// Copyright 2012 Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// \file examples/raii.cpp /// Demonstrates how RAII helps in keeping the Lua state consistent. /// /// One of the major complains that is raised against the Lua C API is that it /// is very hard to ensure it remains consistent during the execution of the /// program. In the case of native C code, there exist many tools that help the /// developer catch memory leaks, access to uninitialized variables, etc. /// However, when using the Lua C API, none of these tools can validate that, /// for example, the Lua stack remains balanced across calls. /// /// Enter RAII. The RAII pattern, intensively applied by Lutok, helps the /// developer in maintaining the Lua state consistent at all times in a /// transparent manner. This example program attempts to illustrate this. #include #include #include #include #include #include #include /// Prints the string-typed field of a table. /// /// If the field contains a string, this function prints its value. If the /// field contains any other type, this prints an error message. /// /// \pre The top of the Lua stack in 'state' references a table. /// /// \param state The Lua state. /// \param field The name of the string-typed field. static void print_table_field(lutok::state& state, const std::string& field) { assert(state.is_table(-1)); // Bring in some RAII magic: the stack_cleaner object captures the current // height of the Lua stack at this point. Whenever the object goes out of // scope, it will pop as many entries from the stack as necessary to restore // the stack to its previous level. // // This ensures that, no matter how we exit the function, we do not leak // objects in the stack. lutok::stack_cleaner cleaner(state); // Stack contents: -1: table. state.push_string(field); // Stack contents: -2: table, -1: field name. state.get_table(-2); // Stack contents: -2: table, -1: field value. if (!state.is_string(-1)) { std::cout << "The field " << field << " does not contain a string\n"; // Stack contents: -2: table, -1: field value. // // This is different than when we started! We should pop our extra // value from the stack at this point. However, it is extremely common // for software to have bugs (in this case, leaks) in error paths, // mostly because such code paths are rarely exercised. // // By using the stack_cleaner object, we can be confident that the Lua // stack will be cleared for us at this point, no matter what happened // earlier on the stack nor how we exit the function. return; } std::cout << "String in field " << field << ": " << state.to_string(-1) << '\n'; // A well-behaved program explicitly pops anything extra from the stack to // return it to its original state. Mostly for clarity. state.pop(1); // Stack contents: -1: table. Same as when we started. } /// Program's entry point. /// /// \return A system exit code. int main(void) { lutok::state state; state.open_base(); lutok::do_string(state, "example = {foo='hello', bar=123, baz='bye'}", 0, 0, 0); state.get_global("example"); print_table_field(state, "foo"); print_table_field(state, "bar"); print_table_field(state, "baz"); state.pop(1); return EXIT_SUCCESS; }