//===----------------------- DispatchStage.h --------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// \file /// /// This file models the dispatch component of an instruction pipeline. /// /// The DispatchStage is responsible for updating instruction dependencies /// and communicating to the simulated instruction scheduler that an instruction /// is ready to be scheduled for execution. /// //===----------------------------------------------------------------------===// #ifndef LLVM_TOOLS_LLVM_MCA_DISPATCH_STAGE_H #define LLVM_TOOLS_LLVM_MCA_DISPATCH_STAGE_H #include "HWEventListener.h" #include "Instruction.h" #include "RegisterFile.h" #include "RetireControlUnit.h" #include "Stage.h" #include "llvm/MC/MCRegisterInfo.h" #include "llvm/MC/MCSubtargetInfo.h" namespace mca { class Scheduler; // Implements the hardware dispatch logic. // // This class is responsible for the dispatch stage, in which instructions are // dispatched in groups to the Scheduler. An instruction can be dispatched if // the following conditions are met: // 1) There are enough entries in the reorder buffer (see class // RetireControlUnit) to write the opcodes associated with the instruction. // 2) There are enough physical registers to rename output register operands. // 3) There are enough entries available in the used buffered resource(s). // // The number of micro opcodes that can be dispatched in one cycle is limited by // the value of field 'DispatchWidth'. A "dynamic dispatch stall" occurs when // processor resources are not available. Dispatch stall events are counted // during the entire execution of the code, and displayed by the performance // report when flag '-dispatch-stats' is specified. // // If the number of micro opcodes exceedes DispatchWidth, then the instruction // is dispatched in multiple cycles. class DispatchStage : public Stage { unsigned DispatchWidth; unsigned AvailableEntries; unsigned CarryOver; const llvm::MCSubtargetInfo &STI; RetireControlUnit &RCU; RegisterFile &PRF; Scheduler &SC; bool checkRCU(const InstRef &IR); bool checkPRF(const InstRef &IR); bool checkScheduler(const InstRef &IR); void dispatch(InstRef IR); void updateRAWDependencies(ReadState &RS, const llvm::MCSubtargetInfo &STI); void notifyInstructionDispatched(const InstRef &IR, llvm::ArrayRef UsedPhysRegs); bool isAvailable(unsigned NumEntries) const { return NumEntries <= AvailableEntries || AvailableEntries == DispatchWidth; } bool canDispatch(const InstRef &IR) { assert(isAvailable(IR.getInstruction()->getDesc().NumMicroOps)); return checkRCU(IR) && checkPRF(IR) && checkScheduler(IR); } void collectWrites(llvm::SmallVectorImpl &Vec, unsigned RegID) const { return PRF.collectWrites(Vec, RegID); } public: DispatchStage(const llvm::MCSubtargetInfo &Subtarget, const llvm::MCRegisterInfo &MRI, unsigned RegisterFileSize, unsigned MaxDispatchWidth, RetireControlUnit &R, RegisterFile &F, Scheduler &Sched) : DispatchWidth(MaxDispatchWidth), AvailableEntries(MaxDispatchWidth), CarryOver(0U), STI(Subtarget), RCU(R), PRF(F), SC(Sched) {} // We can always try to dispatch, so returning false is okay in this case. // The retire stage, which controls the RCU, might have items to complete but // RetireStage::hasWorkToComplete will check for that case. virtual bool hasWorkToComplete() const override final { return false; } virtual void cycleStart() override final; virtual bool execute(InstRef &IR) override final; void notifyDispatchStall(const InstRef &IR, unsigned EventType); #ifndef NDEBUG void dump() const; #endif }; } // namespace mca #endif // LLVM_TOOLS_LLVM_MCA_DISPATCH_STAGE_H