//=== SystemZMachineFunctionInfo.h - SystemZ machine function info -*- C++ -*-// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINEFUNCTIONINFO_H #define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINEFUNCTIONINFO_H #include "llvm/CodeGen/MachineFunction.h" namespace llvm { namespace SystemZ { // A struct to hold the low and high GPR registers to be saved/restored as // well as the offset into the register save area of the low register. struct GPRRegs { unsigned LowGPR; unsigned HighGPR; unsigned GPROffset; GPRRegs() : LowGPR(0), HighGPR(0), GPROffset(0) {} }; } class SystemZMachineFunctionInfo : public MachineFunctionInfo { virtual void anchor(); SystemZ::GPRRegs SpillGPRRegs; SystemZ::GPRRegs RestoreGPRRegs; unsigned VarArgsFirstGPR; unsigned VarArgsFirstFPR; unsigned VarArgsFrameIndex; unsigned RegSaveFrameIndex; int FramePointerSaveIndex; bool ManipulatesSP; unsigned NumLocalDynamics; public: explicit SystemZMachineFunctionInfo(MachineFunction &MF) : VarArgsFirstGPR(0), VarArgsFirstFPR(0), VarArgsFrameIndex(0), RegSaveFrameIndex(0), FramePointerSaveIndex(0), ManipulatesSP(false), NumLocalDynamics(0) {} // Get and set the first and last call-saved GPR that should be saved by // this function and the SP offset for the STMG. These are 0 if no GPRs // need to be saved or restored. SystemZ::GPRRegs getSpillGPRRegs() const { return SpillGPRRegs; } void setSpillGPRRegs(unsigned Low, unsigned High, unsigned Offs) { SpillGPRRegs.LowGPR = Low; SpillGPRRegs.HighGPR = High; SpillGPRRegs.GPROffset = Offs; } // Get and set the first and last call-saved GPR that should be restored by // this function and the SP offset for the LMG. These are 0 if no GPRs // need to be saved or restored. SystemZ::GPRRegs getRestoreGPRRegs() const { return RestoreGPRRegs; } void setRestoreGPRRegs(unsigned Low, unsigned High, unsigned Offs) { RestoreGPRRegs.LowGPR = Low; RestoreGPRRegs.HighGPR = High; RestoreGPRRegs.GPROffset = Offs; } // Get and set the number of fixed (as opposed to variable) arguments // that are passed in GPRs to this function. unsigned getVarArgsFirstGPR() const { return VarArgsFirstGPR; } void setVarArgsFirstGPR(unsigned GPR) { VarArgsFirstGPR = GPR; } // Likewise FPRs. unsigned getVarArgsFirstFPR() const { return VarArgsFirstFPR; } void setVarArgsFirstFPR(unsigned FPR) { VarArgsFirstFPR = FPR; } // Get and set the frame index of the first stack vararg. unsigned getVarArgsFrameIndex() const { return VarArgsFrameIndex; } void setVarArgsFrameIndex(unsigned FI) { VarArgsFrameIndex = FI; } // Get and set the frame index of the register save area // (i.e. the incoming stack pointer). unsigned getRegSaveFrameIndex() const { return RegSaveFrameIndex; } void setRegSaveFrameIndex(unsigned FI) { RegSaveFrameIndex = FI; } // Get and set the frame index of where the old frame pointer is stored. int getFramePointerSaveIndex() const { return FramePointerSaveIndex; } void setFramePointerSaveIndex(int Idx) { FramePointerSaveIndex = Idx; } // Get and set whether the function directly manipulates the stack pointer, // e.g. through STACKSAVE or STACKRESTORE. bool getManipulatesSP() const { return ManipulatesSP; } void setManipulatesSP(bool MSP) { ManipulatesSP = MSP; } // Count number of local-dynamic TLS symbols used. unsigned getNumLocalDynamicTLSAccesses() const { return NumLocalDynamics; } void incNumLocalDynamicTLSAccesses() { ++NumLocalDynamics; } }; } // end namespace llvm #endif