// Copyright 2011 Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// \file state.hpp /// Provides the state wrapper class for the Lua C state. #if !defined(LUTOK_STATE_HPP) #define LUTOK_STATE_HPP #include #if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L #include #else #include #endif namespace lutok { class debug; class state; /// The type of a C++ function that can be bound into Lua. /// /// Functions of this type are free to raise exceptions. These will not /// propagate into the Lua C API. However, any such exceptions will be reported /// as a Lua error and their type will be lost. typedef int (*cxx_function)(state&); /// Stack index constant pointing to the registry table. extern const int registry_index; /// A RAII model for the Lua state. /// /// This class holds the state of the Lua interpreter during its existence and /// provides wrappers around several Lua library functions that operate on such /// state. /// /// These wrapper functions differ from the C versions in that they use the /// implicit state hold by the class, they use C++ types where appropriate and /// they use exceptions to report errors. /// /// The wrappers intend to be as lightweight as possible but, in some /// situations, they are pretty complex because they need to do extra work to /// capture the errors reported by the Lua C API. We prefer having fine-grained /// error control rather than efficiency, so this is OK. class state { struct impl; /// Pointer to the shared internal implementation. #if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L std::shared_ptr< impl > _pimpl; #else std::tr1::shared_ptr< impl > _pimpl; #endif void* new_userdata_voidp(const size_t); void* to_userdata_voidp(const int); friend class state_c_gate; explicit state(void*); void* raw_state(void); public: state(void); ~state(void); void close(void); void get_global(const std::string&); void get_global_table(void); bool get_metafield(const int, const std::string&); bool get_metatable(const int); void get_table(const int); int get_top(void); void insert(const int); bool is_boolean(const int); bool is_function(const int); bool is_nil(const int); bool is_number(const int); bool is_string(const int); bool is_table(const int); bool is_userdata(const int); void load_file(const std::string&); void load_string(const std::string&); void new_table(void); template< typename Type > Type* new_userdata(void); bool next(const int); void open_all(void); void open_base(void); void open_string(void); void open_table(void); void pcall(const int, const int, const int); void pop(const int); void push_boolean(const bool); void push_cxx_closure(cxx_function, const int); void push_cxx_function(cxx_function); void push_integer(const int); void push_nil(void); void push_string(const std::string&); void push_value(const int); void raw_get(const int); void raw_set(const int); void set_global(const std::string&); void set_metatable(const int); void set_table(const int); bool to_boolean(const int); long to_integer(const int); template< typename Type > Type* to_userdata(const int); std::string to_string(const int); int upvalue_index(const int); }; } // namespace lutok #endif // !defined(LUTOK_STATE_HPP)