//===-- MIUtilThreadBaseStd.h -----------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #pragma once // Third party headers: #include #include // In-house headers: #include "MIDataTypes.h" #include "MIUtilString.h" //++ //============================================================================ // Details: MI common code utility class. Handle thread mutual exclusion. // Embed Mutexes in your Active Object and then use them through Locks. //-- class CMIUtilThreadMutex { // Methods: public: /* ctor */ CMIUtilThreadMutex() {} // void Lock(); // Wait until mutex can be obtained void Unlock(); // Release the mutex bool TryLock(); // Gain the lock if available // Overrideable: public: // From CMICmnBase /* dtor */ virtual ~CMIUtilThreadMutex() {} // Attributes: private: std::recursive_mutex m_mutex; }; //++ //============================================================================ // Details: MI common code utility class. Thread object. //-- class CMIUtilThread { // Typedef: public: typedef MIuint (*FnThreadProc)(void *vpThisClass); // Methods: public: /* ctor */ CMIUtilThread(); // bool Start(FnThreadProc vpFn, void *vpArg); // Start execution of this thread bool Join(); // Wait for this thread to stop bool IsActive(); // Returns true if this thread is running void Finish(); // Finish this thread // Overrideable: public: /* dtor */ virtual ~CMIUtilThread(); // Methods: private: CMIUtilThreadMutex m_mutex; std::thread *m_pThread; bool m_bIsActive; }; //++ //============================================================================ // Details: MI common code utility class. Base class for a worker thread active // object. Runs an 'captive thread'. //-- class CMIUtilThreadActiveObjBase { // Methods: public: /* ctor */ CMIUtilThreadActiveObjBase(); // bool Acquire(); // Obtain a reference to this object bool Release(); // Release a reference to this object bool ThreadIsActive(); // Return true if this object is running bool ThreadJoin(); // Wait for this thread to stop running bool ThreadKill(); // Force this thread to stop, regardless of references bool ThreadExecute(); // Start this objects execution in another thread void ThreadManage(); // Overrideable: public: /* dtor */ virtual ~CMIUtilThreadActiveObjBase(); // // Each thread object must supple a unique name that can be used to locate it virtual const CMIUtilString &ThreadGetName() const = 0; // Statics: protected: static MIuint ThreadEntry(void *vpThisClass); // Thread entry point // Overrideable: protected: virtual bool ThreadRun(bool &vrIsAlive) = 0; // Call the main worker method virtual bool ThreadFinish() = 0; // Finish of what you were doing // Attributes: protected: volatile MIuint m_references; // Stores the current lifetime state of this // thread, 0 = running, > 0 = shutting down volatile bool m_bHasBeenKilled; // Set to true when this thread has been killed CMIUtilThread m_thread; // The execution thread CMIUtilThreadMutex m_mutex; // This mutex allows us to safely communicate with // this thread object across the interface from // multiple threads }; //++ //============================================================================ // Details: MI common code utility class. Handle thread resource locking. // Put Locks inside all the methods of your Active Object that access // data shared with the captive thread. //-- class CMIUtilThreadLock { // Methods: public: /* ctor */ CMIUtilThreadLock(CMIUtilThreadMutex &vMutex) : m_rMutex(vMutex) { m_rMutex.Lock(); } // Overrideable: public: /* dtor */ virtual ~CMIUtilThreadLock() { m_rMutex.Unlock(); } // Attributes: private: CMIUtilThreadMutex &m_rMutex; };