//===-- BreakpointOptions.h -------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef liblldb_BreakpointOptions_h_ #define liblldb_BreakpointOptions_h_ #include #include #include "lldb/Utility/Baton.h" #include "lldb/Utility/Flags.h" #include "lldb/Utility/StringList.h" #include "lldb/Utility/StructuredData.h" #include "lldb/lldb-private.h" namespace lldb_private { /// \class BreakpointOptions BreakpointOptions.h /// "lldb/Breakpoint/BreakpointOptions.h" Class that manages the options on a /// breakpoint or breakpoint location. class BreakpointOptions { friend class BreakpointLocation; friend class BreakpointName; friend class lldb_private::BreakpointOptionGroup; friend class Breakpoint; public: enum OptionKind { eCallback = 1 << 0, eEnabled = 1 << 1, eOneShot = 1 << 2, eIgnoreCount = 1 << 3, eThreadSpec = 1 << 4, eCondition = 1 << 5, eAutoContinue = 1 << 6, eAllOptions = (eCallback | eEnabled | eOneShot | eIgnoreCount | eThreadSpec | eCondition | eAutoContinue) }; struct CommandData { CommandData() : user_source(), script_source(), interpreter(lldb::eScriptLanguageNone), stop_on_error(true) {} CommandData(const StringList &user_source, lldb::ScriptLanguage interp) : user_source(user_source), script_source(), interpreter(interp), stop_on_error(true) {} ~CommandData() = default; static const char *GetSerializationKey() { return "BKPTCMDData"; } StructuredData::ObjectSP SerializeToStructuredData(); static std::unique_ptr CreateFromStructuredData(const StructuredData::Dictionary &options_dict, Status &error); StringList user_source; std::string script_source; enum lldb::ScriptLanguage interpreter; // eScriptLanguageNone means command interpreter. bool stop_on_error; private: enum class OptionNames : uint32_t { UserSource = 0, Interpreter, StopOnError, LastOptionName }; static const char *g_option_names[static_cast(OptionNames::LastOptionName)]; static const char *GetKey(OptionNames enum_value) { return g_option_names[static_cast(enum_value)]; } }; class CommandBaton : public TypedBaton { public: explicit CommandBaton(std::unique_ptr Data) : TypedBaton(std::move(Data)) {} void GetDescription(Stream *s, lldb::DescriptionLevel level) const override; }; typedef std::shared_ptr CommandBatonSP; // Constructors and Destructors /// This constructor allows you to specify all the breakpoint options except /// the callback. That one is more complicated, and better to do by hand. /// /// \param[in] condition /// The expression which if it evaluates to \b true if we are to stop /// /// \param[in] enabled /// Is this breakpoint enabled. /// /// \param[in] ignore /// How many breakpoint hits we should ignore before stopping. /// BreakpointOptions(const char *condition, bool enabled = true, int32_t ignore = 0, bool one_shot = false, bool auto_continue = false); /// Breakpoints make options with all flags set. Locations and Names make /// options with no flags set. BreakpointOptions(bool all_flags_set); BreakpointOptions(const BreakpointOptions &rhs); virtual ~BreakpointOptions(); static std::unique_ptr CreateFromStructuredData(Target &target, const StructuredData::Dictionary &data_dict, Status &error); virtual StructuredData::ObjectSP SerializeToStructuredData(); static const char *GetSerializationKey() { return "BKPTOptions"; } // Operators const BreakpointOptions &operator=(const BreakpointOptions &rhs); /// Copy over only the options set in the incoming BreakpointOptions. void CopyOverSetOptions(const BreakpointOptions &rhs); // Callbacks // // Breakpoint callbacks come in two forms, synchronous and asynchronous. // Synchronous callbacks will get run before any of the thread plans are // consulted, and if they return false the target will continue "under the // radar" of the thread plans. There are a couple of restrictions to // synchronous callbacks: // 1) They should NOT resume the target themselves. // Just return false if you want the target to restart. // 2) Breakpoints with synchronous callbacks can't have conditions // (or rather, they can have them, but they won't do anything. // Ditto with ignore counts, etc... You are supposed to control that all // through the callback. // Asynchronous callbacks get run as part of the "ShouldStop" logic in the // thread plan. The logic there is: // a) If the breakpoint is thread specific and not for this thread, continue // w/o running the callback. // NB. This is actually enforced underneath the breakpoint system, the // Process plugin is expected to // call BreakpointSite::IsValidForThread, and set the thread's StopInfo // to "no reason". That way, // thread displays won't show stops for breakpoints not for that // thread... // b) If the ignore count says we shouldn't stop, then ditto. // c) If the condition says we shouldn't stop, then ditto. // d) Otherwise, the callback will get run, and if it returns true we will // stop, and if false we won't. // The asynchronous callback can run the target itself, but at present that // should be the last action the callback does. We will relax this condition // at some point, but it will take a bit of plumbing to get that to work. // /// Adds a callback to the breakpoint option set. /// /// \param[in] callback /// The function to be called when the breakpoint gets hit. /// /// \param[in] baton_sp /// A baton which will get passed back to the callback when it is invoked. /// /// \param[in] synchronous /// Whether this is a synchronous or asynchronous callback. See discussion /// above. void SetCallback(BreakpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false); void SetCallback(BreakpointHitCallback callback, const BreakpointOptions::CommandBatonSP &command_baton_sp, bool synchronous = false); /// Returns the command line commands for the callback on this breakpoint. /// /// \param[out] command_list /// The commands will be