//===-- Mangled.h -----------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_CORE_MANGLED_H #define LLDB_CORE_MANGLED_H #if defined(__cplusplus) #include "lldb/lldb-enumerations.h" #include "lldb/lldb-forward.h" #include "lldb/lldb-types.h" #include "lldb/Utility/ConstString.h" #include "llvm/ADT/StringRef.h" #include #include namespace lldb_private { /// \class Mangled Mangled.h "lldb/Core/Mangled.h" /// A class that handles mangled names. /// /// Designed to handle mangled names. The demangled version of any names will /// be computed when the demangled name is accessed through the Demangled() /// acccessor. This class can also tokenize the demangled version of the name /// for powerful searches. Functions and symbols could make instances of this /// class for their mangled names. Uniqued string pools are used for the /// mangled, demangled, and token string values to allow for faster /// comparisons and for efficient memory use. class Mangled { public: enum NamePreference { ePreferMangled, ePreferDemangled, ePreferDemangledWithoutArguments }; enum ManglingScheme { eManglingSchemeNone = 0, eManglingSchemeMSVC, eManglingSchemeItanium, eManglingSchemeRustV0, eManglingSchemeD }; /// Default constructor. /// /// Initialize with both mangled and demangled names empty. Mangled() = default; /// Construct with name. /// /// Constructor with an optional string and auto-detect if \a name is /// mangled or not. /// /// \param[in] name /// The already const name to copy into this object. explicit Mangled(ConstString name); explicit Mangled(llvm::StringRef name); bool operator==(const Mangled &rhs) const { return m_mangled == rhs.m_mangled && GetDemangledName() == rhs.GetDemangledName(); } bool operator!=(const Mangled &rhs) const { return !(*this == rhs); } /// Convert to bool operator. /// /// This allows code to check any Mangled objects to see if they contain /// anything valid using code such as: /// /// \code /// Mangled mangled(...); /// if (mangled) /// { ... /// \endcode /// /// \return /// Returns \b true if either the mangled or unmangled name is set, /// \b false if the object has an empty mangled and unmangled name. explicit operator bool() const; /// Clear the mangled and demangled values. void Clear(); /// Compare the mangled string values /// /// Compares the Mangled::GetName() string in \a lhs and \a rhs. /// /// \param[in] lhs /// A const reference to the Left Hand Side object to compare. /// /// \param[in] rhs /// A const reference to the Right Hand Side object to compare. /// /// \return /// -1 if \a lhs is less than \a rhs /// 0 if \a lhs is equal to \a rhs /// 1 if \a lhs is greater than \a rhs static int Compare(const Mangled &lhs, const Mangled &rhs); /// Dump a description of this object to a Stream \a s. /// /// Dump a Mangled object to stream \a s. We don't force our demangled name /// to be computed currently (we don't use the accessor). /// /// \param[in] s /// The stream to which to dump the object description. void Dump(Stream *s) const; /// Dump a debug description of this object to a Stream \a s. /// /// \param[in] s /// The stream to which to dump the object description. void DumpDebug(Stream *s) const; /// Demangled name get accessor. /// /// \return /// A const reference to the demangled name string object. ConstString GetDemangledName() const; /// Display demangled name get accessor. /// /// \return /// A const reference to the display demangled name string object. ConstString GetDisplayDemangledName() const; void SetDemangledName(ConstString name) { m_demangled = name; } void SetMangledName(ConstString name) { m_mangled = name; } /// Mangled name get accessor. /// /// \return /// A reference to the mangled name string object. ConstString &GetMangledName() { return m_mangled; } /// Mangled name get accessor. /// /// \return /// A const reference to the mangled name string object. ConstString GetMangledName() const { return m_mangled; } /// Best name get accessor. /// /// \param[in] preference /// Which name would you prefer to get? /// /// \return /// A const reference to the preferred name string object if this /// object has a valid name of that kind, else a const reference to the /// other name is returned. ConstString GetName(NamePreference preference = ePreferDemangled) const; /// Check if "name" matches either the mangled or demangled name. /// /// \param[in] name /// A name to match against both strings. /// /// \return /// \b True if \a name matches either name, \b false otherwise. bool NameMatches(ConstString name) const { if (m_mangled == name) return true; return