//===-- StackID.cpp ---------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Target/StackID.h" // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/Core/Stream.h" #include "lldb/Symbol/Block.h" #include "lldb/Symbol/Symbol.h" #include "lldb/Symbol/SymbolContext.h" using namespace lldb_private; void StackID::Dump (Stream *s) { s->Printf("StackID (pc = 0x%16.16" PRIx64 ", cfa = 0x%16.16" PRIx64 ", symbol_scope = %p", (uint64_t)m_pc, (uint64_t)m_cfa, m_symbol_scope); if (m_symbol_scope) { SymbolContext sc; m_symbol_scope->CalculateSymbolContext (&sc); if (sc.block) s->Printf(" (Block {0x%8.8" PRIx64 "})", sc.block->GetID()); else if (sc.symbol) s->Printf(" (Symbol{0x%8.8x})", sc.symbol->GetID()); } s->PutCString(") "); } bool lldb_private::operator== (const StackID& lhs, const StackID& rhs) { if (lhs.GetCallFrameAddress() != rhs.GetCallFrameAddress()) return false; SymbolContextScope *lhs_scope = lhs.GetSymbolContextScope(); SymbolContextScope *rhs_scope = rhs.GetSymbolContextScope(); // Only compare the PC values if both symbol context scopes are NULL if (lhs_scope == NULL && rhs_scope == NULL) return lhs.GetPC() == rhs.GetPC(); return lhs_scope == rhs_scope; } bool lldb_private::operator!= (const StackID& lhs, const StackID& rhs) { if (lhs.GetCallFrameAddress() != rhs.GetCallFrameAddress()) return true; SymbolContextScope *lhs_scope = lhs.GetSymbolContextScope(); SymbolContextScope *rhs_scope = rhs.GetSymbolContextScope(); if (lhs_scope == NULL && rhs_scope == NULL) return lhs.GetPC() != rhs.GetPC(); return lhs_scope != rhs_scope; } bool lldb_private::operator< (const StackID& lhs, const StackID& rhs) { const lldb::addr_t lhs_cfa = lhs.GetCallFrameAddress(); const lldb::addr_t rhs_cfa = rhs.GetCallFrameAddress(); // FIXME: We are assuming that the stacks grow downward in memory. That's not necessary, but true on // all the machines we care about at present. If this changes, we'll have to deal with that. The ABI is the // agent who knows this ordering, but the StackID has no access to the ABI. The most straightforward way // to handle this is to add a "m_grows_downward" bool to the StackID, and set it in the constructor. // But I'm not going to waste a bool per StackID on this till we need it. if (lhs_cfa != rhs_cfa) return lhs_cfa < rhs_cfa; SymbolContextScope *lhs_scope = lhs.GetSymbolContextScope(); SymbolContextScope *rhs_scope = rhs.GetSymbolContextScope(); if (lhs_scope != NULL && rhs_scope != NULL) { // Same exact scope, lhs is not less than (younger than rhs) if (lhs_scope == rhs_scope) return false; SymbolContext lhs_sc; SymbolContext rhs_sc; lhs_scope->CalculateSymbolContext (&lhs_sc); rhs_scope->CalculateSymbolContext (&rhs_sc); // Items with the same function can only be compared if (lhs_sc.function == rhs_sc.function && lhs_sc.function != NULL && lhs_sc.block != NULL && rhs_sc.function != NULL && rhs_sc.block != NULL) { return rhs_sc.block->Contains (lhs_sc.block); } } return false; }