//===-- llvm/Support/ThreadPool.h - A ThreadPool implementation -*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines a crude C++11 based thread pool. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_THREADPOOL_H #define LLVM_SUPPORT_THREADPOOL_H #include "llvm/Config/llvm-config.h" #include "llvm/Support/Threading.h" #include "llvm/Support/thread.h" #include #include #include #include #include #include #include #include namespace llvm { /// A ThreadPool for asynchronous parallel execution on a defined number of /// threads. /// /// The pool keeps a vector of threads alive, waiting on a condition variable /// for some work to become available. class ThreadPool { public: /// Construct a pool using the hardware strategy \p S for mapping hardware /// execution resources (threads, cores, CPUs) /// Defaults to using the maximum execution resources in the system, but /// accounting for the affinity mask. ThreadPool(ThreadPoolStrategy S = hardware_concurrency()); /// Blocking destructor: the pool will wait for all the threads to complete. ~ThreadPool(); /// Asynchronous submission of a task to the pool. The returned future can be /// used to wait for the task to finish and is *non-blocking* on destruction. template inline auto async(Function &&F, Args &&...ArgList) { auto Task = std::bind(std::forward(F), std::forward(ArgList)...); return async(std::move(Task)); } /// Asynchronous submission of a task to the pool. The returned future can be /// used to wait for the task to finish and is *non-blocking* on destruction. template auto async(Func &&F) -> std::shared_future { return asyncImpl(std::function(std::forward(F))); } /// Blocking wait for all the threads to complete and the queue to be empty. /// It is an error to try to add new tasks while blocking on this call. void wait(); unsigned getThreadCount() const { return ThreadCount; } /// Returns true if the current thread is a worker thread of this thread pool. bool isWorkerThread() const; private: /// Helpers to create a promise and a callable wrapper of \p Task that sets /// the result of the promise. Returns the callable and a future to access the /// result. template static std::pair, std::future> createTaskAndFuture(std::function Task) { std::shared_ptr> Promise = std::make_shared>(); auto F = Promise->get_future(); return { [Promise = std::move(Promise), Task]() { Promise->set_value(Task()); }, std::move(F)}; } static std::pair, std::future> createTaskAndFuture(std::function Task) { std::shared_ptr> Promise = std::make_shared>(); auto F = Promise->get_future(); return {[Promise = std::move(Promise), Task]() { Task(); Promise->set_value(); }, std::move(F)}; } bool workCompletedUnlocked() { return !ActiveThreads && Tasks.empty(); } /// Asynchronous submission of a task to the pool. The returned future can be /// used to wait for the task to finish and is *non-blocking* on destruction. template std::shared_future asyncImpl(std::function Task) { #if LLVM_ENABLE_THREADS /// Wrap the Task in a std::function that sets the result of the /// corresponding future. auto R = createTaskAndFuture(Task); { // Lock the queue and push the new task std::unique_lock LockGuard(QueueLock); // Don't allow enqueueing after disabling the pool assert(EnableFlag && "Queuing a thread during ThreadPool destruction"); Tasks.push(std::move(R.first)); } QueueCondition.notify_one(); return R.second.share(); #else // LLVM_ENABLE_THREADS Disabled // Get a Future with launch::deferred execution using std::async auto Future = std::async(std::launch::deferred, std::move(Task)).share(); // Wrap the future so that both ThreadPool::wait() can operate and the // returned future can be sync'ed on. Tasks.push([Future]() { Future.get(); }); return Future; #endif } /// Threads in flight std::vector Threads; /// Tasks waiting for execution in the pool. std::queue> Tasks; /// Locking and signaling for accessing the Tasks queue. std::mutex QueueLock; std::condition_variable QueueCondition; /// Signaling for job completion std::condition_variable CompletionCondition; /// Keep track of the number of thread actually busy unsigned ActiveThreads = 0; #if LLVM_ENABLE_THREADS // avoids warning for unused variable /// Signal for the destruction of the pool, asking thread to exit. bool EnableFlag = true; #endif unsigned ThreadCount; }; } #endif // LLVM_SUPPORT_THREADPOOL_H