GetDemangledName() == name; } bool NameMatches(const RegularExpression ®ex) const; /// Get the memory cost of this object. /// /// Return the size in bytes that this object takes in memory. This returns /// the size in bytes of this object, not any shared string values it may /// refer to. /// /// \return /// The number of bytes that this object occupies in memory. size_t MemorySize() const; /// Set the string value in this object. /// /// If \a is_mangled is \b true, then the mangled named is set to \a name, /// else the demangled name is set to \a name. /// /// \param[in] name /// The already const version of the name for this object. /// /// \param[in] is_mangled /// If \b true then \a name is a mangled name, if \b false then /// \a name is demangled. void SetValue(ConstString name, bool is_mangled); /// Set the string value in this object. /// /// This version auto detects if the string is mangled by inspecting the /// string value and looking for common mangling prefixes. /// /// \param[in] name /// The already const version of the name for this object. void SetValue(ConstString name); /// Try to guess the language from the mangling. /// /// For a mangled name to have a language it must have both a mangled and a /// demangled name and it can be guessed from the mangling what the language /// is. Note: this will return C++ for any language that uses Itanium ABI /// mangling. /// /// Standard C function names will return eLanguageTypeUnknown because they /// aren't mangled and it isn't clear what language the name represents /// (there will be no mangled name). /// /// \return /// The language for the mangled/demangled name, eLanguageTypeUnknown /// if there is no mangled or demangled counterpart. lldb::LanguageType GuessLanguage() const; /// Function signature for filtering mangled names. using SkipMangledNameFn = bool(llvm::StringRef, ManglingScheme); /// Get rich mangling information. This is optimized for batch processing /// while populating a name index. To get the pure demangled name string for /// a single entity, use GetDemangledName() instead. /// /// For names that match the Itanium mangling scheme, this uses LLVM's /// ItaniumPartialDemangler. All other names fall back to LLDB's builtin /// parser currently. /// /// This function is thread-safe when used with different \a context /// instances in different threads. /// /// \param[in] context /// The context for this function. A single instance can be stack- /// allocated in the caller's frame and used for multiple calls. /// /// \param[in] skip_mangled_name /// A filtering function for skipping entities based on name and mangling /// scheme. This can be null if unused. /// /// \return /// True on success, false otherwise. bool GetRichManglingInfo(RichManglingContext &context, SkipMangledNameFn *skip_mangled_name); /// Try to identify the mangling scheme used. /// \param[in] name /// The name we are attempting to identify the mangling scheme for. /// /// \return /// eManglingSchemeNone if no known mangling scheme could be identified /// for s, otherwise the enumerator for the mangling scheme detected. static Mangled::ManglingScheme GetManglingScheme(llvm::StringRef const name); /// Decode a serialized version of this object from data. /// /// \param data /// The decoder object that references the serialized data. /// /// \param offset_ptr /// A pointer that contains the offset from which the data will be decoded /// from that gets updated as data gets decoded. /// /// \param strtab /// All strings in cache files are put into string tables for efficiency /// and cache file size reduction. Strings are stored as uint32_t string /// table offsets in the cache data. bool Decode(const DataExtractor &data, lldb::offset_t *offset_ptr, const StringTableReader &strtab); /// Encode this object into a data encoder object. /// /// This allows this object to be serialized to disk. /// /// \param encoder /// A data encoder object that serialized bytes will be encoded into. /// /// \param strtab /// All strings in cache files are put into string tables for efficiency /// and cache file size reduction. Strings are stored as uint32_t string /// table offsets in the cache data. void Encode(DataEncoder &encoder, ConstStringTable &strtab) const; private: /// Mangled member variables. ConstString m_mangled; ///< The mangled version of the name mutable ConstString m_demangled; ///< Mutable so we can get it on demand with ///a const version of this object }; Stream &operator<<(Stream &s, const Mangled &obj); } // namespace lldb_private #endif // #if defined(__cplusplus) #endif // LLDB_CORE_MANGLED_H