//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_SOURCE_PLUGINS_PROCESS_GDB_REMOTE_GDBREMOTECOMMUNICATION_H #define LLDB_SOURCE_PLUGINS_PROCESS_GDB_REMOTE_GDBREMOTECOMMUNICATION_H #include "GDBRemoteCommunicationHistory.h" #include #include #include #include #include #include "lldb/Core/Communication.h" #include "lldb/Host/Config.h" #include "lldb/Host/HostThread.h" #include "lldb/Utility/Args.h" #include "lldb/Utility/Listener.h" #include "lldb/Utility/Predicate.h" #include "lldb/Utility/StringExtractorGDBRemote.h" #include "lldb/lldb-public.h" namespace lldb_private { namespace repro { class PacketRecorder; } namespace process_gdb_remote { enum GDBStoppointType { eStoppointInvalid = -1, eBreakpointSoftware = 0, eBreakpointHardware, eWatchpointWrite, eWatchpointRead, eWatchpointReadWrite }; enum class CompressionType { None = 0, // no compression ZlibDeflate, // zlib's deflate compression scheme, requires zlib or Apple's // libcompression LZFSE, // an Apple compression scheme, requires Apple's libcompression LZ4, // lz compression - called "lz4 raw" in libcompression terms, compat with // https://code.google.com/p/lz4/ LZMA, // Lempel–Ziv–Markov chain algorithm }; class ProcessGDBRemote; class GDBRemoteCommunication : public Communication { public: enum { eBroadcastBitRunPacketSent = kLoUserBroadcastBit, eBroadcastBitGdbReadThreadGotNotify = kLoUserBroadcastBit << 1 // Sent when we received a notify packet. }; enum class PacketType { Invalid = 0, Standard, Notify }; enum class PacketResult { Success = 0, // Success ErrorSendFailed, // Status sending the packet ErrorSendAck, // Didn't get an ack back after sending a packet ErrorReplyFailed, // Status getting the reply ErrorReplyTimeout, // Timed out waiting for reply ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that // was sent ErrorReplyAck, // Sending reply ack failed ErrorDisconnected, // We were disconnected ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet // request }; // Class to change the timeout for a given scope and restore it to the // original value when the // created ScopedTimeout object got out of scope class ScopedTimeout { public: ScopedTimeout(GDBRemoteCommunication &gdb_comm, std::chrono::seconds timeout); ~ScopedTimeout(); private: GDBRemoteCommunication &m_gdb_comm; std::chrono::seconds m_saved_timeout; // Don't ever reduce the timeout for a packet, only increase it. If the // requested timeout if less than the current timeout, we don't set it // and won't need to restore it. bool m_timeout_modified; }; GDBRemoteCommunication(const char *comm_name, const char *listener_name); ~GDBRemoteCommunication() override; PacketResult GetAck(); size_t SendAck(); size_t SendNack(); char CalculcateChecksum(llvm::StringRef payload); PacketType CheckForPacket(const uint8_t *src, size_t src_len, StringExtractorGDBRemote &packet); bool GetSendAcks() { return m_send_acks; } // Set the global packet timeout. // // For clients, this is the timeout that gets used when sending // packets and waiting for responses. For servers, this is used when waiting // for ACKs. std::chrono::seconds SetPacketTimeout(std::chrono::seconds packet_timeout) { const auto old_packet_timeout = m_packet_timeout; m_packet_timeout = packet_timeout; return old_packet_timeout; } std::chrono::seconds GetPacketTimeout() const { return m_packet_timeout; } // Start a debugserver instance on the current host using the // supplied connection URL. Status StartDebugserverProcess( const char *url, Platform *platform, // If non nullptr, then check with the platform for // the GDB server binary if it can't be located ProcessLaunchInfo &launch_info, uint16_t *port, const Args *inferior_args, int pass_comm_fd); // Communication file descriptor to pass during // fork/exec to avoid having to connect/accept void DumpHistory(Stream &strm); void SetPacketRecorder(repro::PacketRecorder *recorder); static llvm::Error ConnectLocally(GDBRemoteCommunication &client, GDBRemoteCommunication &server); /// Expand GDB run-length encoding. static std::string ExpandRLE(std::string); protected: std::chrono::seconds m_packet_timeout; uint32_t m_echo_number; LazyBool m_supports_qEcho; GDBRemoteCommunicationHistory m_history; bool m_send_acks; bool m_is_platform; // Set to true if this class represents a platform, // false if this class represents a debug session for // a single process CompressionType m_compression_type; PacketResult SendPacketNoLock(llvm::StringRef payload); PacketResult SendRawPacketNoLock(llvm::StringRef payload, bool skip_ack = false); PacketResult ReadPacket(StringExtractorGDBRemote &response, Timeout timeout, bool sync_on_timeout); PacketResult ReadPacketWithOutputSupport( StringExtractorGDBRemote &response, Timeout timeout, bool sync_on_timeout, llvm::function_ref output_callback); // Pop a packet from the queue in a thread safe manner PacketResult PopPacketFromQueue(StringExtractorGDBRemote &response, Timeout timeout); PacketResult WaitForPacketNoLock(StringExtractorGDBRemote &response, Timeout timeout, bool sync_on_timeout); bool CompressionIsEnabled() { return m_compression_type != CompressionType::None; } // If compression is enabled, decompress the packet in m_bytes and update // m_bytes with the uncompressed version. // Returns 'true' packet was decompressed and m_bytes is the now-decompressed // text. // Returns 'false' if unable to decompress or if the checksum was invalid. // // NB: Once the packet has been decompressed, checksum cannot be computed // based // on m_bytes. The checksum was for the compressed packet. bool DecompressPacket(); Status StartListenThread(const char *hostname = "127.0.0.1", uint16_t port = 0); bool JoinListenThread(); static lldb::thread_result_t ListenThread(lldb::thread_arg_t arg); // GDB-Remote read thread // . this thread constantly tries to read from the communication // class and stores all packets received in a queue. The usual // threads read requests simply pop packets off the queue in the // usual order. // This setup allows us to intercept and handle async packets, such // as the notify packet. // This method is defined as part of communication.h // when the read thread gets any bytes it will pass them on to this function void AppendBytesToCache(const uint8_t *bytes, size_t len, bool broadcast, lldb::ConnectionStatus status) override; private: std::queue m_packet_queue; // The packet queue std::mutex m_packet_queue_mutex; // Mutex for accessing queue std::condition_variable m_condition_queue_not_empty; // Condition variable to wait for packets HostThread m_listen_thread; std::string m_listen_url; #if defined(HAVE_LIBCOMPRESSION) CompressionType m_decompression_scratch_type = CompressionType::None; void *m_decompression_scratch = nullptr; #endif GDBRemoteCommunication(const GDBRemoteCommunication &) = delete; const GDBRemoteCommunication & operator=(const GDBRemoteCommunication &) = delete; }; } // namespace process_gdb_remote } // namespace lldb_private namespace llvm { template <> struct format_provider< lldb_private::process_gdb_remote::GDBRemoteCommunication::PacketResult> { static void format(const lldb_private::process_gdb_remote:: GDBRemoteCommunication::PacketResult &state, raw_ostream &Stream, StringRef Style); }; } // namespace llvm #endif // LLDB_SOURCE_PLUGINS_PROCESS_GDB_REMOTE_GDBREMOTECOMMUNICATION_H