//===-- VERegisterInfo.cpp - VE Register Information ----------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file contains the VE implementation of the TargetRegisterInfo class. // //===----------------------------------------------------------------------===// #include "VERegisterInfo.h" #include "VE.h" #include "VESubtarget.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/STLExtras.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/IR/Type.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/ErrorHandling.h" using namespace llvm; #define GET_REGINFO_TARGET_DESC #include "VEGenRegisterInfo.inc" // VE uses %s10 == %lp to keep return address VERegisterInfo::VERegisterInfo() : VEGenRegisterInfo(VE::SX10) {} const MCPhysReg * VERegisterInfo::getCalleeSavedRegs(const MachineFunction *MF) const { switch (MF->getFunction().getCallingConv()) { default: return CSR_SaveList; case CallingConv::PreserveAll: return CSR_preserve_all_SaveList; } } const uint32_t *VERegisterInfo::getCallPreservedMask(const MachineFunction &MF, CallingConv::ID CC) const { switch (CC) { default: return CSR_RegMask; case CallingConv::PreserveAll: return CSR_preserve_all_RegMask; } } const uint32_t *VERegisterInfo::getNoPreservedMask() const { return CSR_NoRegs_RegMask; } BitVector VERegisterInfo::getReservedRegs(const MachineFunction &MF) const { BitVector Reserved(getNumRegs()); const Register ReservedRegs[] = { VE::SX8, // Stack limit VE::SX9, // Frame pointer VE::SX10, // Link register (return address) VE::SX11, // Stack pointer // FIXME: maybe not need to be reserved VE::SX12, // Outer register VE::SX13, // Id register for dynamic linker VE::SX14, // Thread pointer VE::SX15, // Global offset table register VE::SX16, // Procedure linkage table register VE::SX17, // Linkage-area register // sx18-sx33 are callee-saved registers // sx34-sx63 are temporary registers }; for (auto R : ReservedRegs) for (MCRegAliasIterator ItAlias(R, this, true); ItAlias.isValid(); ++ItAlias) Reserved.set(*ItAlias); return Reserved; } bool VERegisterInfo::isConstantPhysReg(MCRegister PhysReg) const { return false; } const TargetRegisterClass * VERegisterInfo::getPointerRegClass(const MachineFunction &MF, unsigned Kind) const { return &VE::I64RegClass; } static void replaceFI(MachineFunction &MF, MachineBasicBlock::iterator II, MachineInstr &MI, const DebugLoc &dl, unsigned FIOperandNum, int Offset, Register FrameReg) { // Replace frame index with a frame pointer reference directly. // VE has 32 bit offset field, so no need to expand a target instruction. // Directly encode it. MI.getOperand(FIOperandNum).ChangeToRegister(FrameReg, false); MI.getOperand(FIOperandNum + 2).ChangeToImmediate(Offset); } void VERegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj, unsigned FIOperandNum, RegScavenger *RS) const { assert(SPAdj == 0 && "Unexpected"); MachineInstr &MI = *II; DebugLoc dl = MI.getDebugLoc(); int FrameIndex = MI.getOperand(FIOperandNum).getIndex(); MachineFunction &MF = *MI.getParent()->getParent(); const VEFrameLowering *TFI = getFrameLowering(MF); Register FrameReg; int Offset; Offset = TFI->getFrameIndexReference(MF, FrameIndex, FrameReg); Offset += MI.getOperand(FIOperandNum + 2).getImm(); replaceFI(MF, II, MI, dl, FIOperandNum, Offset, FrameReg); } Register VERegisterInfo::getFrameRegister(const MachineFunction &MF) const { return VE::SX9; } // VE has no architectural need for stack realignment support, // except that LLVM unfortunately currently implements overaligned // stack objects by depending upon stack realignment support. // If that ever changes, this can probably be deleted. bool VERegisterInfo::canRealignStack(const MachineFunction &MF) const { if (!TargetRegisterInfo::canRealignStack(MF)) return false; // VE always has a fixed frame pointer register, so don't need to // worry about needing to reserve it. [even if we don't have a frame // pointer for our frame, it still cannot be used for other things, // or register window traps will be SADNESS.] // If there's a reserved call frame, we can use VE to access locals. if (getFrameLowering(MF)->hasReservedCallFrame(MF)) return true; // Otherwise, we'd need a base pointer, but those aren't implemented // for VE at the moment. return false; }