_sc = next_frame_sc; curr_frame_address = next_frame_address; } } } while (m_frames.size() - 1 < end_idx); // Don't try to merge till you've calculated all the frames in this stack. if (GetAllFramesFetched() && m_prev_frames_sp) { StackFrameList *prev_frames = m_prev_frames_sp.get(); StackFrameList *curr_frames = this; // curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; // curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; // printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", // curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); #if defined(DEBUG_STACK_FRAMES) s.PutCString("\nprev_frames:\n"); prev_frames->Dump(&s); s.PutCString("\ncurr_frames:\n"); curr_frames->Dump(&s); s.EOL(); #endif size_t curr_frame_num, prev_frame_num; for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size(); curr_frame_num > 0 && prev_frame_num > 0; --curr_frame_num, --prev_frame_num) { const size_t curr_frame_idx = curr_frame_num - 1; const size_t prev_frame_idx = prev_frame_num - 1; StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); #if defined(DEBUG_STACK_FRAMES) s.Printf("\n\nCurr frame #%u ", curr_frame_idx); if (curr_frame_sp) curr_frame_sp->Dump(&s, true, false); else s.PutCString("NULL"); s.Printf("\nPrev frame #%u ", prev_frame_idx); if (prev_frame_sp) prev_frame_sp->Dump(&s, true, false); else s.PutCString("NULL"); #endif StackFrame *curr_frame = curr_frame_sp.get(); StackFrame *prev_frame = prev_frame_sp.get(); if (curr_frame == nullptr || prev_frame == nullptr) break; // Check the stack ID to make sure they are equal if (curr_frame->GetStackID() != prev_frame->GetStackID()) break; prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); // Now copy the fixed up previous frame into the current frames // so the pointer doesn't change m_frames[curr_frame_idx] = prev_frame_sp; // curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); #if defined(DEBUG_STACK_FRAMES) s.Printf("\n Copying previous frame to current frame"); #endif } // We are done with the old stack frame list, we can release it now m_prev_frames_sp.reset(); } #if defined(DEBUG_STACK_FRAMES) s.PutCString("\n\nNew frames:\n"); Dump(&s); s.EOL(); #endif } else { if (end_idx < m_concrete_frames_fetched) return; if (unwinder) { uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); if (num_frames <= end_idx + 1) { // Done unwinding. m_concrete_frames_fetched = UINT32_MAX; } m_frames.resize(num_frames); } } } uint32_t StackFrameList::GetNumFrames(bool can_create) { std::lock_guard guard(m_mutex); if (can_create) GetFramesUpTo(UINT32_MAX); uint32_t inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth == UINT32_MAX) return m_frames.size(); else return m_frames.size() - inlined_depth; } void StackFrameList::Dump(Stream *s) { if (s == nullptr) return; std::lock_guard guard(m_mutex); const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); for (pos = begin; pos != end; ++pos) { StackFrame *frame = (*pos).get(); s->Printf("%p: ", static_cast(frame)); if (frame) { frame->GetStackID().Dump(s); frame->DumpUsingSettingsFormat(s); } else s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); s->EOL(); } s->EOL(); } StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { StackFrameSP frame_sp; std::lock_guard guard(m_mutex); uint32_t original_idx = idx; uint32_t inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth != UINT32_MAX) idx += inlined_depth; if (idx < m_frames.size()) frame_sp = m_frames[idx]; if (frame_sp) return frame_sp; // GetFramesUpTo will fill m_frames with as many frames as you asked for, // if there are that many. If there weren't then you asked for too many // frames. GetFramesUpTo(idx); if (idx < m_frames.size()) { if (m_show_inlined_frames) { // When inline frames are enabled we actually create all the frames in // GetFramesUpTo. frame_sp = m_frames[idx]; } else { Unwind *unwinder = m_thread.GetUnwinder(); if (unwinder) { addr_t pc, cfa; if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) { const bool cfa_is_valid = true; const bool stop_id_is_valid = false; const bool is_history_frame = false; frame_sp.reset(new StackFrame( m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, nullptr)); Function *function = frame_sp->GetSymbolContext(eSymbolContextFunction).function; if (function) { // When we aren't showing inline functions we always