//===-- SIInsertSkips.cpp - Use predicates for control flow ---------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// This pass inserts branches on the 0 exec mask over divergent branches /// branches when it's expected that jumping over the untaken control flow will /// be cheaper than having every workitem no-op through it. // //===----------------------------------------------------------------------===// #include "AMDGPU.h" #include "AMDGPUSubtarget.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "llvm/ADT/DepthFirstIterator.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/StringRef.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineOperand.h" #include "llvm/IR/CallingConv.h" #include "llvm/IR/DebugLoc.h" #include "llvm/InitializePasses.h" #include "llvm/MC/MCAsmInfo.h" #include "llvm/Pass.h" #include "llvm/Support/CommandLine.h" #include "llvm/Target/TargetMachine.h" #include #include #include using namespace llvm; #define DEBUG_TYPE "si-insert-skips" static cl::opt SkipThresholdFlag( "amdgpu-skip-threshold-legacy", cl::desc("Number of instructions before jumping over divergent control flow"), cl::init(12), cl::Hidden); namespace { class SIInsertSkips : public MachineFunctionPass { private: const SIRegisterInfo *TRI = nullptr; const SIInstrInfo *TII = nullptr; unsigned SkipThreshold = 0; MachineDominatorTree *MDT = nullptr; MachineBasicBlock *EarlyExitBlock = nullptr; bool shouldSkip(const MachineBasicBlock &From, const MachineBasicBlock &To) const; bool dominatesAllReachable(MachineBasicBlock &MBB); void createEarlyExitBlock(MachineBasicBlock &MBB); void skipIfDead(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, DebugLoc DL); bool kill(MachineInstr &MI); bool skipMaskBranch(MachineInstr &MI, MachineBasicBlock &MBB); public: static char ID; SIInsertSkips() : MachineFunctionPass(ID) {} bool runOnMachineFunction(MachineFunction &MF) override; StringRef getPassName() const override { return "SI insert s_cbranch_execz instructions"; } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.addRequired(); AU.addPreserved(); MachineFunctionPass::getAnalysisUsage(AU); } }; } // end anonymous namespace char SIInsertSkips::ID = 0; INITIALIZE_PASS_BEGIN(SIInsertSkips, DEBUG_TYPE, "SI insert s_cbranch_execz instructions", false, false) INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree) INITIALIZE_PASS_END(SIInsertSkips, DEBUG_TYPE, "SI insert s_cbranch_execz instructions", false, false) char &llvm::SIInsertSkipsPassID = SIInsertSkips::ID; static bool opcodeEmitsNoInsts(const MachineInstr &MI) { if (MI.isMetaInstruction()) return true; // Handle target specific opcodes. switch (MI.getOpcode()) { case AMDGPU::SI_MASK_BRANCH: return true; default: return false; } } bool SIInsertSkips::shouldSkip(const MachineBasicBlock &From, const MachineBasicBlock &To) const { unsigned NumInstr = 0; const MachineFunction *MF = From.getParent(); for (MachineFunction::const_iterator MBBI(&From), ToI(&To), End = MF->end(); MBBI != End && MBBI != ToI; ++MBBI) { const MachineBasicBlock &MBB = *MBBI; for (MachineBasicBlock::const_iterator I = MBB.begin(), E = MBB.end(); NumInstr < SkipThreshold && I != E; ++I) { if (opcodeEmitsNoInsts(*I)) continue; // FIXME: