/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_AddTrustedKeys(); extern void test_AddUntrustedKey(); extern void test_HaveKeyCorrect(); extern void test_HaveKeyIncorrect(); extern void test_AddWithAuthUseKey(); extern void test_EmptyKey(); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } char *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; Unity.TestFile = "authkeys.c"; UnityBegin("authkeys.c"); RUN_TEST(test_AddTrustedKeys, 71); RUN_TEST(test_AddUntrustedKey, 82); RUN_TEST(test_HaveKeyCorrect, 90); RUN_TEST(test_HaveKeyIncorrect, 99); RUN_TEST(test_AddWithAuthUseKey, 106); RUN_TEST(test_EmptyKey, 113); return (UnityEnd()); }