appended to this list. /// /// \return /// \btrue if the command callback is a command-line callback, /// \bfalse otherwise. bool GetCommandLineCallbacks(StringList &command_list); /// Remove the callback from this option set. void ClearCallback(); // The rest of these functions are meant to be used only within the // breakpoint handling mechanism. /// Use this function to invoke the callback for a specific stop. /// /// \param[in] context /// The context in which the callback is to be invoked. This includes the /// stop event, the /// execution context of the stop (since you might hit the same breakpoint /// on multiple threads) and /// whether we are currently executing synchronous or asynchronous /// callbacks. /// /// \param[in] break_id /// The breakpoint ID that owns this option set. /// /// \param[in] break_loc_id /// The breakpoint location ID that owns this option set. /// /// \return /// The callback return value. bool InvokeCallback(StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id); /// Used in InvokeCallback to tell whether it is the right time to run this /// kind of callback. /// /// \return /// The synchronicity of our callback. bool IsCallbackSynchronous() const { return m_callback_is_synchronous; } /// Fetch the baton from the callback. /// /// \return /// The baton. Baton *GetBaton(); /// Fetch a const version of the baton from the callback. /// /// \return /// The baton. const Baton *GetBaton() const; // Condition /// Set the breakpoint option's condition. /// /// \param[in] condition /// The condition expression to evaluate when the breakpoint is hit. void SetCondition(const char *condition); /// Return a pointer to the text of the condition expression. /// /// \return /// A pointer to the condition expression text, or nullptr if no // condition has been set. const char *GetConditionText(size_t *hash = nullptr) const; // Enabled/Ignore Count /// Check the Enable/Disable state. /// \return /// \b true if the breakpoint is enabled, \b false if disabled. bool IsEnabled() const { return m_enabled; } /// If \a enable is \b true, enable the breakpoint, if \b false disable it. void SetEnabled(bool enabled) { m_enabled = enabled; m_set_flags.Set(eEnabled); } /// Check the auto-continue state. /// \return /// \b true if the breakpoint is set to auto-continue, \b false otherwise. bool IsAutoContinue() const { return m_auto_continue; } /// Set the auto-continue state. void SetAutoContinue(bool auto_continue) { m_auto_continue = auto_continue; m_set_flags.Set(eAutoContinue); } /// Check the One-shot state. /// \return /// \b true if the breakpoint is one-shot, \b false otherwise. bool IsOneShot() const { return m_one_shot; } /// If \a enable is \b true, enable the breakpoint, if \b false disable it. void SetOneShot(bool one_shot) { m_one_shot = one_shot; m_set_flags.Set(eOneShot); } /// Set the breakpoint to ignore the next \a count breakpoint hits. /// \param[in] count /// The number of breakpoint hits to ignore. void SetIgnoreCount(uint32_t n) { m_ignore_count = n; m_set_flags.Set(eIgnoreCount); } /// Return the current Ignore Count. /// \return /// The number of breakpoint hits to be ignored. uint32_t GetIgnoreCount() const { return m_ignore_count; } /// Return the current thread spec for this option. This will return nullptr /// if the no thread specifications have been set for this Option yet. /// \return /// The thread specification pointer for this option, or nullptr if none /// has /// been set yet. const ThreadSpec *GetThreadSpecNoCreate() const; /// Returns a pointer to the ThreadSpec for this option, creating it. if it /// hasn't been created already. This API is used for setting the /// ThreadSpec items for this option. ThreadSpec *GetThreadSpec(); void SetThreadID(lldb::tid_t thread_id); void GetDescription(Stream *s, lldb::DescriptionLevel level) const; /// Returns true if the breakpoint option has a callback set. bool HasCallback() const; /// This is the default empty callback. static bool NullCallback(void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id); /// Set a callback based on BreakpointOptions::CommandData. \param[in] /// cmd_data /// A UP holding the new'ed CommandData object. /// The breakpoint will take ownership of pointer held by this object. void SetCommandDataCallback(std::unique_ptr &cmd_data); void Clear(); bool AnySet() const { return m_set_flags.AnySet(eAllOptions); } protected: // Classes that inherit from BreakpointOptions can see and modify these bool IsOptionSet(OptionKind kind) { return m_set_flags.Test(kind); } enum class OptionNames { ConditionText = 0, IgnoreCount, EnabledState, OneShotState, AutoContinue, LastOptionName }; static const char *g_option_names[(size_t)OptionNames::LastOptionName]; static const char *GetKey(OptionNames enum_value) { return g_option_names[(size_t)enum_value]; } static bool BreakpointOptionsCallbackFunction( void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id); void SetThreadSpec(std::unique_ptr &thread_spec_up); private: // For BreakpointOptions only BreakpointHitCallback m_callback; // This is the callback function pointer lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback bool m_baton_is_command_baton; bool m_callback_is_synchronous; bool m_enabled; bool m_one_shot; uint32_t m_ignore_count; // Number of times to ignore this breakpoint std::unique_ptr m_thread_spec_up; // Thread for which this breakpoint will take std::string m_condition_text; // The condition to test. size_t m_condition_text_hash; // Its hash, so that locations know when the // condition is updated. bool m_auto_continue; // If set, auto-continue from breakpoint. Flags m_set_flags; // Which options are set at this level. Drawn // from BreakpointOptions::SetOptionsFlags. }; } // namespace lldb_private #endif // liblldb_BreakpointOptions_h_