Since this is required for correctness, this should be inserted // during SILowerControlFlow. // When a uniform loop is inside non-uniform control flow, the branch // leaving the loop might be an S_CBRANCH_VCCNZ, which is never taken // when EXEC = 0. We should skip the loop lest it becomes infinite. if (I->getOpcode() == AMDGPU::S_CBRANCH_VCCNZ || I->getOpcode() == AMDGPU::S_CBRANCH_VCCZ) return true; if (TII->hasUnwantedEffectsWhenEXECEmpty(*I)) return true; // These instructions are potentially expensive even if EXEC = 0. if (TII->isSMRD(*I) || TII->isVMEM(*I) || TII->isFLAT(*I) || I->getOpcode() == AMDGPU::S_WAITCNT) return true; ++NumInstr; if (NumInstr >= SkipThreshold) return true; } } return false; } /// Check whether \p MBB dominates all blocks that are reachable from it. bool SIInsertSkips::dominatesAllReachable(MachineBasicBlock &MBB) { for (MachineBasicBlock *Other : depth_first(&MBB)) { if (!MDT->dominates(&MBB, Other)) return false; } return true; } static void generatePsEndPgm(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, DebugLoc DL, const SIInstrInfo *TII) { // Generate "null export; s_endpgm". BuildMI(MBB, I, DL, TII->get(AMDGPU::EXP_DONE)) .addImm(0x09) // V_008DFC_SQ_EXP_NULL .addReg(AMDGPU::VGPR0, RegState::Undef) .addReg(AMDGPU::VGPR0, RegState::Undef) .addReg(AMDGPU::VGPR0, RegState::Undef) .addReg(AMDGPU::VGPR0, RegState::Undef) .addImm(1) // vm .addImm(0) // compr .addImm(0); // en BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ENDPGM)).addImm(0); } void SIInsertSkips::createEarlyExitBlock(MachineBasicBlock &MBB) { MachineFunction *MF = MBB.getParent(); DebugLoc DL; assert(!EarlyExitBlock); EarlyExitBlock = MF->CreateMachineBasicBlock(); MF->insert(MF->end(), EarlyExitBlock); generatePsEndPgm(*EarlyExitBlock, EarlyExitBlock->end(), DL, TII); } /// Insert an "if exec=0 { null export; s_endpgm }" sequence before the given /// iterator. Only applies to pixel shaders. void SIInsertSkips::skipIfDead(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, DebugLoc DL) { MachineFunction *MF = MBB.getParent(); assert(MF->getFunction().getCallingConv() == CallingConv::AMDGPU_PS); // It is possible for an SI_KILL_*_TERMINATOR to sit at the bottom of a // basic block that has no further successors (e.g., there was an // `unreachable` there in IR). This can happen with original source of the // form: // // if (uniform_condition) { // write_to_memory(); // discard; // } // // In this case, we write the "null_export; s_endpgm" skip code in the // already-existing basic block. auto NextBBI = std::next(MBB.getIterator()); bool NoSuccessor = I == MBB.end() && llvm::find(MBB.successors(), &*NextBBI) == MBB.succ_end(); if (NoSuccessor) { generatePsEndPgm(MBB, I, DL, TII); } else { if (!EarlyExitBlock) { createEarlyExitBlock(MBB); // Update next block pointer to reflect any new blocks NextBBI = std::next(MBB.getIterator()); } auto BranchMI = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_CBRANCH_EXECZ)) .addMBB(EarlyExitBlock); // Split the block if the branch will not come at the end. auto Next = std::next(BranchMI->getIterator()); if (Next != MBB.end() && !Next->isTerminator()) { MachineBasicBlock *SplitBB = MF->CreateMachineBasicBlock(MBB.getBasicBlock()); MF->insert(NextBBI, SplitBB); SplitBB->splice(SplitBB->begin(), &MBB, I, MBB.end()); SplitBB->transferSuccessorsAndUpdatePHIs(&MBB); // FIXME: the expectation is that this will be used near the beginning // of a block so just assume all registers are still live. for (auto LiveIn : MBB.liveins()) SplitBB->addLiveIn(LiveIn); MBB.addSuccessor(SplitBB); // Update dominator tree using DomTreeT = DomTreeBase; SmallVector DTUpdates; for (MachineBasicBlock *Succ : SplitBB->successors()) { DTUpdates.push_back({DomTreeT::Insert, SplitBB, Succ}); DTUpdates.push_back({DomTreeT::Delete, &MBB, Succ}); } DTUpdates.push_back({DomTreeT::Insert, &MBB, SplitBB}); MDT->getBase().applyUpdates(DTUpdates); } MBB.addSuccessor(EarlyExitBlock); MDT->getBase().insertEdge(&MBB, EarlyExitBlock); } } /// Translate a SI_KILL_*_TERMINATOR into exec-manipulating instructions. /// Return true unless the terminator is a no-op. bool SIInsertSkips::kill(MachineInstr &MI) { MachineBasicBlock &MBB = *MI.getParent(); DebugLoc DL = MI.getDebugLoc(); switch (MI.getOpcode()) { case AMDGPU::SI_KILL_F32_COND_IMM_TERMINATOR: { unsigned Opcode = 0; // The opcodes are inverted because the inline immediate has to be // the first operand, e.g. from "x < imm" to "imm > x" switch (MI.getOperand(2).getImm()) { case ISD::SETOEQ: case ISD::SETEQ: Opcode = AMDGPU::V_CMPX_EQ_F32_e64; break; case ISD::SETOGT: case ISD::SETGT: Opcode = AMDGPU::V_CMPX_LT_F32_e64; break; case ISD::SETOGE: case ISD::SETGE: Opcode = AMDGPU::V_CMPX_LE_F32_e64; break; case ISD::SETOLT: case ISD::SETLT: Opcode = AMDGPU::V_CMPX_GT_F32_e64; break; case ISD::SETOLE: case ISD::SETLE: Opcode = AMDGPU::V_CMPX_GE_F32_e64; break; case ISD::SETONE: case ISD::SETNE: Opcode = AMDGPU::V_CMPX_LG_F32_e64; break; case ISD::SETO: Opcode = AMDGPU::V_CMPX_O_F32_e64; break; case ISD::SETUO: Opcode = AMDGPU::V_CMPX_U_F32_e64; break; case ISD::SETUEQ: Opcode = AMDGPU::V_CMPX_NLG_F32_e64; break; case ISD::SETUGT: Opcode = AMDGPU::V_CMPX_NGE_F32_e64; break; case ISD::SETUGE: Opcode = AMDGPU::V_CMPX_NGT_F32_e64; break; case ISD::SETULT: Opcode = AMDGPU::V_CMPX_NLE_F32_e64; break; case ISD::SETULE: Opcode = AMDGPU::V_CMPX_NLT_F32_e64; break; case ISD::SETUNE: Opcode = AMDGPU::V_CMPX_NEQ_F32_e64; break; default: llvm_unreachable("invalid ISD:SET cond code"); } const GCNSubtarget &ST = MBB.getParent()->getSubtarget(); if (ST.hasNoSdstCMPX()) Opcode = AMDGPU::getVCMPXNoSDstOp(Opcode); assert(MI.getOperand(0).isReg()); if (TRI->isVGPR(MBB.getParent()->getRegInfo(), MI.getOperand(0).getReg())) { Opcode = AMDGPU::getVOPe32(Opcode); BuildMI(MBB, &MI, DL, TII->get(Opcode)) .add(MI.getOperand(1)) .add(MI.getOperand(0)); } else { auto I = BuildMI(MBB, &MI, DL, TII->get(Opcode)); if (!ST.hasNoSdstCMPX()) I.addReg(AMDGPU::VCC, RegState::Define); I.addImm(0) // src0 modifiers .add(MI.getOperand(1)) .addImm(0) // src1 modifiers .add(MI.getOperand(0)); I.addImm(0); // omod } return true; } case AMDGPU::SI_KILL_I1_TERMINATOR: { const MachineFunction *MF = MI.getParent()->getParent(); const GCNSubtarget &ST = MF->getSubtarget(); unsigned Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC; const MachineOperand &Op = MI.getOperand(0); int64_t