use // the top most function block as the scope. frame_sp->SetSymbolContextScope(&function->GetBlock(false)); } else { // Set the symbol scope from the symbol regardless if it is nullptr // or valid. frame_sp->SetSymbolContextScope( frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); } SetFrameAtIndex(idx, frame_sp); } } } } else if (original_idx == 0) { // There should ALWAYS be a frame at index 0. If something went wrong with // the CurrentInlinedDepth such that // there weren't as many frames as we thought taking that into account, then // reset the current inlined depth // and return the real zeroth frame. if (m_frames.empty()) { // Why do we have a thread with zero frames, that should not ever // happen... assert(!m_thread.IsValid() && "A valid thread has no frames."); } else { ResetCurrentInlinedDepth(); frame_sp = m_frames[original_idx]; } } return frame_sp; } StackFrameSP StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { // First try assuming the unwind index is the same as the frame index. The // unwind index is always greater than or equal to the frame index, so it // is a good place to start. If we have inlined frames we might have 5 // concrete frames (frame unwind indexes go from 0-4), but we might have 15 // frames after we make all the inlined frames. Most of the time the unwind // frame index (or the concrete frame index) is the same as the frame index. uint32_t frame_idx = unwind_idx; StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); while (frame_sp) { if (frame_sp->GetFrameIndex() == unwind_idx) break; frame_sp = GetFrameAtIndex(++frame_idx); } return frame_sp; } static bool CompareStackID(const StackFrameSP &stack_sp, const StackID &stack_id) { return stack_sp->GetStackID() < stack_id; } StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { StackFrameSP frame_sp; if (stack_id.IsValid()) { std::lock_guard guard(m_mutex); uint32_t frame_idx = 0; // Do a binary search in case the stack frame is already in our cache collection::const_iterator begin = m_frames.begin(); collection::const_iterator end = m_frames.end(); if (begin != end) { collection::const_iterator pos = std::lower_bound(begin, end, stack_id, CompareStackID); if (pos != end) { if ((*pos)->GetStackID() == stack_id) return *pos; } // if (m_frames.back()->GetStackID() < stack_id) // frame_idx = m_frames.size(); } do { frame_sp = GetFrameAtIndex(frame_idx); if (frame_sp && frame_sp->GetStackID() == stack_id) break; frame_idx++; } while (frame_sp); } return frame_sp; } bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { if (idx >= m_frames.size()) m_frames.resize(idx + 1); // Make sure allocation succeeded by checking bounds again if (idx < m_frames.size()) { m_frames[idx] = frame_sp; return true; } return false; // resize failed, out of memory? } uint32_t StackFrameList::GetSelectedFrameIndex() const { std::lock_guard guard(m_mutex); return m_selected_frame_idx; } uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { std::lock_guard guard(m_mutex); const_iterator pos; const_iterator begin = m_frames.begin(); const_iterator end = m_frames.end(); m_selected_frame_idx = 0; for (pos = begin; pos != end; ++pos) { if (pos->get() == frame) { m_selected_frame_idx = std::distance(begin, pos); uint32_t inlined_depth = GetCurrentInlinedDepth(); if (inlined_depth != UINT32_MAX) m_selected_frame_idx -= inlined_depth; break; } } SetDefaultFileAndLineToSelectedFrame(); return m_selected_frame_idx; } // Mark a stack frame as the current frame using the frame index bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { std::lock_guard guard(m_mutex); StackFrameSP frame_sp(GetFrameAtIndex(idx)); if (frame_sp) { SetSelectedFrame(frame_sp.get()); return true; } else return false; } void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); if (frame_sp) { SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); if (sc.line_entry.file) m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( sc.line_entry.file, sc.line_entry.line); } } } // The thread has been run, reset the number stack frames to zero so we can // determine how many frames we have lazily. void StackFrameList::Clear() { std::lock_guard guard(m_mutex); m_frames.clear(); m_concrete_frames_fetched = 0; } void StackFrameList::InvalidateFrames(uint32_t start_idx) { std::lock_guard guard(m_mutex); if (m_show_inlined_frames) { Clear(); } else { const size_t num_frames = m_frames.size(); while (start_idx < num_frames) { m_frames[start_idx].reset(); ++start_idx; } } } void StackFrameList::Merge(std::unique_ptr &curr_ap, lldb::StackFrameListSP &prev_sp) { std::unique_lock current_lock, previous_lock; if (curr_ap) current_lock = std::unique_lock(curr_ap->m_mutex); if (prev_sp) previous_lock = std::unique_lock(prev_sp->m_mutex); #if defined(DEBUG_STACK_FRAMES) StreamFile s(stdout, false); s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); if (prev_sp) prev_sp->Dump(&s); else s.PutCString("NULL"); s.PutCString("\nCurr:\n"); if (curr_ap) curr_ap->Dump(&s); else s.PutCString("NULL"); s.EOL(); #endif if (!curr_ap || curr_ap->GetNumFrames(false) == 0) { #if defined(DEBUG_STACK_FRAMES) s.PutCString("No current frames, leave previous frames alone...\n"); #endif curr_ap.release(); return; } if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { #if defined(DEBUG_STACK_FRAMES) s.PutCString("No previous frames, so use current frames...\n"); #endif // We either don't have any previous frames, or since we have more than // one current frames it means we have all the frames and can safely // replace our previous frames. prev_sp.reset(curr_ap.release()); return; } const uint32_t num_curr_frames = curr_ap->GetNumFrames(false); if (num_curr_frames > 1) { #if defined(DEBUG_STACK_FRAMES) s.PutCString( "We have more than one current frame, so use current frames...\n"); #endif // We have more than one current frames it means we have all the frames // and can safely replace our previous frames. prev_sp.reset(curr_ap.release()); #if defined(DEBUG_STACK_FRAMES) s.PutCString("\nMerged:\n"); prev_sp->Dump(&s); #endif return; } StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex(0)); StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); #if defined(DEBUG_STACK_FRAMES) const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); #endif // We have only a single current frame // Our previous stack frames only had a single frame as well... if (curr_stack_id == prev_stack_id) { #if defined(DEBUG_STACK_FRAMES) s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " "cached data\n"); #endif curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( *prev_frame_zero_sp); // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame // (*curr_frame_zero_sp); // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); } else if (curr_stack_id < prev_stack_id) { #if defined(DEBUG_STACK_FRAMES) s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " "frame #0, insert current frame zero in front of previous\n"); #endif prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); } curr_ap.release(); #if defined(DEBUG_STACK_FRAMES) s.PutCString("\nMerged:\n"); prev_sp->Dump(&s); #endif } lldb::StackFrameSP StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { const_iterator pos; const_iterator begin = m_frames.begin(); const_iterator end = m_frames.end(); lldb::StackFrameSP ret_sp; for (pos = begin; pos != end; ++pos) { if (pos->get() == stack_frame_ptr) { ret_sp = (*pos); break; } } return ret_sp; } size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, uint32_t num_frames, bool show_frame_info, uint32_t num_frames_with_source, bool show_unique, const char *selected_frame_marker) { size_t num_frames_displayed = 0; if (num_frames == 0) return 0; StackFrameSP frame_sp; uint32_t frame_idx = 0; uint32_t last_frame; // Don't let the last frame wrap around... if (num_frames == UINT32_MAX) last_frame = UINT32_MAX; else last_frame = first_frame + num_frames; StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); const char *unselected_marker = nullptr; std::string buffer; if (selected_frame_marker) { size_t len = strlen(selected_frame_marker); buffer.insert(buffer.begin(), len, ' '); unselected_marker = buffer.c_str(); } const char *marker = nullptr; for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { frame_sp = GetFrameAtIndex(frame_idx); if (!frame_sp) break; if (selected_frame_marker != nullptr) { if (frame_sp == selected_frame_sp) marker = selected_frame_marker; else marker = unselected_marker; } if (!frame_sp->GetStatus(strm, show_frame_info, num_frames_with_source > (first_frame - frame_idx), show_unique, marker)) break; ++num_frames_displayed; } strm.IndentLess(); return num_frames_displayed; }