KillVal = MI.getOperand(1).getImm(); assert(KillVal == 0 || KillVal == -1); // Kill all threads if Op0 is an immediate and equal to the Kill value. if (Op.isImm()) { int64_t Imm = Op.getImm(); assert(Imm == 0 || Imm == -1); if (Imm == KillVal) { BuildMI(MBB, &MI, DL, TII->get(ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64), Exec) .addImm(0); return true; } return false; } unsigned Opcode = KillVal ? AMDGPU::S_ANDN2_B64 : AMDGPU::S_AND_B64; if (ST.isWave32()) Opcode = KillVal ? AMDGPU::S_ANDN2_B32 : AMDGPU::S_AND_B32; BuildMI(MBB, &MI, DL, TII->get(Opcode), Exec) .addReg(Exec) .add(Op); return true; } default: llvm_unreachable("invalid opcode, expected SI_KILL_*_TERMINATOR"); } } // Returns true if a branch over the block was inserted. bool SIInsertSkips::skipMaskBranch(MachineInstr &MI, MachineBasicBlock &SrcMBB) { MachineBasicBlock *DestBB = MI.getOperand(0).getMBB(); if (!shouldSkip(**SrcMBB.succ_begin(), *DestBB)) return false; const DebugLoc &DL = MI.getDebugLoc(); MachineBasicBlock::iterator InsPt = std::next(MI.getIterator()); BuildMI(SrcMBB, InsPt, DL, TII->get(AMDGPU::S_CBRANCH_EXECZ)) .addMBB(DestBB); return true; } bool SIInsertSkips::runOnMachineFunction(MachineFunction &MF) { const GCNSubtarget &ST = MF.getSubtarget(); TII = ST.getInstrInfo(); TRI = &TII->getRegisterInfo(); MDT = &getAnalysis(); SkipThreshold = SkipThresholdFlag; SmallVector KillInstrs; bool MadeChange = false; for (MachineBasicBlock &MBB : MF) { MachineBasicBlock::iterator I, Next; for (I = MBB.begin(); I != MBB.end(); I = Next) { Next = std::next(I); MachineInstr &MI = *I; switch (MI.getOpcode()) { case AMDGPU::SI_MASK_BRANCH: MadeChange |= skipMaskBranch(MI, MBB); break; case AMDGPU::S_BRANCH: // Optimize out branches to the next block. // FIXME: Shouldn't this be handled by BranchFolding? if (MBB.isLayoutSuccessor(MI.getOperand(0).getMBB())) { assert(&MI == &MBB.back()); MI.eraseFromParent(); MadeChange = true; } break; case AMDGPU::SI_KILL_F32_COND_IMM_TERMINATOR: case AMDGPU::SI_KILL_I1_TERMINATOR: { MadeChange = true; bool CanKill = kill(MI); // Check if we can add an early "if exec=0 { end shader }". // // Note that we _always_ do this if it is correct, even if the kill // happens fairly late in the shader, because the null export should // generally still be cheaper than normal export(s). // // TODO: The dominatesAllReachable check is conservative: if the // dominance is only missing due to _uniform_ branches, we could // in fact insert the early-exit as well. if (CanKill && MF.getFunction().getCallingConv() == CallingConv::AMDGPU_PS && dominatesAllReachable(MBB)) { // Mark the instruction for kill-if-dead insertion. We delay this // change because it modifies the CFG. KillInstrs.push_back(&MI); } else { MI.eraseFromParent(); } break; } case AMDGPU::SI_KILL_CLEANUP: if (MF.getFunction().getCallingConv() == CallingConv::AMDGPU_PS && dominatesAllReachable(MBB)) { KillInstrs.push_back(&MI); } else { MI.eraseFromParent(); } break; default: break; } } } for (MachineInstr *Kill : KillInstrs) { skipIfDead(*Kill->getParent(), std::next(Kill->getIterator()), Kill->getDebugLoc()); Kill->eraseFromParent(); } KillInstrs.clear(); EarlyExitBlock = nullptr; return MadeChange; }